Fire Emblem Heroes (FEH)

Aureola: Best Fodder, Best Units to Inherit

★ Latest Banner - New Heroes: Rearmed Þjazi & Rearmed Lilina
☆ New Units - Elffin, Ogier, Rearmed Lilina, Þjazi, Bors
☆ Free Units - Zeiss

Here you can see how to get Aureola, a weapon skill in Fire Emblem Heroes (FEH). Check out Aureola, Aureola's effects, units with Aureola, as well as Inherit Skill Information!

Aureola Effect and Basic Information

Basic Information

Skill
Aureola
Type
Mt 14 Range 2
Effect Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Restores 7 HP to unit and allies within 2 spaces after combat.
Required SP 400
Sacred Seal None

Skill Family

Aureola Fire Emblem Heroes FEHAureola

Aureola Weapon Refinery Information

Special Effect Upgrade Stats and Effect

Might 14 Range 2
HP -
Atk - Spd -
Def - Res -
Effect Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat.
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
At start of turn, if unit is within 2 spaces of an ally, grants Spd/Res+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Mt Upgrade Stats and Effect

Might 15 Range 2
HP 2
Atk - Spd -
Def - Res -
Effect Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat.
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Spd Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd 3
Def - Res -
Effect Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat.
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Def Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd -
Def 4 Res -
Effect Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat.
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Res Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd -
Def - Res 4
Effect Grants Res+3. Effective against magic foes. Restores 7 HP to unit and allies within 2 spaces of unit after combat.
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, disables foe's effects that "calculate damage using the lower of foe's Def or Res," unit deals X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% of X during combat (X = highest total bonuses among unit and allies within 2 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Aureola Rating

Rating 9.0/10.0 Ranking A Rank

Inherit Skill Restrictions for Aureola

Units able to Inherit Aureola

Inheritable? Move Type that can Inherit this Skill
No -
Weapon Type that can Inherit this Skill
-

Units who have Aureola as Fodder

Hero Name Learns At
FEH icon Guinivere 5★

Which Units Should Inherit?

This skill cannot be Inherited!

Aureola is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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