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This is a ranking page for the hero Bramimond - The Enigma from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Bramimond.
List of Contents
| Focus - Legendary & Mythic Hero Remix: Embla Featured Heroes | |||
|---|---|---|---|
Embla[9.0/10] |
Rearmed Marianne[9.0/10] |
Nótt[9.0/10] |
Legendary Fae[9.0/10] |
Thrasir[8.5/10] |
Dagr[9.0/10] |
Duma[8.0/10] |
Bramimond[8.5/10] |

| Overall Rating | 8.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・A Dark-type Mythic Hero ・Guaranteed follow-up on foes with an active penalty ・Disables skills of all foes other than the foe that is in combat |
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Might: 14 Range: 2 Grants Atk +3. At start of combat, if foe's Atk ≥ 50 or if【Penalty】is active on foe, grants Atk/Def/Res +5 to unit during combat. At start of combat, if foe's Spd ≥ 35 or if【Penalty】is active on foe, unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last “on foe through its next action”. Includes penalties inflicted by skills like Panic/Threaten and neg. status effects (preventing counterattacks, restricting movement, or effects of a skill like Triangle Adapt or Guard). |
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Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
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At start of combat, if unit's HP ≥ 25%, grants Atk/Def +7, but if unit attacked, deals 5 damage to unit after combat. |
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Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
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Disables skills of all foes excluding foe in combat, inflicts Atk/Spd/Def/Res-5 on foe, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (17) |
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★★★☆☆ |
| Atk (27) |
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★★★★★ |
| Spd (5) |
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★★☆☆☆ |
| Def (6) |
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★★★★☆ |
| Res (9) |
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★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Bramimond's best IVs are +Atk and -Spd. With his superboon in the stat, a +Atk IV gives Bramimond Atk+4, allowing him to deal a lot more damage when he gets his guaranteed follow-up attacks. With his rather low Spd stat, it is the ideal choice for a bane, but beware that this means that this will subtract 4 from the stat.
If you are building a +10 merged Bramimond, we recommend a +Atk IV. With 10 merges and a +Atk IV, his Atk stat will reach 65, and he will be careful of inflicting massive damage when he can get a follow-up attack through his wepaon skill.
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This is a budget build for Bramimond using his base kit. Since his base kit if already good enough, you just need to give him the Hardy Bearing Sacred seal so he can beat units like Brave Ike as well as Desperation and Vantage users.
| HOT | |
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This build ensures that Bramimond attacks the opponent twice while they only attack once, thanks to the effects of Void Tome and Sturdy Impact. Mag. Null Follow ensures that these combat conditions aren't broken by any follow-up effects equipped by the opponent, unless they also run Null Follow-Up themselves.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 14 Range: 2 HP: Grants Atk+3. At start of combat, if foe's Atk > 50 or if 【Penalty】 is active on foe, grants Atk/Def/Res+5 to unit during combat. At start of combat, if foe's Spd ≥ 35 or if 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat. If foe has a Special skill and that foe's maximum Special cooldown count is reduced (Special trigger is accelerated), grants Special cooldown count-1 to unit before unit's first attack during combat. If foe's Atk ≥ 50 at start of combat, deals damage during combat = 15% of foe's Atk at start of combat (excluding area-of-effect Specials). At start of combat, if foe's Def or Res ≥ 35 or if 【Bonus】 is active on foe, reduces damage from attacks by X% (X= the greater of foe's Def or Res at start of combat; max 50; excluding area-of-effect Specials) during combat. |
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Refined Void Tome can now help Bramimond perform his Special skill more efficiently with the added special cooldown conditions. It also grants him up to 50% damage reduction during combat on Def/Res check.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 162 | ||
| HP |
39 |
Rank: 778/1322 |
| Atk |
40 |
Rank: 400/1322 |
| Spd |
27 |
Rank: 880/1322 |
| Def |
21 |
Rank: 912/1322 |
| Res |
35 |
Rank: 195/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 44 | 62 | 31 | 25 | 40 | 202 | Lv.40 +10 | 44 | 45 | 31 | 25 | 40 | 185 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 46 | 44 | 31 | 25 | 39 | 185 |
| +Atk Lv.40 +10 | 43 | 48 | 31 | 25 | 39 | 186 |
| +Spd Lv.40 +10 | 43 | 44 | 34 | 25 | 39 | 185 |
| +Def Lv.40 +10 | 43 | 44 | 31 | 28 | 39 | 185 |
| +Res Lv.40 +10 | 43 | 44 | 31 | 25 | 42 | 185 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 39 | 57 | 27 | 21 | 35 | 179 |
| 5★ Lv.40 | 39 | 40 | 27 | 21 | 35 | 162 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 17 | 27 | 5 | 6 | 9 | 64 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 47 | 49 | 30 | 28 | 194 | |
| 40 | 49 | 30 | 20 | 49 | 188 | |
| 40 | 49 | 17 | 33 | 49 | 188 | |
| 39 | 47 | 16 | 38 | 48 | 188 | |
| 37 | 47 | 35 | 21 | 48 | 188 | |
| 40 | 45 | 47 | 30 | 26 | 188 | |
| 42 | 47 | 49 | 30 | 17 | 185 | |
| 41 | 42 | 45 | 38 | 17 | 183 | |
| 40 | 47 | 16 | 32 | 47 | 182 | |
| 39 | 46 | 30 | 24 | 43 | 182 | |
| 42 | 41 | 16 | 39 | 42 | 180 | |
| 38 | 47 | 48 | 21 | 25 | 179 | |
| 40 | 48 | 47 | 20 | 24 | 179 | |
| 37 | 20 | 47 | 28 | 46 | 178 | |
| 37 | 39 | 45 | 16 | 40 | 177 | |
| 38 | 45 | 18 | 35 | 41 | 177 | |
| 40 | 44 | 27 | 23 | 43 | 177 | |
| 40 | 42 | 16 | 42 | 37 | 177 | |
| 40 | 42 | 14 | 38 | 42 | 176 | |
| 37 | 45 | 47 | 27 | 18 | 174 | |
| 37 | 46 | 27 | 18 | 46 | 174 | |
| 39 | 41 | 43 | 26 | 24 | 173 | |
| 38 | 46 | 46 | 20 | 22 | 172 | |
| 38 | 42 | 42 | 23 | 26 | 171 | |
| 38 | 40 | 41 | 17 | 35 | 171 | |
| 38 | 42 | 31 | 19 | 41 | 171 | |
| 36 | 42 | 33 | 17 | 43 | 171 | |
| 36 | 42 | 34 | 16 | 43 | 171 | |
| 40 | 43 | 42 | 21 | 25 | 171 | |
| 41 | 35 | 35 | 28 | 28 | 167 | |
| 37 | 35 | 39 | 15 | 40 | 166 | |
| 47 | 30 | 34 | 25 | 30 | 166 | |
| 38 | 42 | 30 | 16 | 37 | 163 | |
| 38 | 42 | 40 | 19 | 23 | 162 | |
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39 | 40 | 27 | 21 | 35 | 162 |
| 39 | 39 | 20 | 19 | 38 | 155 |
Note: Stats bonuses from skills are not taken into account.
Bramimond is a ranged (Range = 2) magic attacker. Therefore, this unit will take and receive damage regardless of the weapon triangle. Additionally, if Bramimond is played during a week of Dark season alongside a unit who is blessed with an Dark blessing, Bramimond will raise the HP and Atk of said unit.
| Eff. |
Atk+3 |
Spd+4 |
Def+5 |
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Bramimond is a Mythic Hero who will grants players a Dark Blessing when summoned. During Dark Season, Bramimond's allies who also have a Dark Blessing will receive a HP+5 and Atk+3 to their stats, increasing the party's viability.
Bramimond has the weapon skill Void Tome, which gains a bonus effect depending on the foe's stats. If the foe has an Atk stat of 50 or more, Bramimond gains Atk/Def/Res+5 during combat, and if the foe's Spd stat is 35 or more, Bramimond gets a guaranteed follow-up attack. On top of that, both of these effects can also trigger if the foe has an active penalty on them. These effects both make Bramimond very strong in combat, but he especially excels in teams with a designated debuff support unit.
Bramimond also has the C Skill Impenetrable Void, which will disable the skills of all foes other than the foe in combat, inflicts stat penalties onto his foe, and reduce the effectiveness of his foe's damage reduction skills in half. Powerful support buffs like Drives and Reins, as well as ones learned by units like Kaden will be rendered totally useless in combat. Just keep in mind that this will not have any effect on the foe in combat's own buff skills, as well as buffs gained before combat.
Bramimond cannot make use of his powerful weapon skill if the foes aren't taking any active penalties. Without the effect of his weapon skill, Bramimond will lose to units with high offensive stats, so he should ideally be allied with a debuff support unit.
| Anti-Colorless Units | |||
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Since he is a colorless unit, units with Raven Tomes will have weapon advantage over Bramimond. This includes Nagi, whose weapon skill also gives her weapon advantage over him. If you come across one of these units equipped with a Raven Tome in their build, be sure that Bramimond avoids contact with them.
Bramimond has a low Spd stat, meaning he will often have to take follow-up attacks from foes. He won't be able to counterattack close attackers, so be sure that he stays out of the danger zone for the most part.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Bramimond - The Enigma only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Bramimond - The Enigma if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 14 | 2 | Grants Atk +3. At start of combat, if foe's Atk ≥ 50 or if【Penalty】is active on foe, grants Atk/Def/Res +5 to unit during combat. At start of combat, if foe's Spd ≥ 35 or if【Penalty】is active on foe, unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last “on foe through its next action”. Includes penalties inflicted by skills like Panic/Threaten and neg. status effects (preventing counterattacks, restricting movement, or effects of a skill like Triangle Adapt or Guard). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
| (Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of combat, if unit’s HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
| At start of combat, if unit’s HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
| At start of combat, if unit’s HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
| At start of combat, if unit's HP ≥ 25%, grants Atk/Def +7, but if unit attacked, deals 5 damage to unit after combat. | 5★ | |
| Inflicts Atk/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
| Inflicts Atk/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
| Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
| Inflicts Atk/Res-1 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
| Inflicts Atk/Res-2 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
| Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
| During combat, disables skills of all foes excluding foe in combat. | 5★ | |
| Disables skills of all foes excluding foe in combat, inflicts Atk/Spd/Def/Res-5 on foe, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). | 5★ |

| Value of Skills | ★★★★★ |
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Bramimond can be foddered off to inherit the skills Atk/Def Push 4 and Lull Atk/Res 3. If you inherit the skills prerequisite skills Atk/Def Push 1-3 beforehand, you can actually use Bramimond to get both Atk/Def Push 4 and Lull Atk/Res 1-3 at the same time, although it is quite the investment. For the most part, we recommend developing your Bramimond instead of foddering him off though, since he is a powerful Dark-type mythic hero, and at the moment, the only Colorless Tome user in the game.
Bramimond is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
| Voice Actor (English) |
Yuri Lowenthal / Patrick Seitz / Wendee Lee / Ray Chase |
|---|---|
| Illustrator | Wada Sachiko |
| Appears In |

| Heroes from Focus - Legendary & Mythic Hero Remix: Embla | |||
|---|---|---|---|
Embla[9.0/10] |
Rearmed Marianne[9.0/10] |
Nótt[9.0/10] |
Legendary Fae[9.0/10] |
Thrasir[8.5/10] |
Dagr[9.0/10] |
Duma[8.0/10] |
Bramimond[8.5/10] |
▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
Bramimond Builds and Best IVs



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