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This is a ranking page for the hero Eir - Merciful Death from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Eir.
Heroes With the Same Name | |
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Eir
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List of Contents
Remix - Legendary & Mythic Hero Remix: Hríd & Eir Featured Heroes | |||
---|---|---|---|
Hríd [8.5/10] |
Múspell [9.0/10] |
Naga [8.5/10] |
Nifl [9.0/10] |
Legendary Hector [9.0/10] |
Yune [9.0/10] |
Eir [8.5/10] |
Fallen Edelgard [9.0/10] |
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Mythic Hero with the Light effect ・Can prevent a foe's follow-up attack ・B Skill is very useful against dragons and staff users |
Might: 14 Range: 2 Grants Res+3. At start of combat, if unit’s HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Res. |
If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. |
Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. |
At start of turn, restores 20 HP to ally that has been dealt the most damage. (Excludes unit.) At start of any ally's combat, if ally's HP≥ ≥ 50%, grants Res+5 to ally during combat. (Excludes unit.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) | ★★☆☆☆ | |
Atk (22) | ★★★★★ | |
Spd (9) | ★★★★☆ | |
Def (4) | ★★★☆☆ | |
Res (10) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Eir's best IVs are +Atk/-HP, although she will be held back by a flaw in pretty much any stat, so if you cannot merge her, base stats are also a good option. Since she has Lyfjaberg and Swift Sparrow, which will both give her a solid Spd boost in combat, +Atk will help maximize her damage. +Spd is also a good IV as it will further increase the amount of follow-up attacks she gets.
If you are building a +10 merged Eir, we recommend +Atk. With +10 merges, Eir's base Spd will reach 41, and she will have other skills to help increase it even further, so it would be better to focus on increasing the damage output from each attack she deals. Since HP and Def are both superboons that will give her +4 to the stat, these are good +IV options for a +10 merge.
HOT | |
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Iceberg
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-
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:
-
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This is a budget build for Eir with minimal Skill Inheritance. Since Eir's kit is pretty much complete, you can give her Draw Back or Reposition and Swift Sparrow 2 as her Sacred Seal. You can also opt for Atk/Spd Solo 3.
HOT | |
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Moonbow
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-
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Fury 4
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Fury 3
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-
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This is a build for Aether Raids. The purpose of this build is to use Eir as a Wings of Mercy 3 target. Have her defeat a unit to tick her HP down with Fury on both her A and seal slots.. A dancer can give her another action and tick her HP down even more due. This will get her within Wings of Mercy 3 range, which the rest of her allies are supposed to have so they can clean up the rest of the enemy team.
HOT | |
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Temari+
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Smite
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Moonbow
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-
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:
-
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This is a build for Aether Raids. This makes Eir a support and utilizes her high Res to debuff enemies with Temari+. Disarm Trap allows Eir to safely test traps for the team and avoid a 50 damage AoE nuke.
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Iceberg
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-
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:
-
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This is a purely offensive Eir build with offensive skills to eliminate enemies. A/S Far Trace provides mobility post-combat and a small debuff to the opponent's Atk and Spd; S/D Far Trace would be better once it is released.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat of it unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, grants bonus to unit's Atk/Res during combat = 20% of unit's HP at start of combat, and restores 7 HP to unit and allies within 2 spaces after combat. :500 :200 |
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We recommend the Special Effect Refine for Lyfjaberg only if you are using an offensive Eir build.
Lyfjaberg's refine grants Atk/Spd/Def/Res+4 during combat, bonus to Atk/Res equal to 20% of her current HP, and restores 7 HP to herself and allies within 2 spaces after combat.
The refine does disqualify useful skills such as Atk/Spd Push 4 and Fury 4 from her A slot due to negative synergy with the refine. Instead, use Swift Sparrow 3 or Atk/Spd Catch 4 for her A slot.
If running a support Eir, you can safely ignore this refine and continue to run Res-refined Temari+.
Neutral Stats at Lv. 40 (5★) | ||
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149 | ||
HP |
35 |
Rank: 1109/1184 |
Atk |
32 |
Rank: 955/1184 |
Spd |
37 |
Rank: 441/1184 |
Def |
14 |
Rank: 1164/1184 |
Res |
31 |
Rank: 337/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 40 | 51 | 42 | 18 | 38 | 189 | Lv.40 +10 | 40 | 37 | 42 | 18 | 35 | 172 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 43 | 36 | 41 | 18 | 35 | 173 |
+Atk Lv.40 +10 | 39 | 39 | 41 | 18 | 35 | 172 |
+Spd Lv.40 +10 | 39 | 36 | 44 | 18 | 35 | 172 |
+Def Lv.40 +10 | 39 | 36 | 41 | 22 | 35 | 173 |
+Res Lv.40 +10 | 39 | 36 | 41 | 18 | 38 | 172 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 35 | 46 | 37 | 14 | 34 | 166 |
5★ Lv.40 | 35 | 32 | 37 | 14 | 31 | 149 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 16 | 22 | 9 | 4 | 10 | 61 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
42 | 44 | 47 | 24 | 26 | 183 | |
39 | 39 | 42 | 26 | 32 | 178 | |
40 | 43 | 46 | 32 | 17 | 178 | |
40 | 43 | 38 | 22 | 30 | 173 | |
41 | 38 | 42 | 25 | 26 | 172 | |
41 | 39 | 41 | 28 | 23 | 172 | |
40 | 38 | 42 | 21 | 26 | 167 | |
38 | 37 | 34 | 17 | 29 | 155 | |
40 | 32 | 38 | 25 | 20 | 155 | |
38 | 33 | 35 | 17 | 28 | 151 | |
36 | 35 | 34 | 18 | 27 | 150 | |
38 | 35 | 35 | 16 | 26 | 150 | |
Eir
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35 | 32 | 37 | 14 | 31 | 149 |
Note: Stats bonuses from skills are not taken into account.
Eir is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat. She is also a Mythic Hero, who will help increase your ranking in Aether Raids.
Eff. |
Atk+3 |
Spd+4 |
Def+5 |
Res+5 |
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Eir is a Mythic Hero, and when summoned, you will receive an Light Blessing. During Light Season, allies who have been given an Light Blessing and appear together with Eir in batlle will receive a HP+5 and Res+5 bonus to their stats, increasing the party's overall power.
Eir's exclusive weapn skill Lyfjaberg will give her Atk/Spd+4 and prevent an enemy follow-up attack when she initiates combat and has at least 50% HP.
When combined with her A skill Swift Sparrow, she will gain Atk/Spd+8, making it very easy to gain a powerful follow-up attack. Her weapon's ability to block follow-up attacks is also extremely useful for countering enemy skills like Quick Riposte.
Eir's B Skill Mystic Boost will nullify the common effect of dragonstones which calculate damage using the lower of foe’s Def or Res.
On top of this, she can nullify skills like Wrathful Staff 3 and Staves that have been refined to calculate damage like other weapons, so she is very good at countering both dragon and staff enemies.
What's more, this skill restores HP after combat. Taking too much damage will cancel out the effects of Lyfjaberg, so unless you have a reason to use another B skill, we highly recommend keeping this one equipped as is.
At the start of each turn, Eir's C skill Sparkling Boost+ will restore 20 HP to the ally who has taken the most damage.
Healing an ally who has been targeted by multiple foes can often be difficult or even risky, so having the ability to heal allies without even going near them provides a huge advantage.
Additionally, this skill also grants Res+5 to any ally on the map if their HP ≥ 50%. This effect works on any ally, no matter how far away they are from Eir.
With the bonus from Lyfjaberg included, Eir has a base Res of 34, which allows her to safely tank magic attacks.
Since she also has Mystic Boost, she can nullify skills that use the lower of Res and Def, meaning that she can usually tank attacks from dragon foes as well without fear of being OHKO'ed.
While Eir has a good Res stat, her Def leaves a lot to be desired. She can easily be OHKO'd with one or two physical attacks.
Bows will also deal 1.5x damage to her and will almost always spell destruction, so make sure she does not go near the attack range of this type of foe.
Hríd | Soiree Ishtar | Summer Camilla | Gunnthrá |
Thrasir | Yune | Leanne | Fallen Tiki (Young) |
Since she is a flying unit, Eir will benefit from being paired with allies who have skills like Flier Formation or Air Orders, as she will be able to cover more distance and attack more foes.
Additionally, if an ally has Hone Fliers, Eir will be able to use this extra power to take down her foes more easily.
Eir has a poor Def stat, so she will need an ally who can tank physical attacks on her behalf.
Since Bows are her biggest weakness, a unit with Distant Counter who can tank attacks from archers and retaliate will be a huge asset to her team.
Eir is a dagger unit, so if an ally can fight debuffed foes and gain some kind of advantage, the team will have even better synergy.
Hrid can gain a guaranteed follow-up attack on foes with an active penalty, and he has Distant Counter, so is an excellent teammate for Eir.
Sword Reinhardt | Tibarn | Keaton | Legendary Lucina |
Klein | Brave Lyn | Caineghis | Legendary Alm |
With her low Def, Eir struggles against physical attackers in general.
If a foe with a bow or Brave Weapon attacks Eir, she will almost certainly perish. While her high Res stat means she can deal with magic attackers, she could keep far away from physical attackers, and leave them to another ally.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Eir - Merciful Death only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eir - Merciful Death if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
14 | 2 | Grants Res+3. At start of combat, if unit’s HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Spd+2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
Grants Atk/Res +3 to this unit during combat if unit is adjacent to an ally. | 5★ | |
Grants Atk/Res +4 to this unit during combat if unit is adjacent to an ally. | 5★ | |
Grants Atk/Res +5 to this unit during combat if unit is adjacent to an ally. | 5★ | |
If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 5★ | |
Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. | 5★ | |
Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. | 5★ | |
Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. | 5★ | |
At start of turn, restores 20 HP to ally that has been dealt the most damage. (Excludes unit.) At start of any ally's combat, if ally's HP≥ ≥ 50%, grants Res+5 to ally during combat. (Excludes unit.) |
5★ | |
At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) | 5★ |
Value of Skills | ★★★★★ |
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Eir can be used to inherit the skill Mystic Boost 3. However, she is a Mythic Hero and will be very useful during Light Season and when used in Aether Raids, so we recommend leveling and building Eir before foddering or merging any duplicates.
Eir can be obtained automatically after clearing Book III - Chapter 1, Part 5 (Normal). When obtained, they will already be at a 5★ Rarity and have base stats (no IVs).
Eir is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Xanthe Huynh |
---|---|
Illustrator | Kozaki Yusuke (コザキユースケ) |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
A merciful death. Fly, Lyfja! And now, you rest. You won’t suffer. |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
Ah, {Summoner}... I apologize if I look gloomy to you. I am not used to smiling. Did I smile as a child? I can’t quite recall... My memories are so fuzzy, so faint... I remember giving Mother a flower. She smiled, and I was so happy. I am still that child. I would still love to make someone happy like I did then. Maybe...if I can bring you a little joy, my life would have some value to it. Please, tell me what I can do. If I could help, I’d be happy. I’d have accomplished something, at least. |
Heroes from Remix - Legendary & Mythic Hero Remix: Hríd & Eir | |||
---|---|---|---|
Hríd [8.5/10] |
Múspell [9.0/10] |
Naga [8.5/10] |
Nifl [9.0/10] |
Legendary Hector [9.0/10] |
Yune [9.0/10] |
Eir [8.5/10] |
Fallen Edelgard [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Eir Builds and Best IVs
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