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This is a ranking page for the hero Dagr - Sun's Radiance from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Dagr.
Heroes With the Same Name | |
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Dagr
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List of Contents
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Has【Pathfinder】to give her allies more mobility ・Guaranteed follow-up attack while neutralizing skills that prevent her from making follow-up attacks. ・Extra movement on even turns. |
Grants Spd+3 and 【Pathfinder】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats x 2. Calculates each stat bonus independently. 【Pathfinder】 When an ally moves through unit's space, that space is counter as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
Cooldown Count = 4 Boosts Atk by 50%. |
At start of turn, if unit is within 2 spaces of a magic ally, grants 【Hexblade】 to unit for 1 turn. If 【Bonus】 is active on unit, grants Atk/Spd+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and prevent unit's follow-up attacks, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (25) | ★★★★☆ | |
Spd (14) | ★★★★★ | |
Def (8) | ★★☆☆☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Dagr are +Spd/-Res.
Since Dagr already comes with very high attack, having more Spd will increase her chances of doubling.
Her Res is already pretty low, so it woould be safe to take it as a bane.
This is for the same reason as above. Dagr will have 52 Spd at 10 merges, making her extremely formidable due to the buffs she gets from Skinfaxi.
You could opt to have +Atk for more firepower, as it will allow her to deal a lot of damage to armored units.
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Skinfaxi
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Moonbow
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-
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-
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This budget build uses Dagr's base kit to have her function as an offensive unit. Stacking Tempest skills allows Dagr to move 3 spaces on any turn.
HOT | |
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Skinfaxi
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-
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This build is great for cleaning up foes after your offensive initiator units have engaged the enemies. This build works best when given external Pulse support to ensure Galeforce triggers after one combat.
HOT | |
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Skinfaxi
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-
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:
-
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Atk/Spd Unity stacks with the Unity effect of Skinfaxi, making Dagr more formidable as debuffs are applied to her.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Spd+3 and 【Pathfinder】. At start of turn, grants 【Pathfinder】 to unit's support partner for 1 turn (if more than one support partner is present, effect is not granted). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12; calculates each stat bonus independently). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe, inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-18, for a net penalty of Atk-11), deals damage = 10% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). :500 :200 |
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Refined Skinfaxi grants the 【Pathfinder】 effect to both Dagr and her support partner (compared to only Dagr when unrefined), making it a worthwhile investment already with this alone.
Refining Skinfaxi also inflicts massive stat penalties onto Dagr's foe in combat, grants her bonus damage equal to 10% of her Atk, and grants her 40% damage reduction on her foe's first attack. These effects aid her in battle, making it easier for her to defeat her foe while increasing her survivability as well.
Neutral Stats at Lv. 40 (5★) | ||
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176 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
39 |
Rank: 458/1171 |
Spd |
41 |
Rank: 260/1171 |
Def |
30 |
Rank: 501/1171 |
Res |
25 |
Rank: 668/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 60 | 49 | 34 | 29 | 218 | Lv.40 +10 | 46 | 44 | 46 | 34 | 29 | 199 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 43 | 45 | 34 | 29 | 199 |
+Atk Lv.40 +10 | 45 | 47 | 45 | 34 | 29 | 200 |
+Spd Lv.40 +10 | 45 | 43 | 49 | 34 | 29 | 200 |
+Def Lv.40 +10 | 45 | 43 | 45 | 37 | 29 | 199 |
+Res Lv.40 +10 | 45 | 43 | 45 | 34 | 33 | 200 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 55 | 44 | 30 | 25 | 195 |
5★ Lv.40 | 41 | 39 | 41 | 30 | 25 | 176 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 25 | 14 | 8 | 6 | 72 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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45 | 41 | 46 | 30 | 31 | 193 | |
40 | 44 | 47 | 35 | 27 | 193 | |
42 | 42 | 43 | 34 | 26 | 187 | |
40 | 39 | 42 | 33 | 28 | 182 | |
40 | 40 | 35 | 36 | 25 | 176 | |
Dagr
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41 | 39 | 41 | 30 | 25 | 176 |
47 | 36 | 40 | 30 | 23 | 176 | |
48 | 43 | 41 | 25 | 18 | 175 | |
42 | 35 | 36 | 33 | 27 | 173 | |
40 | 39 | 36 | 28 | 30 | 173 | |
47 | 37 | 36 | 30 | 22 | 172 | |
40 | 35 | 40 | 32 | 25 | 172 | |
41 | 39 | 30 | 37 | 21 | 168 | |
43 | 37 | 37 | 28 | 23 | 168 |
Note: Stats bonuses from skills are not taken into account.
Dagr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Eff. |
Atk+3 |
Spd+4 |
Def+5 |
Res+5 |
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Dagr is a Mythic Hero, and when summoned, you will receive a Light Blessing. During Light Season, allies who have been given an Light Blessing and appear together with Dagr in batlle will receive a HP+5 and Res+5 bonus to their stats, increasing the party's overall power.
Dagr's exclusive weapon, Skinfaxi has the effect of taking the penalties on Dagr and turns them into buffs x2 while in combat, but the debuff will still be present so the net value will be a positive buff (Ex: if Ike has a -7 penalty in Atk, it turns into a +14 Atk buff while in combat, resulting in a positive buff of Atk+7). The more penalties Dagr has, the stronger she gets.
Additionally, it grants +5 Atk/Spd/Def/Res to Dagr. All these are only present when Dagr's HP ≥ 25%.
Buffs to Dagr do not cancel out the Skinfaxi's calculation of the debuffs. For example, assume Dagr is affected by both Chill Atk 3 from a foe and Atk Tactic 3 from an ally. Without Skinfaxi, Dagr will have -7 Atk from Chill Atk 3 and +6 Atk from Atk Tactic 3, resulting in a penalty of -1 Atk. Instead, Dagr will get a +14 Atk buff because of Chill Atk 3, +6 from Atk Tactic, resulting in a net buff of Atk+13.
Refining Skinfaxi grants the 【Pathfinder】 effect to both Dagr and her support partner (compared to only Dagr when unrefined), inflicts massive stat penalties onto Dagr's foe in combat, grants her bonus damage equal to 10% of her Atk, and grants her 40% damage reduction on her foe's first attack.
These effects aid her in battle, making it easier for her to defeat her foe while increasing her survivability as well.
As seen above, Skinfaxi granted additional movement to Reginn. She would not have reached that spot from her original position if Dagr and 【Pathfinder】. Specifics can be read in the skill tooltip.
Dagr can take advantage of Even Tempest 3 to position her advantageously for some 【Pathfinder】 cheese. This is very useful in Aether Raids as each square of movement in this fast-paced game mode is important.
Refining Skinfaxi grants the 【Pathfinder】 effect to both Dagr and her support partner (compared to only Dagr when unrefined), making this additional mobility even more accessible.
Dagr has the A slot skill Atk/Spd Push 4, which grants Atk/Spd+7 so long as her HP is at or above 25%. It will inflict damage on Dagr after battle, but considering a higher Spd allows Dagr to deal more damage and receive less follow-up attacks in the process, this is worth it. You can always patch this up with healers.
Dagr's exclusive B skill Sun-Twin Wing+ inflicts Atk/Spd/Def-5 onto her foe, grants her a Null Follow-Up effect, bonus damage equal to 20% of her Spd, and cuts her foe's non-Special damage reduction effects in half.
These effects all add up to make facing Dagr in battle difficult as it will require a faster unit to withstand her combat prowess.
Even Tempest 3 is a skill that debuted with Dagr It allows her to move an extra space in even-numbered turns. This means that half of the time, Dagr can move up to 3 spaces! This can be the difference between victory or defeat in some cases especially in turn-limited maps such as Aether Raids.
There are no trigger conditions besides being under an even-numbered turn. This makes it a situational, but very easy-to-use skill that provides lots of utility to Dagr. This skill can also make up for some great combos with 【Pathfinder】. The extra range can allow Dagr to zoom into a position where 【Pathfinder】 is most advantageous.
This can be easily paired with the Odd Tempest 3 Sacred Seal to have extra movement at all times!
Dagr has no Distant Counter built in and her Res is quite low, which means that high power red mages like Valentine's Lif or Lysithea can take her out.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Dagr - Sun's Radiance only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Dagr - Sun's Radiance if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
Grants Spd+3 and 【Pathfinder】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats x 2. Calculates each stat bonus independently. 【Pathfinder】 When an ally moves through unit's space, that space is counter as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 4) Boosts Atk by 50%. | 5★ |
Skill Name | Effect | Learned At |
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At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ | |
At start of combat, if unit’s HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. | 5★ | |
At start of combat, if unit’s HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. | 5★ | |
At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. | 5★ | |
At start of turn, if unit is within 2 spaces of a magic ally, grants 【Hexblade】 to unit for 1 turn. If 【Bonus】 is active on unit, grants Atk/Spd+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
5★ | |
At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe and also neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 5★ | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and prevent unit's follow-up attacks, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). | 5★ | |
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Value of Skills | ★★★★★ |
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Dagr can be used to inherit Even Tempest 3, Atk/Spd Hexblade, or Atk/Spd Push 4.
Atk/Spd Hexblade is the ideal skill to acquire from your Dagr copies.
Dagr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
Alejandra Evette |
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Illustrator | Kozaki Yusuke |
Appears In |
Heroes from Legendary Heroes - Elincia: Undaunted Queen | |||
---|---|---|---|
Fallen Chrom [9.5/10] |
Legendary Hinoka [9.5/10] |
Legendary Elincia [9.0/10] |
Seiros [9.0/10] |
Gilliam [9.0/10] |
Noah [9.0/10] |
Dagr [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Ótr [9.0/10] |
Legendary Claude [9.0/10] |
Gotoh [9.0/10] |
Fallen Maria [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Dagr Builds and Best IVs
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Just so you know, immediately under "Dagr Team and Counters" it says "Teammates for Legendary Dimitri".