★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

This page contains a list of all of the special skills that appear in the game Fire Emblem Heroes (FEH). Read on to find out which specials your heroes can acquire!
| List of Skills by Type | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Contents
| Bonfire / Iceberg | Increases damage dealt by a portion of unit's Def or Res. |
|---|---|
| Moonbow / Luna | Lowers foe's Def/Res during combat. |
| Draconic Aura / Dragon Fang |
Increases damage dealt by a portion of unit's Atk. |
| Glimmer / Astra | Damage delat increases by 50% or 150%. |
| Reprisal / Vengeance |
Deals more damage the less HP a unit has. |
| Noontime / Sol | Recover HP while dealing damage. |
| Area Damage | Deals damage to all enemies within a specific area. |
| Damage Reduction | Reduces the damage taken. |
| Unique | Special skills with a unique effect. |
| Staff Specials | Skills only learnable by staff-wielding units. |
| Exclusive | Skills only learnable by specific units. |
| Bonfire-type | Moonbow-type | Draconic Aura-type | Glimmer-type |
| Reprisal-type | Noontime-type | Area Damage | Damage Reduction |
| Unique | Staff Specials | Exclusive |
| Skill Name | Effect | SP | Rating |
|---|---|---|---|
| (Cooldown = 4) Boosts damage dealt by 50% of unit’s Def. |
100 | - | |
| (Cooldown = 3) Boosts damage dealt by 50% of unit’s Def. |
200 | 9.0 | |
| (Cooldown = 4) Boosts damage dealt by 80% of unit’s Def. |
200 | 8.5 | |
| (Cooldown = 4) Boosts damage dealt by 50% of unit’s Res. |
100 | - | |
| (Cooldown = 3) Boosts damage dealt by 50% of unit’s Res. |
200 | 9.0 | |
| (Cooldown = 4) Boosts damage dealt by 80% of unit’s Res. |
200 | 8.5 | |
| (Cooldown = 3) Boosts damage by 10. If unit is adjacent to an ally, boosts damage by 25 instead. |
500 | 9.0 | |
| (Cooldown = 3) Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 3) Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 4) Boosts damage by 80% of unit's Def and restores 30% of unit's maximum HP when Special triggers. If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: ・Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. ・Foe initiates combat or unit's Def ≥ foe's Def-10. (Once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 4) Boosts damage by 70% of unit's Def when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Def ≥ foe's Def-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 3) Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 3) Boosts damage by 40% of unit's Res when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 3) Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 3) Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 3) Boosts Special damage by 50% of unit's Def when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Def ≥ foe's Def-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 4) When Special triggers, boosts damage by 70% of unit's Res and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. If unit cannot perform a follow-up attack and attack twice, grants Special cooldown count-1 to unit before unit's first attack during combat. |
500 | 9.5 | |
| (Cooldown = 4) Boosts damage by 70% of unit's Res when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 4) Boosts damage by 80% of unit's Res and restores 30% of unit's maximum HP when Special triggers. If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Foe initiates combat or unit's Res ≥ foe's Res-10. (Once per combat; excluding area-of-effect Specials). |
500 | 9.5 |
| Bonfire-type | Moonbow-type | Draconic Aura-type | Glimmer-type |
| Reprisal-type | Noontime-type | Area Damage | Damage Reduction |
| Unique | Staff Specials | Exclusive |
| Skill Name | Effect | SP | Rating |
|---|---|---|---|
| (Cooldown = 3) Resolve combat as if foe suffered Def/Res -30%. |
100 | - | |
| (Cooldown = 2) Treats foe's Def/Res as if reduced by 30% during combat. |
200 | 9.5 | |
| (Cooldown = 3) Treats foe's Def/Res as if reduced by 50% during combat. |
200 | 9.0 | |
| (Cooldown = 2) Boosts Special damage by 30% of the greater of foe's Spd or Def. If unit's or foe's Special is ready or unit's or foe's Special triggered before or during this combat and if unit can attack during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 3) When Special triggers, treats foe's Def/Res as if reduced by 50% and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. |
500 | 9.5 |
| Bonfire-type | Moonbow-type | Draconic Aura-type | Glimmer-type |
| Reprisal-type | Noontime-type | Area Damage | Damage Reduction |
| Unique | Staff Specials | Exclusive |
| Skill Name | Effect | SP | Rating |
|---|---|---|---|
| (Cooldown = 4) Boosts Atk by 30%. |
100 | - | |
| (Cooldown = 3) Boosts Atk by 30%. |
200 | 8.5 | |
| (Cooldown = 4) Boosts Atk by 50%. |
200 | 8.5 | |
| (Cooldown = 2) Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%. |
500 | 9.5 | |
| (Cooldown = 3) Boosts damage by X% of unit's Atk when Special triggers (if foe is armored, X = 40; otherwise, X = 30). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. |
500 | 9.5 | |
| (Cooldown = 3) Boosts damage by 35% of unit's Atk when Special triggers. If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 5) "Boosts damage by X% of unit's Atk when Special triggers (if 【Penalty】 effects are active on foe, X = 80; otherwise, X = 70). If unit initiates combat, reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials), and also, if foe has any 【Penalty】 effects active, grants Special cooldown count-1 to unit before unit's first attack during combat. |
500 | 9.5 | |
| (Cooldown = 2) Boost Special damage by X% of unit's Atk when Special triggers (if transformed, X = 25; otherwise, X = 20). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. |
500 | 9.0 |
| Bonfire-type | Moonbow-type | Draconic Aura-type | Glimmer-type |
| Reprisal-type | Noontime-type | Area Damage | Damage Reduction |
| Unique | Staff Specials | Exclusive |
| Skill Name | Effect | SP | Rating |
|---|---|---|---|
| (Cooldown = 3) Boosts damage dealt by 50%. |
100 | - | |
| (Cooldown = 2) Boosts damage dealt by 50%. |
200 | 9.0 | |
| (Cooldown = 4) Boosts damage dealt by 150%. |
200 | 8.0 | |
| (Cooldown = 3) Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." |
500 | 9.5 | |
| (Cooldown = 4) When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%". |
500 | 9.5 | |
| (Cooldown = 2) Boosts damage by 30% of unit's Spd. If unit's Special is ready and unit's Spd > foe's Sod, reduces damage from area-of-effect Specials by percentage = difference between stats x 3 (max 30%). At the start of combat, if unit's Special is ready and unit's Spd > foe's Spd, reduces damage from attacks during combat by percentage = difference between stats x 3 (max 30%). (Damage-reduction effects like above are considered non-Special effects, so skills like Deadeye still apply.) |
500 | 9.5 | |
| (Cooldown = 3) Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 3) Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Spd ≥ foe's Spd-4. (Once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 3) Boosts damage by X% of unit's Spd when Special triggers (if any space within 2 spaces of unit or foe has a Divine Vein effect applied, is defensive terrain, or counts as difficult or impassable terrain for units other than flying, X = 60; otherwise, X = 40). If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Spd ≥ foe's Spd-4 or any space within 2 spaces of unit or foe has a Divine Vein effect applied, is defensive terrain, or counts as difficult or impassable terrain for units other than flying, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 5) When Special triggers, boosts damage dealt by 200%. At start of turn, grants Special cooldown count-1 to unit. Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
500 | 9.5 |
| Bonfire-type | Moonbow-type | Draconic Aura-type | Glimmer-type |
| Reprisal-type | Noontime-type | Area Damage | Damage Reduction |
| Unique | Staff Specials | Exclusive |
| Skill Name | Effect | SP | Rating |
|---|---|---|---|
| (Cooldown = 3) Boosts damage dealt to foe by 30% of damage dealt to unit. |
100 | - | |
| (Cooldown = 2) Boosts damage dealt to foe by 30% of damage dealt to unit. |
200 | 8.0 | |
| (Cooldown = 3) Boosts damage dealt to foe by 50% of damage dealt to unit. |
200 | 7.5 |
| Bonfire-type | Moonbow-type | Draconic Aura-type | Glimmer-type |
| Reprisal-type | Noontime-type | Area Damage | Damage Reduction |
| Unique | Staff Specials | Exclusive |
| Skill Name | Effect | SP | Rating |
|---|---|---|---|
| (Cooldown = 3) Restores HP = 30% of damage dealt. |
100 | - | |
| (Cooldown = 2) Restores HP = 30% of damage dealt. |
200 | 8.0 | |
| (Cooldown = 3) Restores HP = 50% of damage dealt. |
200 | 8.0 | |
| (Cooldown = 5) Resolve combat as if foe suffered Def/Res -50%. Unit recovers HP = half damage dealt. |
500 | 9.0 |
| Bonfire-type | Moonbow-type | Draconic Aura-type | Glimmer-type |
| Reprisal-type | Noontime-type | Area Damage | Damage Reduction |
| Unique | Staff Specials | Exclusive |
| Skill Name | Effect | SP | Rating |
|---|---|---|---|
| (Cooldown = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). |
150 | - | |
| (Cooldown = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). |
150 | - | |
| (Cooldown = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). |
150 | - | |
| (Cooldown = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). |
150 | - | |
| (Cooldown = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res). |
300 | 8.0 | |
| (Cooldown = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1. 5x (unit’s Atk minus foe’s Def or Res). |
300 | 8.0 | |
| (Cooldown = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1. 5x (unit’s Atk minus foe’s Def or Res). |
300 | 8.0 | |
| (Cooldown = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res). |
300 | 8.0 | |
| (Cooldown = 4) Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res). |
300 | 8.0 | |
| (Cooldown = 4) Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res). |
300 | 8.0 | |
| (Cooldown = 4) Before combat this unit initiates, foes in a wide area around the target take damage equal to (unit’s Atk minus foe’s Def or Res). |
300 | 8.0 | |
| (Cooldown = 4) Before combat this unit initiates, foes in a wide area around the target take damage equal to (unit’s Atk minus foe’s Def or Res). |
300 | 8.0 |
| Bonfire-type | Moonbow-type | Draconic Aura-type | Glimmer-type |
| Reprisal-type | Noontime-type | Area Damage | Damage Reduction |
| Unique | Staff Specials | Exclusive |
| Skill Name | Effect | SP | Rating |
|---|---|---|---|
| (Cooldown = 3) Reduces damage inflicted by attacks from adjacent foes by 30%. |
100 | - | |
| (Cooldown = 2) Reduces damage inflicted by attacks from adjacent foes by 30%. |
200 | 7.5 | |
| (Cooldown = 3) Reduce damage inflicted by attacks from adjacent foes by 50%. |
200 | 7.5 | |
| (Cooldown = 3) Reduces damage inflicted by attacks from foes 2 spaces away by 30%. |
100 | - | |
| (Cooldown = 2) Reduce damage inflicted by attacks from foes 2 spaces away by 30%. |
200 | 7.5 | |
| (Cooldown = 3) Reduces damage inflicted by attacks from foes 2 spaces away by 50%. |
200 | 7.5 | |
| (Cooldown = 3) If unit's Spd ≥ foe's Spd-4 and unit's Special is ready or unit's Special triggered during combat, deals damage = 15% of unit's Spd. When Special triggers, reduces damage from foe's attack by 40%. (Special triggers only if unit's Spd ≥ foe's Spd-4.) |
500 | 9.5 |
| Bonfire-type | Moonbow-type | Draconic Aura-type | Glimmer-type |
| Reprisal-type | Noontime-type | Area Damage | Damage Reduction |
| Unique | Staff Specials | Exclusive |
| Skill Name | Effect | SP | Rating |
|---|---|---|---|
| (Cooldown = 5) When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown). |
500 | 9.5 | |
| (Cooldown = 3) If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP. |
500 | 9.5 | |
| (Cooldown = 5) If unit initiates combat, grants unit another action after combat. (Once per turn. ) |
500 | 9.0 | |
| (Cooldown = 5) If unit initiates combat, when unit's Special triggers, grants another action to unit after combat (once per turn). If unit initiates combat, reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. |
200 | 8.0 |
| Bonfire-type | Moonbow-type | Draconic Aura-type | Glimmer-type |
| Reprisal-type | Noontime-type | Area Damage | Damage Reduction |
| Unique | Staff Specials | Exclusive |
| Skill Name | Effect | SP | Rating |
|---|---|---|---|
| (Cooldown = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. |
50 | 6.5 | |
| (Cooldown = 2) When healing an ally with a staff, all other allies recover 10 HP. |
150 | 8.0 | |
| (Cooldown = 1) When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. |
150 | 7.0 | |
| (Cooldown = 1) When healing an ally with a staff, grants Spd +4 to all allies for 1 turn. |
150 | 7.0 | |
| (Cooldown = 1) When healing an ally with a staff, grants Def +4 to all allies for 1 turn. |
150 | 7.0 | |
| (Cooldown = 1) When healing an ally with a staff, grants Res +4 to all allies for 1 turn. |
150 | 7.0 | |
| (Cooldown = 1) When healing an ally with a staff, grants Atk/Spd +4 to all allies for 1 turn. |
200 | - | |
| (Cooldown = 1) When healing an ally with a staff, grants Atk/Spd +6 to all allies for 1 turn. |
300 | 8.5 | |
| (Cooldown = 1) When healing an ally with a staff, grants Atk/Def+4 to all allies for 1 turn. |
200 | - | |
| (Cooldown = 1) When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn. |
300 | 8.0 | |
| (Cooldown = 1) When healing an ally with a staff, grants Atk/Res+4 to all allies for 1 turn. |
200 | - | |
| (Cooldown = 1) When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn. |
300 | 8.0 | |
| (Cooldown = 1) When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn. |
300 | 8.0 | |
| (Cooldown = 1) When healing an ally with a staff, grants Spd/Res+4 to all allies for 1 turn. |
200 | - | |
| (Cooldown = 1) When healing an ally with a staff, grants Def/Res +4 to all allies for 1 turn. |
200 | - | |
| (Cooldown = 1) When healing an ally with a staff, grants Def/Res +6 to all allies for 1 turn. |
300 | 8.5 | |
| (Cooldown = 3) If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts 【Gravity】 on target and adjacent foes after combat. |
500 | 9.5 | |
| (Cooldown = 2) If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts Special cooldown count+1 and 【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown). |
500 | 9.5 | |
| (Cooldown = 2) If an Assist skill is used, unit's Special cooldown does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat. |
500 | 9.5 | |
| (Cooldown = 1) When healing an ally with a staff, grants Spd/Def+4 to all allies for 1 turn. |
200 | - | |
| (Cooldown = 1) When healing an ally with a staff, grants Spd/Def+6 to all allies for 1 turn. |
300 | 8.0 | |
| (Cooldown = 3) If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. |
500 | 9.0 |
| Bonfire-type | Moonbow-type | Draconic Aura-type | Glimmer-type |
| Reprisal-type | Noontime-type | Area Damage | Damage Reduction |
| Unique | Staff Specials | Exclusive |
| Skill Name | Effect | SP | Rating |
|---|---|---|---|
| (Cooldown = 5) At the start of turn 1, grants Special cooldown count-5. When Special triggers, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. After combat, if unit's Special triggered, restores 99 HP. (Once per map.) |
500 | 9.0 | |
| (Cooldown = 5) At the start of turn 1, grants Special cooldown count-5 to unit. When Special triggers, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). After combat, if unit's Special triggered, restores 99 HP (neutralizes the effects of 【Deep Wounds】 and will not trigger again for 2 turns after triggering). |
500 | 9.5 | |
| (Cooldown = 3) Treats foe's Def/Res as if reduced by 80% during combat. (Skill cannot be inherited.) |
500 | 9.5 | |
| (Cooldown = 2) Boosts damage dealt by 40% of unit’s Spd. (Skill cannot be inherited. ) |
500 | 9.0 | |
| (Cooldown = 2) If foe’s Range = 2, reduces damage from foe’s attacks by 30%. Boosts unit’s next attack by total damage reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.) |
500 | 9.5 | |
| (Cooldown = 4) During combat, treats foe’s Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. |
500 | 9.5 | |
| (Cooldown = 2) Boosts damage dealt by 30% of unit’s Spd. Grants Atk/Spd/Def/Res +4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit’s HP reaches 0. ) |
500 | 9.5 | |
| (Cooldown = 2) Treats foe’s Def/Res as if reduced by 20% during combat. Boosts damage by 20% of unit’s Spd. |
500 | 9.5 | |
| (Cooldown = 2) Boosts damage by 30% of unit's Spd. Restores HP = 30% of damage dealt. |
500 | 9.0 | |
| (Cooldown = 3) If unit initiates combat, grants unit another action after combat. (Once per turn.) When Special triggers, inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. |
500 | 9.5 | |
| (Cooldown = 2) Neutralizes effects that inflict "Special cooldown charge -X" on unit. When Special triggers, boosts damage by 35% of unit's Spd and restores HP = 35% of damage dealt. |
500 | 9.5 | |
| (Cooldown = 2) Boosts damage by 40% of unit's Res. Disables non-Special skills that "reduce damage by X%." |
500 | 9.0 | |
| (Cooldown = 3) At the start of turn 1, grants Special cooldown count-1. If unit initiates combat and Special is triggered, grants unit another action after combat. (Activates after combat where Special is triggered. Once per turn.) When Special triggers, inflicts "restricts movement to 1 space on unit and Pair Up cohort through their next action. |
500 | 9.5 | |
| (Cooldown = 3) Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt. |
500 | 9.5 | |
| (Cooldown = 2) Boosts damage by 40% of unit’s Spd. |
500 | 9.0 | |
| (Cooldown = 2) Boosts damage by 30% of unit's Spd. Grants Atk/Spd/Def/Res +4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit's HP reaches 0) |
500 | 9.0 | |
| (Cooldown = 2) Boosts damage by 30% of unit's Spd. Restores 10 HP to unit and all allies after combat. (Healing does not stack if triggered more that once per combat. GP restored to allies even if unit's HP reaches 0.) |
500 | 9.0 | |
| (Cooldown = 4) During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. |
500 | 9.5 | |
| (Cooldown = 3) Reduces damage from foe's attacks by 30%. After triggering, boosts damage for unit's next attack by 30% of unit's Atk. (Boost resets at the end of combat.) |
500 | 9.0 | |
| (Cooldown = 3) At start of turn 1, grants Special cooldown count-3 to unit. Boosts damage by 15 and calculates damage using the lower of foe's Def or Res. |
500 | 9.5 | |
| (Cooldown = 3) Reduces damage from foe's attacks by 40%. After Special triggers, unit's next attack deals damage = 40% of unit's Atk. (Boost resets at the end of combat.) If foe has the "attacks twice" effect, grants Special cooldown count-2 to unit after first Special trigger per combat. |
500 | 9.5 | |
| (Cooldown = 3) At the start of turn 1 and start of turn 4, grants Special cooldown count-3 to unit. Boosts damage by 20 and calculates damage using the lower of foe's Def or Res. |
500 | 9.5 | |
| (Cooldown = 2) Before combat this unit initiates, foes in an area near target take damage equal to 0.8 x (unit’s Atk minus foe’s Def or Res). |
500 | 9.0 | |
| (Cooldown = 2) Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk - foe's Def or Res). After combat, if unit's Special triggered, grants【Canto (1)】 to unit and allies within 3 rows or 3 columns centered on unit for 1 turn (granted even if unit's HP reaches 0). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) |
500 | 9.5 | |
| (Cooldown = 2) If foe is 2 spaces from unit, reduces damage from foe's attacks by 40%. After triggering, boost damage for unit's next attack by 40% of unit's Res. (Boost resets at the end of combat.) This skill can only be equipped by its original unit. |
500 | 9.0 | |
| (Cooldown = 4) At the start of turn 1, grants Special cooldown count -2 to unit. Treats foe's Def/Res as if reduced by 50% during combat. Restores HP = 50% of damage dealt. This skill can only be equipped by its original unit. |
500 | 9.5 | |
| (Cooldown = 2) At start of turn, unit can move 1 extra space. (That turn only. Does not stack). Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and allies can move 1 extra space. (That turn only. Does not stack. Bonus granted to allies even if unit's HP reaches 0.) |
500 | 9.5 | |
| (Cooldown = 2) At start of turn, grants "unit can move 1 extra space (that turn only; does not stack)" and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit for 1 turn. Boosts Special damage by 30% of unit's Atk. After combat, if unit's Special triggered, grants Atk/Def+6, "unit can move 1 extra space (that turn only; does not stack)," and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and all allies for 1 turn (bonus granted to allies even if unit's HP reaches 0). |
500 | 9.5 | |
| (Cooldown = 2) Boosts damage by 25% of unit's Atk. If in combat against a dragon foe or beast foe, boosts damage by 50% instead of 25%. Disables non-Special skills that "reduce damage by X%". |
500 | 9.0 | |
| (Cooldown = 2) Treats foe's Def/Res as if reduced by 20% during combat. Boosts damage by 20% of unit's Spd. Neutralizes "reduces damage by X%" effects from non-Special skills. |
500 | 9.5 | |
| (Cooldown = 2) At start of turn, if unit is within 2 spaces of an ally, grants unit Atk/Spd/Def/Res+6 for 1 turn and grants allies within 2 spaces of unit Atk+6 for 1 turn. Boosts Special damage by 35% of unit's Spd. After combat, if unit's Special triggered, grants Atk/Spd/Def/Res+6 to unit and all allies for 1 turn. (Bonus granted to allies even if unit's HP reaches 0.) |
500 | 9.5 | |
| (Cooldown = 2) At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Boosts Special damage by 30% of unit's Atk. If in combat against a dragon foe or beast foe, boosts Special damage by 60% instead of 30%. When Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills. |
500 | 9.5 | |
| (Cooldown = 3) If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort). |
500 | 9.5 | |
| (Cooldown = 3) At the start of turn 1, grants Special cooldown count-3 to unit. Treat's foe's Def/Res as if reduced by 50% when Special triggers. |
500 | 9.5 | |
| (Cooldown = 3) At the start of turns 1 through 4, grants Special cooldown count-3 to unit. When Special triggers, boosts damage by 50% of the greater of unit's or foe's Def. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 2) Boost Dmg by 25% of unit's Spd. Reduces damage from foe's next attack by 75%, and unit's next attack deals damage = 20% of unit's Spd. (Resets at the end of combat.) |
500 | 9.5 | |
| (Cooldown = 2) Boosts Special damage by 40% of unit's Res. If unit's HP > 1, foe would reduce unit's HP to 0, and both following conditions apply, unit survives with 1 HP: ・ Unit or foe's Special is ready, or unit or foe's Special triggered during this combat. ・ Unit initoates combat or foe's Range = 2. (Once per map. Considered a non-Special effect. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) |
500 | 9.0 | |
| (Cooldown = 2) When Special triggers, boosts damage by 30% of unit's Atk and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. At start of turn, inflicts Spd/Res-7, 【Feud】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes through their next actions. Neutralizes effects that inflict "Special cooldown charge -X" on unit, and if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if 【Feud】 is active on foe, X = 100; otherwise, X = 40). |
500 | 9.5 | |
| (Cooldown = 2) When Special triggers, boosts damage by 40% of unit's Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat and if unit can attack in combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). If unit’s HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; considered a non-Special effect; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0). |
500 | 9.5 | |
| (Cooldown = 2) Boosts Special damage by 25% of unit's Atk. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
500 | 9.0 | |
| (Cooldown = 2) Reduces damage from foe's attacks by X% (if foe's Range = 1, X = 10; if foe's Range = 2, X = 30). After Special triggers, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat). At start of combat, if unit's Special is ready, unit can counterattack regardless of foe's range during combat. |
500 | 9.5 | |
| (Cooldown = 2) At start of turn, if unit's Special cooldown is at its maximum value, grants Special cooldown count-1 to unit. Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 extra turn, and unit and all allies can move 1 extra space (that turn only; does not stack; bonus granted to allies even if unit's HP reaches 0). |
500 | 9.5 | |
| (Cooldown = 2) Boosts Special damage by 40% of unit's Sped. At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. After unit's Special triggers, grants Special cooldown count-1 to unit (once per turn). |
500 | 9.5 | |
| (Cooldown = 3) Boosts Special damage by 50% of unit's Spd. If unit is on a team with their support partner, when unit's or unit's support partner's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from foe's non-Special skills. If unit is within 3 spaces of their support partner and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 3) Treats foe's Def/Res as if reduced by 80% when Special triggers. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 5) Boosts damage by 60% of foe's Atk when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, unit's Special triggered, and unit survives, grants one of the following two effects after combat (once per turn): if there is only one ally with the highest HP among allies within 2 spaces of unit who have already acted, grants another action to that ally (allies with Sing or Dance can be granted this effect as well), and also, if that ally's or their Pair Up cohort's Range = 2, inflicts "restricts movement to 1 space" on that ally or that Pair Up cohort through their next action; otherwise, grants 【Time's Gate】 to unit. 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). |
500 | 9.5 | |
| (Cooldown = 3) Boosts damage by 45% of unit's Spd when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per trun). (This effect has priority over other similar effects; in such cases, these other similar effects are treated as not having triggered.) |
500 | 9.5 | |
| (Cooldown = 2) Boosts damage by X% of unit's Atk when Special triggers (if in combat against a dragon foe or beast foe, X = 50; otherwise, X = 25). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 30% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 2) When Special triggers, boosts damage by 40% of unit's Res and neutralizes foe's "reduces damage by X%" effects from non-Special skills. At start of combat, if unit's Special is ready and unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). |
500 | 9.5 | |
| (Cooldown = 2) Boosts Special damage by 40% of unit's Spd. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit's Special is ready or has triggered during this combat, 【Potent Follow X%】 has triggered, and X ≤ 99%, then X = 100. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
500 | 9.5 | |
| (Cooldown = 2) When Special triggers, boosts damage by 40% of unit's Spd and neutralizes foe's "reduces damage by X%" effects from non-Special skills. After combat, if unit's Special triggered, restores 20 HP to unit and all allies (healing does not stack if triggered more than once per combat; HP restored to allies even if unit's HP reaches 0) and grants 【Canto (1)】 to unit for 1 turn. |
500 | 9.5 | |
| (Cooldown = 4) When Special triggers, boosts damage by percentage of unit's Atk = number of times foe has attacked during this combat x 10, + 40. If unit initiates combat, foe can counterattack before unit's first attack. If foe can perform a follow-up attack, foe can make a follow-up attack before unit's next attack during combat. Reduces damage from attacks by percentage = 40, - current Special cooldown count value x 10 during combat, but if unit receives consecutive attacks, reduces damage from foe's second attack onward by percentage = 70, - current Special cooldown count value x 10. If this Special is triggered during combat, deals 5 damage to foes within 3 rows or 3 columns centered on unit, inflicts Special cooldown count+1 (cannot exceed the foe's maximum Special cooldown) on those foes, and restores X HP to unit after combat (X = number of foes within 3 rows or 3 columns centered on unit x 5, + 10; max: 50% of unit's max HP). |
500 | 9.5 | |
| (Cooldown = 2) Boosts Special damage by 40% of unit's Res when Special triggers. If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = 4 - current Special cooldown count value, x difference between stats (max difference between stats: 10). If unit's Special is ready or if unit's Special triggered during combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. After combat, if unit's Special triggered, applies 【Divine Vein (Water)】 on target's space and on each space within 2 spaces of target's space for 1 turn. 【Divine Vein (Water)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). Inflicts Spd-5 on foe and reduces the percentage of non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 2) Treats foe's Def/Res stats as if reduced by 40% when Special triggers. When Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if damage dealt prior to damage reduction calculation < foe's HP - 1, sets damage before damage reduction as foe's HP - 1 (excluding certain foes, such as Røkkr). If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 30% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 2) Boosts Special damage by 30% of unit's Spd when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn). (This effect has priority over other similar effects; in such cases, these other similar effects are treated as not having triggered.) |
500 | 9.5 | |
| (Cooldown = 2) Boosts Special damage by 25% of unit's Atk. Unit can move through foes' spaces. For each foe within 6 spaces of unit, unit can move to the nearest spaces that are 2 spaces away from that foe (unless space is impassable terrain). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
500 | 9.5 | |
| (Cooldown = 3) Boosts Special damage by 50% of unit's Spd when Special triggers. At start of turn, if unit is not on a team with unit's support partner, grants 【Bonded】 to allies with the highest Atk within 2 spaces of unit. If unit is on a team with their support partner or if an ally has an active 【Bonded】 effect, for unit, support partner, and any allies with an active 【Bonded】 effect, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials). If unit is within 3 spaces of a support partner or an ally with an active 【Bonded】 effect, and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 【Bonded】 Grants a status that can trigger certain skill effects to unit for 1 turn. |
500 | 9.5 | |
| (Cooldown = 2) Boosts damage by 30% of unit's Def + Def 【Great Talent】 when Special triggers. Reduces damage from attacks during combat by percentage = 40, - 10 x current Special cooldown count value. At start of turn, grants Atk/Def/Res 【Great Talent】 +2 to unit and Atk/Def/Res 【Great Talent】 +1 to allies within 3 rows or 3 columns centered on unit. After combat, if unit's Special triggered, grants Atk/Def/Res 【Great Talent】 +4 to unit and Atk/Def/Res 【Great Talent】 +2 to allies within 3 rows or 3 columns centered on unit. (This skill grants max of 【Great Talent】 +20 for unit and 【Great Talent】 +10 for allies.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately; stat increases are not treated as Bonus effects). |
500 | 9.5 | |
| (Cooldown = 2) When Special triggers, if foe is 2 spaces from unit, reduces damage from foe's attacks by 40%. After Special triggers, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat; min 40% of unit's Res) and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills for that attack (resets at end of combat). Unit can counterattack regardless of foe's range during combat. |
500 | 9.5 | |
| (Cooldown = 3) Boosts damage by 50% of unit's Spd and calculates damage using the lower of foe's Def or Res when Special triggers. On turns 1 through 4, grants Special cooldown count-2 to unit before unit's first attack and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 4) Boosts damage by 80% of unit's Def and calculates damage using 150% of unit's Def instead of the value of unit's Atk when Special triggers. Reduces damage from attacks by percentage = 40 - current Special cooldown count value x10 during combat. If unit's Def > foe's Def, decreases Spd difference necessary for unit to make a follow-up attack by X and increases Spd difference necessary for foe to make a follow-up attack by X during combat (X = difference between Def stats; max 10; for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills). |
500 | 9.5 | |
| (Cooldown = 3) If unit's Special is ready, before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). When unit deals damage to 2 or more foes at the same time using a Special (including target; including foes dealt 0 damage), grants another action to unit after combat (once per turn). If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% during combat (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 2) When Special triggers, boosts damage by 40% of unit's Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills. If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = 4 - current Special cooldown count value, × difference between stats (max difference between stats: 10). If unit triggers Special during the current turn, enables【Canto (2)】. When Canto triggers, enables unit to use 【Sing/Dance】 (can be triggered by any Canto effect other than the Canto effect from this Special; once per turn; if similar effects are active, this effect does not trigger; this effect is not treated as an Assist skill, nor is it treated as a Sing or Dance skill). |
500 | 9.5 | |
| (Cooldown = 2) Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). Disables unit's and foe's skills that change attack priority. If unit's Special is triggered before combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 2) Boosts damage by 40% of unit's Spd when Special triggers. If unit's Special is ready or has triggered during this combat, 【Potent Follow X%】 has triggered, and X ≤ 99, then X = 100. Unit can use the following 【Style】: Astra Storm Style |
500 | 9.5 | |
| (Cooldown = 4) When Special triggers, boosts damage by 75% of the greater of foe's Spd or Def and restores 50% of unit's maximum HP. Neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces the effect of 【Deep Wounds】 by 50%, neutralizes effects that prevent unit's counterattacks, and reduces damage from attacks by X% during combat (X = 50 - current Special cooldown count value × 10, but if unit's Special triggered during this combat, X = 50). |
500 | 9.5 | |
| (Cooldown = 2) When Special triggers, boosts damage by 40% of unit's Spd and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. Grants Special cooldown count-1 to unit before unit's first attack and before each of unit's follow-up attacks during combat, and also, when unit's Special is triggered during a follow-up attack, prevents foe's Specials that are triggered by unit's attack. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.9 | |
| (Cooldown = 3) When Special triggers, treats foe's Def/Res as if reduced by 35%, boosts damage by 35% of unit's Spd, neutralizes "reduces damage by X%" effects from foe's non-Special skills, and prevents foe's Specials that are triggered by unit's attack. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 3) Boosts damage by 60% of unit's Spd when Special triggers. Unit attacks twice (even if foe initiates combat; unit attacks twice) and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 2) Boosts damage by 40% of unit's Res when Special triggers. If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × X (max X × 10%; if from area-of-effect Special, X = 8 - current Special cooldown count value; otherwise, X = 4 - current Special cooldown count value). If unit's Special is ready or unit's Special triggered during combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. After combat, if unit's Special triggered, applies 【Divine Vein (Water)】 on target's space and on each space within 2 spaces of target's space for 1 turn. |
500 | 9.5 | |
| (Cooldown = 2) Boosts damage by 40% of unit's Spd when Special triggers. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+7, 【Fire Emblem】, and 【Null Panic】 to unit and allies within 2 spaces of unit for 1 turn. Reduces damage from foe's attacks by X% during combat (excluding area-of-effect Specials; X = number of allies on the map with the 【Fire Emblem】 effect active, including unit, x 10; max 40%). Unit can counterattack regardless of foe's range. 【Fire Emblem】 Neutralizes "effective against" bonuses for all movement types. Grants bonus to unit's Atk/Spd/Def/Res = highest bonus on each stat between unit and allies within 2 spaces of unit (calculates each stat bonus independently) and reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
500 | 9.5 | |
| (Cooldown = 3) Boosts damage by 50% of unit's Res when Special triggers. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants 【Fell Spirit】 to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat, if unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). Unit can counterattack regardless of foe's range during combat. 【Fell Spirit】 Inflicts Atk/Spd/Def/Res-4 on foe and neutralizes effects that prevent unit's counterattacks during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and also, when unit or foe is engaged, inflicts an additional Atk/Spd/Def/Res-2 on foe during combat. (For 1 turn.) |
500 | 9.5 | |
| (Cooldown = 3) When Special triggers, boosts damage by 80% of the greater of foe's Spd or Def. Neutralizes effects that prevent unit's counterattacks and reduces damage from attacks by X% during combat (X = 50 - current Special cooldown count value x 10, but if unit's Special triggered during this combat, X = 50%; excluding area-of-effect Specials), and also, if unit's Def > foe's Def+5, disables unit's and foe's skills that change attack priority during combat. |
500 | 9.5 | |
| (Cooldown = 3) When Special triggers, boosts damage by 60% of unit's Res and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). If a Rally or movement Assist skill is used by unit, restores 20HP to allies within 2 spaces of both unit and target ally after movement (including target ally; excluding unit), and neutralizes any 【Penalty】 on those allies (does not stack even if effect ranges of unit and target overlap), and grants another action to unit (additional action granted once per turn only; if another effect that grants additional action to unit has been triggered at the same time, this effect is also considered to have been triggered). |
500 | 9.5 | |
| (Cooldown = 3) Boosts damage by 50% of unit's Def when Special triggers. Enables 【Canto (Ally 2, 2)】. If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit, and also, if unit is not within 2 spaces of an ally, inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn; "within 2 spaces" is calculated based on the position of unit after triggering post-combat skill effects that change positioning). If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 5) When Special triggers, boosts damage by 70% of unit's Atk and neutralizes "reduces damage by X%" effects from foe's non-Special skills. At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Feud】, and 【Discord】 on closest foes and foes within 2 spaces of those foes through their next actions. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, reduces damage from attacks by percentage = number of foes within 2 spaces of target with 【Feud】 active, including target, × 10, + 40 (max 80%; excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 3) Boosts damage by 60% of unit's Def when Special triggers. At start of player phase or enemy phase, grants Res+6 and 【Magic Twin Save】 to target allies within 2 spaces of unit for 1 turn (if support partner is on player team, targets any support partner; otherwise, targets ally with the highest Res at start of battle, excluding unit; "at start of battle" excludes increases to Res granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.; does not trigger when unit is equipped with "Savior" effects other than 【P Save】). Reduces damage from foe's attacks during combat by 40% (excluding area-of-effect Specials) and grants Special cooldown count-X ÷ 12 (rounded down) to unit before unit's first attack during combat (X = highest total bonuses among unit and allies within 3 spaces of unit), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's effects that change attack priority during combat. |
500 | 9.5 | |
| (Cooldown = 3) Boosts damage by 60% of unit's Res when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). If unit's Res > foe's Res, decreases Spd difference necessary for unit to make a follow-up attack by X and increases Spd difference necessary for foe to make a follow-up attack by X during combat (X = difference between Res stats; max 10). At start of enemy phase (except for in Pawns of Loki), if there is no 【Divine Vein (Icicle)】 currently applied by unit or allies, applies 【Divine Vein (Icicle)】 to spaces 2 spaces away from both unit and certain target ally within 2 spaces of unit for 1 turn (excluding spaces adjacent to or occupied by unit or target ally, spaces occupied by a foe, destructible terrain other than Divine Vein, or warp spaces in Rival Domains) and 【Divine Vein (Vert)】 to unit's space and spaces within 4 spaces of unit for 1 turn (excluding spaces with 【Divine Vein (Icicle)】applied). (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest Def at start of battle, excluding unit; "at start of battle" excludes increases to Def granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.; if number of allies that qualify ≥ 2, it's treated as though there is no target ally.) 【Divine Vein (Icicle)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). When destroyed, it changes to 【Divine Vein (Vert)】. Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Icicle) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Icicle). 【Divine Vein (Vert)】 Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts 【Canto Control】 on foes that trigger Canto in this space through their next action. Inflicts Atk/Spd-5 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). |
500 | 9.5 | |
| (Cooldown = 4) Boosts damage by 80% of unit's Spd when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, reduces damage from foe's attacks by X% (excluding area-of-effect Specials; X = 40 + number of allies on the map with the 【Time's Gate】 effect active, including unit × 5; max 60%). If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn). (This effect has priority over other similar effects; in such cases, these other similar effects are treated as not having triggered.) |
500 | 9.5 | |
| (Cooldown = 5) When Special triggers, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP, and afterward, once per turn on player phase and enemy phase, damage dealt by unit's attacks and damage from foe's attacks during that combat are reduced to 0 (Røkkr take at least 1 damage), and after combat, grants Special cooldown count-5 to unit, restores 40 HP to unit, and grants Atk/Spd【Great Talent】+10 to unit, and also, if unit initiated combat, grants another action to unit. At start of player phase or enemy phase (except for in Summoner Duels), grants Special cooldown count-5 and restores 40 HP to unit. Unit's first follow-up attack deals +X damage (X = 50% of foe's Atk + total value of unit's Atk and Spd 【Great Talent】), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-2 to unit before foe's first attack during combat. (This skill grants max of 【Great Talent】+20.) |
500 | 9.9 | |
| (Cooldown = 5) When Special triggers, boosts damage by the greater of unit's or foe's Def, restores 50% of unit's maximum HP, and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. Foe can make a follow-up attack before unit's next attack during combat. Reduces the effect of 【Deep Wounds】 by 50%, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's attacks by 40%, but if unit receives consecutive attacks, reduces damage from foe's second attack onward by 70% during combat (excluding area-of-effect Specials). |
500 | 9.5 | |
| (Cooldown = 4) Boosts damage by 80% of unit's Def + Def 【Great Talent】 when Special triggers. Reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). Enables 【Canto (Dist. +1; Max 4)】. Unit can counterattack regardless of foe's range. At the start of turn, grants【Gallop】to unit and grants Atk/Def/Res 【Great Talent】+2 to unit and allies within 3 rows or 3 columns centered on unit. At the start of enemy phase, applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. After combat, if unit's Special triggered, grants Atk/Def/Res 【Great Talent】+4 to unit and allies within 3 rows or 3 columns centered on unit. (This skill grants max of 【Great Talent】+20 for unit and 【Great Talent】+10 for allies.) |
500 | 9.9 |
| List of Skills by Type | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
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Why does it say Blazing Thunder costs 150 SP? It's in the same tier as Blazing Wind/Light/Flame and they all cost 300 SP
List of Special Skills



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