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This is a ranking page for the hero Tiki - Torpid Dragon from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Tiki (Young).
Heroes With the Same Name | |
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Fallen Tiki (Young)
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List of Contents
Focus - Heroes with Brazen Skills Featured Heroes | |||
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Ares [8.0/10] |
Fallen Tiki (Young) [9.0/10] |
Mikoto [8.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Can counterattack from any range ・Gains a significant buff when HP drops to 80% ・Her exclusive skill allows her to move an additional space |
Might: 16 Range: 1 Effective against dragon foes. Unit can counterattack regardless of foe’s range. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +7 during combat. |
At start of combat, if unit’s HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. ) |
At start of turn, if unit is adjacent to only dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit and unit can move 1 extra space. (That turn only. Does not stack.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★☆☆☆ | |
Atk (26) | ★★★★☆ | |
Spd (10) | ★★★☆☆ | |
Def (4) | ★★★★☆ | |
Res (6) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Fallen Tiki's best IVs are +Spd and -Hp. Despite being an armored unit, F! Tiki has a great speed stat, but quicker infantry and flying units can often gain a follow-up attack on her. In order for her to take less follow-up attacks from foes with higher Spd stats, +Spd is the ideal boon.
+Res is also a very good boon to have. While her base Def is quite high, her Res is somewhat lacking, so a boon here can increase her defensive capability and increase her versatility. Regarding banes, any of them are fine, but avoid a -Res bane, as it will signigicantly lower her utility, as her Res stat will decrease by 4. -HP is the safest option for a flaw.
HOT | |
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Pivot
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Noontime
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-
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-
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This build strengthens F! Tiki's capability as an enemy phase unit. Tiki's defensive stats are already rather strong, but Bracing Stance 3 boosts her stats and will also inflict the Guard effect on enemy units. Slick Fighter gives her a guaranteed follow-up attack and will also nullify any penalties on her, allowing her to not worry about Solitary Dream being used against her. Steady Breath further boosts her defenses and also gives her Special cooldown. Noontime is a great Special as it gives her sustain.
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Pivot
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Ignis
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-
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-
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This is a low investment build for F! Tiki. Tiki's base build is already quite powerful, so all she needs is an assist and a sacred seal to be ready for battle. When a foe initiates combat, Tiki can counterattack and strike twice through a follow-up attack, meaning she can easily wipe out foes with low defensive capability.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = 4 + current bonus on each of unit's stats (calculates each stat bonus independently), and also, if 【Bonus】 if active on unit, the following will occur based on who initiated combat: if unit initiated, unit makes a guaranteed follow-up attack; if foe initiated, foe cannot make a follow-up attack. :500 :200 |
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Refine Razing Breath grants stat bonuses and a Bonus Doubler effect, and a conditional effect depending on who initiates combat - either a guaranteed follow-up attack, or follow-up negation.
While refined Razing Breath may be lackluster compared to some other Distant Counter weapon refines (we're looking at you, Caineghis), it is still Fallen Tiki (Young)'s best option.
Neutral Stats at Lv. 40 (5★) | ||
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180 | ||
HP |
45 |
Rank: 107/1184 |
Atk |
36 |
Rank: 666/1184 |
Spd |
34 |
Rank: 624/1184 |
Def |
37 |
Rank: 156/1184 |
Res |
28 |
Rank: 479/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 50 | 57 | 39 | 41 | 32 | 219 | Lv.40 +10 | 50 | 41 | 39 | 41 | 32 | 203 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 52 | 40 | 38 | 41 | 32 | 203 |
+Atk Lv.40 +10 | 49 | 43 | 38 | 41 | 32 | 203 |
+Spd Lv.40 +10 | 49 | 40 | 41 | 41 | 32 | 203 |
+Def Lv.40 +10 | 49 | 40 | 38 | 44 | 32 | 203 |
+Res Lv.40 +10 | 49 | 40 | 38 | 41 | 35 | 203 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 45 | 52 | 34 | 37 | 28 | 196 |
5★ Lv.40 | 45 | 36 | 34 | 37 | 28 | 180 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 26 | 10 | 4 | 6 | 63 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
50 | 47 | 16 | 48 | 45 | 206 | |
42 | 40 | 46 | 37 | 40 | 205 | |
39 | 42 | 47 | 32 | 38 | 198 | |
40 | 41 | 46 | 30 | 41 | 198 | |
43 | 41 | 44 | 35 | 33 | 196 | |
42 | 42 | 26 | 40 | 45 | 195 | |
46 | 43 | 21 | 43 | 37 | 190 | |
46 | 43 | 18 | 40 | 43 | 190 | |
40 | 44 | 16 | 42 | 46 | 188 | |
40 | 44 | 18 | 38 | 43 | 183 | |
38 | 42 | 31 | 35 | 37 | 183 | |
41 | 38 | 40 | 34 | 29 | 182 | |
Fallen Tiki (Young)
|
45 | 36 | 34 | 37 | 28 | 180 |
40 | 43 | 26 | 41 | 30 | 180 | |
40 | 38 | 25 | 40 | 35 | 178 | |
39 | 38 | 43 | 28 | 26 | 174 | |
48 | 40 | 21 | 34 | 31 | 174 | |
43 | 35 | 37 | 31 | 27 | 173 | |
41 | 37 | 17 | 40 | 37 | 172 | |
40 | 32 | 35 | 30 | 25 | 162 |
Note: Stats bonuses from skills are not taken into account.
Fallen Tiki is a non-ranged (Range = 1) magic attacker. Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat. As a colorless unit, she will generally take and receive damage regardless of the weapon triangle.
F! Tiki's exclusive weapon skill Razing Breath will let her counterattack a foe regardless of range. On top of being able to take down ranged foes who try and attack from a distance, the skill is also effective on dragons, meaning that she can go toe to toe with powerful Arena/Aether Raid units like Legendary Tiki or Idunn.
F! Tiki's default A skill Brazen Atk/Spd will give her Atk/Spd+7 when her HP gets below 80%. This gives her a significant boost in offensive capability, meaning that when a foe initiates combat and triggers this skill, she can deal a ton of damage and turn the tables when counterattacking.
F! Tiki has the armor-type only skill Special Fighter 3, which grants Special cooldown +1 to Tiki and simultaneously inflicts Special cooldown -1 on the foe in combat. The merit of this skill is the ability to speed up her special activation time while slowing down that of the opponent, allowing her to shut down powerful specials from foes such as Legendary Alm.
F! Tikie's Exclusive C skill Solitary Dream gives her +4 to all stats when she is adjacent to only dragon allies or not adjacent to any ally, and in addition, allows her to move an extra space. Low mobility is the primary drawback to armor type units, and since armored units are unaffected by forrest terrain, this skill actually gives her better mobility than infantry units when active.
F! Tiki is an armored dragon hero, so naturally she needs to avoid foes that have weapons that are effective on these types of units to avoid getting one-shotted. Be on the lookout for units like Micaiah and Legendary Alm, and stay out of their reach at all cost.
Alm | Celica | Legendary Marth | Halloween Myrrh |
Flying Olivia | Idunn | Ninian | Ophelia |
Legendary Tiki (Young) | Legendary Azura | Myrrh | Nino |
The effects of F! Tiki's C skill give her a buff and additionally mobility when she is solo or only adjacent to other dragons, so pairing her with other dragons will safely allow this skill to always be active. In particular, a unit like Ninian that can provide support and grant bonuses while refreshing Tiki's movement action allows her to wreak havoc on her foes, so this type of unit is extremely reliable as a teammate for F! Tiki.
F! Tiki has a sizeable base Def stat of 37, but her base Res of 28 leaves a bit to be desired. A very powerful magic attacker, particularly one with a weapon that is effective on dragons/armor, can deal lethal damage to Tiki, so having a teammate like Ophelia or Nino to take this type of foe down in her stead will increase the team's viability.
Legendary Marth | Idunn | Est | Micaiah |
Legendary Julia | Cherche | Julia | Thrasir |
Legendary Alm | Fallen Tiki (Young) |
F! Tiki is an armored dragon hero, so she can be taken out by powerful units with weapons effective on this type of unit. Units like Legendary Marth and other dragon slayers in particular can spell a terrible fate for Fallen Tiki.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Tiki - Torpid Dragon only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Tiki - Torpid Dragon if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe’s range. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ |
Skill Name | Effect | Learned At |
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If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +3 during combat. | 5★ | |
If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +5 during combat. | 5★ | |
If unit’s HP ≤ 80% at start of combat, grants Atk/Spd +7 during combat. | 5★ | |
At start of combat, if unit’s HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Des not stack. ) | 5★ | |
At start of combat, if unit’s HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. ) | 5★ | |
At start of combat, if unit’s HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. ) | 5★ | |
At start of turn, if unit is adjacent to only dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit and unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Value of Skills | ★★★★★ |
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Fallen Tiki can be used to inherit Brazen Atk/Spd 3 or Special Fighter 3. However, Fallen Tiki is a very powerful hero that can provide lots of utility for your lineups. Please think carefully before fodderring her off.
Fallen Tiki (Young) is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Mela Lee |
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Illustrator | lack |
Appears In |
Heroes from Focus - Heroes with Brazen Skills | |||
---|---|---|---|
Ares [8.0/10] |
Fallen Tiki (Young) [9.0/10] |
Mikoto [8.5/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Fallen Tiki Builds and Best IVs
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