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This is a ranking page for the hero Ingrid - Solstice Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Ingrid.
Heroes With the Same Name | |
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Summer Ingrid
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List of Contents
Special Heroes - Overseas Memories Featured Heroes | |||
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Summer Byleth (F) [9.0/10] |
Summer Ingrid [9.0/10] |
Summer Sylvain [8.0/10] |
Summer Dorothea [8.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon grants +5 to all stats and restores 10HP after first attack in the player phase ・Powerful player phase attacker ・Reduces 50% of the damage taken from the first attack in the enemy phase |
Might: 16 Range: 1 Grants Spd+3. During unit’s first combat in player phase or enemy phase, grants Atk/Spd/Def/Res+5 to unit and restores 10 HP to unit after combat. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 50%. |
At start of odd-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (22) | ★★★★☆ | |
Spd (12) | ★★★★★ | |
Def (6) | ★★★☆☆ | |
Res (9) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Summer Ingrid are +Spd and -Res. A higher Spd stat allows Ingrid to score follow-up attacks even on very fast foes. Additionally, her Spd is a superboon so you should take advantage of that as much as possible. Her Res is of less importance so it is safe to take as a bane.
We recommend a +Spd IV when merging Summer Ingrid to 10. This allows her to score follow-up attacks and avoid taking follow-up attacks even against the fastest of enemies in Aether Raids or Abyssal maps.
HOT | |
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This is still pretty similar to her base kit. However, it makes use of Galeforce. The choice of Heavy Blade 3 leverages her good attack to accelerate Galeforce activations.
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Moonbow
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This is a budget build for Summer Ingrid. Even Spd Wave 3 might appear to be a mediocre choice in the S slot, but since she has Odd Spd Wave 3 by default, she can take said Seal and have bonus Spd every turn. Not to mention, Wave skills also affect allies! If you choose to replace her C skill, you can take Iote's Shield in the S slot instead. Together with the rest of her kit, Iote's Shield can make her very tanky!
HOT | |
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This is a premium build for Ingrid with rare skills everywhere. Surge Sparrow doubles down on the healing together with Starpoint Lance. Near Trace gets Ingrid in and out, while Spd/Def Rein debuffs enemies near Ingrid. This build can be easily obtained by using the Hall of Forms Summer Ingrid.
Neutral Stats at Lv. 40 (5★) | ||
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166 | ||
HP |
39 |
Rank: 630/1089 |
Atk |
34 |
Rank: 647/1089 |
Spd |
42 |
Rank: 96/1089 |
Def |
25 |
Rank: 602/1089 |
Res |
26 |
Rank: 481/1089 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 44 | 54 | 47 | 29 | 31 | 205 | Lv.40 +10 | 44 | 38 | 47 | 29 | 31 | 189 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 46 | 38 | 46 | 29 | 30 | 189 |
+Atk Lv.40 +10 | 43 | 41 | 46 | 29 | 30 | 189 |
+Spd Lv.40 +10 | 43 | 38 | 50 | 29 | 30 | 190 |
+Def Lv.40 +10 | 43 | 38 | 46 | 33 | 30 | 190 |
+Res Lv.40 +10 | 43 | 38 | 46 | 29 | 33 | 189 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 39 | 50 | 42 | 25 | 26 | 182 |
5★ Lv.40 | 39 | 34 | 42 | 25 | 26 | 166 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 22 | 12 | 6 | 9 | 66 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 47 | 45 | 32 | 21 | 185 | |
38 | 43 | 46 | 32 | 25 | 184 | |
41 | 42 | 42 | 37 | 17 | 179 | |
40 | 45 | 45 | 31 | 18 | 179 | |
41 | 41 | 44 | 32 | 21 | 179 | |
40 | 42 | 38 | 36 | 18 | 174 | |
39 | 40 | 42 | 28 | 24 | 173 | |
40 | 37 | 41 | 34 | 20 | 172 | |
41 | 36 | 38 | 35 | 18 | 168 | |
37 | 35 | 40 | 28 | 27 | 167 | |
39 | 38 | 40 | 27 | 23 | 167 | |
Summer Ingrid
|
39 | 34 | 42 | 25 | 26 | 166 |
40 | 37 | 35 | 32 | 18 | 162 | |
40 | 34 | 37 | 35 | 16 | 162 | |
38 | 32 | 37 | 28 | 27 | 162 | |
41 | 32 | 38 | 28 | 18 | 157 |
Note: Stats bonuses from skills are not taken into account.
Summer Ingrid is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to her Atk minus the foe's Def stat.
Starpoint Lance grants Ingrid +5 Atk/Spd/Def/Res and restores 10 HP to her after combat every first battle of a turn. It can only be activated once per turn, but it is pretty helpful nonetheless. If Ingrid needs a boost to take a priority unit down, she can bait enemies into attacking her while Melon Float+ is still available in said turn. Alternatively, she can combine it with the effects of Studry Impact and try taking down a priority target with her boosted stats.
Guard Bearing reduces the damage of the first attack of the first combat engagement in the enemy phase by 50%. This can stack with the heal granted by Starpoint Lance and both can make Summer Ingrid a deceptively bulky unit when strategy is applied. Use these effects to your advantage to keep Summer Ingrid from being taken out.
Since Sturdy Impact does not work in the enemy phase, Guard Bearing provides Ingrid with the much needed bulk she needs in said phase.
In addition to the effects from her weapon skill, Summer Ingrid has the skill Sturdy Impact, which gives her Atk+6 and Def+10 when initiating combat. This skill also prevents an enemy follow-up attack, and makes Summer Ingrid a formidable player phase unit.
Summer Ingrid is very powerful in her first fights because of the effects of Starpoint Lance and Guard Bearing 3, but these effects deactivate thereafter. This makes her a bit less powerful when engaging multiple enemies. Keep this in mind and integrate it into your strategy to fully utilize Summer Ingrid's strengths.
As a flying unit, Summer Ingrid takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ingrid - Solstice Knight only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ingrid - Solstice Knight if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Spd+3. During unit’s first combat in player phase or enemy phase, grants Atk/Spd/Def/Res+5 to unit and restores 10 HP to unit after combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Atk +2 during combat. | 5★ | |
Grants Def +2 during combat if unit initiates the attack. | 5★ | |
If unit initiates combat, grants Atk/Def +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Def +4 during combat. | 5★ | |
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 5★ | |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 30%. | 5★ | |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 40%. | 5★ | |
During unit’s first combat in enemy phase, if foe initiates combat, reduces damage from foe’s first attack by 50%. | 5★ | |
At start of odd-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of odd-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of odd-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
Value of Skills | ★★★★★ |
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Summer Ingrid can be used to inherit Guard Bearing 3 or Sturdy Impact. However, Summer Ingrid is a powerful special hero whom you can only get from specific banners. Please think carefully before fodderring her off!
Summer Ingrid is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Brittany Cox |
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Illustrator | Sencha |
Appears In |
Heroes from Special Heroes - Overseas Memories | |||
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Summer Byleth (F) [9.0/10] |
Summer Ingrid [9.0/10] |
Summer Sylvain [8.0/10] |
Summer Dorothea [8.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
class icon is wrong, but description is fine : flying unit on description, but infantry class icon
Summer Ingrid Builds and Best IVs
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We've fixed the icon to correctly show her movement type. Thank you!