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This is a ranking page for the hero Fjorm - Princess of Ice from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fjorm.
Heroes With the Same Name | |
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Fjorm
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List of Contents
Remix - Legendary & Mythic Hero Remix: Duma Featured Heroes | |||
---|---|---|---|
Legendary Marth [9.0/10] |
Legendary Ryoma [9.0/10] |
Legendary Ephraim [8.5/10] |
Fjorm [8.5/10] |
Legendary Hector [9.0/10] |
Ascended Fjorm [9.0/10] |
Duma [8.5/10] |
Ascended Laegjarn [9.0/10] |
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・A Water-Type Legendary hero ・Reduces damage from ranged attackers and can counterattack ・Atk/Def bonus when adjacent to an ally |
Might: 16 Range: 1 Enables counterattack regardless of distance if this unit is attacked. |
Cooldown Count = 2 If foe is 2 spaces from unit, reduces damage from foe's attacks by 40%. After triggering, boost damage for unit's next attack by 40% of unit's Res. (Boost resets at the end of combat.) This skill can only be equipped by its original unit. |
If unit is within 2 spaces of an ally, grants Atk/Def +5 and bonus to Atk/Def during combat = current penalty on each of those stats x 2. (Example: If unit has -7 penalty to Atk, grants Atk +19, for a net bonus of Atk +12) Calculates each stat bonus independently. |
At the start of turn 1, if foe’s attack triggers Special, grants Special cooldown -2. Unit takes 5 less damage when Special triggers. |
Grants allies within 2 spaces Atk +3 during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★☆☆☆ | |
Atk (24) | ★★★☆☆ | |
Spd (7) | ★★★★★ | |
Def (8) | ★★★★☆ | |
Res (8) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Fjorm's strength is her well balanced stats. Receiving her as a free unit in the story will mean that she has base stats, and this is the best option for her due to her many superbanes.
We recommend a +Spd IV when builing a +10 merged Fjorm. With a +Spd IV and 10 merges, Fjorm's Spd stat will reach 38. She might not always get a follow-up attack, but this increases her survivability by avoiding most of them.
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Leiptr
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With the February 2021 update, Fjorm's base kit is very complete. By adding a Distant Def 3 Sacred Seal, you improve her matchups against ranged units. Make sure that Atk/Def Unity is always activated to ensure maximum matchup efficiency.
HOT | |
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Leiptr
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Aether
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By replacing Ice Mirror with Aether, Fjorm takes on a more mixed role instead of rocking straight-up defense. The main reason why she can run an Aether kit is because of Leiptr's Distant Counter effect. She is not a sitting duck when attacked and the attack she dishes out in both phases allows her to charge Aether faster. It might seem a defensive build at first, but consistent Aether activations through her continuous attacks and follow-up attacks from Quick Riposte 3 will tell otherwise.
HOT | |
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Leiptr
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-
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This Arena-oriented build makes use of Leiptr's refine to boost Fjorm's overall bulk and keep her alive from enemy initiations. The combination of Leiptr's refine and Lull Atk/Def neutralizing Fjorm's debuffs and the foe's buffs ensures that stat swings are always in Fjorm's favor. Atk/Spd Menace and Atk/Spd Solo further amplify said stat swings, boosting Fjorm's low Atk stat and improving her Spd to prevent doubles.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties during combat, and also, if foe initiates combat, grants an additional Def/Res+4 to unit during combat. :500 :200 |
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Leiptr's special effect refine retains Fjorm's ability to counterattack regardless of foe's range and provides much needed stat boosts during combat to help Fjorm keep up with the current meta's higher stats. In addition to this, the special effect refine neutralizes Fjorm's penalties during combat.
Keep in mind that the special effect refine is anti-synergistic with Fjorm's native Atk/Def Unity skill. Neutralizing penalties deactivates the debuff-swinging mechanic of Atk/Def Unity, turning it into a slightly better Atk/Def Bond skill. We recommend choosing a different A slot skill for Fjorm when wielding the special effect refined Leiptr.
Neutral Stats at Lv. 40 (5★) | ||
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164 | ||
HP |
39 |
Rank: 778/1171 |
Atk |
30 |
Rank: 1072/1171 |
Spd |
31 |
Rank: 770/1171 |
Def |
30 |
Rank: 501/1171 |
Res |
34 |
Rank: 239/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 44 | 51 | 35 | 35 | 38 | 203 | Lv.40 +10 | 44 | 35 | 35 | 35 | 38 | 187 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 46 | 34 | 35 | 34 | 38 | 187 |
+Atk Lv.40 +10 | 43 | 37 | 35 | 34 | 38 | 187 |
+Spd Lv.40 +10 | 43 | 34 | 38 | 34 | 38 | 187 |
+Def Lv.40 +10 | 43 | 34 | 35 | 37 | 38 | 187 |
+Res Lv.40 +10 | 43 | 34 | 35 | 34 | 41 | 187 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 39 | 46 | 31 | 30 | 34 | 180 |
5★ Lv.40 | 39 | 30 | 31 | 30 | 34 | 164 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 24 | 7 | 8 | 8 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 34 | 47 | 47 | 31 | 199 | |
40 | 44 | 46 | 41 | 27 | 198 | |
41 | 42 | 46 | 30 | 34 | 193 | |
40 | 44 | 46 | 47 | 16 | 193 | |
42 | 46 | 44 | 34 | 27 | 193 | |
40 | 42 | 47 | 30 | 34 | 193 | |
37 | 41 | 45 | 45 | 25 | 193 | |
37 | 41 | 46 | 46 | 23 | 193 | |
39 | 38 | 44 | 34 | 32 | 187 | |
41 | 40 | 42 | 31 | 28 | 182 | |
41 | 40 | 38 | 35 | 28 | 182 | |
40 | 41 | 41 | 37 | 18 | 177 | |
40 | 42 | 40 | 38 | 17 | 177 | |
44 | 38 | 38 | 35 | 21 | 176 | |
42 | 37 | 39 | 31 | 27 | 176 | |
41 | 39 | 42 | 31 | 23 | 176 | |
41 | 40 | 36 | 40 | 19 | 176 | |
40 | 41 | 40 | 28 | 27 | 176 | |
46 | 38 | 35 | 32 | 21 | 172 | |
40 | 37 | 40 | 30 | 25 | 172 | |
38 | 35 | 40 | 28 | 31 | 172 | |
Fjorm
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39 | 30 | 31 | 30 | 34 | 164 |
43 | 32 | 32 | 29 | 22 | 158 | |
35 | 32 | 34 | 28 | 29 | 158 | |
46 | 36 | 32 | 24 | 19 | 157 | |
41 | 34 | 36 | 27 | 19 | 157 |
Note: Stats bonuses from skills are not taken into account.
Fjorm is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 | Pair Up | ||
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Pair Up and Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 |
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Legendary Fjorm is a Water-Type Legendary Hero, and when summoned, you will receive a Water Blessing. During Water Season, allies who appear in a team alongside Fjorm will gain HP+3 and Spd+3 when they have been given a Water Blessing.
Leiptr enables Fjorm to counterattack enemies regardless of distance. This increases her overall viability, and means that she will be pretty decent at tanking attacks form tome users.
This synergizes with her tools that are geared towards defeating ranged units discussed below.
Ice Mirror II reduces damage from long-range sources and adds the reduced amount (from all sources, not just Ice Mirror) to Fjorm's next special attack. This synergizes well with Shield Pulse 3, a skill which Fjorm has access to that reduces damages from enemies if conditions are met.
Ice Mirror II procs because Fjorm goes to combat with a ranged foe.
The calculated damage is 5x2, but Fjorm takes 0 damage because of Ice Mirror II's effects.
If Fjorm is within 2 spaces of an ally, Atk/Def Unity grants her +5 Atk/Def and converts penalties on Atk/Def and turns them into bonuses. It is a pretty simple trigger condition and it is almost impossible to have trouble keeping it online.
This makes Fjorm an effective unit against lineups that make use of debuffs. The more debuffs Fjorm gets, the stronger and bulkier she becomes. You can even deliberately catch debuffs to make her stronger in the phases to come!
A 5 star Fjorm can be obtained by clearing Chapter 1 of Book 2! The map is pretty easy to clear and Fjorm is quite strong, so clear the map to get her as soon as possible. For those looking for a +10 merge Fjorm, this free Fjorm can be used as one of the merges.
Fjorm has somewhat subpar speed. Because of this, she is susceptible to follow-up attacks from speedier units. Luckily, she has pretty good Def and Res stats. If you can afford to buff her Spd through ally buffs or seals, she can become quite adept at tanking attacks.
Legendary Ike | Flying Olivia | Tibarn | Idunn |
Legendary Azura | Performing Azura | Kaden | Veronica |
Fjorm is blessed with balanced stats. Buffs will allow her to be more flexible depending on the map that she is in. Some units that she can greatly benefit from include Flying Olivia, Kaden and L!Azura, who can buff all of her stats.
Fjorm's balanced stats can prove insufficient against green characters that have high offensive ability. It is a good idea to pair Fjorm with red characters that can deal with strong green units so that Fjorm can focus on taking out the other units.
Legendary Hector | Brave Ike | Myrrh | Surtr |
Legendary Celica | Valentine's Alm | Legendary Alm | Legendary Leif |
Because of Fjorm's balanced stats, she might have a very hard time dealing with tanky green units like Surtr or powerful offensive green units like Legendary Celica and Valentine's Alm.. Taking a hit from one of them will most likely be fatal.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Fjorm - Princess of Ice only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Fjorm - Princess of Ice if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Enables counterattack regardless of distance if this unit is attacked. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Reduces damage inflicted by attacks from foes 2 spaces away by 30%. | 5★ | |
(Cooldown Count = 2) Reduce damage inflicted by attacks from foes 2 spaces away by 30%. | 5★ | |
(Cooldown Count = 2) If foe’s Range = 2, reduces damage from foe’s attacks by 30%. Boosts unit’s next attack by total damage reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.) | 5★ | |
(Cooldown Count = 2) If foe is 2 spaces from unit, reduces damage from foe's attacks by 40%. After triggering, boost damage for unit's next attack by 40% of unit's Res. (Boost resets at the end of combat.) This skill can only be equipped by its original unit. |
5★ |
Skill Name | Effect | Learned At |
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If unit is adjacent to an ally, grants Atk/Def+3 during combat. | 5★ | |
If unit is adjacent to an ally, grants Atk/Def+4 during combat. | 5★ | |
If unit is adjacent to an ally, grants Atk/Def+5 during combat. | 5★ | |
If unit is within 2 spaces of an ally, grants Atk/Def +5 and bonus to Atk/Def during combat = current penalty on each of those stats x 2. (Example: If unit has -7 penalty to Atk, grants Atk +19, for a net bonus of Atk +12) Calculates each stat bonus independently. | 5★ | |
If foe initiates combat, grants Res+2 during combat. | 5★ | |
Grants Atk/Res +2 during combat if foe initiates combat. | 5★ | |
Grants Atk/Res +4 during combat if foe initiates combat. | 5★ | |
If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 5★ | |
At the start of turn 1, if foe’s attack triggers Special, grants Special cooldown -1. | 5★ | |
At the start of turn 1, if foe’s attack triggers Special, grants Special cooldown -1. Unit takes 5 less damage when Special triggers. | 5★ | |
At the start of turn 1, if foe’s attack triggers Special, grants Special cooldown -2. Unit takes 5 less damage when Special triggers. | 5★ | |
Grants adjacent allies Atk +2 during combat. | 5★ | |
Grants allies within 2 spaces Atk +2 during combat. | 5★ | |
Grants allies within 2 spaces Atk +3 during combat. | 5★ |
Value of Skills | ★★★★☆ |
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Fjorm can be used to inherit the skills Shield Pulse 3 or Atk/Def Unity. However, since Fjorm is a powerful hero that can lead your team in the Arena, we recommend training and building around her instead.
If you are able to inherit Atk/Def Bond 3 from another unit, you can get both skills from Fjorm.
Fjorm can be obtained automatically after clearing Book II - Chapter 1, Part 5 (Normal). When obtained, they will already be at a 5★ Rarity and have base stats (no IVs).
Fjorm is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Heather Watson |
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Illustrator | Maeshima Shigeki (前嶋重機) |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
Leiptr! Lance of Ice! You won’t get past me! Are you ready? This is my all! |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
My homeland, the ice kingdom of Nifl, is blanketed in snow. Of course, avalanches sometimes bury people… If you’re ever caught in one and someone saves you...you owe that person a debt. Where I come from, this is important. And you’re the one who saved me, {Summoner}. Now you understand why I want to repay you by fighting at your side. But no matter how hard I try...I feel that you’re the one who’s helping me—not just then, but now. I feel like my debt to you is increasing, layer by layer...just like snowfall accumulates in the mountains. That’s why I wanted to talk to you. Let me know if there’s anything I can do. I’ll help you however I can. I want to repay my debt. And I promise that I will. |
Heroes from Remix - Legendary & Mythic Hero Remix: Duma | |||
---|---|---|---|
Legendary Marth [9.0/10] |
Legendary Ryoma [9.0/10] |
Legendary Ephraim [8.5/10] |
Fjorm [8.5/10] |
Legendary Hector [9.0/10] |
Ascended Fjorm [9.0/10] |
Duma [8.5/10] |
Ascended Laegjarn [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Fjorm Builds and Best IVs
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