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This is a ranking page for the hero Tibarn - Shipless Pirate from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Pirate Tibarn.
Heroes With the Same Name | |
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Pirate Tibarn
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List of Contents
Special Heroes - Pirate's Pride Featured Heroes | |||
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Brigid [8.5/10] |
Geese [8.0/10] |
Pirate Veronica [9.0/10] |
Pirate Tibarn [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Refined Sky-Pirate Claw inflicts Spd/Def-7, Exposure, and Frozen onto the closest foes to Tibarn and foes near the closest foes at the start of each turn, and grants Atk/Spd+10 and Def/Res+5 to Pirate Tibarn, inflicts Atk-5 onto his foe, and grants Tibarn a guaranteed follow-up attack, 50% damage reduction piercing, offensive Tempo, bonus damage equal to 15% of Tibarn's Atk, and 7 HP post-combat healing. |
Might: 14 Range: 1 Accelerates Special trigger (cooldown count -1). If unit is not adjacent to an ally, grants Atk +5 to unit and inflicts Atk -5 on foe during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk +2. |
Cooldown Count = 5 If unit initiates combat, grants unit another action after combat. (Once per turn. ) |
If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) |
At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
After combat, inflicts Atk -7 on foes within 2 spaces of target through their next actions. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (20) | ★★★☆☆ | |
Atk (26) | ★★★★★ | |
Spd (7) | ★★★☆☆ | |
Def (11) | ★★★★☆ | |
Res (4) | ★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Pirate Tibarn are +Atk and -Res. Since he can guarantee follow-up attacks, it is best to maximize his Atk damage instead. It is also a superboon, so you should take advantage of it as much as possible. A superboon means he gets +4 in this stat instead of the normal +3 if he possesses a boon in said stat. His Res is very low and it is of less importance so it is safe to take it as his bane.
HOT | |
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This build uses premium skills to allow Pirate Tibarn to activate Galeforce quickly and make it easier for him to transform and obtain bonus movement.
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Pirate Tibarn's base kit is already very complete so you only need a movement-assist of choice, and a reliable, compatible Seal like Death Blow 3. With this kit, he can fiercely dive enemy teams and score multiple KOs if conditions are favorable.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+5 to unit and inflicts Atk-5 on foe, unit makes a guaranteed follow-up attack, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and【Frozen】 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. :500 :200 |
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Refined Sky-Pirate Claw inflicts Spd/Def-7, 【Exposure】, and【Frozen】 onto the closest foes to Tibarn and foes near the closest foes at the start of each turn
In combat, refined Sky-Pirate Claw grants Atk/Spd+10 and Def/Res+5 to Pirate Tibarn, inflicts Atk-5 onto his foe, and grants Tibarn a guaranteed follow-up attack, 50% damage reduction piercing, offensive Tempo, bonus damage equal to 15% of Tibarn's Atk, and 7 HP post-combat healing.
This weapon provides great offensive power while also crippling multiple foes at a distance.
Neutral Stats at Lv. 40 (5★) | ||
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167 | ||
HP |
42 |
Rank: 263/1171 |
Atk |
41 |
Rank: 343/1171 |
Spd |
30 |
Rank: 805/1171 |
Def |
36 |
Rank: 204/1171 |
Res |
18 |
Rank: 1076/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 47 | 60 | 34 | 41 | 22 | 204 | Lv.40 +10 | 47 | 46 | 34 | 41 | 22 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 49 | 45 | 34 | 40 | 22 | 190 |
+Atk Lv.40 +10 | 46 | 49 | 34 | 40 | 22 | 191 |
+Spd Lv.40 +10 | 46 | 45 | 37 | 40 | 22 | 190 |
+Def Lv.40 +10 | 46 | 45 | 34 | 43 | 22 | 190 |
+Res Lv.40 +10 | 46 | 45 | 34 | 40 | 25 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 42 | 55 | 30 | 36 | 21 | 184 |
5★ Lv.40 | 42 | 41 | 30 | 36 | 18 | 167 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 20 | 25 | 6 | 10 | 3 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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40 | 45 | 48 | 36 | 25 | 194 | |
40 | 45 | 47 | 35 | 22 | 189 | |
41 | 40 | 45 | 27 | 31 | 184 | |
41 | 43 | 44 | 31 | 24 | 183 | |
41 | 34 | 40 | 17 | 40 | 172 | |
42 | 39 | 43 | 23 | 25 | 172 | |
Pirate Tibarn
|
42 | 41 | 30 | 36 | 18 | 167 |
39 | 32 | 38 | 24 | 29 | 162 | |
41 | 38 | 31 | 34 | 18 | 162 |
Note: Stats bonuses from skills are not taken into account.
Pirate Tibarn is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Refined Sky-Pirate Claw inflicts Spd/Def-7, 【Exposure】, and【Frozen】 onto the closest foes to Tibarn and foes near the closest foes at the start of each turn
In combat, refined Sky-Pirate Claw grants Atk/Spd+10 and Def/Res+5 to Pirate Tibarn, inflicts Atk-5 onto his foe, and grants Tibarn a guaranteed follow-up attack, 50% damage reduction piercing, offensive Tempo, bonus damage equal to 15% of Tibarn's Atk, and 7 HP post-combat healing.
This weapon provides great offensive power while also crippling multiple foes at a distance.
Pirate Tibarn sports a very low Res. This makes it easy for magic users to take him out. Be mindful of Tibarn's positioning in relation to magical units that can easily take him out.
As a flying unit, Pirate Tibarn takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Tibarn - Shipless Pirate only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Tibarn - Shipless Pirate if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
14 | 1 | Accelerates Special trigger (cooldown count -1). If unit is not adjacent to an ally, grants Atk +5 to unit and inflicts Atk -5 on foe during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk +2. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 150%. | 5★ | |
(Cooldown Count = 5) If unit initiates combat, grants unit another action after combat. (Once per turn. ) | 5★ |
Skill Name | Effect | Learned At |
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If unit’s Atk ≥ foe’s Atk+5, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ | |
If unit’s Atk ≥ foe’s Atk+3, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ | |
If unit’s Atk ≥ foe’s Atk, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ | |
If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) | 5★ | |
At start of combat, if both unit's and foe's HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ | |
At start of combat, if both unit's and foe's HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ | |
At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ | |
After combat, inflicts Atk -3 on foes within 2 spaces of target through their next actions. | 5★ | |
After combat, inflicts Atk -5 on foes within 2 spaces of target through their next actions. | 5★ | |
After combat, inflicts Atk -7 on foes within 2 spaces of target through their next actions. | 5★ |
Value of Skills | ★★★☆☆ |
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Pirate Tibarn can be used to inherit the skills Heavy Blade 4 or Dive-Bomb 3. If you are able to inherit Heavy Blade 4 from another unit, you can inherit both Heavy Blade 4 and Dive-Bomb 3 from Pirate Tibarn. However, Pirate Tibarn is a very powerful special hero whom you can only get from specific banners. Please think carefully before fodderring him off!
Pirate Tibarn is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Joe J. Thomas |
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Illustrator | Kita Senri |
Appears In |
Heroes from Special Heroes - Pirate's Pride | |||
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Brigid [8.5/10] |
Geese [8.0/10] |
Pirate Veronica [9.0/10] |
Pirate Tibarn [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Pirate Tibarn Builds and Best IVs
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