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This is a ranking page for the hero Ashera - Order Goddess from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ashera.
List of Contents
Legendary Heroes - Alear: Awoken Divinity Featured Heroes | |||
---|---|---|---|
Embla [9.5/10] |
Lucia [9.5/10] |
Syrene [9.0/10] |
Nótt [9.0/10] |
Legendary Fae [9.0/10] |
Fallen Anankos [9.0/10] |
Legendary Ninian [9.5/10] |
Legendary Robin (M) [9.5/10] |
Legendary Alear (F) [9.5/10] |
Ashera [9.0/10] |
Rearmed Tana [9.5/10] |
Rhea [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Gains massive bonuses to stats thanks to her weapon skill and A Skill ・Nullifies Panic status on allies through exclusive C Skill ・Unlocks a bonus unit slot in AR-O during Astra season |
Might: 14 Range: 2 Grants Atk+3. At start of combat, unit's HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit, during combat and grants bonus to unit's Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally has Atk/Spd/Def/Res+6, grants Atk+24.) |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Res. |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Res+2 to unit during combat. |
Inflicts Spd/Res-X on foe (X = 4 + number of 【Bonus】 effects active on foe; max 8, excludes stat bonuses) and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. |
At start of turn, grants Atk/Res+6, 【Null Panic】, 【Null Follow-Up】, and 【Hexblade】 to allies within 3 spaces of unit for 1 turn, and also, if the number of allies within 3 spaces of unit ≥ 3, grants Atk/Res+6, 【Null Panic】, 【Null Follow-Up】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (15) | ★★★☆☆ | |
Atk (30) | ★★★★★ | |
Spd (9) | ★★★★☆ | |
Def (5) | ★★☆☆☆ | |
Res (7) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ashera are +Atk and -Spd. Because of the buffs she grants to herself, it's best to increase her overall firepower by increasing her Atk.
Since her Def is already low, it's better to take it as her bane.
We recommend a +Atk IV when merging Ashera to 10. This is for the same reasons as above and at this point, she will reach 59 Atk. You can also take a +Spd IV if you want to take advantage of her Superboon stat.
HOT | |
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:
Flare
:
-
|
:
-
|
This build utilizes Ashera's visible bonuses to maximize combat stats through Bonus Doubler effects.
:
Glacies
:
-
|
:
-
|
A budget build for Ashera! Her kit is already very complete so putting a movement-assist skill like Reposition and getting a Sacred Seal is already enough. You can also go for a supportive Seal if you prefer!
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Grants Atk+3. At start of combat, if unit's HP ≥ 25% or if 【Bonus】 is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit's Atk during combat = highest total bonuses among unit and allies within 3 spaces of unit × 1.5 (example: if an ally within 3 spaces has Atk/Spd/Def/Res+6, grants Atk+36), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by X (X = 50% of the value of highest total bonuses among unit and allies within 3 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. :500 :200 |
|
Refined Order's Sentence grants Ashera Atk+3, a Guard effect, Atk/Spd/Def/Res+9 during combat, an Atk bonus equal to 1.5x the highest total stat bonuses among Ashera and allies within 3 spaces, 30% damage reduction on her foe's first attack, true damage reduction on her foe's first attack equal to half of the highest total stat bonuses among Ashera and allies within 3 spaces, and 7 HP post-combat healing.
This refine turns Ashera into a statball-type unit, relying on sheer stats to overwhelm her enemies.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
166 | ||
HP |
37 |
Rank: 972/1171 |
Atk |
35 |
Rank: 736/1171 |
Spd |
39 |
Rank: 368/1171 |
Def |
15 |
Rank: 1159/1171 |
Res |
40 |
Rank: 87/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 42 | 56 | 44 | 19 | 45 | 206 | Lv.40 +10 | 42 | 39 | 44 | 19 | 45 | 189 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 44 | 39 | 43 | 19 | 44 | 189 |
+Atk Lv.40 +10 | 41 | 42 | 43 | 19 | 44 | 189 |
+Spd Lv.40 +10 | 41 | 39 | 47 | 19 | 44 | 190 |
+Def Lv.40 +10 | 41 | 39 | 43 | 23 | 44 | 190 |
+Res Lv.40 +10 | 41 | 39 | 43 | 19 | 47 | 189 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 37 | 52 | 39 | 15 | 40 | 183 |
5★ Lv.40 | 37 | 35 | 39 | 15 | 40 | 166 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 15 | 30 | 9 | 5 | 7 | 66 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 47 | 30 | 26 | 188 | |
41 | 42 | 45 | 38 | 17 | 183 | |
40 | 47 | 16 | 32 | 47 | 182 | |
39 | 46 | 30 | 24 | 43 | 182 | |
42 | 41 | 16 | 39 | 42 | 180 | |
37 | 20 | 47 | 28 | 46 | 178 | |
38 | 45 | 18 | 35 | 41 | 177 | |
37 | 39 | 45 | 16 | 40 | 177 | |
40 | 42 | 16 | 42 | 37 | 177 | |
40 | 44 | 27 | 23 | 43 | 177 | |
40 | 42 | 14 | 38 | 42 | 176 | |
37 | 46 | 27 | 18 | 46 | 174 | |
37 | 45 | 47 | 27 | 18 | 174 | |
39 | 41 | 43 | 26 | 24 | 173 | |
38 | 46 | 46 | 20 | 22 | 172 | |
40 | 43 | 42 | 21 | 25 | 171 | |
38 | 42 | 42 | 23 | 26 | 171 | |
36 | 42 | 34 | 16 | 43 | 171 | |
36 | 42 | 33 | 17 | 43 | 171 | |
38 | 42 | 31 | 19 | 41 | 171 | |
38 | 40 | 41 | 17 | 35 | 171 | |
41 | 35 | 35 | 28 | 28 | 167 | |
Ashera
|
37 | 35 | 39 | 15 | 40 | 166 |
47 | 30 | 34 | 25 | 30 | 166 | |
38 | 42 | 30 | 16 | 37 | 163 | |
39 | 40 | 27 | 21 | 35 | 162 | |
38 | 42 | 40 | 19 | 23 | 162 | |
39 | 39 | 20 | 19 | 38 | 155 |
Note: Stats bonuses from skills are not taken into account.
Ashera is a ranged (Range = 2) magic attacker. Therefore, this unit will take and receive damage regardless of the weapon triangle. Additionally, if Ashera is played during a week of Astra season alongside a unit who is blessed with an Astra blessing, she will raise the HP and Res of said unit.
Eff. |
Atk+3 |
Spd+4 |
Def+5 |
Res+5 |
---|---|---|---|---|
Ashera is a Mythic Hero who will grant players an Astra Blessing when summoned. During Astra Season, Ashera's allies who also have an Astra Blessing will receive a HP+5 and Res+5 to their stats, increasing the party's viability.
This is very important, as she is the very first Astra Mythic that boosts a unit's Res. If you're running a tanky unit blessed with Astra, their survivability is also increased.
Ashera's Order's Sentence grants her Atk/Spd/Def/Res+5 during combat if she has a bonus active on her.
She will also further increase her Atk the more bonuses there are on an ally within 2 spaces of her. This makes her excel in teams with cheerleader units that are designated to give buffs.
When refined, Order's Sentence grants Ashera Atk+3, a Guard effect, Atk/Spd/Def/Res+9 during combat, an Atk bonus equal to 1.5x the highest total stat bonuses among Ashera and allies within 3 spaces, 30% damage reduction on her foe's first attack, true damage reduction on her foe's first attack equal to half of the highest total stat bonuses among Ashera and allies within 3 spaces, and 7 HP post-combat healing.
This refine turns Ashera into a statball-type unit, relying on sheer stats to overwhelm her enemies.
Ashera's C skill, Order's Restraint+, grants Atk/Res+6 , 【Null Panic】, and 【Null Follow-Up】 to herself and nearby allies at the start of each turn.
Additionally, Order's Restraint+ grants nearby allies 【Hexblade】 at the start of each turn and cuts the effectiveness of Ashera's foe's non-Special percentage-based damage reduction effects in half.
In combat, Order's Restraint+ also grants Ashera Atk/Spd/Def/Res+4 if she is near an ally.
These effects improve combat for both Ashera and her allies, making them more likely to defeat their foes in return.
With base 40 Res at Lvl 40 without the effects of her kit, Ashera can withstand attacks against most mages in the game.
This means that she would be a good wall against the many tome users in Aether Raids.
Due to her not having Close Counter in her kit, Ashera has no way to retaliate if a melee unit attacks her.
This could be dangerous, even if Ashera survives the attack, as there are units that can grant themselves another action after they attacked such as Fallen Edelgard or units with Galeforce.
With very low Def, Ashera will not be able to survive units that deal physical damage. Units that use Brave Bow+ or have similar effects such as Ninja Lyn will be able to take her out with no problems, as being able to attack twice means that Ashera cannot retaliate.
Anti-Colorless Units | |||
---|---|---|---|
Sophia | Robin (M) | Cecilia | Nagi |
Since she is a colorless unit, units with Raven Tomes will have weapon advantage over Ashera. This includes Nagi, whose weapon skill also gives her weapon advantage over her. If you come across one of these units equipped with a Raven Tome in their build, be sure that Ashera avoids contact with them.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ashera - Order Goddess only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ashera - Order Goddess if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Grants Atk+3. At start of combat, unit's HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit, during combat and grants bonus to unit's Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally has Atk/Spd/Def/Res+6, grants Atk+24.) | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+3 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+4 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+5 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Res+2 to unit during combat. | 5★ | |
Inflicts Spd/Res -1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Spd/Res -2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Spd/Res -3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Spd/Res-X on foe (X = 4 + number of 【Bonus】 effects active on foe; max 8, excludes stat bonuses) and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
At start of turn, grants Atk/Res+6 and【Null Panic】to allies within 2 spaces for 1 turn. At start of turn, if 3 or more allies are within 2 spaces, grants Atk/Res+6 and【Null Panic】to unit for 1 turn. 【Null Panic】Neutralizes penalties (Panic) for 1 turn. (Even though the effect is neutralized, the Panic status remains and is treated as a Penalty status.) |
5★ | |
At start of turn, grants Atk/Res+6, 【Null Panic】, 【Null Follow-Up】, and 【Hexblade】 to allies within 3 spaces of unit for 1 turn, and also, if the number of allies within 3 spaces of unit ≥ 3, grants Atk/Res+6, 【Null Panic】, 【Null Follow-Up】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. |
5★ |
Value of Skills | ★★★★★ |
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Ashera can be used to inherit Atk/Res Ideal 4 and Lull Spd/Res 3. However, Ashera is a very powerful hero.
Not only can she provide support to your teams thanks to her Order's Restraint. She can also:
Please think carefully before fodderring her off
Ashera is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
Jessica Gee-George |
---|---|
Illustrator | Kita Senri |
Appears In |
Heroes from Legendary Heroes - Alear: Awoken Divinity | |||
---|---|---|---|
Embla [9.5/10] |
Lucia [9.5/10] |
Syrene [9.0/10] |
Nótt [9.0/10] |
Legendary Fae [9.0/10] |
Fallen Anankos [9.0/10] |
Legendary Ninian [9.5/10] |
Legendary Robin (M) [9.5/10] |
Legendary Alear (F) [9.5/10] |
Ashera [9.0/10] |
Rearmed Tana [9.5/10] |
Rhea [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Y'all out draw back on every other mage that i can recall, but have reposition on this one's builds. Why? Is there something different that warrants reposition here over other mages? I've used draw back because y'all suggested it for a while, but i hardly ever use it & reposition helps me much more.
Ashera Builds and Best IVs
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