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This is a ranking page for the hero Heath - Wandering Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Heath.
Heroes With the Same Name | |
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Heath
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List of Contents
Overall Rating | 7.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Cavalry effective Lance that provides stat swings, a Guard effect, a guaranteed follow-up attack, and damage reduction ・Gains bonuses to Atk and Def ・Balanced stat spread |
Might: 16 Range: 1 Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Cooldown Count = 4 Boosts Atk by 50%. |
At start of combat, if unit’s HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. |
Enables unit whose own HP ≤ 50% to warp adjacent to any ally. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (23) | ★★★★★ | |
Spd (7) | ★★★★☆ | |
Def (11) | ★★★★☆ | |
Res (5) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Heath will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Heath are +Atk and -Res. Heath's weapon is strong against cavalry foes so a +Atk IV maximizes the 1.5x damage multiplier he has against them. This allows him to score more one-hit knock-outs on cavalry units. His Res stat is of less importance, so it is safe to take it as a bane.
We recommend a +Atk IV when merging Heath to 10. At +10 Merges, Heath's Atk will barely be enough to deal significant damage against modern day tank units. He will need this extra boost in Atk to even leave a dent, let alone defeat them reliably.
HOT | |
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Bonfire
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-
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-
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This build maximizes Atk/Def to make Heath a very bulky unit. Hyperion Lance and Guard Bearing 4 provide great defensive effects to ensure Heath's survival.
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Bonfire
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-
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-
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This budget build retains Heath's role as a physical tank. Renewal provides sustain to ensure Heath remains healthy throughout multiple engagements.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, unit makes a guaranteed follow-up attack, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 40; otherwise, X = 20). :500 :200 |
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Refined Hyperion Lance provides bonus stats, a guaranteed follow-up attack, and damage reduction in combat.
These effects are all relevant when engaging in combat, making Heath a stronger character overall.
Neutral Stats at Lv. 40 (5★) | ||
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168 | ||
HP |
40 |
Rank: 472/1165 |
Atk |
35 |
Rank: 703/1165 |
Spd |
33 |
Rank: 663/1165 |
Def |
33 |
Rank: 325/1165 |
Res |
27 |
Rank: 519/1165 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 54 | 37 | 38 | 31 | 205 | Lv.40 +10 | 45 | 40 | 37 | 38 | 31 | 191 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 39 | 37 | 37 | 31 | 191 |
+Atk Lv.40 +10 | 44 | 42 | 37 | 37 | 31 | 191 |
+Spd Lv.40 +10 | 44 | 39 | 40 | 37 | 31 | 191 |
+Def Lv.40 +10 | 44 | 39 | 37 | 40 | 31 | 191 |
+Res Lv.40 +10 | 44 | 39 | 37 | 37 | 34 | 191 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 49 | 33 | 33 | 27 | 182 |
5★ Lv.40 | 40 | 35 | 33 | 33 | 27 | 168 |
4★ Lv.40 | 37 | 33 | 30 | 31 | 24 | 155 |
3★ Lv.40 | 36 | 31 | 29 | 29 | 23 | 148 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 23 | 7 | 11 | 5 | 64 |
4★ Lv.1 | 17 | 19 | 6 | 11 | 4 | 57 |
3★ Lv.1 | 17 | 16 | 6 | 10 | 4 | 53 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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41 | 45 | 36 | 46 | 21 | 189 | |
43 | 45 | 32 | 47 | 17 | 184 | |
41 | 40 | 33 | 41 | 17 | 172 | |
46 | 38 | 22 | 38 | 28 | 172 | |
Heath
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40 | 35 | 33 | 33 | 27 | 168 |
42 | 36 | 32 | 34 | 23 | 167 | |
43 | 35 | 34 | 37 | 18 | 167 | |
40 | 39 | 31 | 33 | 24 | 167 | |
45 | 37 | 25 | 39 | 20 | 166 | |
46 | 36 | 26 | 40 | 18 | 166 | |
42 | 32 | 31 | 34 | 19 | 158 | |
39 | 31 | 34 | 29 | 25 | 158 | |
42 | 29 | 27 | 25 | 34 | 157 | |
40 | 25 | 35 | 35 | 22 | 157 | |
36 | 35 | 30 | 24 | 32 | 157 |
Note: Stats bonuses from skills are not taken into account.
Heath is a close ranged physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Heath received a new exclusive weapon in Hyperion Lance. When refined, this lance grants Heath Atk/Spd/Def/Res+8, a guaranteed follow-up attack, damage reduction in combat (40% for the first per turn, and 20% otherwise) and inflicts stat penalties onto Heath's foe equal to 10% of Heath's Def.
Hyperion Lance also has a Guard effect which slows down his foe's Special cooldown charges, ensuring that Heath can rely on his inherent bulk to survive combat.
On the whole, Heath has rather balanced stat, with no really bad weaknesses. Granted his opponent is not a green unit, he can battle with mostly any foe at a pretty even level. This makes him a very versatile unit overall.
Heath is a flying unit, so when he is attacked by a bow unit, he will end up taking 1.5x damage. Make sure he stays out of the range of archers, unless he can take them out in one go.
Should You Unlock Potential for this Hero? |
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We cannot recommend you to Unlock Potential to make Heath - Wandering Knight a 5 Star Hero. Heath - Wandering Knight is difficult to make use of except under specific conditions. Unless Heath - Wandering Knight is a favorite character of yours or you have excess Hero Feathers to spare, we recommend you pass on Unlocking their Potential.
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
10 | 1 | Effective against cavalry units. | 3★ | |
14 | 1 | Effective against cavalry units. | 5★ | |
16 | 1 | Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 3★ | |
(Cooldown Count = 4) Boosts Atk by 50%. | 4★ |
Skill Name | Effect | Learned At |
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At start of combat, if unit’s HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | 3★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | 3★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | 4★ | |
Enables unit whose own HP ≤ 30% to warp adjacent to any ally. | 3★ | |
Enables unit whose own HP ≤ 40% to warp adjacent to any ally. | 4★ | |
Enables unit whose own HP ≤ 50% to warp adjacent to any ally. | 5★ |
Value of Skills | ★★★★☆ |
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Heath can be used to inherit Atk/Def Push. However, as a hero only obtainable through Grand Hero Battles, the amount of duplicates you can obtain is rather limited. Think carefully about what unit you want to transfer his skills to .
Heath is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Nathaniel Lane |
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Illustrator | Meka |
Appears In |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
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Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Heath Builds and Best IVs
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