Dagr Builds and Best IVs | Fire Emblem Heroes (FEH)

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This is a ranking page for the hero Dagr - Sun's Radiance from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Dagr.

Mythic Heroes - Dagr: Sun's Radiance Featured Heroes
Legendary Eirika Icon Legendary Eirika
[8.5/10]
Legendary Marth Icon Legendary Marth
[8.5/10]
Reginn Icon Reginn
[9.9/10]
Legendary Lucina Icon Legendary Lucina
[8.5/10]
Guinivere Icon Guinivere
[9.0/10]
Duessel Icon Duessel
[9.5/10]
Legendary Edelgard Icon Legendary Edelgard
[9.5/10]
Freyja Icon Freyja
[9.5/10]
Dagr Icon Dagr
[9.5/10]
Bramimond Icon Bramimond
[9.5/10]
Legendary Corrin (F) Icon Legendary Corrin (F)
[9.5/10]
Sara Icon Sara
[9.0/10]

Dagr Rating and Basic Information

FEH Dagr Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) SS
(▶Reroll Ranking)
Ranking (including Inherit Skill) SS
(▶FEH Tier List)

Dagr - Sun's Radiance : Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Has【Pathfinder】to give her allies more mobility
・Guaranteed follow-up attack while neutralizing skills that prevent her from making follow-up attacks.
・Extra movement on even turns.

Dagr Skills at 5★


Grants Spd+3 and 【Pathfinder】.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats x 2. Calculates each stat bonus independently.
【Pathfinder】 When an ally moves through unit's space, that space is counter as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)

Cooldown Count = 4
Boosts Atk by 50%.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.

At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe and also neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)

Dagr Best IVs and Stats at Lv. 40

Stat Rankings

Neutral Stats at Lv. 40 (5★)
Stat Total 176
176
HP
HP 41 41
Rank: 216/648
Atk
Atk 39 39
Rank: 53/648
Spd
Spd 41 41
Rank: 15/648
Def
Def 30 30
Rank: 238/648
Res
Res 25 25
Rank: 334/648

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 60 49 34 29 218
Lv.40 +10 46 44 46 34 29 199

See Lv 40 +10 Stats With IVs
HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 43 45 34 29 199
+Atk
Lv.40 +10
45 47 45 34 29 200
+Spd
Lv.40 +10
45 43 49 34 29 200
+Def
Lv.40 +10
45 43 45 37 29 199
+Res
Lv.40 +10
45 43 45 34 33 200

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 55 44 30 25 195
5★ Lv.40 41 39 41 30 25 176

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 25 14 8 6 72

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (25) Attack Boon ★★★★☆
Spd (14) Spd Boon ★★★★★
Def (8) Def Bane ★★☆☆☆
Res (6) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

+Spd/-Res

The best IVs for Dagr are +Spd/-Res.

Since Dagr already comes with very high attack, having more Spd will increase her chances of doubling.

Her Res is already pretty low, so it woould be safe to take it as a bane.

+Spd for a +10 Merge

This is for the same reason as above. Dagr will have 52 Spd at 10 merges, making her extremely formidable due to the buffs she gets from Skinfaxi.

You could opt to have +Atk for more firepower, as it will allow her to deal a lot of damage to armored units.

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Dagr Icon Dagr
41 39 41 30 25 176
40 40 35 36 25 176
40 39 36 28 30 173
42 35 36 33 27 173
47 37 36 30 22 172
40 35 40 32 25 172
43 37 37 28 23 168
41 39 30 37 21 168

Note: Stats bonuses from skills are not taken into account.

Dagr Best Builds

Budget DagrHOT

Weapon Skill IconSkinfaxi
Special Skill IconMoonbow

See Explanation and Source Heroes

How to Use, Explanation

A budget build for Dagr with minimal skill inheritance. Dagr is already a very powerful unit with her default Special, but we recommend switching it to Moonbow to trigger it sooner or Noontime for sustain. For her Sacred Seal, you can use Mystic Boost 3 for more sustain, but you can also opt for Swift Sparrow 2 or Swift Stance 2.

Source Hero

Skill Hero
Dagr - Sun Dagr - Sun's Radiance (5★)
Dagr - Sun Dagr - Sun's Radiance (5★)
Dagr - Sun Dagr - Sun's Radiance (5★)
Dagr - Sun Dagr - Sun's Radiance (5★)

▶Other information regarding skills can be found here

DC Dagr

Weapon Skill IconSkinfaxi
Special Skill IconMoonbow
Passive Skill BSpurn 3

See Explanation and Source Heroes

How to Use, Explanation

A DC build for Dagr. Mystic Boost 3 is still picked up for the sustain to keep Skinfaxi up, and it also provides a counter to dragons and other units that make use of adaptive damage. Distant Counter replaces Atk/Spd Push 4 which sacrifices huge firepower, but Dagr will be more flexible as it allows her to lure out and KO ranged defense in AR. The B slot is a bit tricky, though you can definitely keep using Sun-Twing Wing, Spurn 3 is recommended as it makes use of her great Spd to reduce damage. You can also use Repel 3, or Close Call 3 depending on your preferences and resources.

Source Hero

Skill Hero
Dagr - Sun Dagr - Sun's Radiance (5★)
Dagr - Sun Dagr - Sun's Radiance (5★)

▶Other information regarding skills can be found here

Source Heroes for All Skills

Dagr Best Weapon Refine

Dagr's Weapon Cannot Be Refined!

Dagr's weapon cannot currently be refined. This section will be updated if it becomes refineable in the future!

About the Weapon Refinery

Dagr Roles, Strengths, and Weaknesses

Dagr Roles

Dagr - Sun's Radiance Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement AssistImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counterattack RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo/Harmonized No Resplendent ImageResplendent

Dagr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Mythic Hero Effect can boost allies' HP and Res

Effect Atk Icon
Atk+3
Spd Icon
Spd+4
Def Icon
Def+5
Res Icon Res+5
Light Icon Freyja - Lady of Nightmare Image Peony - Sweet Dream Image Mila - Goddess of Love Image Eir - Merciful Death Image Dagr - Sun
Astra Icon Altina - Dawn Reginn - Bearing Hope Image Plumeria - Lewd Dream Image Naga - Dragon Divinity Image
Dark Icon Bramimond - The Enigma Image Yune - Chaos Goddess Image Triandra - Nightmare Image Hel - Death Sovereign Image Sothis - Girl on the Throne Image
Anima Icon Duma - God of Strength Image Seiros - Saint of Legend Image Líf - Lethal Swordsman Image Thrasir - Omnicidal Witch Image Mirabilis - Daydream Image

Dagr is a Mythic Hero, and when summoned, you will receive an Light Blessing. During Light Season, allies who have been given an Light Blessing and appear together with Dagr in batlle will receive a HP+5 and Res+5 bonus to their stats, increasing the party's overall power.

Dagr Strengths

Skinfaxi Converts Penalties into Buffs

Dagr's exclusive weapon, Skinfaxi has the effect of taking the penalties on Dagr and turns them into buffs x2 while in combat, but the debuff will still be present so the net value will be a positive buff (Ex: if Ike has a -7 penalty in Atk, it turns into a +14 Atk buff while in combat, resulting in a positive buff of Atk+7). The more penalties Dagr has, the stronger she gets.

Additionally, it grants +5 Atk/Spd/Def/Res to Dagr. All these are only present when Dagr's HP ≥ 25%.

Buffs to Dagr do not cancel out the Skinfaxi's calculation of the debuffs. For example, assume Dagr is affected by both Chill Atk 3 from a foe and Atk Tactic 3 from an ally. Without Skinfaxi, Dagr will have -7 Atk from Chill Atk 3 and +6 Atk from Atk Tactic 3, resulting in a penalty of -1 Atk. Instead, Dagr will get a +14 Atk buff because of Chill Atk 3, +6 from Atk Tactic, resulting in a net buff of Atk+13.

Skinfaxi allows for more allied movement!

Dagr Showcase Fire Emblem Heroes

As seen above, Skinfaxi granted additional movement to Reginn. She would not have reached that spot from her original position if Dagr and 【Pathfinder】. Specifics can be read in the skill tooltip.

Dagr can take advantage of Even Tempest 3 to position her advantageously for some Pathfinder cheese. This is very useful in Aether Raids as each square of movement in this fast-paced game mode is important.

A Slot Skill gives massive bonus to Atk/Spd

Dagr has the A slot skill Atk/Spd Push 4, which grants Atk/Spd+7 so long as her HP is at or above 25%. It will inflict damage on Dagr after battle, but considering a higher Spd allows Dagr to deal more damage and receive less follow-up attacks in the process, this is worth it. You can always patch this up with healers.

Sun-Twin Wing allows inflicts Spd/Def penalties and grants the effects Null Follow-Up

Sun-Twin Wing neutralizes effects that guarantee enemy follow-up attacks on Dagr and effects that prevent Dagr from executing follow-up attacks. This makes Dagr a great counter for units like Tibarn and those with Bold Fighter or Wary Fighter.

It also inflicts -5 Spd/Def on the foe, but these two effects only activate if Dagr's HP ≥ 25%. It is a easy-to-meet condition, but Atk/Spd Push 4 might put you into a situation where it would not activate. Be mindful, Summoner!

Dagr Showcase FEH 2021.png

The -5 Spd/Def reflected above.

Move an extra space in even-numbered turns!

Even Tempest 3 is a skill that debuted with Dagr It allows her to move an extra space in even-numbered turns. This means that half of the time, Dagr can move up to 3 spaces! This can be the difference between victory or defeat in some cases especially in turn-limited maps such as Aether Raids.

There are no trigger conditions besides being under an odd-numbered turn. This makes it a situational, but very easy-to-use skill that provides lots of utility to Dagr. This skill can also make up for some great combos with 【Pathfinder】. The extra range can allow Dagr to zoom into a position where 【Pathfinder】 is most advantageous.

Dagr Weaknesses

Reliant on heals as Atk/Spd Push may put Dagr into a sticky situation

The trigger conditions of:

  • Skinfaxi
  • Sun-Twin Wing
  • Even Tempest 2, 1
  • and even Atk/Spd Push 4 itself

Relies Dagr to be above a certain HP range. Though it is not that high, and Tempest's HP requirement is eliminated once the final skill is obtained, you can still be put into sticky situations from Atk/Spd Push 4's self-damage coupled with damage from hostile sources.

Since Dagr is virtually shut down at that range, Dagr parties are recommended to provide her a mechanic to heal herself. The easiest way to fix this is through a staff unit.

Low Res makes her an easy target for mages

Dagr has no Distant Counter built in and her Res is quite low, which means that high power red mages like Valentine's Lif or Lysithea can take her out.

Dagr Team and Counters

Teammates for Legendary Dimitri

Reginn Icon Reginn Legendary Eliwood Icon Legendary Eliwood Reinhardt Icon Reinhardt Legendary Azura Icon Legendary Azura
Peony Icon Peony Brave Dimitri Icon Brave Dimitri New Year Peony Icon New Year Peony Eir Icon Eir

Flexible Unit That Can Fit in Any Team

Dagr can fit in a wide variety of teams as she can mostly take care of herself and is a powerful unit.

She can be paired with those that can boost her firepower even more, like Legendary Eliwood's Bonus Doubler effect on his Ardent Durandal or any of the dancers above.

She can also act as a bridge for her allies due to her Pathfinder skill, enabling them to cross even further across the map.

Dagr Counters

Fallen Julia Icon Fallen Julia ValentineValentine's Líf Spring Idunn Icon Spring Idunn Spring Severa Icon Spring Severa
Lysithea Icon Lysithea Summer Byleth (F) Icon Summer Byleth (F) Legendary Edelgard Icon Legendary Edelgard Brave Edelgard Icon Brave Edelgard

Tanky Units

Though she does boast high Atk and Spd, Dagr may struggle against tanky units that are built and merged well.

High Power Red Mages

Due to her low Res, high power red mages should have no problem in defeating Dagr without worrying about retaliation, as she cannot counterattack from range.

Should you Unlock Potential for Dagr?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Dagr - Sun's Radiance Only Appears as a 5 Star Hero!

Dagr - Sun's Radiance only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Dagr - Sun's Radiance if a 4 Star version is released!

Unlock Potential Tier List

Dagr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
Grants Spd+3 and 【Pathfinder】.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats x 2. Calculates each stat bonus independently.
【Pathfinder】 When an ally moves through unit's space, that space is counter as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 4) Boosts Atk by 50%. 5★

Passives

Skill Name Effect Learned At
At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. 5★
At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe and also neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 5★
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 5★

Dagr as a Source Hero

Dagr Avatar

Value of Skills ★★★★★

Inheriting Even Tempest 3 or Atk/Spd Push 4

Dagr can be used to inherit Even Tempest 3 or Atk/Spd Push 4. If you are able to inherit Atk Spd Push 3 from another unit, you can get both skills from Dagr! However, Dagr is a powerful Mythic hero whom can unlock a 7th raider slot in Aether Raids. Please think carefully before fodderring her off!

How to Get Dagr / Illustrations / Voice Actor / Quotes

How to Get Dagr

Obtained through a Special Summoning Event!

Dagr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Alejandra Evette
Illustrator Kozaki Yusuke
Appears In

Illustration

Dagr.pngEnlarge Dagr.pngEnlarge Dagr.pngEnlarge Dagr.pngEnlarge

FEH: Related Links

Mythic Heroes - Dagr: Sun's Radiance

Dagr: Sun

Heroes from Mythic Heroes - Dagr: Sun's Radiance
Legendary Eirika Icon Legendary Eirika
[8.5/10]
Legendary Marth Icon Legendary Marth
[8.5/10]
Reginn Icon Reginn
[9.9/10]
Legendary Lucina Icon Legendary Lucina
[8.5/10]
Guinivere Icon Guinivere
[9.0/10]
Duessel Icon Duessel
[9.5/10]
Legendary Edelgard Icon Legendary Edelgard
[9.5/10]
Freyja Icon Freyja
[9.5/10]
Dagr Icon Dagr
[9.5/10]
Bramimond Icon Bramimond
[9.5/10]
Legendary Corrin (F) Icon Legendary Corrin (F)
[9.5/10]
Sara Icon Sara
[9.0/10]

See All Green Heroes

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All Types of Green Weapons

Close-Range Ranged
AxeAxe Green TomeGreen Tome
Green BreathGreen Breath Green DaggerGreen Dagger
Green BeastGreen Beast Green BowGreen Bow

Comment

1 Anonymous15 days

Just so you know, immediately under "Dagr Team and Counters" it says "Teammates for Legendary Dimitri".

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    • >>[238] Oh misread!! Definitely use a Dragonflower! He's very reliable and its worth investing onto Ike

    • >>[63]
      Thanks a lot Mike. Yes that’s duo/ninja Lyn. I’ll keep it then.

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