Fire Emblem Heroes (FEH)

Dagr Builds and Best IVs

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This is a ranking page for the hero Dagr - Sun's Radiance from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Dagr.

Heroes With the Same Name
Dagr - Sun Dagr

Dagr Rating and Basic Information

FEH Dagr Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Dagr - Sun's Radiance : Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Has【Pathfinder】to give her allies more mobility
・Guaranteed follow-up attack while neutralizing skills that prevent her from making follow-up attacks.
・Extra movement on even turns.

Dagr Skills at 5★


Grants Spd+3 and 【Pathfinder】.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats x 2. Calculates each stat bonus independently.
【Pathfinder】
When an ally moves through unit's space, that space is counter as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)

Cooldown Count = 4
Boosts Atk by 50%.

At start of turn, if unit is within 2 spaces of a magic ally, grants 【Hexblade】 to unit for 1 turn. If 【Bonus】 is active on unit, grants Atk/Spd+7 to unit during combat.
【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and prevent unit's follow-up attacks, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)

Dagr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (25) Attack Boon ★★★★☆
Spd (14) Spd Boon ★★★★★
Def (8) Def Bane ★★☆☆☆
Res (6) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Res

The best IVs for Dagr are +Spd/-Res.

Since Dagr already comes with very high attack, having more Spd will increase her chances of doubling.

Her Res is already pretty low, so it woould be safe to take it as a bane.

+Spd for a +10 Merge

This is for the same reason as above. Dagr will have 52 Spd at 10 merges, making her extremely formidable due to the buffs she gets from Skinfaxi.

You could opt to have +Atk for more firepower, as it will allow her to deal a lot of damage to armored units.

Dagr Best Builds

Budget Dagr

Weapon Skill IconSkinfaxi
Special Skill IconMoonbow
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This budget build uses Dagr's base kit to have her function as an offensive unit. Stacking Tempest skills allows Dagr to move 3 spaces on any turn.

Galeforce Attacker Dagr

HOT
Weapon Skill IconSkinfaxi
Special Skill IconGaleforce
Attuned Skill Icon: -

How to Use, Explanation

This build is great for cleaning up foes after your offensive initiator units have engaged the enemies. This build works best when given external Pulse support to ensure Galeforce triggers after one combat.

Unity Dagr

HOT
Weapon Skill IconSkinfaxi
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Atk/Spd Unity stacks with the Unity effect of Skinfaxi, making Dagr more formidable as debuffs are applied to her.

Source Heroes for All Skills

Dagr Best Weapon Refine

Effect of Dagr's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Grants Spd+3 and 【Pathfinder】. At start of turn, grants 【Pathfinder】 to unit's support partner for 1 turn (if more than one support partner is present, effect is not granted). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12; calculates each stat bonus independently).
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe, inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-18, for a net penalty of Atk-11), deals damage = 10% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Skinfaxi

Refined Skinfaxi grants the 【Pathfinder】 effect to both Dagr and her support partner (compared to only Dagr when unrefined), making it a worthwhile investment already with this alone.

Refining Skinfaxi also inflicts massive stat penalties onto Dagr's foe in combat, grants her bonus damage equal to 10% of her Atk, and grants her 40% damage reduction on her foe's first attack. These effects aid her in battle, making it easier for her to defeat her foe while increasing her survivability as well.

Dagr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
176
HP
HP 41 41
Rank: 342/1171
Atk
Atk 39 39
Rank: 458/1171
Spd
Spd 41 41
Rank: 260/1171
Def
Def 30 30
Rank: 501/1171
Res
Res 25 25
Rank: 668/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 60 49 34 29 218
Lv.40 +10 46 44 46 34 29 199

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 43 45 34 29 199
+Atk
Lv.40 +10
45 47 45 34 29 200
+Spd
Lv.40 +10
45 43 49 34 29 200
+Def
Lv.40 +10
45 43 45 37 29 199
+Res
Lv.40 +10
45 43 45 34 33 200

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 55 44 30 25 195
5★ Lv.40 41 39 41 30 25 176

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 25 14 8 6 72

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
45 41 46 30 31 193
40 44 47 35 27 193
42 42 43 34 26 187
40 39 42 33 28 182
40 40 35 36 25 176
Dagr Icon Dagr
41 39 41 30 25 176
47 36 40 30 23 176
48 43 41 25 18 175
42 35 36 33 27 173
40 39 36 28 30 173
47 37 36 30 22 172
40 35 40 32 25 172
41 39 30 37 21 168
43 37 37 28 23 168

Note: Stats bonuses from skills are not taken into account.

Dagr Roles, Strengths, and Weaknesses

Dagr Roles

Dagr - Sun's Radiance Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement AssistImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Dagr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Mythic Hero Effect can boost allies' HP and Res

Eff. Atk Icon
Atk+3
Spd Icon
Spd+4
Def Icon
Def+5
Res Icon Res+5
Light Icon Freyja - Lady of Nightmare Image Ash - Retainer to Askr Image Hræsvelgr - Quieting Blade Image Peony - Sweet Dream Image Ullr - The Bowmaster Image Mila - Goddess of Love Image Askr - God of Openness Image Lumera - In Distant Skies Image Eir - Merciful Death Image Dagr - Sun Gotoh - White Sage Image
Astra Icon Altina - Dawn Reginn - Bearing Hope Image Seiðr - Goddess of Hope Image Plumeria - Lewd Dream Image Elimine - Scouring Saint Image Ratatoskr - Mending Hand Image Naga - Dragon Divinity Image Thórr - War God Image Veyle - Gentle Dragon Image Eikþyrnir - Quieting Strength Image Ashera - Order Goddess Image Heiðr - Innocent Goddess Image
Dark Icon Bramimond - The Enigma Image Medeus - Earth-Dragon King Image Loki - Trickster God Image Yune - Chaos Goddess Image Triandra - Nightmare Image Kvasir - Seer of the Past Image Hel - Death Sovereign Image Nótt - Moon Sothis - Girl on the Throne Image Embla - God of Closure Image
Anima Icon Duma - God of Strength Image Seiros - Saint of Legend Image Freyr - Dream-King Image Líf - Lethal Swordsman Image Fomortiis - Demon King Image Gullveig - Golden Seer Image Thrasir - Omnicidal Witch Image Ótr - Kingsbrother Image Mirabilis - Daydream Image Arval - Cycle Keeper Image Heiðrún - Healing Nectar Image

Dagr is a Mythic Hero, and when summoned, you will receive a Light Blessing. During Light Season, allies who have been given an Light Blessing and appear together with Dagr in batlle will receive a HP+5 and Res+5 bonus to their stats, increasing the party's overall power.

Dagr Strengths

Skinfaxi Converts Penalties into Buffs

Dagr's exclusive weapon, Skinfaxi has the effect of taking the penalties on Dagr and turns them into buffs x2 while in combat, but the debuff will still be present so the net value will be a positive buff (Ex: if Ike has a -7 penalty in Atk, it turns into a +14 Atk buff while in combat, resulting in a positive buff of Atk+7). The more penalties Dagr has, the stronger she gets.

Additionally, it grants +5 Atk/Spd/Def/Res to Dagr. All these are only present when Dagr's HP ≥ 25%.

Buffs to Dagr do not cancel out the Skinfaxi's calculation of the debuffs. For example, assume Dagr is affected by both Chill Atk 3 from a foe and Atk Tactic 3 from an ally. Without Skinfaxi, Dagr will have -7 Atk from Chill Atk 3 and +6 Atk from Atk Tactic 3, resulting in a penalty of -1 Atk. Instead, Dagr will get a +14 Atk buff because of Chill Atk 3, +6 from Atk Tactic, resulting in a net buff of Atk+13.

Refining Skinfaxi grants the 【Pathfinder】 effect to both Dagr and her support partner (compared to only Dagr when unrefined), inflicts massive stat penalties onto Dagr's foe in combat, grants her bonus damage equal to 10% of her Atk, and grants her 40% damage reduction on her foe's first attack.

These effects aid her in battle, making it easier for her to defeat her foe while increasing her survivability as well.

Skinfaxi allows for more allied movement!

Dagr Showcase Fire Emblem Heroes

As seen above, Skinfaxi granted additional movement to Reginn. She would not have reached that spot from her original position if Dagr and 【Pathfinder】. Specifics can be read in the skill tooltip.

Dagr can take advantage of Even Tempest 3 to position her advantageously for some 【Pathfinder】 cheese. This is very useful in Aether Raids as each square of movement in this fast-paced game mode is important.

Refining Skinfaxi grants the 【Pathfinder】 effect to both Dagr and her support partner (compared to only Dagr when unrefined), making this additional mobility even more accessible.

A Slot Skill gives massive bonus to Atk/Spd

Dagr has the A slot skill Atk/Spd Push 4, which grants Atk/Spd+7 so long as her HP is at or above 25%. It will inflict damage on Dagr after battle, but considering a higher Spd allows Dagr to deal more damage and receive less follow-up attacks in the process, this is worth it. You can always patch this up with healers.

Sun-Twin Wing+ allows inflicts Spd/Def penalties and grants the effects Null Follow-Up

Dagr's exclusive B skill Sun-Twin Wing+ inflicts Atk/Spd/Def-5 onto her foe, grants her a Null Follow-Up effect, bonus damage equal to 20% of her Spd, and cuts her foe's non-Special damage reduction effects in half.

These effects all add up to make facing Dagr in battle difficult as it will require a faster unit to withstand her combat prowess.

Move an extra space in even-numbered turns!

Even Tempest 3 is a skill that debuted with Dagr It allows her to move an extra space in even-numbered turns. This means that half of the time, Dagr can move up to 3 spaces! This can be the difference between victory or defeat in some cases especially in turn-limited maps such as Aether Raids.

There are no trigger conditions besides being under an even-numbered turn. This makes it a situational, but very easy-to-use skill that provides lots of utility to Dagr. This skill can also make up for some great combos with 【Pathfinder】. The extra range can allow Dagr to zoom into a position where 【Pathfinder】 is most advantageous.

This can be easily paired with the Odd Tempest 3 Sacred Seal to have extra movement at all times!

Dagr Weaknesses

Low Res makes her an easy target for mages

Dagr has no Distant Counter built in and her Res is quite low, which means that high power red mages like Valentine's Lif or Lysithea can take her out.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Dagr - Sun's Radiance Only Appears as a 5 Star Hero!

Dagr - Sun's Radiance only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Dagr - Sun's Radiance if a 4 Star version is released!

Unlock Potential Tier List

Dagr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
Grants Spd+3 and 【Pathfinder】.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats x 2. Calculates each stat bonus independently.
【Pathfinder】
When an ally moves through unit's space, that space is counter as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 4) Boosts Atk by 50%. 5★

Passives

Skill Name Effect Learned At
At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. 5★
At start of combat, if unit’s HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. 5★
At start of combat, if unit’s HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. 5★
At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe’s Def or Res. 5★
At start of turn, if unit is within 2 spaces of a magic ally, grants 【Hexblade】 to unit for 1 turn. If 【Bonus】 is active on unit, grants Atk/Spd+7 to unit during combat.
【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
5★
At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe and also neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 5★
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and prevent unit's follow-up attacks, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 5★
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 5★

Dagr as a Source Hero

Dagr Avatar

Value of Skills ★★★★★

Inheriting Even Tempest 3, Atk/Spd Hexblade, or Atk/Spd Push 4

Dagr can be used to inherit Even Tempest 3, Atk/Spd Hexblade, or Atk/Spd Push 4.

Atk/Spd Hexblade is the ideal skill to acquire from your Dagr copies.

How to Get Dagr / Illustrations / Voice Actor / Quotes

How to Get Dagr

Obtained through a Special Summoning Event!

Dagr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Alejandra Evette
Illustrator Kozaki Yusuke
Appears In

Illustration

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Comment

1 Anonymousover 3 years

Just so you know, immediately under "Dagr Team and Counters" it says "Teammates for Legendary Dimitri".

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