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Fire Emblem Heroes (FEH)

Young Camilla Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

FEH Young Camilla Banner

This is a ranking page for the hero Camilla - Young Beauty from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Camilla.

Heroes With the Same Name
Camilla - Young Beauty Icon Young Camilla

Special Heroes - Precious Siblings Featured Heroes
Young Leo IconYoung Leo
[9.0/10]
Young Corrin (M) IconYoung Corrin (M)
[9.5/10]
Young Camilla IconYoung Camilla
[9.9/10]
Young Elise IconYoung Elise
[9.0/10]

Young Camilla Rating and Basic Information

FEH Young Camilla Banner

Overall Rating 9.9/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) SS
(▶FEH Tier List)

Camilla - Young Beauty: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Axe of Dusk inflicts Spd/Def-7, Discord, and Deep Wounds onto multiple foes at the start of each phase, grants Camilla bonus stats, true damage, Special cooldown charges per attack, and a Potent Follow-Up attack.
・Tut-Tut! has built-in Pass, allows Camilla to warp to spaces near allies or Divine Vein tiles, grants Camilla and nearby allies Atk/Spd+6 and 50% DR piercing, grants Camilla bonus true damage and a Null Follow-Up effect, and applies 【Divine Vein (Haze)】 onto spaces near foes.

Young Camilla Skills at 5★


Might: 16  Range: 1
Enables 【Canto (Dist. +1; Max 4)】.
Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, inflicts Spd/Def-7, 【Discord】, and Deep Wounds on foes that are within 2 spaces of another foe through their next actions.
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, × 3; excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

Cooldown Count = 3
Boosts damage by X% of unit's Atk when Special triggers (if foe is armored, X = 40; otherwise, X = 30). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills.

If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe is infantry or armored, or if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, grants an additional Atk/Spd+3 to unit and unit deals +5 damage during combat (excluding area-of-effect Specials).
If unit initiates combat, unit can make a follow-up attack before foe's next attack.

Unit can move through foes' spaces.
Unit can move to a space within 2 spaces of any ally within 2 spaces of unit.
Unit can move to a space within 5 spaces where a Divine Vein effect is applied.
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.
At start of turn, if unit's HP ≥ 25% after start-of-turn healing and damage effects are applied, applies 【Divine Vein (Haze)】 on closest foes' spaces and on each space within 2 spaces of those spaces for 1 turn.
At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

Infantry and armored allies within 2 spaces can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and armored allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat.

Young Camilla Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) No Attack IV ★★★★☆
Spd (9) Spd Boon ★★★★★
Def (9) No Def IV ★★★☆☆
Res (8) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Young Camilla are +Spd and -Res. Boosting Spd allows her to keep up with all the fast metagame units and best utilizes her Null Follow-Up effect from Tut-Tut!

Res is a clear dump stat and can be safely taken as a bane.

+Spd for a +10 merge

We recommend a +Spd IV when merging Young Camilla up to +10 for similar reasons above. Boosting Spd improves her performance better than any other IV.

Young Camilla Best Builds

Offensive Young Camilla

HOT
Passive Skill A IconTrample
Passive Skill BTut-Tut!
Attuned Skill Icon: -
Updated on 07/29/2025

How to Use, Explanation

This is a maximum investment build for Young Camilla. Celestial Form is arguably her best Special skill, while Fatal Smoke 4 prevents healing and Miracle effects from enemies with Hardy Bearing, covering almost every situation possible. Emblem Eirika Ring allows Camilla to attack up to five times in combat, which is virtually guaranteed to kill any enemy.

Budget Young Camilla

Emblem Icon: -
Passive Skill A IconTrample
Passive Skill BTut-Tut!
Attuned Skill Icon: -
Updated on 04/04/2025

How to Use, Explanation

Young Camilla's base kit already excels as a hit-and-run unit. Emblem Rings aren't necessary on a budget, but Young Camilla is arguably the best user of Emblem Eirika Ring. Consider giving it to her if you have access to it.

Source Heroes for All Skills

Young Camilla Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
194
HP
HP 40 40
Rank: 516/1322
Atk
Atk 46 46
Rank: 76/1322
Spd
Spd 48 48
Rank: 2/1322
Def
Def 35 35
Rank: 265/1322
Res
Res 25 25
Rank: 711/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 67 53 39 29 233
Lv.40 +10 45 51 53 39 29 217

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 50 52 39 29 217
+Atk
Lv.40 +10
44 53 52 39 29 217
+Spd
Lv.40 +10
44 50 56 39 29 218
+Def
Lv.40 +10
44 50 52 42 29 217
+Res
Lv.40 +10
44 50 52 39 32 217

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 62 48 35 25 210
5★ Lv.40 40 46 48 35 25 194

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 27 9 9 8 71

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Young Camilla Icon Young Camilla
40 46 48 35 25 194
40 44 47 31 27 189
40 43 46 44 16 189
38 42 47 27 35 189
43 44 20 44 32 183
40 44 19 41 34 178
35 37 40 40 25 177
40 39 40 36 17 172
40 39 17 41 35 172
40 40 41 28 23 172
39 35 41 28 24 167
40 38 41 30 18 167

Note: Stats bonuses from skills are not taken into account.

Young Camilla Roles, Strengths, and Weaknesses

Young Camilla Roles

Camilla - Young Beauty Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Young Camilla is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Young Camilla Strengths

Axe of Dusk grants Potent Follow-Up and inflicts various penalties onto foes

Young Camilla Attack

Young Camilla's exclusive Axe of Dusk has built-in 【Canto (Dist. +1; Max 4)】 and inflicts Spd/Def-7, 【Discord】, and Deep Wounds on foes that are within 2 spaces of another foe at the start of both player and enemy phase.

In combat, Axe of Dusk grants Camilla up to Atk/Spd/Def/Res+14, bonus true damage based on the total number of non-stat Bonuses and Penalties active on the target foe and nearby foes, and grants Camilla Special cooldown charge +1 per attack.

More importantly, Axe of Dusk grants Camilla 【Potent Follow X%】, giving her a second or third attack in combat. This Potent Follow-Up attack works well with the built-in Desperation effect of her native A skill Trample, allowing Camilla to burst down her foes before they can retaliate.

Tut-Tut! has built-in Pass, allows Camilla to warp to multiple spaces, and applies 【Divine Vein (Haze)】

Young Camilla's exclusive B skill Tut-Tut! contains the bulk of her strength as a unit.

Tut-Tut! has built-in Pass and allows Camilla to warp to any space within 2 spaces of any ally within 2 spaces of her, and also warp to any space within 5 spaces where a Divine Vein effect is applied.

Tut-Tut! also applies 【Divine Vein (Haze)】 at the start of each turn to spaces occupied by the closest foes to Camilla and each space within 2 spaces of those foes. Combining this effect with the warping effect above greatly extends Camilla's range, and she can Canto out a maximum of 4 spaces to retreat after attacking.

Tut-Tut! also grants Camilla and nearby allies Atk/Spd+6 and a 50% damage reduction piercing effect at the start of each turn.

In combat, Tut-Tut! inflicts Spd/Def-5 to Camilla's foe and grants her bonus true damage equal to 20% of her Spd and a Null Follow-Up effect.

To summarize Young Camilla: she can warp to spaces next to her foes, attack up to three times consecutively with additional true damage, and then retreat up to 4 spaces away after attacking. Young Camilla is one of the best hit-and-run units in the game with all of her kit's effects active.

Young Camilla Weaknesses

Weak to Bows

As a flying unit, Young Camilla takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Camilla - Young Beauty Only Appears as a 5 Star Hero!

Camilla - Young Beauty only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Camilla - Young Beauty if a 4 Star version is released!

Unlock Potential Tier List

Young Camilla - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Enables 【Canto (Dist. +1; Max 4)】.
Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, inflicts Spd/Def-7, 【Discord】, and Deep Wounds on foes that are within 2 spaces of another foe through their next actions.
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, × 3; excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts damage by X% of unit's Atk when Special triggers (if foe is armored, X = 40; otherwise, X = 30). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. 5★

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe is infantry or armored, or if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, grants an additional Atk/Spd+3 to unit and unit deals +5 damage during combat (excluding area-of-effect Specials).
If unit initiates combat, unit can make a follow-up attack before foe's next attack.
5★
Unit can move through foes' spaces.
Unit can move to a space within 2 spaces of any ally within 2 spaces of unit.
Unit can move to a space within 5 spaces where a Divine Vein effect is applied.
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.
At start of turn, if unit's HP ≥ 25% after start-of-turn healing and damage effects are applied, applies 【Divine Vein (Haze)】 on closest foes' spaces and on each space within 2 spaces of those spaces for 1 turn.
At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
5★
If unit has 100% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. 5★
If unit has ≥ 50% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. 5★
Infantry and armored allies within 2 spaces can move to a space adjacent to unit. 5★
Infantry and armored allies within 2 spaces can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and armored allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. 5★

Young Camilla as a Source Hero

Young Camilla Avatar

Value of Skills ★★★★★

Young Camilla has No Quarter, Trample, and Guidance 4 as inheritable options.

It is possible to acquire all of these skills by inheriting the prerequisites first.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Young Camilla?

Top tier hero. Must summon. 15
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 4
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 1
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Young Camilla / Illustrations / Voice Actor / Quotes

How to Get Young Camilla

Obtained through a Special Summoning Event!

Young Camilla is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event Name Focus
Celebratory Hero Fest 2025 (New Players) Banner
Celebratory Hero Fest 2025 (New Players)
Hero Fest Summon
Camilla - Young Beauty Icon Young Camilla

Starts:Date of Installation
Ends:10 Days after Installing

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Misty Lee
Illustrator Ka-ito
Appears In

Illustration

FEH: Related Guides

Celebratory Hero Fest 2025 (New Players) Hero Fest

Celebratory Hero Fest 2025 (New Players) Banner

Heroes from Hero Fest - Celebratory Hero Fest 2025 (New Players)
Anniversary Marth IconAnniversary Marth
[9.5/10]
Hræsvelgr IconHræsvelgr
[9.5/10]
Young Camilla IconYoung Camilla
[9.9/10]
ValentineValentine's Rhea
[9.9/10]

See All Green Heroes

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All Types of Green Weapons

Close-Range Ranged
AxeAxe Green TomeGreen Tome
Green BreathGreen Breath Green DaggerGreen Dagger
Green BeastGreen Beast Green BowGreen Bow

Comment

4 twztid13 twztid13 8 months

Would haze slice not be better than her default special in a recommended build? It's 5% less dmg on armored units, but she already has 50% non special DR piercing, so the 100% in no quarter isn't a necessity necessarily. Is it because she doesn't need the 40% special DR since she has desperation in her A skill? Seems it could help vs hardy bearing, but not sure if it's worth using the manual if she doesn't need it.

3 Anonymous Anonymous 8 months

She bypasses warp-blocking and can defeat Rhea in a single round. If she's being used with S!Plumeria she can quickly take out 3 opponents on the first turn in Aether Raids She's a 9.9 Defenses are in trouble

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