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This is a ranking page for the hero Lilina - Firelight Leader from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Lilina.
Heroes With the Same Name | |
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Legendary Lilina
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List of Contents
Mythic Heroes - Freyr: Dream-King Featured Heroes | |||
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Legendary Lilina [9.0/10] |
Legendary Sigurd [9.0/10] |
Alear (M) [9.0/10] |
Rearmed Ingrid [9.0/10] |
Nerþuz [9.0/10] |
Freyr [9.5/10] |
Thórr [9.0/10] |
Eitri [9.0/10] |
Céline [9.0/10] |
Elimine [9.5/10] |
Medeus [9.5/10] |
Arval [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Refined Studied Forblaze has built-in Time's Pulse and Hardy Bearing, grants Lilina in-combat Atk/Res bonuses, a guaranteed follow-up attack, true damage based on Res, and damage reduction on foe's first attack. ・Gifted Magic II is a low cooldown area-of-effect Special that grants 【Canto (1)】 to Lilina and nearby allies if it triggered. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit’s HP ≥ 25%, grants Atk/Res+6 during combat and disables unit’s and foe’s skills that change attack priority. |
Cooldown Count = 2 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk - foe's Def or Res). After combat, if unit's Special triggered, grants【Canto (1)】 to unit and allies within 3 rows or 3 columns centered on unit for 1 turn (granted even if unit's HP reaches 0). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) |
If unit is not adjacent to an ally, grants Atk/Res +7 during combat. |
At start of turn, if any foe's Res is less than unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). |
Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (26) | ★★★★★ | |
Spd (6) | ★★☆☆☆ | |
Def (3) | ★★☆☆☆ | |
Res (7) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Legendary Lilina are +Atk and -Def. A +Atk IV adds to her best asset, her very high Atk stat. It will increase the damage she deals through her attacks and her Special skill, Gifted Magic II. On the defensive side, she can take lots of magic attacks as her Res is very high. However, her Def stat is abysmally low and it is not worth investing on so you might as well take it as her bane.
HOT | |
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This build maximizes visible Atk and Res to deal as much area-of-effect damage as possible with Gifted Magic II and apply debuffs with Atk/Res Ploy 3.
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This is a build that uses little skill inheritance. Still Water 3 increases her visible Atk, allowing for a harder hitting Special. Keep in mind that using a Seal like Death Blow will not be calculated alongside her Special.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack during combat by 30%. :500 :200 |
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Legendary Lilina's refined Studied Forblaze further enhances her survivability with a new built-in 30% damage reduction on the foe's first attack and an additional Atk/Res+5 if she initiates combat or is within two spaces of allies. Offensively, the weapon guarantees a follow-up attack with boosted damage calculated from 15% of her Res.
Neutral Stats at Lv. 40 (5★) | ||
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158 | ||
HP |
39 |
Rank: 778/1184 |
Atk |
42 |
Rank: 279/1184 |
Spd |
21 |
Rank: 1047/1184 |
Def |
16 |
Rank: 1099/1184 |
Res |
40 |
Rank: 87/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 44 | 61 | 25 | 20 | 45 | 195 | Lv.40 +10 | 44 | 47 | 25 | 20 | 45 | 181 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 46 | 46 | 25 | 20 | 44 | 181 |
+Atk Lv.40 +10 | 43 | 50 | 25 | 20 | 44 | 182 |
+Spd Lv.40 +10 | 43 | 46 | 28 | 20 | 44 | 181 |
+Def Lv.40 +10 | 43 | 46 | 25 | 23 | 44 | 181 |
+Res Lv.40 +10 | 43 | 46 | 25 | 20 | 47 | 181 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 39 | 56 | 21 | 16 | 40 | 172 |
5★ Lv.40 | 39 | 42 | 21 | 16 | 40 | 158 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 26 | 6 | 3 | 7 | 59 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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45 | 46 | 47 | 20 | 21 | 179 | |
40 | 46 | 47 | 24 | 17 | 174 | |
40 | 44 | 47 | 17 | 26 | 174 | |
40 | 47 | 24 | 16 | 47 | 174 | |
40 | 45 | 46 | 20 | 22 | 173 | |
37 | 44 | 45 | 16 | 27 | 169 | |
38 | 42 | 45 | 19 | 25 | 169 | |
40 | 46 | 35 | 23 | 24 | 168 | |
40 | 41 | 25 | 18 | 38 | 162 | |
41 | 36 | 27 | 20 | 34 | 158 | |
39 | 39 | 25 | 30 | 25 | 158 | |
Legendary Lilina
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39 | 42 | 21 | 16 | 40 | 158 |
38 | 39 | 25 | 17 | 38 | 157 | |
39 | 37 | 40 | 24 | 17 | 157 | |
35 | 30 | 33 | 17 | 30 | 145 | |
39 | 29 | 22 | 25 | 30 | 145 | |
36 | 31 | 35 | 20 | 22 | 144 |
Note: Stats bonuses from skills are not taken into account.
Legendary Lilina is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 | Pair Up | ||
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Pair Up and Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 |
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As a Legendary Hero, you will gain a Fire Blessing when summoning Legendary Lilina. Additionally, being a Fire-type Legendary Hero means that during Fire Seasons, other allies with a Water Blessing will receive HP+3 when they appear in battle with Legendary Lilina, and Lilina's total stats will be treated as 180. This will lead to a higher Arena Score.
Legendary Lilina's Gifted Magic II is an AoE nuke seen above and it can deal lots of damage if Lilina is able to stack tons of Atk versus the target's defensive stats. The best part about it is that she can activate it during her first attack of the match! This is because of the following reasons:
This means that you can take out a priority target at the start of the match which is very important in the Arena where Legendary Lilina will be most likely run.
One thing to keep in mind when running her base kit is the damage of Gifted Magic II is calculated before battle starts, this means that Atk/Res Solo 4's bonus Atk would not participate in the calculation. To maximize the damage dealt by Gifted Magic II, we recommend inheriting a skill like Still Water 4 as it grants raw stats that are present during damage calculation.
Studied Forblaze disables unit's and foe's skills that change attack priority if Lilina is at least at 25% HP. This is very useful as it prevents Gifted Magic II from accidentally triggering hostile Vantage 3 effects.
Additionally, Studied Forblaze grants Lilina Special cooldown count-1 at the start of each turn if her Special cooldown count is at its maximum value, instantly pre-charging Gifted Magic II for her next attack.
Finally, Studied Forblaze grants Lilina a guaranteed follow-up attack, bonus damage based on her Res, and damage reduction on her foe's first attack by 30%.
She learns the skill Sabotage A/R 3, which can inflict Atk/Res-6 on multiple foes at a distance upon winning a Res check and if they are adjacent to other foes. It can be difficult to trigger due to positional requirements, but when active, the extra damage dealt can often be used to take down a foe in just one hit.
This is great in Aether Raids as many Aether Keep layouts keep defense units very near each other. It is also great in some Arena maps where units will be forced to bundle up in tight spots.
Pulse Smoke 3 inflicts special cooldown count +1 on the target and all foes within 2 spaces of said foe. It is a powerful skill as it affects a big area. This makes Lilina a direct counter to teams relying on skills such as Infantry Pulse.
As Legendary Lilina is a ranged cavalry unit with great mobility, it makes it very easy for her to inflict Pulse Smoke on ideal areas. Though she is quite fragile in the physical end so make sure that her allies are ready to swoop in and finish the job.
Legendary Lilina's Spd only sits at 21 at Lv.40. This makes her susceptible to follow-up attacks. It also makes it easy for units like Freyja to reduce damage taken from her using Spd-based damage reduction skills.
Legendary Lilina's Def only sits at 16 at Lv.40. This makes it easy for physical units to take her out. Be mindful of Lilina's positioning in relation to physical units that can easily take her out.
Legendary Lilina takes 1.5x damage from cavalry-effective weapons like Ridersbane or Rauðrwolf+, and one blow from this type of weapon is sure to takeher down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Mirabilis | Brave Hector | Peony | Brave Ike |
Reyson | Brave Edelgard | Triandra | Leanne |
The Álfr, Peony, Triandra, Plumeria, Mirabilis, are examples of refresher-assist units that greatly boosts Legendary Lilina's damage output. They also possess flying movement, which can keep up with Lilina's movement because of its inherent flexibility. It is always a good idea to pair Lilina with them especially in Aether Raids whether it would be on defense or offense.
Reyson and Leanne provide both heals and refreshes to Lilina so she can brawl it out in the frontlines for much longer. When transformed, they can keep up, or even lead Lilina's movement.
Since Legendary Lilina is a magic unit, she would need some allies to cover units that are strong in absorbing magic damage. Some great ideas are Brave Edelgard,, Brave Ike, or Surtr.
Reyson can be a good choice too if you choose to run Triangle Adept 3 for the sole purpose of covering Lilina's weakness against blue units.
For blue choices, Brave Hector sets the bar pretty high up for the the best pick.
Cordelia | Brave Hector | Reinhardt | Brave Dimitri |
Legendary Dimitri | Brave Edelgard | Brave Claude | Legendary Claude |
Def is Lilina's weaker stat so blue physical units can easily exploit her. Her Spd is very bad too. Even slower blues can nail follow-up attacks on her so watch out!
Despite being a green unit, Brave Edelgard is strong enough to take on Lilina. She is very common in competitive game modes, and her kit focuses on countering tome users like Lilina. Watch out for her.
Reinhardt is of the blue attribute, and while he has to go through Lilina's monstrous Res, he can still take Lilina out at good investment levels. Some Reinhardts can score quad attacks on Lilina, too!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Lilina - Firelight Leader only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lilina - Firelight Leader if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit’s HP ≥ 25%, grants Atk/Res+6 during combat and disables unit’s and foe’s skills that change attack priority. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). | 5★ | |
(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1. 5x (unit’s Atk minus foe’s Def or Res). | 5★ | |
(Cooldown Count = 2) Before combat this unit initiates, foes in an area near target take damage equal to 0.8 x (unit’s Atk minus foe’s Def or Res). | 5★ | |
(Cooldown Count = 2) Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk - foe's Def or Res). After combat, if unit's Special triggered, grants【Canto (1)】 to unit and allies within 3 rows or 3 columns centered on unit for 1 turn (granted even if unit's HP reaches 0). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) |
5★ |
Skill Name | Effect | Learned At |
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If unit is not adjacent to an ally, grants Atk/Res +2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Res +4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Res +6 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Res +7 during combat. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 5★ | |
At start of turn, if any foe's Res is less than unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). | 5★ | |
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) |
5★ | |
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) |
5★ | |
Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) |
5★ |
Value of Skills | ★★★☆☆ |
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L!Lilina can be foddered for the skills Atk/Res Solo 4, Sabotage A/R 3, or Pulse Smoke 3. However, since she is a rare Legendary Hero, it's a good idea to keep at least one before foddering off any duplicates as she can lead your team in the Arena.
If you can get Atk/Res Solo 3 from another unit, you can inherit Atk/Res Solo 4 and another skill of choice from a single copy of Legendary Lilina.
Legendary Lilina is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Julie Kliewer |
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Illustrator | azu-taro |
Appears In |
Heroes from Mythic Heroes - Freyr: Dream-King | |||
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Legendary Lilina [9.0/10] |
Legendary Sigurd [9.0/10] |
Alear (M) [9.0/10] |
Rearmed Ingrid [9.0/10] |
Nerþuz [9.0/10] |
Freyr [9.5/10] |
Thórr [9.0/10] |
Eitri [9.0/10] |
Céline [9.0/10] |
Elimine [9.5/10] |
Medeus [9.5/10] |
Arval [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
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Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Legendary Lilina Builds and Best IVs
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