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This is a ranking page for the hero Midori - Reliable Chemist from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Midori.
List of Contents
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon grants +7 to her Atk ・Can counterattack any physical attacker ・Can inflict a penalty on enemy Atk |
Might: 14 Range: 2 Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). |
Range: 1 Grants Atk/Def+6 to target ally for 1 turn. |
If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. |
At the start of each turn, inflicts Atk -7 on foe on the enemy team with the highest Atk through its next action. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★★☆☆ | |
Atk (23) | ★★★★★ | |
Spd (6) | ★★★★☆ | |
Def (10) | ★★★★☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Midori are +Atk and -Res. A higher Atk stat boosts Midori's already strong attacking and counterattacking capabilities making it easier for her to defeat her foes. Res is of less importance, so it can be safely taken as a bane.
We recommend a +Spd IV when merging Midori to 10. With a +Spd IV, Midori's Spd stat will reach 37 with 10 merges, which makes it easier to prevent Follow-up Attacks. This allows Midori to become decent in a tanking role as well. If you want to focus on damage per attack, you could use a +Atk IV Midori as a base.
HOT | |
---|---|
:
Moonbow
:
-
|
:
Guard 4
:
-
|
This build uses Midori as a nuke unit with high Def to tank a physical attack or two.
:
Moonbow
:
-
|
:
-
|
This is a budget build turning Midori into a ranged bruiser unit with sufficient Def to withstand some physical attacks.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
---|---|
SP: 400 | |
Might: 14 Range: 2 HP: Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). At start of turn, if unit is within 2 spaces of an ally, neutralizes any【Penalty】on unit and allies within 2 spaces of unit (excluding penalties inflicted at start of turn), and restores 10 HP to unit and those allies. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack. :500 :200 |
|
Refined Lucky Bow heals 10 HP and neutralizes penalties to Midori and nearby allies at the start of each turn, grants Midori Atk/Spd/Def/Res+4 and a guaranteed follow-up attack, and denies her foe's follow-up attack.
These effects can swing combat in Midori's favor and is worth refining.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
167 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
41 |
Rank: 343/1171 |
Spd |
30 |
Rank: 805/1171 |
Def |
34 |
Rank: 309/1171 |
Res |
21 |
Rank: 949/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 58 | 34 | 39 | 25 | 202 | Lv.40 +10 | 46 | 46 | 34 | 39 | 25 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 45 | 34 | 38 | 25 | 190 |
+Atk Lv.40 +10 | 45 | 49 | 34 | 38 | 25 | 191 |
+Spd Lv.40 +10 | 45 | 45 | 37 | 38 | 25 | 190 |
+Def Lv.40 +10 | 45 | 45 | 34 | 41 | 25 | 190 |
+Res Lv.40 +10 | 45 | 45 | 34 | 38 | 28 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 53 | 30 | 34 | 21 | 179 |
5★ Lv.40 | 41 | 41 | 30 | 34 | 21 | 167 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 23 | 6 | 10 | 4 | 60 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
46 | 42 | 44 | 35 | 26 | 193 | |
40 | 44 | 46 | 35 | 23 | 188 | |
45 | 46 | 39 | 33 | 24 | 187 | |
40 | 40 | 43 | 28 | 26 | 177 | |
40 | 44 | 27 | 40 | 26 | 177 | |
39 | 39 | 42 | 21 | 35 | 176 | |
40 | 34 | 40 | 16 | 37 | 167 | |
Midori
|
41 | 41 | 30 | 34 | 21 | 167 |
40 | 36 | 39 | 28 | 24 | 167 | |
41 | 37 | 40 | 30 | 19 | 167 | |
42 | 37 | 37 | 26 | 24 | 166 |
Note: Stats bonuses from skills are not taken into account.
Midori's new exclusive weapon Lucky Bow grants Atk/Spd/Def/Res+4, creates a 14-point Atk swing by granting Midori Atk+7 and debuffing her for Atk-7, and grants bonus damage and damage reduction equal to 15% of Midori's Atk.
However, after combat, it inflicts Special cooldown count+2 on Midori, slowing down her Special.
When refined, Lucky Bow heals 10 HP and neutralizes penalties to Midori and nearby allies at the start of each turn, grants Midori Atk/Spd/Def/Res+4 and a guaranteed follow-up attack, and denies her foe's follow-up attack.
Midori has low Spd and low Res stats. If Midori is attacked by a high-speed Magical attacker, there is a high chance that she will be defeated in one turn as her Low Speed also makes her susceptible to Follow-Up attacks. Always be mindful of Midori's positioning in relation to the enemies who pose a threat to her.
Because of the effect of Lucky Bow, which you will be utilizing a lot, Special skills with high cooldowns become hard to use. You may want to change the weapon if you prefer using Special skills, but we also recommend using a Special skill that has a low cooldown instead. For low cooldown Special skills we recommend Moonbow, Glimmer, or any other 2-cooldown Special.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Midori - Reliable Chemist only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Midori - Reliable Chemist if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | Effective against flying units. | 5★ | |
6 | 2 | Effective against flying units. | 5★ | |
8 | 2 | Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) | 5★ | |
12 | 2 | Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) | 5★ | |
14 | 2 | Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Grants Def +4 to an adjacent ally until the end of the turn. | 5★ | |
1 | Grants Atk/Def +3 to an adjacent ally until the end of the turn. | 5★ | |
1 | Grants Atk/Def+6 to target ally for 1 turn. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 5★ | |
At the start of each turn, inflicts Atk -3 on foe on the enemy team with the highest Atk through its next action. | 5★ | |
At the start of each turn, inflicts Atk -5 on foe on the enemy team with the highest Atk through its next action. | 5★ | |
At the start of each turn, inflicts Atk -7 on foe on the enemy team with the highest Atk through its next action. | 5★ |
Value of Skills | ★★★★★ |
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Midori can be used to inherit the skills Close Foil. However, as Midori is a powerful ranged Hero who also has good defensive capabilities, we recommend keeping at least one Midori before foddering off any duplicates.
Midori is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Sarah Blandy |
---|---|
Illustrator | Mikuro |
Appears In |
Heroes from New Heroes - Journey Begins | |||
---|---|---|---|
Midori [8.5/10] |
Lilith [8.5/10] |
Rinkah [8.5/10] |
Forrest [8.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Midori Builds and Best IVs
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