Fire Emblem Heroes (FEH)

Say'ri Builds and Best IVs

FEH Say

This is a ranking page for the hero Say'ri - Chon'sin's Blade from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Say'ri.

Heroes With the Same Name
Say Say'ri

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Mirabilis IconMirabilis
[9.0/10]
SaySay'ri
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[9.0/10]
Mustafa IconMustafa
[8.5/10]

Say'ri Rating and Basic Information

FEH Say

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Say'ri - Chon'sin's Blade: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Refined weapon skill has built-in Distant Counter, percentage-based damage reduction, true damage reduction, and post-combat healing

Say'ri Skills at 5★


Might: 16  Range: 1
Accelerates Special Trigger (cooldown count -1). At start of combat, if unit's HP ≥ 50% unit can counterattack regardless of foe's range.

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Res.

If foe initiates combat, grants Atk/Spd +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat.

Say'ri Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (25) No Attack IV ★★★★☆
Spd (10) Spd Boon ★★★★★
Def (6) No Def IV ★★★☆☆
Res (8) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Res

The best IVs for Say'ri are +Spd and -Res. A higher Spd stat allow Say'ri to get a ton of follow-up attacks on her foes. Additionally, her Spd is a superboon so you should take advantage of the +4 in the stat. Lastly, having a high Spd makes her tankier through Close Call 3. Her Res is a bit high, so she can afford a bane in that stat. Taking a bane in Def would put her physical defenses to dangerously low levels, and her HP is a superbane so this further justifies the bane in Res.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Say'ri to 10. This boosts her offensive power by being able to execute follow-up attacks more frequently. It also boosts her defenses because of the effects of Close Call 3, and a higher Spd also makes her less susceptible to follow-up attacks.

Say'ri Best Builds

Bonus Doubler Say'ri

HOT
Weapon Skill IconAmatsu
Emblem Icon: -
Passive Skill BBuffer 4
Attuned Skill Icon: -

How to Use, Explanation

This build stacks visible bonuses with Bonus Doubler to obtain the most in-combat bonuses possible. Godlike Reflexes and Buffer work together to ensure Say'ri survives multiple engagements.

Budget Say'ri

Weapon Skill IconAmatsu
Special Skill IconGlimmer
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This budget build utilizes Say'ri's Spd to function as a decent godsword unit.

Source Heroes for All Skills

Say'ri Best Weapon Refine

Effect of Say'ri's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Amatsu

Refined Amatsu grants a Distant Counter effect, Atk/Spd/Def/Res+8 during combat, 7 true damage reduction on foe's first attack, 40% damage reduction on foe's first attack, Special cooldown charges per attack during combat, and 7 HP post-combat healing.

The two damage reduction effects work together by reducing the damage taken by 40% first, and then reducing the final amount by 7. These effects make Say'ri a deceptively bulky unit capable of withstanding most attacks.

Say'ri Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
172
HP
HP 40 40
Rank: 489/1184
Atk
Atk 35 35
Rank: 736/1184
Spd
Spd 40 40
Rank: 309/1184
Def
Def 23 23
Rank: 826/1184
Res
Res 34 34
Rank: 239/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 56 45 27 38 211
Lv.40 +10 45 40 45 27 38 195

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 39 44 27 38 195
+Atk
Lv.40 +10
44 42 44 27 38 195
+Spd
Lv.40 +10
44 39 48 27 38 196
+Def
Lv.40 +10
44 39 44 30 38 195
+Res
Lv.40 +10
44 39 44 27 41 195

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 51 40 23 34 188
5★ Lv.40 40 35 40 23 34 172

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 25 10 6 8 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 46 48 38 31 204
40 47 48 35 29 199
46 44 47 36 24 197
42 43 47 37 24 193
40 46 45 35 27 193
40 44 45 34 30 193
41 45 47 33 27 193
41 43 46 31 32 193
40 43 46 43 21 193
42 43 47 35 25 192
41 41 45 29 32 188
43 43 46 28 28 188
40 44 47 32 25 188
40 46 46 31 25 188
40 43 46 32 26 187
40 44 45 33 25 187
42 44 46 34 21 187
40 41 45 29 32 187
43 43 43 33 25 187
40 40 43 34 25 182
40 43 41 36 22 182
43 37 42 32 28 182
40 41 40 35 26 182
40 39 43 32 28 182
41 41 43 32 25 182
44 38 41 36 22 181
41 40 41 36 23 181
40 36 43 30 28 177
43 37 42 30 24 176
43 39 41 30 23 176
40 37 40 30 25 172
Say Say'ri
40 35 40 23 34 172
41 36 37 32 26 172
41 36 40 30 25 172
41 35 42 31 23 172
42 33 41 29 23 168
40 34 40 33 21 168

Note: Stats bonuses from skills are not taken into account.

Say'ri Roles, Strengths, and Weaknesses

Say'ri Roles

Say'ri - Chon'sin's Blade Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Say'ri is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Say'ri Strengths

Amatsu has built-in Distant Counter and two damage reduction effects

Refined Amatsu grants a Distant Counter effect, Atk/Spd/Def/Res+8 during combat, 7 true damage reduction on foe's first attack, 40% damage reduction on foe's first attack, Special cooldown charges per attack during combat, and 7 HP post-combat healing.

The two damage reduction effects work together by reducing the damage taken by 40% first, and then reducing the final amount by 7. These effects make Say'ri a deceptively bulky unit capable of withstanding most attacks.

Atk/Spd Buff When Attacked

Say'ri's Kestrel Stance grants her Atk/Spd +6 when she is attacked by an enemy. It also inflicts -1 special cooldown charge on foe per attack. It synergizes with Iceberg and Amatsu making Say'ri a formidable unit in the enemy phase. Because of the Spd buff, it makes her less likely to be doubled and makes it easier for her to execute a follow-up attack on top of the counterattack. This makes her a great unit to bait foes in the enemy phase with.

Reduce Damage Through Spd

Close Call 3 reduces the damage taken by Say'ri if her Spd > foe's Spd. Because Kestrel Stance increases her Spd, she can be a deceptively tanky unit especially in the enemy phase.

Say'ri Weaknesses

Low Def

Say'ri's Def only sits at 23 at Lv. 40. Even though she can reduce damage using her skills, you should still pay attention to powerful blue physical attackers that can easily take down Say'ri.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Say'ri - Chon'sin's Blade Only Appears as a 5 Star Hero!

Say'ri - Chon'sin's Blade only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Say'ri - Chon'sin's Blade if a 4 Star version is released!

Unlock Potential Tier List

Weapons

Skill Name Might Range Effect Learned At
16 1 Accelerates Special Trigger (cooldown count -1). At start of combat, if unit's HP ≥ 50% unit can counterattack regardless of foe's range. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. 5★

Passives

Skill Name Effect Learned At
If foe initiates combat, grants Atk/Spd +2 during combat. 5★
If foe initiates combat, grants Atk/Spd +4 during combat. 5★
If foe initiates combat, grants Atk/Spd +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. 5★

Say'ri as a Source Hero

Say

Value of Skills ★★★★★

Inheriting Kestrel Stance 3 and Close Call 3

Say'ri can be used to inherit the skills Kestrel Stance 3 and Close Call 3. However, since she is a powerful hero, we recommend training and investing in her instead.

How to Get Say'ri / Illustrations / Voice Actor / Quotes

How to Get Say'ri

Obtain Through Regular Summon

Say'ri is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Illustrator Yura
Appears In

FEH: Related Guides

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