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This is a ranking page for the hero Walhart - The Conqueror from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Walhart.
List of Contents
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Can only be obtained as a reward from a Grand Hero Battle ・Can nullify skills that are effective on cavalry units ・Lowers the Def of the foe with the highest Def |
Might: 16 Range: 1 Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat. |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
Neutralizes "effective against cavalry" bonuses. |
At the start of each turn, inflicts Def -7 on foe on the enemy team with the highest Def through its next action. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★★☆☆ | |
Atk (27) | ★★★★★ | |
Spd (5) | ★★★☆☆ | |
Def (11) | ★★★★☆ | |
Res (3) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Walhart will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Walhart are +Atk and -Res. This IV helps add to Walhart's best asset, his high Atk stat. He mainly relies on Atk for offense as his Spd is unreliable offense wise. A +Atk IV ensures he does the most damage as possible per action. His Res is very low and he is not really built to tank magic attacks to begin with so it is safe to take as a bane. Be wary as his Res is a superbane.
We recommend a +Atk IV when merging Walhart to 10. This is for the same reasons as above. If you prefer a more defensive Walhart, you can go for a +Def IV instead.
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Bonfire
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-
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-
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This build takes advantage of the natural tankiness of the unit in tandem with Quick Riposte 3 to enable them to deal tons of damage in the enemy phase. If you cannot afford Atk/Def Menace, you can take Threat. Atk/Def 3 or anything that is similar in function.
HOT | |
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Bonfire
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-
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-
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Walhart's refined Wolf Berg allows him to heavily debuff all foes within 4 spaces of him. Due to the bonuses he receives, stacking Spd is the ideal option to maximize his combat prowess.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Def+3. At start of turn, if unit is within 4 spaces of a foe, grants Atk/Spd/Def/Res+6 for 1 turn. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. At start of turn, inflicts Atk/Def-7 on foes within 4 spaces for 1 turn and inflicts status on those foes preventing counterattacks through their next actions. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-5 on foe during combat. :500 :200 |
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The special effect refine of Wolf Berg inflicts Atk/Def-7 and the Flash status on foes within 4 spaces of Walhart, and then inflicts an additional Atk/Def-5 on his foe during combat.
Needless to say, this refine is very powerful and the other refine options that only add base stats simply pale in comparison to the special effect refine.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
157 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
37 |
Rank: 584/1184 |
Spd |
27 |
Rank: 880/1184 |
Def |
36 |
Rank: 204/1184 |
Res |
16 |
Rank: 1148/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 58 | 31 | 44 | 20 | 199 | Lv.40 +10 | 46 | 42 | 31 | 41 | 20 | 180 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 41 | 31 | 40 | 20 | 180 |
+Atk Lv.40 +10 | 45 | 44 | 31 | 40 | 20 | 180 |
+Spd Lv.40 +10 | 45 | 41 | 34 | 40 | 20 | 180 |
+Def Lv.40 +10 | 45 | 41 | 31 | 43 | 20 | 180 |
+Res Lv.40 +10 | 45 | 41 | 31 | 40 | 23 | 180 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 53 | 27 | 39 | 16 | 176 |
5★ Lv.40 | 41 | 37 | 27 | 36 | 16 | 157 |
4★ Lv.40 | 38 | 35 | 24 | 34 | 14 | 145 |
3★ Lv.40 | 37 | 33 | 23 | 32 | 13 | 138 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 27 | 5 | 11 | 3 | 65 |
4★ Lv.1 | 18 | 22 | 4 | 8 | 2 | 54 |
3★ Lv.1 | 18 | 18 | 4 | 7 | 2 | 49 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 43 | 47 | 35 | 24 | 190 | |
41 | 46 | 16 | 47 | 40 | 190 | |
41 | 46 | 28 | 47 | 23 | 185 | |
41 | 47 | 46 | 32 | 19 | 185 | |
40 | 43 | 47 | 31 | 23 | 184 | |
41 | 47 | 16 | 44 | 31 | 179 | |
40 | 44 | 35 | 37 | 23 | 179 | |
40 | 45 | 47 | 24 | 22 | 178 | |
40 | 42 | 41 | 35 | 17 | 175 | |
40 | 41 | 25 | 38 | 30 | 174 | |
40 | 42 | 40 | 35 | 17 | 174 | |
39 | 38 | 42 | 30 | 25 | 174 | |
41 | 41 | 17 | 40 | 35 | 174 | |
40 | 40 | 38 | 31 | 24 | 173 | |
39 | 33 | 42 | 26 | 28 | 168 | |
41 | 37 | 36 | 26 | 28 | 168 | |
45 | 36 | 30 | 38 | 19 | 168 | |
41 | 37 | 37 | 31 | 22 | 168 | |
41 | 37 | 25 | 39 | 25 | 167 | |
38 | 39 | 19 | 36 | 29 | 161 | |
40 | 31 | 36 | 30 | 20 | 157 | |
Walhart
|
41 | 37 | 27 | 36 | 16 | 157 |
41 | 35 | 33 | 30 | 18 | 157 | |
37 | 28 | 34 | 25 | 30 | 154 | |
43 | 35 | 25 | 36 | 14 | 153 | |
43 | 32 | 24 | 33 | 18 | 150 |
Note: Stats bonuses from skills are not taken into account.
Walhart is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Walhart's Wolf Berg grants him +4 Atk/Spd/Def/Res if the number of foes is equal to or more than the number of allies within in an area within Walhart and his target.
If you pay attention to Walhart's positioning in relation to other units, you can indefinitely enjoy this huge buff on him.
Grani's Shield neutralizes effective damage against Walhart. This means that she will take normal damage from weapons like Ridersbane.
This makes it easier for Walhart to stay in the frontlines and tank physical damage.
Chill Def 3 inflicts -7 to the unit with the highest Def in the enemy team. This makes Walhart a great unit to fight against powerful, high-Def stat units such as Legendary Tiki (Young) and Caineghis. Another perk of Chill Def 3 is that it affects them regardless of Walhart's position on the map making it easy for Walhart's teammates to take advantage of it as well.
However, it only affects them until their next action, so the penalty wears off if they are granted another action by support units. The penalty will be re-applied to them the next turn, though.
Walhart's Res only sits at 16 at Lv.40. This makes it easy for magic users to take him out. Be mindful of Walhart's positioning in relation to magical units that can easily take him out.
Walhart takes 1.5x damage from cavalry-effective weapons like Ridersbane, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
If you stick with his default A skill, Grani's Shield, he will take neutral damage against said foes.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Walhart - The Conqueror from 4 Stars to 5 Stars. Walhart - The Conqueror is very useful as a Axe-wielding cavalry ace, so you may find using Unlock Potential on Walhart - The Conqueror helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
11 | 1 | No Effect | 3★ | |
16 | 1 | Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 3★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
Neutralizes "effective against cavalry" bonuses. | 3★ | |
At the start of each turn, inflicts Def -3 on foe on the enemy team with the highest Def through its next action. | 3★ | |
At the start of each turn, inflicts Def -5 on foe on the enemy team with the highest Def through its next action. | 4★ | |
At the start of each turn, inflicts Def -7 on foe on the enemy team with the highest Def through its next action. | 5★ |
Value of Skills | ★★★★☆ |
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Walhard can be used to inherit the skills Grani’s Shield and Chill Def 3. However, you can only acquire Walhart from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering her off.
Walhart is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Richard Epcar |
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Illustrator | Soeda Ippei (添田一平) |
Appears In |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
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Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Walhart Builds and Best IVs
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