Fire Emblem Heroes (FEH)

Iago's Tome: Best Fodder, Best Units to Inherit

Here you can see how to get Iago's Tome, a weapon skill in Fire Emblem Heroes (FEH). Check out Iago's Tome, Iago's Tome's effects, units with Iago's Tome, as well as Inherit Skill Information!

Iago's Tome Effect and Basic Information

Basic Information

Skill
Iago's Tome
Type
Mt 14 Range 2
Effect Res+3. At start of odd-numbered turns, if a foe's HP ≤ unit's HP-3 & that foe isn't adjacent to another foe, inflicts Atk/Spd-4 and【Guard】on the foe. At start of even-numbered turns, if a foe's HP ≤ unit's HP-3 & that foe is adjacent to another foe, inflicts Def/Res-4 &【Panic】on the foe.
【Guard】
Inflicts cooldown charge-1 on target per attack during combat during its next turn. (Highest value applied. Doesn't stack.)
【Panic】
Turns bonuses on target into penalties through next action.
Required SP 400
Sacred Seal None

Skill Family

IagoIago's Tome

Iago's Tome Weapon Refinery Information

Special Effect Upgrade Stats and Effect

Might 14 Range 2
HP -
Atk - Spd -
Def - Res -
Effect Grants Res+3. At start of odd-numbered turns, if any foe's HP s unit's HP-1 and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and 【Guard】 on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and 【Panic】 on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
At start of odd-numbered turns, grants Def/Res+6, "foe cannot make a follow-up attack," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of even-numbered turns, grants Atk/Spd+6, "if unit initiates combat, unit makes a guaranteed follow-up attack," and 【Hexblade】 to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Mt Upgrade Stats and Effect

Might 15 Range 2
HP 2
Atk - Spd -
Def - Res -
Effect Grants Res+3. At start of odd-numbered turns, if any foe's HP s unit's HP-1 and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and 【Guard】 on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and 【Panic】 on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Spd Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd 2
Def - Res -
Effect Grants Res+3. At start of odd-numbered turns, if any foe's HP s unit's HP-1 and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and 【Guard】 on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and 【Panic】 on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Def Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd -
Def 3 Res -
Effect Grants Res+3. At start of odd-numbered turns, if any foe's HP s unit's HP-1 and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and 【Guard】 on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and 【Panic】 on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Res Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd -
Def - Res 3
Effect Grants Res+3. At start of odd-numbered turns, if any foe's HP s unit's HP-1 and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and 【Guard】 on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and 【Panic】 on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Iago's Tome Rating

Rating 9.0/10.0 Ranking B Rank

Inherit Skill Restrictions for Iago's Tome

Units able to Inherit Iago's Tome

Inheritable? Move Type that can Inherit this Skill
No -
Weapon Type that can Inherit this Skill
-

Units who have Iago's Tome as Fodder

Hero Name Learns At
FEH icon Iago 5★

Which Units Should Inherit?

This skill cannot be Inherited!

Iago's Tome is an Exclusive Skill, so it cannot be learned through Inherit Skill.

Related Links

Skills Related Links Fire Emblem Heroes FEH

Skills: Related Links

Weapon Skill IconWeapon Skills Assist Skill IconAssist Skills Special Skill IconSpecial Skills
Passive A Skill IconPassive A Skills Passive B Skill IconPassive B Skills Passive C Skill IconPassive C Skills
Sacred Seal IconSacred Seals Attuned Skill IconAttuned Skills Emblem IconEmblems

Skills Tier List

FEH Guide Wiki Top Page

Back to top page.png

▶︎Return to the FEH Guide Wiki Top Page

Popular Links

IV CheckerIV Checker Tier ListHero Tier List RerollingRerolling
SummoningPull from These Summons! Unlock PotentialUnlock Potential Tier List Beginners GuideBeginner's Guide
List of HeroesAll FEH Heroes Skills and SealsSkills and Sacred Seals Weapon RefineryWeapon Refinery

    Walkthrough Menu

    All rights reserved