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This is a ranking page for the hero Thórr - War God from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Thórr.
Heroes With the Same Name | |
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Thórr
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List of Contents
Mythic Heroes - Emblem Marth & Mythic Lumera Featured Heroes | |||
---|---|---|---|
Legendary Hinoka [9.5/10] |
Ascended Fir [9.0/10] |
Emblem Marth [9.5/10] |
Rearmed Plumeria [9.5/10] |
Veyle [9.0/10] |
Mythic Lumera [9.5/10] |
Thórr [9.0/10] |
Ascended Ced [9.0/10] |
Rearmed Sonya [9.0/10] |
Legendary Micaiah [9.0/10] |
Ash [9.0/10] |
Elimine [9.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk+6, inflicts an Atk-6 penalty on foe, provides a guaranteed follow-up attack, and neutralizes bonuses ・Neutralizes effects that prevent follow-up attacks and inflicts a Guard penalty on foe when initiating combat ・Speeds up Special cooldown charges for herself and her allies |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Def. |
At start of combat, if unit's HP ≥ 25%, grants Atk/Def +7, but if unit attacked, deals 5 damage to unit after combat. |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Grants Special cooldown charge +1 per attack during combat to unit and allies within 2 spaces. (Only highest value applied. Does not stack.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (11) | ★★★★★ | |
Spd (4) | ★☆☆☆☆ | |
Def (11) | ★★★★☆ | |
Res (8) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Thórr are +Atk and -Spd. Thórr's Atk stat is her most important stat, especially when she can almost always guarantee two attacks per combat.
Her Spd is a dump stat and is beyond salvageable, thus it is the bane of choice.
We recommend a +Atk IV when merging Thórr to +10. Attacking twice per combat maximizes the gain from choosing this boon.
Alternatively, a +Def IV may be used when using Thórr as a defensive support unit. Def is a superboon as well.
HOT | |
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-
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This build is a standard Galeforce follow-up attacker build with Wings of Mercy. Thórr warps in after the beacon has met the HP threshold and attacks twice to activate her own Galeforce. Worldbreaker provides Special acceleration to her and her nearby allies, which works well with other follow-up attackers who will also warp in with their own Wings of Mercy.
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Bonfire
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-
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-
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This is a budget build for Thórr with her base kit. Simply add Reposition and a Sacred Seal of your choice; we chose Aerobatics for better mobility.
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Bonfire
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-
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-
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This build boosts Thórr's Atk and Def to make her a bulky offensive unit. Worldbreaker's special acceleration allows her to activate Bonfire after every attack.
Neutral Stats at Lv. 40 (5★) | ||
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178 | ||
HP |
40 |
Rank: 472/1160 |
Atk |
44 |
Rank: 130/1160 |
Spd |
19 |
Rank: 1043/1160 |
Def |
41 |
Rank: 66/1160 |
Res |
34 |
Rank: 224/1160 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 65 | 23 | 46 | 38 | 217 | Lv.40 +10 | 45 | 49 | 23 | 46 | 38 | 201 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 48 | 23 | 45 | 38 | 201 |
+Atk Lv.40 +10 | 44 | 51 | 23 | 45 | 38 | 201 |
+Spd Lv.40 +10 | 44 | 48 | 26 | 45 | 38 | 201 |
+Def Lv.40 +10 | 44 | 48 | 23 | 49 | 38 | 202 |
+Res Lv.40 +10 | 44 | 48 | 23 | 45 | 41 | 201 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 60 | 19 | 41 | 34 | 194 |
5★ Lv.40 | 40 | 44 | 19 | 41 | 34 | 178 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 27 | 4 | 11 | 8 | 68 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 44 | 47 | 31 | 27 | 189 | |
40 | 43 | 46 | 44 | 16 | 189 | |
38 | 42 | 47 | 27 | 35 | 189 | |
43 | 44 | 20 | 44 | 32 | 183 | |
Thórr
|
40 | 44 | 19 | 41 | 34 | 178 |
35 | 37 | 40 | 40 | 25 | 177 | |
40 | 39 | 40 | 36 | 17 | 172 | |
40 | 39 | 17 | 41 | 35 | 172 | |
40 | 40 | 41 | 28 | 23 | 172 | |
39 | 35 | 41 | 28 | 24 | 167 | |
40 | 38 | 41 | 30 | 18 | 167 |
Note: Stats bonuses from skills are not taken into account.
Thórr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Eff. |
Atk+3 |
Spd+4 |
Def+5 |
Res+5 |
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Thórr is a Mythic Hero, and when summoned, you will receive an Astra Blessing. During Astra Season, allies who have been given an Astra Blessing and appear together with Thórr in batlle will receive a HP+5 and Def+5 bonus to their stats, increasing the party's overall power.
The Red Fafnit has been judged not worthy by the War God herself.
Thórr enforces her will with her personal axe, War-God Mjölnir.
It is a stacked weapon with multiple effects that ensure Thórr comes out victorious in combat.
Below is a summary of its effects:
1 | Accelerates Special trigger (cooldown count-1). |
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2 | Effective against armored foes. |
3 | Grants Atk+6 to Thórr during combat, if Thórr's HP ≥ 25%. |
4 | Inflicts Atk-6 on foe during combat, if Thórr's HP ≥ 25%. |
5 | Thórr makes a guaranteed follow-up attack during combat, if Thórr's HP ≥ 25%. |
6 | Neutralizes foe's bonuses during combat, if Thórr's HP ≥ 25% and she is not adjacent to an ally. |
Only the worthy can wield such a powerful weapon, and the War God is definitely worthy.
Thórr comes with a new B skill Flow Guard 3.
As long as Thórr is initiating combat, she neutralizes effects that prevent her follow-up attacks and ensures that the foe cannot advance his/her Special cooldown.
Paired with her War-God Mjölnir's guaranteed follow-up effect, Thórr will be attacking twice very often!
Thórr also comes with a unique C skill Worldbreaker.
It grants accelerated Special cooldown charges per attack during combat to Thórr and all her allies within 2 spaces.
As long as Thórr is near her allies, they will be triggering their Special skills more often, which should lead to an easy victory!
Thórr lacks the ability to counterattack from range without investing Distant Counter or its variants into her through Skill Inheritance.
She can be kited by ranged units, especially those with post-combat movement through Canto effects from weapons or skills like A/R Far Trace 3.
Consider investing a Distant Counter skill onto Thórr if you will use her often.
War-God Mjölnir is a stacked weapon, but it is heavily reliant on Thórr passing the HP check.
Should Thórr fall below 25% HP, the mighty axe becomes nothing more than a boosted Slaying Axe+ with armor effectiveness.
Watch over Thórr's HP carefully, especially when she has already entered combat before.
As a flying unit, Thórr takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep her out of the range of archers, and leave them to other units.
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Thórr - War God only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Thórr - War God if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Skill Name | Effect | Learned At |
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At start of combat, if unit’s HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Def +7, but if unit attacked, deals 5 damage to unit after combat. | 5★ | |
At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ | |
At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ | |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ | |
Grants Special cooldown charge +1 per attack during combat to unit and allies within 2 spaces. (Only highest value applied. Does not stack.) | 5★ |
Value of Skills | ★★★★★ |
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Thórr has Atk/Def Push 4 and Flow Guard 3 as good inheritable skills in her kit.
While Atk/Def Push 4 is a good skill to use, it can be found elsewhere through multiple heroes.
Flow Guard 3 is a new skill that is currently only available through using Thórr as source material (as of December 2021).
We recommend keeping a copy of Thórr for use before foddering her off for her skills.
Thórr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
Laila Berzins |
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Illustrator | Maeshima Shigeki |
Appears In |
Heroes from Mythic Heroes - Emblem Marth & Mythic Lumera | |||
---|---|---|---|
Legendary Hinoka [9.5/10] |
Ascended Fir [9.0/10] |
Emblem Marth [9.5/10] |
Rearmed Plumeria [9.5/10] |
Veyle [9.0/10] |
Mythic Lumera [9.5/10] |
Thórr [9.0/10] |
Ascended Ced [9.0/10] |
Rearmed Sonya [9.0/10] |
Legendary Micaiah [9.0/10] |
Ash [9.0/10] |
Elimine [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Thorr Builds and Best IVs
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