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This is a ranking page for the hero Azura - Vallite Songstress from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Azura.
Heroes With the Same Name | |
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Legendary Azura
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List of Contents
Mythic Heroes - Ashera: Order Goddess Featured Heroes | |||
---|---|---|---|
Legendary Roy [9.0/10] |
Legendary Eliwood [9.0/10] |
Legendary Azura [9.5/10] |
Peony [9.5/10] |
Ronan [8.0/10] |
Freyja [9.0/10] |
Triandra [9.0/10] |
Asbel [8.5/10] |
Dedue [9.0/10] |
Legendary Corrin (F) [9.0/10] |
Legendary Claude [9.0/10] |
Ashera [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・A Water-type Legendary Hero ・When she users her refresher skill on an infantry or flying unit, they will be able to move an additional 1 space. ・Skill raises Arena Score |
Might: 14 Range: 2 Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target’s Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) |
Range: 1 Grants another action to target ally, and if target is an infantry or flying ally, grants 【Null Panic】 to target and target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill is treated as Sing or Dance.) 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. |
Unit can move to a space adjacent to any infantry, armored, or cavalry unit within 2 spaces. |
At start of turn, grants Atk +6 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. |
Neutral Stats at Lv. 40 (5★) | ||
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139 | ||
HP |
33 |
Rank: 1156/1171 |
Atk |
30 |
Rank: 1072/1171 |
Spd |
35 |
Rank: 557/1171 |
Def |
17 |
Rank: 1050/1171 |
Res |
24 |
Rank: 761/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 43 | 49 | 43 | 21 | 28 | 184 | Lv.40 +10 | 38 | 35 | 40 | 21 | 28 | 162 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 41 | 34 | 39 | 21 | 28 | 163 |
+Atk Lv.40 +10 | 37 | 37 | 39 | 21 | 28 | 162 |
+Spd Lv.40 +10 | 37 | 34 | 42 | 21 | 28 | 162 |
+Def Lv.40 +10 | 37 | 34 | 39 | 24 | 28 | 162 |
+Res Lv.40 +10 | 37 | 34 | 39 | 21 | 32 | 163 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 38 | 44 | 38 | 17 | 24 | 161 |
5★ Lv.40 | 33 | 30 | 35 | 17 | 24 | 139 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 14 | 20 | 10 | 4 | 5 | 53 |
Stat | Superboon/Superbane | IV Recommendation |
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HP (14) | ★★☆☆☆ | |
Atk (20) | ★★★★☆ | |
Spd (10) | ★★★★★ | |
Def (4) | ★★★☆☆ | |
Res (5) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Legendary Azura's recommended IVs are +Spd and -Res. A higher Spd stat means she will be able to prevent more follow-up attacks, increasing her survivability and extending her support. While a Res flaw will bring this stat to a meager 21, it will give her balanced defensive stats, and will make attacks that target the lower of her Def or Res less significant.
However, considering that Azura is a support hero best left out of combat, this unit will be extremely useful regardless of her IVs.
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 40 | 36 | 17 | 45 | 178 | |
40 | 35 | 44 | 34 | 24 | 177 | |
40 | 40 | 46 | 21 | 25 | 172 | |
37 | 40 | 45 | 21 | 25 | 168 | |
37 | 36 | 18 | 36 | 41 | 168 | |
40 | 46 | 18 | 19 | 45 | 168 | |
37 | 43 | 46 | 18 | 18 | 162 | |
40 | 34 | 40 | 16 | 23 | 153 | |
41 | 40 | 18 | 16 | 37 | 152 | |
37 | 38 | 35 | 16 | 26 | 152 | |
38 | 30 | 33 | 23 | 28 | 152 | |
38 | 37 | 38 | 16 | 22 | 151 | |
38 | 31 | 36 | 16 | 24 | 145 | |
38 | 34 | 21 | 27 | 25 | 145 | |
36 | 34 | 36 | 16 | 22 | 144 | |
34 | 28 | 33 | 18 | 27 | 140 | |
36 | 33 | 29 | 17 | 25 | 140 | |
37 | 28 | 33 | 22 | 20 | 140 | |
Legendary Azura
|
33 | 30 | 35 | 17 | 24 | 139 |
33 | 34 | 20 | 18 | 34 | 139 | |
34 | 31 | 29 | 21 | 24 | 139 |
Note: Stats bonuses from skills are not taken into account.
HOT | |
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Moonbow
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-
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Fury 4
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-
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With Prayer Wheel's refine, Legendary Azura no longer needs to carry a Hone or similar skills in order to maximize Prayer Wheel and Gray Waves. Instead, mobility is preferred to be able to reach allies that she otherwise wouldn't.
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Moonbow
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-
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:
-
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A budget build for Legendary Azura. She's one of the most reliable units around because even her base kit is capable of wonders! Just complete her kit with skills and Seals that compliment her role.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target’s Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) At start of turn, grants Spd+6 to allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and the following status to unit during combat: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." :500 :200 |
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Prayer Wheel's special effect refine grants a Spd Tactic 3 effect without teambuilding restrictions, Atk/Spd+5 during combat, and Triangle Adept 3.
The Spd Tactic effect removes the need to use Hone skills on Legendary Azura's C slot, allowing for other skills like Cross Spur Atk to improve combat or Guidance 3 to improve mobility.
However, the Atk/Spd+5 and Triangle Adept effects can be a double-edged sword depending on battle conditions.
Triangle Adept is a very volatile skill with unreliable performance. Legendary Azura would perform better against red foes and suffer more against green foes.
Both the Triangle Adept and the Atk/Spd+5 effects can impact decisions when under AI control, as Legendary Azura may choose to attack instead of using Gray Waves II on an ally.
If you wish to forego the Atk/Spd+5 and Triangle Adept effects, we recommend using the Spd refine instead. Keep in mind that this refine also removes the Spd Tactic effect.
Legendary Azura is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat. In addition, she has powerful assist skill that can grant additional movement to allies who have completed their turn.
Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 | Pair Up | ||
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Pair Up and Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 |
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You will be given a Water Blessing upon summoning Legendary Azura. Since Azura is a Water Type Legendary Hero, she will give an HP+3 and Res+4 buff to all allies she appears together in battle with during Water Season if they are equipped with a Water Blessing.
Legendary Azura's exclusive weapon Prayer Wheel will grant a bonus equal to the highest active bonus to all stats of an ally who she cast her refresher skill on. For example, if target has a +6 bonus to Atk, it will grant them Atk/Spd/Def/Res+6, making this a very powerful support skill.
Her exclusive assist Gray Waves II allows the target to move 1 extra space when she refreshes their movement and grants them the 【Null Panic】 status, as long as they are infnatry or flying.
It goes without saying that this will be useful practically anywhere, but it really shines in its applicability for Arena Battles and Aether Raids where penalties run rampant.
B Duel Flying is a special skill that treats the unit’s stats as 170 in the Arena, allowing your overall score to increase when using her. It is usable by any blue flying unit, so equip it and increase your score as you would like, but keep in mind that as an A slot skill it means you will lose the ability to equip Fury or Triangle Adept.
As a flying unit, Azura will take heavy damage from bows and other skills that are effective on flying units. Make sure you keep her out of the range of any bow wielding units.
With her low stat total and slightly above average Spd stat, you cannot expect much from Azura in terms of combat. Be sure to keep her around tough units who can protect her as she supports them.
Reginn | Valentine's Líf | Brave Hector | Legendary Dimitri |
Brave Edelgard | Shamir | Ninja Lyn | Legendary Claude |
Legendary Azura is mainly a refresher-assist support who can compound a powerful unit's firepower so pairing her up with your most powerful units is your best bet for her!
Reginn | Valentine's Líf | Brave Hector | Legendary Dimitri |
Brave Edelgard | Shamir | Ninja Lyn | Legendary Claude |
She is quite frail, so top units would not have trouble taking her out. Even units that are not considered extremely powerful can take her out especially if they land 2 hits on her. Keep her in the backlines and poisition her strategically in defenses.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Azura - Vallite Songstress only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Azura - Vallite Songstress if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target’s Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Enables target to take another action. Cannot be used on units with Sing or Dance | 5★ | |
1 | Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
5★ | |
1 | Grants another action to target ally, and if target is an infantry or flying ally, grants 【Null Panic】 to target and target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill is treated as Sing or Dance.) 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ | |
Grants HP+3. If unit is 5★ and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
Grants HP+4. If unit is 5★ and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
Grants HP+5. If unit is 5★ and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
If unit’s HP = 100%, unit can move to a space adjacent to any infantry, armored or cavalry unit within 2 spaces. | 5★ | |
If unit’s HP ≥ 50%, unit can move to a space adjacent to any infantry, armored or cavalry unit within 2 spaces. | 5★ | |
Unit can move to a space adjacent to any infantry, armored, or cavalry unit within 2 spaces. | 5★ | |
At start of turn, grants Atk +2 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ | |
At start of turn, grants Atk +4 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ | |
At start of turn, grants Atk +6 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ |
Value of Skills | ★★★★★ |
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Legendary Azura has many valuable skills to inherit like Atk/Spd Push 4, B Duel Flying 3 and Aerobatics 3. However, since she is one of the best support units in the game, we recommend you raise at least one Azura without foddering her off.
▶Source Heroes for Skills
▶Source Heroes Tier List
Legendary Azura is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Rena Strober |
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Illustrator | kaya8 |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
We walk together. Care for an encore? We create the future. For the world I dreamt of! |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
There’s a shadow darkening your brow, {Summoner}. Does something trouble you? If you don’t wish to speak, I won’t press you. There are silent secrets nestled in all our hearts... Such a secret plagued me once. I couldn’t share my burden with anyone... Not even with one as dear to me as a sibling. But words swallowed can cause much pain. It seems as though you may be carrying too much. Please... Speak with me if you trust me. ...Now I’m pressing you, as I promised I wouldn’t. Forgive me, if you will. I merely want to help. When you can no longer swallow your secret, come speak with me. With song, I’ll soothe your soul. |
Heroes from Mythic Heroes - Ashera: Order Goddess | |||
---|---|---|---|
Legendary Roy [9.0/10] |
Legendary Eliwood [9.0/10] |
Legendary Azura [9.5/10] |
Peony [9.5/10] |
Ronan [8.0/10] |
Freyja [9.0/10] |
Triandra [9.0/10] |
Asbel [8.5/10] |
Dedue [9.0/10] |
Legendary Corrin (F) [9.0/10] |
Legendary Claude [9.0/10] |
Ashera [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Legendary Azura Builds and Best IVs
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