List of Special Skills | Fire Emblem Heroes

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This page contains a list of all of the special skills that appear in the game Fire Emblem Heroes (FEH). Read on to find out which specials your heroes can acquire!

List of Skills by Type
Weapon Skill IconWeapon Skills Assist Skill IconAssist Skills Special Skill IconSpecial Skills
Passive A Skill IconPassive A Skills Passive B Skill IconPassive B Skills Passive C Skill IconPassive C Skills

Explanation of Each Type of Special

List of Special Categories

Bonfire / Iceberg Increases damage dealt by a portion of unit's Def or Res.
Moonbow / Luna Lowers foe's Def/Res during combat.
Draconic Aura /
Dragon Fang
Increases damage dealt by a portion of unit's Atk.
Glimmer / Astra Damage delat increases by 50% or 150%.
Reprisal /
Vengeance
Deals more damage the less HP a unit has.
Noontime / Sol Recover HP while dealing damage.
Area Damage Deals damage to all enemies within a specific area.
Damage Reduction Reduces the damage taken.
Unique Special skills with a unique effect.
Staff Specials Skills only learnable by staff-wielding units.
Exclusive Skills only learnable by specific units.

Bonfire / Iceberg-Type Special Skill List

Bonfire-type Moonbow-type Draconic Aura-type Glimmer-type
Reprisal-type Noontime-type Area Damage Damage Reduction
Unique Staff Specials Exclusive
Skill Name Effect SP Rating
(Cooldown = 4)
Boosts damage dealt by 50% of unit’s Def.
100 -
(Cooldown = 3)
Boosts damage dealt by 50% of unit’s Def.
200 9.0
(Cooldown = 4)
Boosts damage dealt by 80% of unit’s Def.
200 8.5
(Cooldown = 4)
Boosts damage dealt by 50% of unit’s Res.
100 -
(Cooldown = 3)
Boosts damage dealt by 50% of unit’s Res.
200 9.0
(Cooldown = 4)
Boosts damage dealt by 80% of unit’s Res.
200 8.5
(Cooldown = 3)
Boosts damage by 10. If unit is adjacent to an ally, boosts damage by 25 instead.
500 9.0

Moonbow / Luna-Type Special Skill List

Bonfire-type Moonbow-type Draconic Aura-type Glimmer-type
Reprisal-type Noontime-type Area Damage Damage Reduction
Unique Staff Specials Exclusive
Skill Name Effect SP Rating
(Cooldown = 3)
Resolve combat as if foe suffered Def/Res -30%.
100 -
(Cooldown = 2)
Treats foe's Def/Res as if reduced by 30% during combat.
200 9.5
(Cooldown = 3)
Treats foe's Def/Res as if reduced by 50% during combat.
200 9.0

Draconic Aura / Dragon Fang-Type Special Skill List

Bonfire-type Moonbow-type Draconic Aura-type Glimmer-type
Reprisal-type Noontime-type Area Damage Damage Reduction
Unique Staff Specials Exclusive
Skill Name Effect SP Rating
(Cooldown = 4)
Boosts Atk by 30%.
100 -
(Cooldown = 3)
Boosts Atk by 30%.
200 8.5
(Cooldown = 4)
Boosts Atk by 50%.
200 8.5
(Cooldown = 2)
Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%.
500 9.5

Glimmer / Astra-Type Special Skill List

Bonfire-type Moonbow-type Draconic Aura-type Glimmer-type
Reprisal-type Noontime-type Area Damage Damage Reduction
Unique Staff Specials Exclusive
Skill Name Effect SP Rating
(Cooldown = 3)
Boosts damage dealt by 50%.
100 -
(Cooldown = 2)
Boosts damage dealt by 50%.
200 9.0
(Cooldown = 4)
Boosts damage dealt by 150%.
200 8.0
(Cooldown = 3)
Doubles damage dealt. Disables non-Special skills that "reduce damage by X%."
500 9.5
(Cooldown = 4)
When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%".
500 9.5

Reprisal / Vengeance-Type Skill List

Bonfire-type Moonbow-type Draconic Aura-type Glimmer-type
Reprisal-type Noontime-type Area Damage Damage Reduction
Unique Staff Specials Exclusive
Skill Name Effect SP Rating
(Cooldown = 3)
Boosts damage dealt to foe by 30% of damage dealt to unit.
100 -
(Cooldown = 2)
Boosts damage dealt to foe by 30% of damage dealt to unit.
200 8.0
(Cooldown = 3)
Boosts damage dealt to foe by 50% of damage dealt to unit.
200 7.5

Noontime / Sol-Type Special Skill List

Bonfire-type Moonbow-type Draconic Aura-type Glimmer-type
Reprisal-type Noontime-type Area Damage Damage Reduction
Unique Staff Specials Exclusive
Skill Name Effect SP Rating
(Cooldown = 3)
Restores HP = 30% of damage dealt.
100 -
(Cooldown = 2)
Restores HP = 30% of damage dealt.
200 8.0
(Cooldown = 3)
Restores HP = 50% of damage dealt.
200 8.0
(Cooldown = 5)
Resolve combat as if foe suffered Def/Res -50%. Unit recovers HP = half damage dealt.
500 9.0

Area Damage-Type Special Skill List

Bonfire-type Moonbow-type Draconic Aura-type Glimmer-type
Reprisal-type Noontime-type Area Damage Damage Reduction
Unique Staff Specials Exclusive
Skill Name Effect SP Rating
(Cooldown = 4)
Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res).
150 -
(Cooldown = 4)
Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res).
150 -
(Cooldown = 4)
Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res).
150 -
(Cooldown = 4)
Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res).
150 -
(Cooldown = 4)
Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).
300 8.0
(Cooldown = 4)
Before combat this unit initiates, foes in an area near target take damage equal to 1. 5x (unit’s Atk minus foe’s Def or Res).
300 8.0
(Cooldown = 4)
Before combat this unit initiates, foes in an area near target take damage equal to 1. 5x (unit’s Atk minus foe’s Def or Res).
150 8.0
(Cooldown = 4)
Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res).
300 8.0
(Cooldown = 4)
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res).
300 8.0
(Cooldown = 4)
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res).
300 8.0
(Cooldown = 4)
Before combat this unit initiates, foes in a wide area around the target take damage equal to (unit’s Atk minus foe’s Def or Res).
300 8.0
(Cooldown = 4)
Before combat this unit initiates, foes in a wide area around the target take damage equal to (unit’s Atk minus foe’s Def or Res).
300 8.0

Damage Reduction Special Skill List

Bonfire-type Moonbow-type Draconic Aura-type Glimmer-type
Reprisal-type Noontime-type Area Damage Damage Reduction
Unique Staff Specials Exclusive
Skill Name Effect SP Rating
(Cooldown = 3)
Reduces damage inflicted by attacks from adjacent foes by 30%.
100 -
(Cooldown = 2)
Reduces damage inflicted by attacks from adjacent foes by 30%.
200 7.5
(Cooldown = 3)
Reduce damage inflicted by attacks from adjacent foes by 50%.
200 7.5
(Cooldown = 3)
Reduces damage inflicted by attacks from foes 2 spaces away by 30%.
100 -
(Cooldown = 2)
Reduce damage inflicted by attacks from foes 2 spaces away by 30%.
200 7.5
(Cooldown = 3)
Reduces damage inflicted by attacks from foes 2 spaces away by 50%.
200 7.5

Unique-Type Special Skill List

Bonfire-type Moonbow-type Draconic Aura-type Glimmer-type
Reprisal-type Noontime-type Area Damage Damage Reduction
Unique Staff Specials Exclusive
Skill Name Effect SP Rating
(Cooldown = 5)
If unit initiates combat, grants unit another action after combat. (Once per turn. )
500 9.5
(Cooldown = 5)
If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP.
200 8.0

Staff-Type Special Skill List

Bonfire-type Moonbow-type Draconic Aura-type Glimmer-type
Reprisal-type Noontime-type Area Damage Damage Reduction
Unique Staff Specials Exclusive
Skill Name Effect SP Rating
(Cooldown = 1)
When healing an ally with a staff, restores an additional 10 HP to target ally.
50 6.5
(Cooldown = 2)
When healing an ally with a staff, all other allies recover 10 HP.
150 8.0
(Cooldown = 1)
When healing an ally with a staff, grants Atk+4 to all allies for 1 turn.
150 7.0
(Cooldown = 1)
When healing an ally with a staff, grants Spd +4 to all allies for 1 turn.
150 7.0
(Cooldown = 1)
When healing an ally with a staff, grants Def +4 to all allies for 1 turn.
150 7.0
(Cooldown = 1)
When healing an ally with a staff, grants Res +4 to all allies for 1 turn.
150 7.0
(Cooldown = 1)
When healing an ally with a staff, grants Atk/Spd +4 to all allies for 1 turn.
200 -
(Cooldown = 1)
When healing an ally with a staff, grants Atk/Spd +6 to all allies for 1 turn.
300 8.5
(Cooldown = 1)
When healing an ally with a staff, grants Atk/Def+4 to all allies for 1 turn.
200 -
(Cooldown = 1)
When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn.
300 8.0
(Cooldown = 1)
When healing an ally with a staff, grants Atk/Res+4 to all allies for 1 turn.
200 -
(Cooldown = 1)
When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn.
300 8.0
(Cooldown = 1)
When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn.
300 8.0
(Cooldown = 1)
When healing an ally with a staff, grants Spd/Res+4 to all allies for 1 turn.
200 -
(Cooldown = 1)
When healing an ally with a staff, grants Def/Res +4 to all allies for 1 turn.
200 -
(Cooldown = 1)
When healing an ally with a staff, grants Def/Res +6 to all allies for 1 turn.
300 8.5

Exclusive Special Skill List

Bonfire-type Moonbow-type Draconic Aura-type Glimmer-type
Reprisal-type Noontime-type Area Damage Damage Reduction
Unique Staff Specials Exclusive
Skill Name Effect SP Rating
(Cooldown = 3)
Treats foe's Def/Res as if reduced by 80% during combat.
(Skill cannot be inherited.)
500 9.5
(Cooldown = 2)
Boosts damage dealt by 40% of unit’s Spd. (Skill cannot be inherited. )
500 9.0
(Cooldown = 2)
If foe’s Range = 2, reduces damage from foe’s attacks by 30%. Boosts unit’s next attack by total damage reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.)
500 9.5
(Cooldown = 4)
During combat, treats foe’s Def/Res as if reduced by 50%.
Restores HP = 50% of damage dealt.
500 9.5
(Cooldown = 2)
Boosts damage dealt by 30% of unit’s Spd. Grants Atk/Spd/Def/Res +4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit’s HP reaches 0. )
500 9.5
(Cooldown = 2)
Treats foe’s Def/Res as if reduced by 20% during combat. Boosts damage by 20% of unit’s Spd.
500 9.5
(Cooldown = 2)
Boosts damage by 30% of unit's Spd. Restores HP = 30% of damage dealt.
500 9.5
(Cooldown = 3)
If unit initiates combat, grants unit another action after combat. (Once per turn.) When Special triggers, inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action.
500 9.5
(Cooldown = 2)
Boosts damage by 40% of unit's Res. Disables non-Special skills that "reduce damage by X%."
500 9.0
(Cooldown = 3)
Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt.
500 9.5
(Cooldown = 2)
Boosts damage by 40% of unit’s Spd.
500 9.0
(Cooldown = 2)
Boosts damage by 30% of unit's Spd. Grants Atk/Spd/Def/Res +4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit's HP reaches 0)
500 9.5
(Cooldown = 2)
Boosts damage by 30% of unit's Spd. Restores 10 HP to unit and all allies after combat. (Healing does not stack if triggered more that once per combat. GP restored to allies even if unit's HP reaches 0.)
500 9.0
(Cooldown = 4)
During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt.
500 9.5
(Cooldown = 3)
Reduces damage from foe's attacks by 30%. After triggering, boosts damage for unit's next attack by 30% of unit's Atk. (Boost resets at the end of combat.)
500 9.5
(Cooldown = 3)
At start of turn 1, grants Special cooldown count-3 to unit. Boosts damage by 15 and calculates damage using the lower of foe's Def or Res.
500 9.5
(Cooldown = 2)
Before combat this unit initiates, foes in an area near target take damage equal to 0.8 x (unit’s Atk minus foe’s Def or Res).
500 9.0
(Cooldown = 2)
If foe is 2 spaces from unit, reduces damage from foe's attacks by 40%. After triggering, boost damage for unit's next attack by 40% of unit's Res. (Boost resets at the end of combat.)
This skill can only be equipped by its original unit.
500 9.0
(Cooldown = 4)
At the start of turn 1, grants Special cooldown count -2 to unit. Treats foe's Def/Res as if reduced by 50% during combat. Restores HP = 50% of damage dealt.
This skill can only be equipped by its original unit.
500 9.5
(Cooldown = 2)
At start of turn, unit can move 1 extra space. (That turn only. Does not stack). Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and allies can move 1 extra space. (That turn only. Does not stack. Bonus granted to allies even if unit's HP reaches 0.)
500 9.5
(Cooldown = 2)
Boosts damage by 25% of unit's Atk. If in combat against a dragon foe or beast foe, boosts damage by 50% instead of 25%. Disables non-Special skills that "reduce damage by X%".
500 9.9
(Cooldown = 2)
At start of turn, if unit is within 2 spaces of an ally, grants unit Atk/Spd/Def/Res+6 for 1 turn and grants allies within 2 spaces of unit Atk+6 for 1 turn.
Boosts Special damage by 35% of unit's Spd.
After combat, if unit's Special triggered, grants Atk/Spd/Def/Res+6 to unit and all allies for 1 turn. (Bonus granted to allies even if unit's HP reaches 0.)
500 9.0
(Cooldown = 3)
If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort).
500 9.5
(Cooldown = 3)
At the start of turn 1, grants Special cooldown count-3 to unit. Treat's foe's Def/Res as if reduced by 50% when Special triggers.
500 9.5
(Cooldown = 5)
At the start of turn 1, grants Special cooldown count-5. When Special triggers, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. After combat, if unit's Special triggered, restores 99 HP. (Once per map.)
500 9.0

Other Fire Emblem Heroes Skill Lists

Skills by Type

武器スキルのアイコンWeapon Skills 補助スキルのアイコンAssist Skills 奥義スキルのアイコンSpecial Skills
紋章スキルAPassive A Skills 紋章スキルBPassive B Skills 紋章スキルCPassive C Skills

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