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This is a ranking page for the hero Duessel - Obsidian from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Duessel.
List of Contents
Mythic Heroes - Dagr: Sun's Radiance Featured Heroes | |||
---|---|---|---|
Legendary Eirika [8.0/10] |
Legendary Marth [9.0/10] |
Reginn [9.0/10] |
Legendary Lucina [9.0/10] |
Guinivere [9.0/10] |
Duessel [9.0/10] |
Legendary Edelgard [9.0/10] |
Freyja [9.0/10] |
Dagr [9.0/10] |
Bramimond [9.0/10] |
Legendary Corrin (F) [9.0/10] |
Sara [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Refined Obsidian Lance grants Canto, inflicts Atk/Def debuffs, Guard, and follow-up denial onto foes, and grants Duessel a guaranteed follow-up attack, true damage, true damage reduction, and post-combat healing. |
Might: 16 Range: 1 Grants Def+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Def. |
If unit is not adjacent to an ally, grants Def/Res+7 during combat. |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★☆☆☆ | |
Atk (25) | ★★★★★ | |
Spd (5) | ★☆☆☆☆ | |
Def (12) | ★★★★☆ | |
Res (7) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Duessel are+Atk and -Spd. A +Atk IV will effectively raise this units' ability to deal damage. His Spd is not important as it is very unreliable. Additionally, Obsidian Lance can guarantee him follow-up attacks so forcing Spd into his kit is not needed at all. With all that said, Spd is the ideal bane for Duessel.
We recommend a +Atk IV when merging Duessel to 10. His Atk levels combined with the guaranteed follow-up attack from Obsidian Lance that is quite easy to trigger, will allow him to attain a decent level of offensive prowess.
If you prefer a full on tank Duessel, you can also go for +Res or +Def stats depending on your needs.
HOT | |
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:
-
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This build stacks up on Atk/Def boosting effects to have Duessel function as a bruiser unit. Momentum is used to pre-charge No Quarter and deal bonus damage.
:
Bonfire
:
-
|
:
-
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This budget build stacks up on Solo effects which work well with Duessel's kit to make him above average at soaking enemy attacks.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Def+3. Enables 【Canto (2)】. At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Def-6 on foe, unit makes a guaranteed follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def-5, neutralizes bonuses to Atk/Def, neutralizes effects that grant "Special cooldown charge +X", and those foes cannot make a follow-up attack during combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. :500 :200 |
|
Refined Obsidian Lance grants 【Canto (2)】 inflicts Atk/Def-12 onto Duessel's foe and grants Duessel a guaranteed follow-up attack, true damage and true damage reduction equal to 20% of Duessel's Def, and 7 HP post-combat healing.
Refined Obsidian Lance also inflicts Atk/Def-5, dull Atk/Def bonuses, a Guard effect, and follow-up denial to all foes within 3 rows or 3 columns centered on Duessel. This effect is active even during ally's combats, giving Duessel a useful support effect outside combat.
This weapon refine improves Duessel's support and combat abilities. However, the combat abilities are reliant on Duessel's foe having high HP or Duessel having only one or no nearby allies.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
168 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
39 |
Rank: 458/1184 |
Spd |
18 |
Rank: 1090/1184 |
Def |
39 |
Rank: 113/1184 |
Res |
31 |
Rank: 337/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 60 | 22 | 47 | 35 | 210 | Lv.40 +10 | 46 | 44 | 22 | 44 | 35 | 191 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 43 | 22 | 43 | 35 | 191 |
+Atk Lv.40 +10 | 45 | 47 | 22 | 43 | 35 | 192 |
+Spd Lv.40 +10 | 45 | 43 | 25 | 43 | 35 | 191 |
+Def Lv.40 +10 | 45 | 43 | 22 | 47 | 35 | 192 |
+Res Lv.40 +10 | 45 | 43 | 22 | 43 | 38 | 191 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 55 | 18 | 42 | 31 | 187 |
5★ Lv.40 | 41 | 39 | 18 | 39 | 31 | 168 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 25 | 5 | 12 | 7 | 68 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 48 | 37 | 47 | 17 | 190 | |
40 | 47 | 27 | 47 | 24 | 185 | |
40 | 46 | 16 | 45 | 37 | 184 | |
40 | 45 | 25 | 43 | 27 | 180 | |
40 | 46 | 40 | 29 | 25 | 180 | |
41 | 43 | 26 | 39 | 30 | 179 | |
Duessel
|
41 | 39 | 18 | 39 | 31 | 168 |
40 | 40 | 15 | 38 | 35 | 168 | |
45 | 41 | 26 | 32 | 23 | 167 | |
40 | 31 | 22 | 34 | 35 | 162 | |
40 | 35 | 17 | 35 | 30 | 157 | |
40 | 36 | 29 | 34 | 18 | 157 | |
40 | 35 | 25 | 30 | 27 | 157 |
Note: Stats bonuses from skills are not taken into account.
Duessel is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Refined Obsidian Lance grants 【Canto (2)】 inflicts Atk/Def-12 onto Duessel's foe and grants Duessel a guaranteed follow-up attack, true damage and true damage reduction equal to 20% of Duessel's Def, and 7 HP post-combat healing.
Refined Obsidian Lance also inflicts Atk/Def-5, dull Atk/Def bonuses, a Guard effect, and follow-up denial to all foes within 3 rows or 3 columns centered on Duessel. This effect is active even during ally's combats, giving Duessel a useful support effect outside combat.
This weapon refine improves Duessel's support and combat abilities. However, the combat abilities are reliant on Duessel's foe having high HP or Duessel having only one or no nearby allies.
Remember the benefits of having no adjacent allies! Duessel is a totally different unit when all of his skills are activated. This makes him quite tricky to use in maps that are in closed corridors such as Urusla's Grand Hero Battle map shown below:
You can easily trigger Obsidian Lance and Def/Res Solo 4 when initiating as they check Duessel's position in relation to allies upon enterting combat, but be wary that Rouse Def/Res 3 checks for allies at the beginning of the turn! Make sure be mindful of Duessel's positioning when ending your turn.
Duessel takes 1.5x damage from cavalry-effective weapons like Ridersbane, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Duessel - Obsidian only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Duessel - Obsidian if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Def+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is not adjacent to an ally, grants Def/Res+2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Def/Res+4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Def/Res+6 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Def/Res+7 during combat. | 5★ | |
Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. | 5★ |
Value of Skills | ★★★☆☆ |
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Duessel can be used to inherit the skills Lull Atk/Def 3 or Def/Res Solo 4. If you are able to inherit Def/Res Solo 3 from another unit, you can inherit both Def/Res Solo 4 and Lull Atk/Def 3 from Duessel. However, Duessel is powerful and very reliable unit. Please think carefully before fodderring him off!
Duessel is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Christopher Sabat |
---|---|
Illustrator | Nishiki Areku |
Appears In |
Heroes from Mythic Heroes - Dagr: Sun's Radiance | |||
---|---|---|---|
Legendary Eirika [8.0/10] |
Legendary Marth [9.0/10] |
Reginn [9.0/10] |
Legendary Lucina [9.0/10] |
Guinivere [9.0/10] |
Duessel [9.0/10] |
Legendary Edelgard [9.0/10] |
Freyja [9.0/10] |
Dagr [9.0/10] |
Bramimond [9.0/10] |
Legendary Corrin (F) [9.0/10] |
Sara [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Duessel Builds and Best IVs
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