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Here you can see how to get Aureola, a weapon skill in Fire Emblem Heroes (FEH). Check out Aureola, Aureola's effects, units with Aureola, as well as Inherit Skill Information!
List of Contents
Skill |
Aureola
|
||
---|---|---|---|
Type | |||
Mt | 14 | Range | 2 |
Effect | Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Restores 7 HP to unit and allies within 2 spaces after combat. | ||
Required SP | 400 | ||
Sacred Seal | None |
Aureola |
Might | 14 | Range | 2 |
---|---|---|---|
HP | - | ||
Atk | - | Spd | - |
Def | - | Res | - |
Effect | Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At start of turn, if unit is within 2 spaces of an ally, grants Spd/Res+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 15 | Range | 2 |
---|---|---|---|
HP | 2 | ||
Atk | - | Spd | - |
Def | - | Res | - |
Effect | Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 14 | Range | 2 |
---|---|---|---|
HP | 2 | ||
Atk | - | Spd | 3 |
Def | - | Res | - |
Effect | Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 14 | Range | 2 |
---|---|---|---|
HP | 2 | ||
Atk | - | Spd | - |
Def | 4 | Res | - |
Effect | Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 14 | Range | 2 |
---|---|---|---|
HP | 2 | ||
Atk | - | Spd | - |
Def | - | Res | 4 |
Effect | Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Rating | 9.0/10.0 | Ranking |
---|
Inheritable? | Move Type that can Inherit this Skill |
---|---|
No | - |
Weapon Type that can Inherit this Skill |
-
|
Hero Name | Learns At |
---|---|
Guinivere | 5★ |
Aureola is an Exclusive Skill, so it cannot be learned through Inherit Skill.
Weapon Skills | Assist Skills | Special Skills |
Passive A Skills | Passive B Skills | Passive C Skills |
Sacred Seals | Attuned Skills | Emblems |
▶︎Return to the FEH Guide Wiki Top Page
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Aureola: Best Fodder, Best Units to Inherit
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