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Here you can see how to get Horn of Opening, a weapon skill in Fire Emblem Heroes (FEH). Check out Horn of Opening, Horn of Opening's effects, units with Horn of Opening, as well as Inherit Skill Information!
List of Contents
| Skill |
Horn of Opening
|
||
|---|---|---|---|
| Type | |||
| Mt | 14 | Range | 1 |
| Effect | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk+6 to unit during combat and inflicts Atk-6 on foe during combat. Grants the following effects based on the number of allies within 3 spaces: ≥ 2 allies: unit makes a guaranteed follow-up attack; ≥ 3 allies, foe cannot make a follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
||
| Required SP | 400 | ||
| Sacred Seal | None | ||
|
|
| Might | 14 | Range | 1 |
|---|---|---|---|
| HP | 3 | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk+6 and Spd+5 to unit, inflicts Atk-6 on foe, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and reduces damage from foe's attacks by X% of unit's Def during combat (X = number of allies within 3 spaces of unit × 10; max 30; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage further by X% of unit's Def (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 2, + 5 (max 11), deals damage = 20% of unit's Def (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 16 | Range | 1 |
|---|---|---|---|
| HP | 5 | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk+6 and Spd+5 to unit, inflicts Atk-6 on foe, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and reduces damage from foe's attacks by X% of unit's Def during combat (X = number of allies within 3 spaces of unit × 10; max 30; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage further by X% of unit's Def (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 1 |
|---|---|---|---|
| HP | 5 | ||
| Atk | - | Spd | 3 |
| Def | - | Res | - |
| Effect | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk+6 and Spd+5 to unit, inflicts Atk-6 on foe, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and reduces damage from foe's attacks by X% of unit's Def during combat (X = number of allies within 3 spaces of unit × 10; max 30; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage further by X% of unit's Def (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 1 |
|---|---|---|---|
| HP | 5 | ||
| Atk | - | Spd | - |
| Def | 4 | Res | - |
| Effect | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk+6 and Spd+5 to unit, inflicts Atk-6 on foe, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and reduces damage from foe's attacks by X% of unit's Def during combat (X = number of allies within 3 spaces of unit × 10; max 30; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage further by X% of unit's Def (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 1 |
|---|---|---|---|
| HP | 5 | ||
| Atk | - | Spd | - |
| Def | - | Res | 4 |
| Effect | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk+6 and Spd+5 to unit, inflicts Atk-6 on foe, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and reduces damage from foe's attacks by X% of unit's Def during combat (X = number of allies within 3 spaces of unit × 10; max 30; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage further by X% of unit's Def (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Rating | 9.0/10.0 | Ranking |
|
|---|
| Inheritable? | Move Type that can Inherit this Skill |
|---|---|
| No | - |
| Weapon Type that can Inherit this Skill |
-
|
| Hero Name | Learns At |
|---|---|
|
|
5★ |
Horn of Opening is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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Horn of Opening: Best Fodder, Best Units to Inherit



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