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This is a ranking page for the hero Thórr - War God from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Thórr.
Heroes With the Same Name | |
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Thórr
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List of Contents
Mythic Heroes - Emblem Marth & Mythic Lumera Featured Heroes | |||
---|---|---|---|
Legendary Hinoka [9.5/10] |
Ascended Fir [9.0/10] |
Emblem Marth [9.5/10] |
Rearmed Plumeria [9.5/10] |
Veyle [9.0/10] |
Mythic Lumera [9.5/10] |
Thórr [9.0/10] |
Ascended Ced [9.0/10] |
Rearmed Sonya [9.0/10] |
Legendary Micaiah [9.0/10] |
Ash [9.0/10] |
Elimine [9.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Refined War-God Mjölnir grants Thórr armor-effective damage, 【Canto (2)】, a 24-point Atk swing,a guaranteed follow-up attack, stat penalty neutralization, true damage and true damage reduction equal to 15% of her Atk, damage reflection based on damage reduced, and damage reduction piercing on Special trigger. ・Worldbreaker+ grants a warping effect, Atk/Def/Res+4, and Special manipulation to Thórr and nearby allies. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Def. |
At start of combat, if unit's HP ≥ 25%, grants Atk/Def +7, but if unit attacked, deals 5 damage to unit after combat. |
Inflicts Spd/Def-4 on foe during combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (during unit's first combat initiated by foe each turn, X = 60; otherwise, X = 30.) |
Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Grants Atk/Def/Res+5 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-2 to unit before unit's first attack during combat. Grants Atk/Def/Res+4 and Special cooldown charge +1 per attack to allies within 3 spaces of unit (only highest value applied; does not stack), and grants Special cooldown count-1 to those allies before their first attack during their combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (11) | ★★★★★ | |
Spd (4) | ★☆☆☆☆ | |
Def (11) | ★★★★☆ | |
Res (8) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Thórr are +Atk and -Spd. Thórr's Atk stat is her most important stat, especially when she can almost always guarantee two attacks per combat.
Her Spd is a dump stat and is beyond salvageable, thus it is the bane of choice.
We recommend a +Atk IV when merging Thórr to +10. Attacking twice per combat maximizes the gain from choosing this boon.
Alternatively, a +Def IV may be used when using Thórr as a defensive support unit. Def is a superboon as well.
HOT | |
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:
Bonfire
:
-
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:
-
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This build uses refined War-God Mjölnir and Worldbreaker+ to provide both offense, mobility support, and Special manipulation support at the same time.
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Bonfire
:
-
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:
-
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This is a budget build for Thórr with her base kit. Simply add Reposition and a Sacred Seal of your choice.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit, inflicts Atk-6 on foe, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Enables【Canto (2)】. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit, inflicts Atk-6 on foe, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). :500 :200 |
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Refined War-God Mjölnir grants Thórr armor-effective damage, 【Canto (2)】, Atk+12 to Thórr and Atk-12 to her foe, a guaranteed follow-up attack, stat penalty neutralization, true damage and true damage reduction equal to 15% of her Atk, damage reflection based on damage reduced, and damage reduction piercing on Special trigger.
This weapon refine provides mobility, survivability, and damage all in one, making it a great weapon refine compared to other weapon refines in the game.
Neutral Stats at Lv. 40 (5★) | ||
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178 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
44 |
Rank: 152/1171 |
Spd |
19 |
Rank: 1075/1171 |
Def |
41 |
Rank: 75/1171 |
Res |
34 |
Rank: 239/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 65 | 23 | 46 | 38 | 217 | Lv.40 +10 | 45 | 49 | 23 | 46 | 38 | 201 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 48 | 23 | 45 | 38 | 201 |
+Atk Lv.40 +10 | 44 | 51 | 23 | 45 | 38 | 201 |
+Spd Lv.40 +10 | 44 | 48 | 26 | 45 | 38 | 201 |
+Def Lv.40 +10 | 44 | 48 | 23 | 49 | 38 | 202 |
+Res Lv.40 +10 | 44 | 48 | 23 | 45 | 41 | 201 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 60 | 19 | 41 | 34 | 194 |
5★ Lv.40 | 40 | 44 | 19 | 41 | 34 | 178 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 27 | 4 | 11 | 8 | 68 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 44 | 47 | 31 | 27 | 189 | |
40 | 43 | 46 | 44 | 16 | 189 | |
38 | 42 | 47 | 27 | 35 | 189 | |
43 | 44 | 20 | 44 | 32 | 183 | |
Thórr
|
40 | 44 | 19 | 41 | 34 | 178 |
35 | 37 | 40 | 40 | 25 | 177 | |
40 | 39 | 40 | 36 | 17 | 172 | |
40 | 39 | 17 | 41 | 35 | 172 | |
40 | 40 | 41 | 28 | 23 | 172 | |
39 | 35 | 41 | 28 | 24 | 167 | |
40 | 38 | 41 | 30 | 18 | 167 |
Note: Stats bonuses from skills are not taken into account.
Thórr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Eff. |
Atk+3 |
Spd+4 |
Def+5 |
Res+5 |
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Thórr is a Mythic Hero, and when summoned, you will receive an Astra Blessing. During Astra Season, allies who have been given an Astra Blessing and appear together with Thórr in batlle will receive a HP+5 and Def+5 bonus to their stats, increasing the party's overall power.
Refined War-God Mjölnir grants Thórr armor-effective damage, 【Canto (2)】, Atk+12 to Thórr and Atk-12 to her foe, a guaranteed follow-up attack, stat penalty neutralization, true damage and true damage reduction equal to 15% of her Atk, damage reflection based on damage reduced, and damage reduction piercing on Special trigger.
This weapon refine provides mobility, survivability, and damage all in one, making it a great weapon refine compared to other weapon refines in the game.
Thórr's exclusive remixed C skill Worldbreaker+ is miles ahead of the old Worldbreaker and vasly improves Thórr's usefulness on the battlefield.
Worldbreaker+ grants a 2-space warping effect, Atk/Def/Res+4, Special cooldown charge +1 per attack, and a Special skipping effect to nearby allies, and grants Thórr Special cooldown count +1 per attack and Special cooldown count -2 before her first attack during combat.
Worldbreaker+ is an all-purpose C skill providing superior mobility to allies similar to Guidance 4 and Soaring Guidance, allowing for easier positioning outside of combat. It also grants Special charges per attack and Special skipping effects to both Thórr and nearby allies, allowing them to trigger their Specials easily and combat common Scowl effects of metagame units.
As a flying unit, Thórr takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep her out of the range of archers, and leave them to other units.
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Thórr - War God only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Thórr - War God if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Skill Name | Effect | Learned At |
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At start of combat, if unit’s HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Def +7, but if unit attacked, deals 5 damage to unit after combat. | 5★ | |
At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ | |
At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ | |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ | |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 30%. | 5★ | |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 40%. | 5★ | |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 50%. | 5★ | |
Inflicts Spd/Def-4 on foe during combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (during unit's first combat initiated by foe each turn, X = 60; otherwise, X = 30.) | 5★ | |
Grants Special cooldown charge +1 per attack during combat to unit and allies within 2 spaces. (Only highest value applied. Does not stack.) | 5★ | |
Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Grants Atk/Def/Res+5 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-2 to unit before unit's first attack during combat. Grants Atk/Def/Res+4 and Special cooldown charge +1 per attack to allies within 3 spaces of unit (only highest value applied; does not stack), and grants Special cooldown count-1 to those allies before their first attack during their combat. |
5★ |
Value of Skills | ★★★☆☆ |
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Thórr has Atk/Def Push 4, Guard Bearing 4 and Flow Guard 3 as good inheritable skills in her kit.
We recommend keeping a copy of Thórr for use before foddering her off for her skills.
Thórr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
Laila Berzins |
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Illustrator | Maeshima Shigeki |
Appears In |
Heroes from Mythic Heroes - Emblem Marth & Mythic Lumera | |||
---|---|---|---|
Legendary Hinoka [9.5/10] |
Ascended Fir [9.0/10] |
Emblem Marth [9.5/10] |
Rearmed Plumeria [9.5/10] |
Veyle [9.0/10] |
Mythic Lumera [9.5/10] |
Thórr [9.0/10] |
Ascended Ced [9.0/10] |
Rearmed Sonya [9.0/10] |
Legendary Micaiah [9.0/10] |
Ash [9.0/10] |
Elimine [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Thorr Builds and Best IVs
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