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This is a ranking page for the hero Corrin - Child of Dusk from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Corrin (F).
Heroes With the Same Name | |
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Legendary Corrin (F)
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List of Contents
Legendary Heroes - Hinoka: Thundering Wings Featured Heroes | |||
---|---|---|---|
Legendary Nanna [9.0/10] |
Rearmed Ophelia [9.0/10] |
Legendary Hinoka [9.5/10] |
Legendary Caeda [9.0/10] |
Legendary Myrrh [9.0/10] |
Alfred [9.0/10] |
Dagr [9.0/10] |
Seiðr [9.5/10] |
Legendary Robin (M) [9.5/10] |
Legendary Corrin (F) [9.0/10] |
Legendary Micaiah [9.0/10] |
Ascended Elincia [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・A Wind-Type Legendary Hero ・Skillset is made up of skills specialized in tanking attacks ・Special skill reduces damage taken and increases damage output |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit and grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
Cooldown Count = 3 Reduces damage from foe's attacks by 40%. After Special triggers, unit's next attack deals damage = 40% of unit's Atk. (Boost resets at the end of combat.) If foe has the "attacks twice" effect, grants Special cooldown count-2 to unit after first Special trigger per combat. |
Enables unit to counterattack regardless of distance to attacker. |
At start of combat, if unit's HP ≥ 25%, inflicts Atk-4 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and reduces damage from foe's first attack during combat by 30%. |
Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (15) | ★★☆☆☆ | |
Atk (24) | ★★★★★ | |
Spd (7) | ★★★★☆ | |
Def (8) | ★★★☆☆ | |
Res (7) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
L!Corrin's best IVs are +Atk and HP. With a superboon in Atk, L!Corrin gets +4 Atk with an asset in this stat, allowing each attack she makes deal even more damage. HP is rather low priority overall, so it is the ideal bane.
If you are planning on merging L!Corrin to +10, we also recommend a +Atk IV. Negating Fang will boost this Atk even higher, allowing her to OHKO foes and make her a very useful unit in battle.
HOT | |
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This build utilizes Mag. Null Follow to ensure Legendary Corrin can create her own follow-up attacks or deny her foe's follow-up attacks through her excellent Spd stat.
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Guard 4
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A simple budget build that uses Corrin's base kit effectively. An Atk/Spd boosting Sacred Seal is preferred to keep up with faster units.
HOT | |
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-
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This build is meant for withstanding multiple melee engagements with Negating Fang II's damage reduction and the healing from Negating Fang II, Atk/Spd FInish, and Spd/Res Bulwark.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per unit's attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and restores 7 HP to unit after combat. :500 :200 |
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The refined Primordial Breath improves Legendary Corrin (F)'s tanking capabilities by providing damage reduction, stat buffs of Atk/Spd/Def/Res+4, and 7HP recovery every after combat. It also grants her special cooldown charges while negating any debuffs that affect it, efficiently helping in triggering Negating Fang II during combat.
Neutral Stats at Lv. 40 (5★) | ||
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182 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
38 |
Rank: 510/1171 |
Spd |
40 |
Rank: 309/1171 |
Def |
34 |
Rank: 309/1171 |
Res |
29 |
Rank: 446/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 59 | 44 | 39 | 33 | 221 | Lv.40 +10 | 46 | 43 | 44 | 39 | 33 | 205 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 42 | 44 | 38 | 33 | 205 |
+Atk Lv.40 +10 | 45 | 46 | 44 | 38 | 33 | 206 |
+Spd Lv.40 +10 | 45 | 42 | 47 | 38 | 33 | 205 |
+Def Lv.40 +10 | 45 | 42 | 44 | 41 | 33 | 205 |
+Res Lv.40 +10 | 45 | 42 | 44 | 38 | 36 | 205 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 54 | 40 | 34 | 29 | 198 |
5★ Lv.40 | 41 | 38 | 40 | 34 | 29 | 182 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 15 | 24 | 7 | 8 | 7 | 61 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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50 | 47 | 16 | 48 | 45 | 206 | |
42 | 40 | 46 | 37 | 40 | 205 | |
39 | 42 | 47 | 32 | 38 | 198 | |
40 | 41 | 46 | 30 | 41 | 198 | |
43 | 41 | 44 | 35 | 33 | 196 | |
42 | 42 | 26 | 40 | 45 | 195 | |
46 | 43 | 21 | 43 | 37 | 190 | |
46 | 43 | 18 | 40 | 43 | 190 | |
40 | 44 | 16 | 42 | 46 | 188 | |
40 | 44 | 18 | 38 | 43 | 183 | |
38 | 42 | 31 | 35 | 37 | 183 | |
Legendary Corrin (F)
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41 | 38 | 40 | 34 | 29 | 182 |
45 | 36 | 34 | 37 | 28 | 180 | |
40 | 43 | 26 | 41 | 30 | 180 | |
40 | 38 | 25 | 40 | 35 | 178 | |
39 | 38 | 43 | 28 | 26 | 174 | |
48 | 40 | 21 | 34 | 31 | 174 | |
43 | 35 | 37 | 31 | 27 | 173 | |
41 | 37 | 17 | 40 | 37 | 172 | |
40 | 32 | 35 | 30 | 25 | 162 |
Note: Stats bonuses from skills are not taken into account.
Legendary Corrin (F) is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 | Pair Up | ||
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Pair Up and Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 |
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As a Legendary Hero, you will gain a Wind Blessing when summoning Legendary Corrin (F). Additionally, being a Wind type Legendary Hero means that during Wind Seasons, other allies with a Wind Blessing will receive HP+3 when they appear in battle with Legendary Corrin (F), and her total stats will be treated as 180. This will lead to a higher Arena Score.
If foe initiates combat against Legendary Corrin (F), Primordial Breath grants +5 to all stats and special cooldown charge +1 per attack. This effect can also be triggered in the player phase if the enemy is at 100% HP making her a great unit in the first few phases.
Primordial Breath also grants adaptive damage against ranged units and accelerates her special trigger by 1 counter.
Adapative damage is when a skill allows damage to be calculated using the lower defensive stat of a foe. (e.g. Say'ri's Def is lower, so Corrin will use Def to calculate damage instead of Res. This results in higher damage as normally, Corrin would use Res to calculate damage and Say'ri has great Res.)
When refined, Primordial Breath improves Legendary Corrin (F)'s tanking capabilities by providing damage reduction, stat buffs of Atk/Spd/Def/Res+4, and 7HP recovery every after combat. It also grants her special cooldown charges while negating any debuffs that affect it, efficiently helping in triggering Negating Fang II during combat.
Upon activation, Negating Fang II reduces damage from foe's attacks by 40%. In the next turn, it boosts Corrin's damage by 40% of her Atk! It is a powerful special that helps Corrin in both offensive and defensive sides. This is perfect for her as being a dual-phase unit means that she needs a little bit of both.
Because of Primordial Breaths special trigger reduction and bonus cooldown charge combined with the special cooldown reduction effect when refined, Negating Fang II can be activated pretty frequently. In fact, it can be activated at the first turn!
If Corrin's foe has a brave effect, Negating Fang II also grants Special cooldown count-2 to Corrin after it triggers once, allowing it to trigger immediately again! This effect protects Corrin from enemies that can attack twice consecutively by ensuring she mitigates the damage from both strikes.
As discussed, her weapon, special skill and B skill works well with each other in making her a very effective dual-phase unit. Her ability to tank attacks and retaliate accordingly is further boosted by Distant Counter. The ability to counterattack most units combined with her colorless attribute makes her a great match-up against a wide range of units. To top it all off, Joint Drive Atk is a very accessible and easy-to-trigger buff that grants +4 Atk to her and adjacent allies at the start of the turn!
Legendary Corrin (F) takes 1.5x damage from dragon-effective weapons like Falchion, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Legendary Eliwood | Azelle | Legendary Azura | Mordecai |
Kaden | Reyson | Leanne | Flayn |
Flayn provides damage reduction, heals, and many more to Corrin. This makes her more bulky in maps.
Legendary Eliwood is also a Wind-Type Legendary hero, and he is capable of providing great buffs to Corrin. Azelle is a powerhouse of an offensive unit, but he can create a large Spd/Res gap against the whole enemy team which greatly helps Corrin to wreak havoc in maps.
Compared to Flayn, these two are more offensively-oriented support.
Refresher-assist units are always helpful! Legendary Azura is one of the best refresher-assist units out there as she can greatly boost Corrin's fighting ability. Reyson and Leanne on the other hand are support-healers that are compatible with a dragon unit like Corrin as being beside dragons won't stop them from transforming
These two can put Corrin into advantageous positions while simulatenously buffing her!
Lyon | Fallen Julia | Naga | Julia |
Thrasir | Deirdre | Nagi | Fallen Tiki (Young) |
The great Naga carries the exclusive skill, Divine Fang which grants dragon-effectivness to Naga's allies. Her Divine Breath is also strong against dragons, but she is not really a great matchup against Corrin. Her strength against Corrin lies on Divine Fang which can boost a more capable unit in winning a matchup against Corrin.
Corrin is really bulky. Since her weaker Def stat is Res, units that have magic weapons that have some kind of effectiveness against her will be effective in dealing with Corrin.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Corrin - Child of Dusk only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Corrin - Child of Dusk if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit and grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 4) Boosts Atk by 50%. | 5★ | |
(Cooldown Count = 3) Reduces damage from foe's attacks by 30%. After triggering, boosts damage for unit's next attack by 30% of unit's Atk. (Boost resets at the end of combat.) | 5★ | |
(Cooldown Count = 3) Reduces damage from foe's attacks by 40%. After Special triggers, unit's next attack deals damage = 40% of unit's Atk. (Boost resets at the end of combat.) If foe has the "attacks twice" effect, grants Special cooldown count-2 to unit after first Special trigger per combat. | 5★ |
Skill Name | Effect | Learned At |
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Enables unit to counterattack regardless of distance to attacker. | 5★ | |
If unit’s HP = 100% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) | 5★ | |
If unit’s HP ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) | 5★ | |
If unit’s HP ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) | 5★ | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk-4 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and reduces damage from foe's first attack during combat by 30%. | 5★ | |
At the start of turn 1, if foe’s attack triggers Special, grants Special cooldown -1. | 5★ | |
At the start of turn 1, if foe’s attack triggers Special, grants Special cooldown -1. Unit takes 5 less damage when Special triggers. | 5★ | |
At the start of turn 1, if foe’s attack triggers Special, grants Special cooldown -2. Unit takes 5 less damage when Special triggers. | 5★ | |
Grants adjacent allies Atk +2 during combat. | 5★ | |
Grants allies within 2 spaces Atk +2 during combat. | 5★ | |
Grants allies within 2 spaces Atk +3 during combat. | 5★ | |
Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. | 5★ |
Value of Skills | ★★★★★ |
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Legendary Corrin (F) can be used to inherit the skills Distant Counter, Guard 4, and Joint Drive Atk. However, Legendary Corrin (F) is a pretty powerful unit and she can lead your team in the Arena when it is Wind season. Thus, we recommend building and investing in her instead.
Legendary Corrin (F) is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Marcella Lentz-Pope |
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Illustrator | Sencha |
Appears In |
Heroes from Legendary Heroes - Hinoka: Thundering Wings | |||
---|---|---|---|
Legendary Nanna [9.0/10] |
Rearmed Ophelia [9.0/10] |
Legendary Hinoka [9.5/10] |
Legendary Caeda [9.0/10] |
Legendary Myrrh [9.0/10] |
Alfred [9.0/10] |
Dagr [9.0/10] |
Seiðr [9.5/10] |
Legendary Robin (M) [9.5/10] |
Legendary Corrin (F) [9.0/10] |
Legendary Micaiah [9.0/10] |
Ascended Elincia [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
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Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Legendary Corrin (F) Builds and Best IVs
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