Fire Emblem Heroes (FEH)

Tiger-Eye Axe: Best Fodder, Best Units to Inherit

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☆ Free Units - Zeiss

Here you can see how to get Tiger-Eye Axe, a weapon skill in Fire Emblem Heroes (FEH). Check out Tiger-Eye Axe, Tiger-Eye Axe's effects, units with Tiger-Eye Axe, as well as Inherit Skill Information!

Tiger-Eye Axe Effect and Basic Information

Basic Information

Skill
Tiger-Eye Axe
Type
Mt 16 Range 1
Effect At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and 【Discord】 on closest foes and any foe within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
Required SP 400
Sacred Seal None

Skill Family

Tiger-Eye Axe Fire Emblem Heroes FEHTiger-Eye Axe

Tiger-Eye Axe Weapon Refinery Information

Special Effect Upgrade Stats and Effect

Might 16 Range 1
HP 3
Atk - Spd -
Def - Res -
Effect At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and 【Discord】 on closest foes and any foe within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
If any 【Bonus】 is active on unit or any 【Penalty】 is active on foe, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Atk/Spd/Def = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently), unit makes a guaranteed follow-up attack, and unit deals damage = 10% of unit's Atk during combat (excluding area-of-effect Specials).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Mt Upgrade Stats and Effect

Might 18 Range 1
HP 5
Atk - Spd -
Def - Res -
Effect At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and 【Discord】 on closest foes and any foe within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Spd Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd 3
Def - Res -
Effect At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and 【Discord】 on closest foes and any foe within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Def Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd -
Def 4 Res -
Effect At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and 【Discord】 on closest foes and any foe within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Res Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd -
Def - Res 4
Effect At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and 【Discord】 on closest foes and any foe within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Tiger-Eye Axe Rating

Rating 9.0/10.0 Ranking A Rank

Inherit Skill Restrictions for Tiger-Eye Axe

Units able to Inherit Tiger-Eye Axe

Inheritable? Move Type that can Inherit this Skill
No -
Weapon Type that can Inherit this Skill
-

Units who have Tiger-Eye Axe as Fodder

Hero Name Learns At
FEH icon Caellach 5★

Which Units Should Inherit?

This skill is present in builds for the heroes listed below. Check out their pages to find out how to use this skill with these heroes!

This skill cannot be Inherited!

Tiger-Eye Axe is an Exclusive Skill, so it cannot be learned through Inherit Skill.

Related Links

Skills Related Links Fire Emblem Heroes FEH

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Skills Tier List

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