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This is a ranking page for the hero Fir - Student of Spring from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Spring Fir.
Heroes With the Same Name | |
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Spring Fir
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List of Contents
Special Heroes - Familial Festivities (Revival) Featured Heroes | |||
---|---|---|---|
Spring Idunn [9.0/10] |
Spring Est [9.0/10] |
Spring Narcian [7.5/10] |
Spring Fir [8.5/10] |
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Exclusive weapon is effective on armor ・Gains a bonus when there are no nearby allies ・Can assist the movement of allied fliers |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count -1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Range: 1 Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. |
At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★★☆☆ | |
Atk (25) | ★★★★☆ | |
Spd (11) | ★★★★★ | |
Def (6) | ★★★☆☆ | |
Res (7) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Spring Fir's best IVs are +Spd and -Res. With a +Spd IV, Fir gets Spd+4, which will make it extremely easy for her to get follow-up attacks on foes. As HP and Def are both superbanes, -Res is probably the easiest bane to manage.
If you are building a +10 merged Spring Fir, we recommend a +Spd IV. Spring Fir will need the boost in Spd to maintain her edge against the fastest units in the modern metagame.
HOT | |
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Glimmer
:
-
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:
-
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This is a build that aims to enhance Fir's Atk and Spd to deal significant damage while relying on the damage reduction effects of Bun-Bun Baton and Guard Bearing to survive enemy attacks.
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Moonbow
:
-
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:
-
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A budget build for Spring Fir that utilizes the Null Follow-Up effect of Bun-Bun Baton to attack foes without fear of retaliation through Windsweep 3.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). :500 :200 |
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Refined Bun-Bun Baton grants a Null Follow-Up effect and a Phantom Spd effect, neutralizes effects that slow down Spring Fir's Special cooldown charges, cuts the effectiveness of her foe's non-Special damage reduction skills in half, grants bonus stats and Spd-based damage reduction.
These are all powerful effects and Bun-Bun Baton has all of them tied to one weapon, making it a strong choice to bring in many situations.
Neutral Stats at Lv. 40 (5★) | ||
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167 | ||
HP |
39 |
Rank: 778/1184 |
Atk |
35 |
Rank: 736/1184 |
Spd |
41 |
Rank: 260/1184 |
Def |
28 |
Rank: 600/1184 |
Res |
24 |
Rank: 761/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 44 | 56 | 46 | 32 | 28 | 206 | Lv.40 +10 | 44 | 40 | 46 | 32 | 28 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 46 | 39 | 45 | 32 | 28 | 190 |
+Atk Lv.40 +10 | 43 | 42 | 45 | 32 | 28 | 190 |
+Spd Lv.40 +10 | 43 | 39 | 49 | 32 | 28 | 191 |
+Def Lv.40 +10 | 43 | 39 | 45 | 35 | 28 | 190 |
+Res Lv.40 +10 | 43 | 39 | 45 | 32 | 31 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 39 | 51 | 41 | 28 | 24 | 183 |
5★ Lv.40 | 39 | 35 | 41 | 28 | 24 | 167 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 25 | 11 | 6 | 7 | 66 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 44 | 47 | 31 | 27 | 189 | |
40 | 43 | 46 | 44 | 16 | 189 | |
38 | 42 | 47 | 27 | 35 | 189 | |
43 | 44 | 20 | 44 | 32 | 183 | |
40 | 44 | 19 | 41 | 34 | 178 | |
35 | 37 | 40 | 40 | 25 | 177 | |
40 | 39 | 40 | 36 | 17 | 172 | |
40 | 39 | 17 | 41 | 35 | 172 | |
40 | 40 | 41 | 28 | 23 | 172 | |
Spring Fir
|
39 | 35 | 41 | 28 | 24 | 167 |
40 | 38 | 41 | 30 | 18 | 167 |
Note: Stats bonuses from skills are not taken into account.
Spring Fir is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Spring Fir's exclusive weapon Bun-Bun Baton, when refined, is absolutely stacked with multiple powerful effects that swing combat in her favor.
Refined Bun-Bun Baton grants a Null Follow-Up effect and a Phantom Spd effect, neutralizes effects that slow down Spring Fir's Special cooldown charges, cuts the effectiveness of her foe's non-Special damage reduction skills in half, grants bonus stats and Spd-based damage reduction.
This refined weapon is among the best in the game and turns Spring Fir into a formidable unit.
Fir's A Skill Atk/Spd Solo 3 will give her Atk/Spd+6 when she is not adjacent to another ally. Breaking away from your team to solo foes with Fir will allow her to get a pretty significant bonus.
The C Skill Air Orders will allow any flying allies that are adjacent at the start of a turn to move to a space adjacent to any ally within 2 spaces. This will allow flying allies to move up to three spaces to charge forward, or pull back to hide behind a tank, making it a very versatile skill on an all-flier team.
As a flying unit, Fir takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep her out of the range of archers and leave them to other units.
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Fir - Student of Spring only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Fir - Student of Spring if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count -1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Converts penalties on target into bonuses. | 5★ | |
1 | Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ | |
At start of turn, if unit’s HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 5★ | |
At start of turn, if unit’s HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 5★ | |
At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 5★ |
Value of Skills | ★★★★★ |
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Spring Fir can be used as fodder to inherit Atk/Spd 3 or Air Orders 3. However, as a rare Special Hero, think hard about whether or not you are okay with losing her before foddering her off.
Spring Fir is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Liv Strander |
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Illustrator | kaya8 |
Appears In |
Heroes from Special Heroes - Familial Festivities (Revival) | |||
---|---|---|---|
Spring Idunn [9.0/10] |
Spring Est [9.0/10] |
Spring Narcian [7.5/10] |
Spring Fir [8.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Spring Fir Builds and Best IVs
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