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This is a ranking page for the hero Say'ri - Chon'sin's Blade from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Say'ri.
Heroes With the Same Name | |
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Say'ri
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List of Contents
New Heroes - Book IV Midpoint Featured Heroes | |||
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Say'ri [9.0/10] |
Mirabilis [9.0/10] |
Apotheosis Anna [8.5/10] |
Mustafa [7.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・if HP ≥ 50%, can counterattack regardless of range is ・Buff to Atk/Spd if attacked by foe ・Reduces damage taken if Spd is more than enemies' Spd |
Might: 16 Range: 1 Accelerates Special Trigger (cooldown count -1). At start of combat, if unit's HP ≥ 50% unit can counterattack regardless of foe's range. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Res. |
If foe initiates combat, grants Atk/Spd +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (25) | ★★★★☆ | |
Spd (10) | ★★★★★ | |
Def (6) | ★★★☆☆ | |
Res (8) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Say'ri are +Spd and -Res. A higher Spd stat allow Say'ri to get a ton of follow-up attacks on her foes. Additionally, her Spd is a superboon so you should take advantage of the +4 in the stat. Lastly, having a high Spd makes her tankier through Close Call 3. Her Res is a bit high, so she can afford a bane in that stat. Taking a bane in Def would put her physical defenses to dangerously low levels, and her HP is a superbane so this further justifies the bane in Res.
We recommend a +Spd IV when merging Say'ri to 10. This boosts her offensive power by being able to execute follow-up attacks more frequently. It also boosts her defenses because of the effects of Close Call 3, and a higher Spd also makes her less susceptible to follow-up attacks.
HOT | |
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:
Amatsu
:
Aether
:
-
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:
-
|
If you want run Say'ri as a player phase unit, this is the way to go! You can also go for a Swift Sparrow 3 set, but since Say'ri will be deep into enemy lines most of the time, it's best if her Atk/Spd buffs are present in the enemy phase too. Said characteristic is true for Solo skills.
:
Amatsu
:
Iceberg
:
-
|
:
-
|
Say'ri's base kit is already very complete, so you just need to add a movement-assist skill, and a fitting Sacred Seal. Taking Steady Posture 2 is a fitting Sacred Seal to her enemy phase style of play.
Neutral Stats at Lv. 40 (5★) | ||
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172 | ||
HP |
40 |
Rank: 419/1088 |
Atk |
35 |
Rank: 549/1088 |
Spd |
40 |
Rank: 186/1088 |
Def |
23 |
Rank: 678/1088 |
Res |
34 |
Rank: 171/1088 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 56 | 45 | 27 | 38 | 211 | Lv.40 +10 | 45 | 40 | 45 | 27 | 38 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 39 | 44 | 27 | 38 | 195 |
+Atk Lv.40 +10 | 44 | 42 | 44 | 27 | 38 | 195 |
+Spd Lv.40 +10 | 44 | 39 | 48 | 27 | 38 | 196 |
+Def Lv.40 +10 | 44 | 39 | 44 | 30 | 38 | 195 |
+Res Lv.40 +10 | 44 | 39 | 44 | 27 | 41 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 51 | 40 | 23 | 34 | 188 |
5★ Lv.40 | 40 | 35 | 40 | 23 | 34 | 172 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 25 | 10 | 6 | 8 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 46 | 45 | 35 | 27 | 193 | |
41 | 45 | 47 | 33 | 27 | 193 | |
42 | 43 | 47 | 37 | 24 | 193 | |
40 | 44 | 45 | 34 | 30 | 193 | |
42 | 43 | 47 | 35 | 25 | 192 | |
41 | 41 | 45 | 29 | 32 | 188 | |
40 | 46 | 46 | 31 | 25 | 188 | |
43 | 43 | 46 | 28 | 28 | 188 | |
40 | 44 | 47 | 32 | 25 | 188 | |
40 | 44 | 45 | 33 | 25 | 187 | |
42 | 44 | 46 | 34 | 21 | 187 | |
40 | 41 | 45 | 29 | 32 | 187 | |
40 | 43 | 46 | 32 | 26 | 187 | |
43 | 43 | 43 | 33 | 25 | 187 | |
40 | 39 | 43 | 32 | 28 | 182 | |
40 | 43 | 41 | 36 | 22 | 182 | |
40 | 40 | 43 | 34 | 25 | 182 | |
40 | 41 | 40 | 35 | 26 | 182 | |
43 | 37 | 42 | 32 | 28 | 182 | |
41 | 41 | 43 | 32 | 25 | 182 | |
44 | 38 | 41 | 36 | 22 | 181 | |
41 | 40 | 41 | 36 | 23 | 181 | |
40 | 36 | 43 | 30 | 28 | 177 | |
43 | 37 | 42 | 30 | 24 | 176 | |
43 | 39 | 41 | 30 | 23 | 176 | |
41 | 36 | 40 | 30 | 25 | 172 | |
Say'ri
|
40 | 35 | 40 | 23 | 34 | 172 |
40 | 37 | 40 | 30 | 25 | 172 | |
41 | 36 | 37 | 32 | 26 | 172 | |
41 | 35 | 42 | 31 | 23 | 172 | |
42 | 33 | 41 | 29 | 23 | 168 | |
40 | 34 | 40 | 33 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Say'ri is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Say'ri's exclusive weapon, Amatsu, allows her to counterattack ranged enemies if her HP ≥ 50% at the start of the turn. Her special ability, Iceberg, has a low cooldown so she is able to activate it frequently.
Say'ri's Kestrel Stance grants her Atk/Spd +6 when she is attacked by an enemy. It also inflicts -1 special cooldown charge on foe per attack. It synergizes with Iceberg and Amatsu making Say'ri a formidable unit in the enemy phase. Because of the Spd buff, it makes her less likely to be doubled and makes it easier for her to execute a follow-up attack on top of the counterattack. This makes her a great unit to bait foes in the enemy phase with.
Close Call 3 reduces the damage taken by Say'ri if her Spd > foe's Spd. Because Kestrel Stance increases her Spd, she can be a deceptively tanky unit especially in the enemy phase.
Say'ri's Def only sits at 23 at Lv. 40. Even though she can reduce damage using her skills, you should still pay attention to powerful blue physical attackers that can easily take down Say'ri.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Say'ri - Chon'sin's Blade only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Say'ri - Chon'sin's Blade if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
16 | 1 | Accelerates Special Trigger (cooldown count -1). At start of combat, if unit's HP ≥ 50% unit can counterattack regardless of foe's range. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If foe initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If foe initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If foe initiates combat, grants Atk/Spd +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. | 5★ |
Value of Skills | ★★★★★ |
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Say'ri can be used to inherit the skills Kestrel Stance 3 and Close Call 3. However, since she is a powerful hero, we recommend training and investing in her instead.
Say'ri is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
|
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Illustrator | Yura |
Appears In |
Heroes from New Heroes - Book IV Midpoint | |||
---|---|---|---|
Say'ri [9.0/10] |
Mirabilis [9.0/10] |
Apotheosis Anna [8.5/10] |
Mustafa [7.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Say'ri Builds and Best IVs
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