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This is a ranking page for the hero Sirius - Mysterious Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Sirius.
List of Contents
New Heroes - The Chosen Ones Featured Heroes | |||
---|---|---|---|
Phina [8.5/10] |
Sirius [8.5/10] |
Nagi [9.0/10] |
Norne [8.5/10] |
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Can quickly trigger specials ・Gains a significant buff when there are no nearby allies ・Nullifies enemy buffs while inflicting penalties |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. |
Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (24) | ★★★★☆ | |
Spd (9) | ★★★★★ | |
Def (9) | ★★★☆☆ | |
Res (3) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Sirius are +Spd and -Res. A higher Spd stat allows Sirius to get a ton of follow-up attacks on his foes. It also protects him from hostile follow-up attacks. His Res of is less importance and thus safe to be taken as a bane. Be wary as this is a superbane! Get that merge as fast as possible to eliminate it.
We recommend a +Atk IV when merging Sirius to 10. At +10 Merge Sirius' Spd will reach such high levels that pushing it up higher is a waste, considering he has access to Atk/Spd Solo 3 & Lull Atk/Spd 3. At this point, it would be better to opt with a +Atk IV instead to help him deal more raw damage with the numerous follow-up attacks he will be landing.
:
Luna
:
-
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:
-
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A budget build for Sirius that grants bulk and bite for both phases of the game.
:
-
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:
-
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This is a Galeforce set for Sirius that relies on Solo Atk buffs to trigger Heavy Blade 3 for consistent Galeforce activations. Since he will be trading hits, he will be conveniently in Desperation 3 range so Summoners might was well take advantage. Ardent Sacrifice is also taken to provide him with another mechanic to safely go into Desperation range.
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Glimmer
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-
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:
-
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This is a simple, and relatively cheap build for Sirius that aims to make him a threat in the enemy phase. Distant Counter and Quick Riposte 3 allow him to dish lots of damage to a wide range of foes when attacked.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat × 2, + 4; max 10), and reduces damage from foe's first attack by 30%. :500 :200 |
|
Refined Sable Lance grants scaling stat bonuses, a full Null Follow-Up effect, and 30% damage reduction on foe's first attack.
The Null Follow-Up effect alone is worth refining Sable Lance for, and the bonus stats are also appreciated.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
162 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
34 |
Rank: 836/1171 |
Spd |
37 |
Rank: 441/1171 |
Def |
35 |
Rank: 244/1171 |
Res |
16 |
Rank: 1148/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 54 | 42 | 40 | 20 | 201 | Lv.40 +10 | 45 | 38 | 42 | 40 | 20 | 185 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 38 | 41 | 39 | 20 | 185 |
+Atk Lv.40 +10 | 44 | 41 | 41 | 39 | 20 | 185 |
+Spd Lv.40 +10 | 44 | 38 | 44 | 39 | 20 | 185 |
+Def Lv.40 +10 | 44 | 38 | 41 | 42 | 20 | 185 |
+Res Lv.40 +10 | 44 | 38 | 41 | 39 | 23 | 185 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 50 | 37 | 35 | 16 | 178 |
5★ Lv.40 | 40 | 34 | 37 | 35 | 16 | 162 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 24 | 9 | 9 | 3 | 63 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 46 | 48 | 38 | 22 | 195 | |
40 | 47 | 45 | 32 | 21 | 185 | |
40 | 44 | 47 | 32 | 21 | 184 | |
38 | 43 | 46 | 32 | 25 | 184 | |
40 | 45 | 45 | 31 | 18 | 179 | |
41 | 41 | 44 | 32 | 21 | 179 | |
41 | 42 | 42 | 37 | 17 | 179 | |
40 | 42 | 38 | 36 | 18 | 174 | |
39 | 40 | 42 | 28 | 24 | 173 | |
40 | 37 | 41 | 34 | 20 | 172 | |
41 | 36 | 38 | 35 | 18 | 168 | |
39 | 38 | 40 | 27 | 23 | 167 | |
37 | 35 | 40 | 28 | 27 | 167 | |
39 | 34 | 42 | 25 | 26 | 166 | |
38 | 32 | 37 | 28 | 27 | 162 | |
Sirius
|
40 | 34 | 37 | 35 | 16 | 162 |
40 | 37 | 35 | 32 | 18 | 162 | |
41 | 32 | 38 | 28 | 18 | 157 |
Note: Stats bonuses from skills are not taken into account.
Sirius is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Atk/Spd Solo 3 grants him an Atk/Spd boost in combat if he is not adjacent to an ally. Sable Lance on the other hand grants an all-stat boost with the same trigger condition. Together, these 2 skills grant him +10 Atk/Spd +4 Def/Res. This is a massive boost and the trigger condition is very easy to meet. If you need more boosts, these buffs completely stack with buffs like Hone Cavalry and Goad Cavalry.
In addition, Sable Lance also accelerates his special trigger by 1 counter. This puts Luna on a cooldown of 2.
Sirius has the B skill Lull Atk/Spd, which will inflict Atk/Spd-3 on a foe in combat, and nullify bonuses to those stats. This will decrease foes' damage and Sirius' rate of follow-up attacks, and it has the powerful property of nulliying Atk/Spd buffs.
Another reason why this skill is great is because Atk/Spd buffs are very common in the game. This is because Atk/Spd are the most important stats on an offensive unit.
Sirius takes 1.5x damage from cavalry-effective weapons like Ridersbane, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Sirius - Mysterious Knight only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sirius - Mysterious Knight if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ | |
Inflicts Atk/Spd-1 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Spd-2 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Value of Skills | ★★★★☆ |
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Sirius can be used to inherit the skills Atk/Spd Solo 3 and Lull Atk/Spd 3. However, units with these skills are limited, so think carefully on which unit you plan to fodder this skill off to.
Sirius is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Patrick Seitz |
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Illustrator | スエカネクミコ |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
Prepared, are you? No escaping this! How irksome… Ah! Some amusement! |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
The Order of Heroes is a beautiful thing. The patriots of a righteous land... I can relate to that. I, too, gave up everything to fight for my country, king, and people… Every thrust of my lance reinforced that there were no other paths for me than to live and die as a knight. When I finally lost everything, I met some people who showed me what it meant to fight for those you love. If I had known then what I know now, perhaps I would have met with a different fate—as would have others… ...Ahem. I fear I've said too much. Please, forget all that. Now, I fight for you alone, and that is all I am. |
Heroes from New Heroes - The Chosen Ones | |||
---|---|---|---|
Phina [8.5/10] |
Sirius [8.5/10] |
Nagi [9.0/10] |
Norne [8.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Sirius Builds and Best IVs
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