Fire Emblem Heroes (FEH)

Crimson Lance: Best Fodder, Best Units to Inherit

Here you can see how to get Crimson Lance, a weapon skill in Fire Emblem Heroes (FEH). Check out Crimson Lance, Crimson Lance's effects, units with Crimson Lance, as well as Inherit Skill Information!

Crimson Lance Effect and Basic Information

Basic Information

Skill
Crimson Lance
Type
Mt 16 Range 1
Effect If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 20% of unit's Def ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and foe cannot make a follow-up attack during combat, and also, if unit's Def > foe's Def, increases the Spd difference necessary for foe to make a follow-up attack by difference between stats × 2 during combat (for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills).
If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat.
Required SP 400
Sacred Seal None

Skill Family

Crimson Lance Fire Emblem Heroes FEHCrimson Lance

Crimson Lance Weapon Refinery Information

Special Effect Upgrade Stats and Effect

Might 16 Range 1
HP 3
Atk - Spd -
Def - Res -
Effect If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 20% of unit's Def ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and foe cannot make a follow-up attack during combat, and also, if unit's Def > foe's Def, increases the Spd difference necessary for foe to make a follow-up attack by difference between stats × 2 during combat (for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills).
If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Mt Upgrade Stats and Effect

Might 18 Range 1
HP 5
Atk - Spd -
Def - Res -
Effect For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-4 and Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Spd Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd 3
Def - Res -
Effect If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 20% of unit's Def ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and foe cannot make a follow-up attack during combat, and also, if unit's Def > foe's Def, increases the Spd difference necessary for foe to make a follow-up attack by difference between stats × 2 during combat (for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills).
If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Def Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd -
Def 4 Res -
Effect If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 20% of unit's Def ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and foe cannot make a follow-up attack during combat, and also, if unit's Def > foe's Def, increases the Spd difference necessary for foe to make a follow-up attack by difference between stats × 2 during combat (for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills).
If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Res Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd -
Def - Res 4
Effect If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 20% of unit's Def ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and foe cannot make a follow-up attack during combat, and also, if unit's Def > foe's Def, increases the Spd difference necessary for foe to make a follow-up attack by difference between stats × 2 during combat (for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills).
If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Crimson Lance Rating

Rating 9.0/10.0 Ranking A Rank

Inherit Skill Restrictions for Crimson Lance

Units able to Inherit Crimson Lance

Inheritable? Move Type that can Inherit this Skill
No -
Weapon Type that can Inherit this Skill
-

Units who have Crimson Lance as Fodder

Hero Name Learns At
FEH icon Melady 5★

Which Units Should Inherit?

This skill is present in builds for the heroes listed below. Check out their pages to find out how to use this skill with these heroes!

This skill cannot be Inherited!

Crimson Lance is an Exclusive Skill, so it cannot be learned through Inherit Skill.

Related Links

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