Fire Emblem Heroes (FEH)

Young Merric Builds and Best IVs

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This is a ranking page for the hero Merric - Changing Winds from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Merric.

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Merric - Changing Winds Icon Young Merric

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Young Merric Rating and Basic Information

FEH Young Merric Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Merric - Changing Winds: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Exclusive weapon that prevents follow-up attacks
・Special skill that heals unit and allies
・Prevents physical enemies from counterattacking

Young Merric Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count -1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd +5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

Cooldown Count = 2
Boosts damage by 30% of unit's Spd. Restores 10 HP to unit and all allies after combat. (Healing does not stack if triggered more that once per combat. GP restored to allies even if unit's HP reaches 0.)

If unit initiates combat, grants Atk+6, Spd+7 during combat.

If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack.

Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat."

Young Merric Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (22) No Attack IV ★★★★☆
Spd (11) Spd Boon ★★★★★
Def (6) No Def IV ★★☆☆☆
Res (3) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Res

The best IVs for Young Merric are +Spd and -Res. A higher Spd stat allows Merric to get a ton of follow-up attacks on his foes. Additionally, his Spd is a superboon so you should take advantage of that as he can reach an amazing 45 Spd stat with it. With his low defensive stats, no bane would be best, but a -Res IV will make his Def and Res balanced.

Young Merric Best Builds

Budget Young Merric

Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This simple budget build for Young Merric aims to maximize his Spd. Spd does lots of things for him. It increases damage through Righteous Wind, protects him from follow-up attacks, allows him to score follow-up attacks, and allows him to trigger Windsweep 3.

Pulse Young Merric

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build ditches the native Distant Guard 3 for a more offensive Time's Pulse 3. Said skill synergizes with his weapon and the rest of his kit for rapid Righteous Wind activations. This makes Merric very deadly in the player phase, but very frail in the enemy phase so be wary!

Source Heroes for All Skills

Young Merric Best Weapon Refine

Effect of Young Merric's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 14 Range: 2 HP:
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials) during combat.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Winds of Change

The new refine effect of Winds of Change helps Young Merric to ignore damage reduction effects from foes, avoid cooldown charge penalties, and remove Spd/Res debuffs that affect his bonuses. He gets all these buffs simply by initiating combat or having nearby allies within 2 spaces.

Weapon Refinery Tier List

Young Merric Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
162
HP
HP 41 41
Rank: 331/1160
Atk
Atk 34 34
Rank: 802/1160
Spd
Spd 41 41
Rank: 238/1160
Def
Def 21 21
Rank: 882/1160
Res
Res 25 25
Rank: 645/1160

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 53 46 25 29 199
Lv.40 +10 46 39 46 25 29 185

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 38 45 25 29 185
+Atk
Lv.40 +10
45 41 45 25 29 185
+Spd
Lv.40 +10
45 38 49 25 29 186
+Def
Lv.40 +10
45 38 45 28 29 185
+Res
Lv.40 +10
45 38 45 25 32 185

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 48 41 21 25 176
5★ Lv.40 41 34 41 21 25 162

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 22 11 6 3 61

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 16 39 43 183
40 45 47 21 30 183
38 47 32 20 45 182
43 45 46 22 26 182
40 45 34 16 47 182
39 42 44 21 31 177
38 46 27 22 44 177
38 45 45 29 20 177
40 45 30 31 31 177
40 44 28 20 45 177
37 41 44 17 38 177
40 42 41 30 18 171
41 39 23 32 36 171
40 41 30 18 42 171
41 37 17 40 36 171
40 39 41 25 21 166
40 38 39 19 30 166
43 37 36 20 30 166
40 40 24 24 37 165
40 36 42 21 26 165
Young Merric Icon Young Merric
41 34 41 21 25 162
40 38 38 18 28 162
40 33 39 23 27 162
37 35 39 19 31 161
37 35 36 17 31 156
38 34 37 17 25 151

Note: Stats bonuses from skills are not taken into account.

Young Merric Roles, Strengths, and Weaknesses

Young Merric Roles

Merric - Changing Winds Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Young Merric is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Young Merric's Strengths

Winds of Change Prevents Follow-up Attacks

Young Merric's exclusive weapon, the Winds of Change accelerates Young Merric's special cooldown by 1 everytime he attacks. If Young Merric is boosted by a skill like Rally or Hone, or if his HP is more than or equal to 50%, it grants +5 Atk/Spd and neutralizes effects that guarantee follow-up attacks against Young Merric like G Tomebreaker and Wary Fighter.

Powerful Special with Righteous Wind

Young Merric's special skill, Righteous Wind boosts Young Merric's attacks by 30% and heals him and all allies after combat. I's strength lies on its low cooldown counter of 2. Combined with Winds of Change, Young Merric is able to constantly heal allies and deal damage to foes.

Young Merric's Weaknesses

Poor defensive stats

Young Merric has a Def of 21 and Res of 24 (with no IVs). Although Windsweep will allow him to avoid physical attackers who can counterattack, if they are able to attack him, they will do a ton of damage. On top of this, he will still be counterattacked by magic attackers, and with his low Res, he likely won't survive it. Only engage in combat with magic attackers when the foe's defeat is ceratin, and keep Merric safe in the enemy phase.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Merric - Changing Winds Only Appears as a 5 Star Hero!

Merric - Changing Winds only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Merric - Changing Winds if a 4 Star version is released!

Unlock Potential Tier List

Young Merric - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count -1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd +5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 2) Boosts damage dealt by 50%. 5★
(Cooldown Count = 2) Boosts damage by 30% of unit's Spd. Restores 10 HP to unit and all allies after combat. (Healing does not stack if triggered more that once per combat. GP restored to allies even if unit's HP reaches 0.) 5★

Passives

Skill Name Effect Learned At
If unit initiates combat, grants Spd+2 during combat. 5★
If unit initiates combat, grants Atk/Spd +2 during combat. 5★
If unit initiates combat, grants Atk/Spd +4 during combat. 5★
If unit initiates combat, grants Atk+6, Spd+7 during combat. 5★
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. 5★
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. 5★
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. 5★
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +2 during combat." 5★
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +3 during combat." 5★
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat." 5★

Young Merric as a Source Hero

Young Merric Avatar

Value of Skills ★★★★★

Inheriting Mirror Swift Sparrow 3 and Windsweep 3

Young Merric can be used to inherit the skills Swift Sparrow 3 and Windsweep 3. However, Young Merric is pretty a powerful unit. We recommend that you train and build him instead.

How to Get Young Merric / Illustrations / Voice Actor / Quotes

How to Get Young Merric

Obtained through a Special Summoning Event!

Young Merric is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Yuri Lowenthal
Illustrator Mayo
Appears In

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