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This is a ranking page for the hero Seliph - Scion of Light from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Seliph.
Heroes With the Same Name | |
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Legendary Seliph
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List of Contents
Legendary Heroes - Robin: Exalt's Other Half Featured Heroes | |||
---|---|---|---|
Legendary Seliph [9.0/10] |
Shez (M) [9.0/10] |
Gregor [9.0/10] |
Seiros [9.0/10] |
Legendary Fae [9.0/10] |
Legendary Byleth (F) [9.0/10] |
Thórr [9.0/10] |
Legendary Xander [9.0/10] |
Legendary Robin (M) [9.5/10] |
Ashera [9.0/10] |
Elimine [9.5/10] |
Rearmed Robin (F) [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Refined weapon inflicts Atk/Def penalties onto foe, grants bonus damage, damage reduction, post-combat healing, a Miracle effect, and neutralizes sweep effects ・Exclusive B skill guarantees follow-up attack, denies his foe's follow-up attack, and grants a brave effect ・Can counterattack regardless of range |
Might: 16 Range: 1 Grants Res +3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def -6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk+5 to unit during combat. |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack, and also, if foe initiates combat, unit attacks twice (does not stack). |
At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (27) | ★★★★★ | |
Spd (4) | ★★☆☆☆ | |
Def (9) | ★★★★☆ | |
Res (7) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Legendary Seliph are +Atk and -Spd. Legendary Seliph's main strength lies in his ability to attack twice with Holy War's End in the enemy phasse, so even a small change to his Atk stat greatly changes his overall ability. As long as he has +Atk, his bane is not really of much significance, but since his Spd stat is practically useless, it is the ideal bane.
We recommend a +Atk IV when merging Legendary Seliph to 10. For the same reason above, Legendary Seliph should always aim to increase his Atk. If his Atk is high enough, he can take out enemies before their second attack can hit him making it pointless to put points on Spd to try and avoid follow-up attacks.
HOT | |
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-
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This build maximizes Legendary Seliph's bulk against the current metagame, allowing him to function as an enemy phase unit, winning battles using Holy War's End II. Distant Counter (M) allows retaliating against ranged foes.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and reduces damage from attacks by X% during combat (if foe uses magic or staff, X = 80; otherwise, X = 40; excluding area-of-effect Specials). If foe initiates combat, unit is within 3 spaces of an ally, unit's HP ≥ 50%, and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too, regardless of its HP conditional). :500 :200 |
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Refined Virtuous Tyrfing inflicts Atk/Def penalties onto his foe, grants bonus damage, damage reduction, post-combat healing, a Miracle effect, and neutralizes sweep effects applied to Legendary Seliph.
This refine is massive, quickly turning Legendary Seliph from a meme into a formidable unit capable of tanking multiple attacks from his foes.
Neutral Stats at Lv. 40 (5★) | ||
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162 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
41 |
Rank: 343/1184 |
Spd |
17 |
Rank: 1115/1184 |
Def |
37 |
Rank: 156/1184 |
Res |
26 |
Rank: 596/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 62 | 21 | 42 | 33 | 204 | Lv.40 +10 | 46 | 46 | 21 | 42 | 30 | 185 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 45 | 21 | 41 | 30 | 185 |
+Atk Lv.40 +10 | 45 | 49 | 21 | 41 | 30 | 186 |
+Spd Lv.40 +10 | 45 | 45 | 24 | 41 | 30 | 185 |
+Def Lv.40 +10 | 45 | 45 | 21 | 44 | 30 | 185 |
+Res Lv.40 +10 | 45 | 45 | 21 | 41 | 33 | 185 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 57 | 17 | 37 | 29 | 181 |
5★ Lv.40 | 41 | 41 | 17 | 37 | 26 | 162 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 27 | 4 | 9 | 7 | 66 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 45 | 47 | 36 | 23 | 190 | |
40 | 45 | 45 | 37 | 18 | 185 | |
41 | 45 | 46 | 30 | 22 | 184 | |
41 | 42 | 47 | 30 | 24 | 184 | |
40 | 43 | 41 | 37 | 18 | 179 | |
39 | 45 | 46 | 29 | 20 | 179 | |
41 | 45 | 46 | 29 | 18 | 179 | |
40 | 46 | 45 | 30 | 18 | 179 | |
40 | 44 | 46 | 32 | 17 | 179 | |
40 | 39 | 42 | 27 | 25 | 173 | |
38 | 36 | 40 | 30 | 24 | 168 | |
Legendary Seliph
|
41 | 41 | 17 | 37 | 26 | 162 |
41 | 34 | 35 | 31 | 16 | 157 | |
38 | 32 | 34 | 26 | 24 | 154 |
Note: Stats bonuses from skills are not taken into account.
Legendary Seliph is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 | Pair Up | ||
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Pair Up and Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 |
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As a Legendary Hero, you will gain an Earth Blessing when summoning Legendary Seliph. Additionally, being an Earth type Legendary Hero means that during Earth Seasons, other allies with an Earth Blessing will receive HP+3 when they appear in battle with Legendary Seliph, and Seliph's total stats will be treated as 180. This will lead to a higher Arena Score.
Refined Virtuous Tyrfing inflicts Atk/Def-11 onto his foe, grants bonus damage equal to 15% of Seliph's Atk, 80% damage reduction against magic or staff foes, 40% damage reduction against everything else, 8 HP post-combat healing, a Miracle effect, and neutralizes sweep effects applied to Legendary Seliph.
All of these effects are amazing defensively, turning Legendary Seliph into a strong enemy phase unit capable of withstanding multiple attacks. Paired with Holy War's End II, Legendary Seliph can retaliate and defeat his enemies quickly.
Legendary Seliph's Remix skill Holy War's End II inflicts Atk/Def-5 onto his foe, grants him a guaranteed follow-up attack and denies his foe's follow-up attack, and allows him to attack twice on enemy phase.
Paired with his A skill Distant Ferocity, which allows counterattacks against ranged foes while granting Atk+5 when his foe initiates combat, Legendary Seliph can reliably defeat his opponents on enemy phase.
Legendary Seliph's skills as discussed above, all synergnize to make him a durable enemy-phase unit can absorb and dish-out tons of damage just by stepping in the danger zone. His C skill, Joint Hone Def allows him to stack even more Def. For his special, Ignis, fills the slot perfectly as it makes use all of his physical durability and turns it into raw damage. Additionally, it further incentivizes stacking huge amounts of Def onto Seliph.
Legendary Seliph takes 1.5x damage from cavalry-effective weapons like Ridersbane, and one blow from this type of weapon is sure to take him/her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Seliph - Scion of Light only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Seliph - Scion of Light if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Res +3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def -6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ |
Skill Name | Effect | Learned At |
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Enables unit to counterattack regardless of distance to attacker. | 5★ | |
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk+5 to unit during combat. | 5★ | |
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. | 5★ | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack, and also, if foe initiates combat, unit attacks twice (does not stack). | 5★ | |
At start of turn, grants Def+2 to adjacent allies for 1 turn. | 5★ | |
At start of turn, grants Def+3 to adjacent allies for 1 turn. | 5★ | |
At start of turn, grants Def+4 to adjacent allies for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. | 5★ |
Value of Skills | ★★★★★ |
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Legendary Seliph can be used to inherit the skills Distant Counter. However, Legendary Seliph is a very powerful enemy phase hero who can lead your team in the Arena. Not to mention that this skill can be inherited from other more common units. Please think carefully before using Legendary Seliph as a fodder for this skill.
Legendary Seliph is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Christian La Monte |
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Illustrator | Akira Egawa |
Appears In |
Heroes from Legendary Heroes - Robin: Exalt's Other Half | |||
---|---|---|---|
Legendary Seliph [9.0/10] |
Shez (M) [9.0/10] |
Gregor [9.0/10] |
Seiros [9.0/10] |
Legendary Fae [9.0/10] |
Legendary Byleth (F) [9.0/10] |
Thórr [9.0/10] |
Legendary Xander [9.0/10] |
Legendary Robin (M) [9.5/10] |
Ashera [9.0/10] |
Elimine [9.5/10] |
Rearmed Robin (F) [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Legendary Seliph Builds and Best IVs
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Why isn't there a skill in the A Slot for his premium build? Should be Fireflood or Earthfire Boost