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This is a ranking page for the hero Duessel - Obsidian from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Duessel.
List of Contents
Mythic Heroes - Dagr: Sun's Radiance Featured Heroes | |||
---|---|---|---|
Legendary Eirika [8.0/10] |
Legendary Marth [9.0/10] |
Reginn [9.0/10] |
Legendary Lucina [9.0/10] |
Guinivere [9.0/10] |
Duessel [9.0/10] |
Legendary Edelgard [9.0/10] |
Freyja [9.0/10] |
Dagr [9.0/10] |
Bramimond [9.0/10] |
Legendary Corrin (F) [9.0/10] |
Sara [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Exclusive weapon can guarantee a follow-up attack ・Lots of buffs to Def/Res make him a very bulky unit ・Simply having no adjacent allies activates most of his skills |
Might: 16 Range: 1 Grants Def+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Def. |
If unit is not adjacent to an ally, grants Def/Res+7 during combat. |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★☆☆☆ | |
Atk (25) | ★★★★★ | |
Spd (5) | ★☆☆☆☆ | |
Def (12) | ★★★★☆ | |
Res (7) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Duessel are+Atk and -Spd. A +Atk IV will effectively raise this units' ability to deal damage. His Spd is not important as it is very unreliable. Additionally, Obsidian Lance can guarantee him follow-up attacks so forcing Spd into his kit is not needed at all. With all that said, Spd is the ideal bane for Duessel.
We recommend a +Atk IV when merging Duessel to 10. His Atk levels combined with the guaranteed follow-up attack from Obsidian Lance that is quite easy to trigger, will allow him to attain a decent level of offensive prowess.
If you prefer a full on tank Duessel, you can also go for +Res or +Def stats depending on your needs.
HOT | |
---|---|
:
Sol
:
-
|
:
-
|
Compared to his base kit, this DC build is more offensive as it allows Duessel to return attacks to every foe. This will cost him some bulk though so look out for that. Distant Counter works well with Obsidian Lance as it grants Duessel the ability to score follow-up attacks on every unit that attacks him. For the Sacred Seal, we recommend Atk/Def Solo 3. This ups his damage and improves his match-ups with physical units, but it lacks value against magic units so try to adjust. Sol replaces Bonfire because he will be deliberately tanking attacks with this build and it will provide him with the sustain necessary to run an enemy phase build.
:
Bonfire
:
-
|
:
-
|
It is a pretty simple build that requires only an assist skill and a Sacred Seal to be added to Duessel as his base kit is very complete. In this case, we use the very reliable Reposition and a Atk/Def Solo 3 which has natural synergy with the rest of Duessels kit. Feel free to change either skills to suit your needs, but this verson of a budget build is pretty reliable in most situations.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
168 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
39 |
Rank: 458/1171 |
Spd |
18 |
Rank: 1090/1171 |
Def |
39 |
Rank: 113/1171 |
Res |
31 |
Rank: 337/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 60 | 22 | 47 | 35 | 210 | Lv.40 +10 | 46 | 44 | 22 | 44 | 35 | 191 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 43 | 22 | 43 | 35 | 191 |
+Atk Lv.40 +10 | 45 | 47 | 22 | 43 | 35 | 192 |
+Spd Lv.40 +10 | 45 | 43 | 25 | 43 | 35 | 191 |
+Def Lv.40 +10 | 45 | 43 | 22 | 47 | 35 | 192 |
+Res Lv.40 +10 | 45 | 43 | 22 | 43 | 38 | 191 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 55 | 18 | 42 | 31 | 187 |
5★ Lv.40 | 41 | 39 | 18 | 39 | 31 | 168 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 25 | 5 | 12 | 7 | 68 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 48 | 37 | 47 | 17 | 190 | |
40 | 47 | 27 | 47 | 24 | 185 | |
40 | 46 | 16 | 45 | 37 | 184 | |
40 | 45 | 25 | 43 | 27 | 180 | |
40 | 46 | 40 | 29 | 25 | 180 | |
41 | 43 | 26 | 39 | 30 | 179 | |
Duessel
|
41 | 39 | 18 | 39 | 31 | 168 |
40 | 40 | 15 | 38 | 35 | 168 | |
45 | 41 | 26 | 32 | 23 | 167 | |
40 | 31 | 22 | 34 | 35 | 162 | |
40 | 35 | 17 | 35 | 30 | 157 | |
40 | 36 | 29 | 34 | 18 | 157 | |
40 | 35 | 25 | 30 | 27 | 157 |
Note: Stats bonuses from skills are not taken into account.
Duessel is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Simply by having no adjacent allies, Obsidian Lance grants Duessel a guaranteed follow-up attack in both phases. With the same trigger condition, It also inflicts -6 Atk/Def on his foe during combat.
The Atk/Def penalty fully stacks with Lull Atk/Def 3's penalty so Duessel can easily get -9 Atk/Def inflicted to his foe on top of neutralizing foe's bonuses to Atk/Def.
Since his is a physical attacker, the Def penalty will increase his offensive prowess and the Atk penalty will work well with his A and B skills to make him extra bulkier.
Def/Res Solo 4 and Rouse Def/Res 3 combine for a +13 Def/Res bonus if both are triggered. Plus, they have very similar trigger conditions so it would not hassle Duessel users that much to activate both. These bonuses on top of Duessels aready amazing defensive statline make him a very reliable wall in most situations. Just watch out for maxed Reinhardts that carry Lancebreaker 3.
Take note, Def/Res Solo checks if Duessel has adjacent allies when he enters combat and the latter checks at the start of every turn!
To activate all of the skill effects discussed above, Duessel simply needs to be away from his allies. This is a very simple trigger condition that even new summoners can keep up with!
Remember the benefits of having no adjacent allies! Duessel is a totally different unit when all of his skills are activated. This makes him quite tricky to use in maps that are in closed corridors such as Urusla's Grand Hero Battle map shown below:
You can easily trigger Obsidian Lance and Def/Res Solo 4 when initiating as they check Duessel's position in relation to allies upon enterting combat, but be wary that Rouse Def/Res 3 checks for allies at the beginning of the turn! Make sure be mindful of Duessel's positioning when ending your turn.
Duessel takes 1.5x damage from cavalry-effective weapons like Ridersbane, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Legendary Eliwood | Masquerade Sigurd | Reginn | Valentine's Líf |
Reinhardt | Ingrid | Brave Lyn | Legendary Leif |
Duesseli can fit in a wide variety of teams as he can mostly take care of himself.
He can be paired with those that can boost his firepower even more, like Legendary Eliwood's Bonus Doubler effect on his Ardent Durandal or any of the dancers above.
As a cavalry unit, Duessel will do well in all-cavalry teams, as he can receive cavalry exclusive buffs such as Hone Cavalry, Ward Cavalry, or Goad Cavalry.
Brave Lysithea | Brave Hector | Thrasir | Legendary Celica |
Legendary Edelgard | Brave Edelgard | Bramimond | Bridal Micaiah |
As a cavalry unit, Masquerade Sigurd is weak to weapons that are effective against cavalry.
There are many weapons that are effective against cavalry units in the game, so take care and don't let him get attacked!
Duessel's Res is significantly lower than his Def, so he can be defeated by units that use magic.
This is extra effective if the tome unit has a cavalry-effective weapon such as Bridal Micaiah or Brave Lysithea.
Duessel is pretty bulky himself, but you can use armored units in a war of attrition against him or use the weapon triangle to gain an advantage.
Brave Edelgard and Legendary Edelgard come to mind regarding this, but Brave Hector works as well as he can power through with his sheer bulk and the numerous effects of his refined Maltet.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Duessel - Obsidian only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Duessel - Obsidian if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Def+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is not adjacent to an ally, grants Def/Res+2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Def/Res+4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Def/Res+6 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Def/Res+7 during combat. | 5★ | |
Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. | 5★ |
Value of Skills | ★★★★★ |
---|
Duessel can be used to inherit the skills Lull Atk/Def 3 or Def/Res Solo 4. If you are able to inherit Def/Res Solo 3 from another unit, you can inherit both Def/Res Solo 4 and Lull Atk/Def 3 from Duessel. However, Duessel is powerful and very reliable unit. Please think carefully before fodderring him off!
Duessel is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Christopher Sabat |
---|---|
Illustrator | Nishiki Areku |
Appears In |
Heroes from Mythic Heroes - Dagr: Sun's Radiance | |||
---|---|---|---|
Legendary Eirika [8.0/10] |
Legendary Marth [9.0/10] |
Reginn [9.0/10] |
Legendary Lucina [9.0/10] |
Guinivere [9.0/10] |
Duessel [9.0/10] |
Legendary Edelgard [9.0/10] |
Freyja [9.0/10] |
Dagr [9.0/10] |
Bramimond [9.0/10] |
Legendary Corrin (F) [9.0/10] |
Sara [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Duessel Builds and Best IVs
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