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This is a ranking page for the hero Merric - Changing Winds from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Merric.
Heroes With the Same Name | |
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Young Merric
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List of Contents
Focus - Double Special Heroes (October 2020) Featured Heroes | |||
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Young Marth [8.5/10] |
Bridal Oboro [8.0/10] |
Spring Narcian [7.5/10] |
Rafiel [8.5/10] |
Young Merric [9.0/10] |
Bridal Nailah [9.0/10] |
Bridal Micaiah [9.0/10] |
Summer Mia [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Exclusive weapon that prevents follow-up attacks ・Special skill that heals unit and allies ・Prevents physical enemies from counterattacking |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count -1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd +5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Cooldown Count = 2 Boosts damage by 30% of unit's Spd. Restores 10 HP to unit and all allies after combat. (Healing does not stack if triggered more that once per combat. GP restored to allies even if unit's HP reaches 0.) |
If unit initiates combat, grants Atk+6, Spd+7 during combat. |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat." |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (22) | ★★★★☆ | |
Spd (11) | ★★★★★ | |
Def (6) | ★★☆☆☆ | |
Res (3) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Young Merric are +Spd and -Res. A higher Spd stat allows Merric to get a ton of follow-up attacks on his foes. Additionally, his Spd is a superboon so you should take advantage of that as he can reach an amazing 45 Spd stat with it. With his low defensive stats, no bane would be best, but a -Res IV will make his Def and Res balanced.
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This simple budget build for Young Merric aims to maximize his Spd. Spd does lots of things for him. It increases damage through Righteous Wind, protects him from follow-up attacks, allows him to score follow-up attacks, and allows him to trigger Windsweep 3.
HOT | |
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This build ditches the native Distant Guard 3 for a more offensive Time's Pulse 3. Said skill synergizes with his weapon and the rest of his kit for rapid Righteous Wind activations. This makes Merric very deadly in the player phase, but very frail in the enemy phase so be wary!
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials) during combat. :500 :200 |
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The new refine effect of Winds of Change helps Young Merric to ignore damage reduction effects from foes, avoid cooldown charge penalties, and remove Spd/Res debuffs that affect his bonuses. He gets all these buffs simply by initiating combat or having nearby allies within 2 spaces.
Neutral Stats at Lv. 40 (5★) | ||
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162 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
34 |
Rank: 836/1171 |
Spd |
41 |
Rank: 260/1171 |
Def |
21 |
Rank: 912/1171 |
Res |
25 |
Rank: 668/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 53 | 46 | 25 | 29 | 199 | Lv.40 +10 | 46 | 39 | 46 | 25 | 29 | 185 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 38 | 45 | 25 | 29 | 185 |
+Atk Lv.40 +10 | 45 | 41 | 45 | 25 | 29 | 185 |
+Spd Lv.40 +10 | 45 | 38 | 49 | 25 | 29 | 186 |
+Def Lv.40 +10 | 45 | 38 | 45 | 28 | 29 | 185 |
+Res Lv.40 +10 | 45 | 38 | 45 | 25 | 32 | 185 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 48 | 41 | 21 | 25 | 176 |
5★ Lv.40 | 41 | 34 | 41 | 21 | 25 | 162 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 22 | 11 | 6 | 3 | 61 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 48 | 35 | 17 | 48 | 188 | |
40 | 45 | 16 | 39 | 43 | 183 | |
40 | 45 | 47 | 21 | 30 | 183 | |
38 | 47 | 32 | 20 | 45 | 182 | |
43 | 45 | 46 | 22 | 26 | 182 | |
40 | 45 | 34 | 16 | 47 | 182 | |
39 | 42 | 44 | 21 | 31 | 177 | |
38 | 46 | 27 | 22 | 44 | 177 | |
38 | 45 | 45 | 29 | 20 | 177 | |
40 | 45 | 30 | 31 | 31 | 177 | |
40 | 44 | 28 | 20 | 45 | 177 | |
37 | 41 | 44 | 17 | 38 | 177 | |
40 | 42 | 41 | 30 | 18 | 171 | |
41 | 39 | 23 | 32 | 36 | 171 | |
40 | 41 | 30 | 18 | 42 | 171 | |
41 | 37 | 17 | 40 | 36 | 171 | |
40 | 39 | 41 | 25 | 21 | 166 | |
40 | 38 | 39 | 19 | 30 | 166 | |
43 | 37 | 36 | 20 | 30 | 166 | |
40 | 40 | 24 | 24 | 37 | 165 | |
40 | 36 | 42 | 21 | 26 | 165 | |
Young Merric
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41 | 34 | 41 | 21 | 25 | 162 |
40 | 38 | 38 | 18 | 28 | 162 | |
40 | 33 | 39 | 23 | 27 | 162 | |
37 | 35 | 39 | 19 | 31 | 161 | |
37 | 35 | 36 | 17 | 31 | 156 | |
38 | 34 | 37 | 17 | 25 | 151 |
Note: Stats bonuses from skills are not taken into account.
Young Merric is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Young Merric's exclusive weapon, the Winds of Change accelerates Young Merric's special cooldown by 1 everytime he attacks. If Young Merric is boosted by a skill like Rally or Hone, or if his HP is more than or equal to 50%, it grants +5 Atk/Spd and neutralizes effects that guarantee follow-up attacks against Young Merric like G Tomebreaker and Wary Fighter.
Young Merric's special skill, Righteous Wind boosts Young Merric's attacks by 30% and heals him and all allies after combat. I's strength lies on its low cooldown counter of 2. Combined with Winds of Change, Young Merric is able to constantly heal allies and deal damage to foes.
Young Merric has a Def of 21 and Res of 24 (with no IVs). Although Windsweep will allow him to avoid physical attackers who can counterattack, if they are able to attack him, they will do a ton of damage. On top of this, he will still be counterattacked by magic attackers, and with his low Res, he likely won't survive it. Only engage in combat with magic attackers when the foe's defeat is ceratin, and keep Merric safe in the enemy phase.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Merric - Changing Winds only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Merric - Changing Winds if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count -1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd +5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage by 30% of unit's Spd. Restores 10 HP to unit and all allies after combat. (Healing does not stack if triggered more that once per combat. GP restored to allies even if unit's HP reaches 0.) | 5★ |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Spd+2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat, grants Atk+6, Spd+7 during combat. | 5★ | |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. | 5★ | |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. | 5★ | |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. | 5★ | |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +2 during combat." | 5★ | |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +3 during combat." | 5★ | |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat." | 5★ |
Value of Skills | ★★★★★ |
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Young Merric can be used to inherit the skills Swift Sparrow 3 and Windsweep 3. However, Young Merric is pretty a powerful unit. We recommend that you train and build him instead.
Young Merric is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Yuri Lowenthal |
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Illustrator | Mayo |
Appears In |
Heroes from Focus - Double Special Heroes (October 2020) | |||
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Young Marth [8.5/10] |
Bridal Oboro [8.0/10] |
Spring Narcian [7.5/10] |
Rafiel [8.5/10] |
Young Merric [9.0/10] |
Bridal Nailah [9.0/10] |
Bridal Micaiah [9.0/10] |
Summer Mia [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Young Merric Builds and Best IVs
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