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This is a ranking page for the hero Sigurd - Holy Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Sigurd.
Heroes With the Same Name | |
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Sigurd
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List of Contents
Focus - Heroes with Ward Skills Featured Heroes | |||
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Sigurd [8.5/10] |
Brave Ike [9.0/10] |
Brave Lyn [8.5/10] |
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Very resilient to magic attacks ・Defensive stats range when attacked at close range ・Inflicts a Spd over a wide range of foes |
Might: 16 Range: 1 Grants Res +3. If in combat against foe using magic, unit receives 50% less damage from the first attack. |
Cooldown Count = 5 If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. |
If unit receives consecutive counter attacks from a foe 2 spaces away, damage from second attack onward reduced by 80%. (Skill cannot be inherited) |
After combat, inflicts Spd -7 on foes within 2 spaces of target through their next actions. |
Resplendent Attire has been released for Sigurd. With their Resplendent Attire equipped, they will have a different appearance, have new voice clips, and additionally, gain +2 to all stats. If you really like Sigurd or you want to make them stronger, you may want to buy a FEH pass and get the Resplendent Attire.
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★☆☆☆ | |
Atk (25) | ★★★☆☆ | |
Spd (8) | ★★★★★ | |
Def (6) | ★★☆☆☆ | |
Res (7) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Sigurd are +Spd and -Def. A higher Spd stat allows Sigurd to prevent follow-up attacks against him and helps him make follow-up attacks on his own. This boosts both his offensive and survivability capabilities. With this IV at Lv. 40, he will reach 35 Spd—a decent level. Taking a bane in Def will balance his stats and that is ideal for survival. Thus, it is the best bane he can take. You should still aim for a merge to get rid of it though, as Sigurd is mainly a defensive unit.
We recommend a +Spd IV when merging Suigurd to 10. This is for the same reasons as above. At this point, he will have a Spd of 39. If you prefer, you can also go for a +Atk IV if you plan to supplement his Spd using buffs etc.
HOT | |
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-
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-
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This build takes advantage of the natural tankiness of the unit in tandem with Quick Riposte 3 to enable them to deal tons of damage in the enemy phase. Heavy Blade 3 will help activating Blue Flame or Ignis. If you have the special effect refine for Divine Tyrfing, you can take another skill in the B slot instead.
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Noontime
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-
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:
-
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This build uses Sigurd as a defensive tank for the frontlines. Divine Tyrfing should cover for the magical side of his bulk.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: +3 Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat and unit makes a guaranteed follow-up attack. :500 :200 |
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An upgrade to Divine Tyrfing adds a ton of Atk/Def to Sigurd when at least at 50% HP or above. The special effect refine grants him another batch of Atk/Def and a guaranteed follow-up attack. This is a great upgrade to Sigurd and improves both his defensive and offensive abilities.
Neutral Stats at Lv. 40 (5★) | ||
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159 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
35 |
Rank: 736/1171 |
Spd |
32 |
Rank: 730/1171 |
Def |
34 |
Rank: 309/1171 |
Res |
17 |
Rank: 1120/1171 |
Note that the graph reflects the units stats without bonuses from resplendent attire.
HP | Atk | Spd | Def | Res | Total' | |
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Resplendent Base Stats With Skills |
48 | 58 | 39 | 40 | 26 | 211 |
Resplendent Base Stats | 48 | 42 | 39 | 40 | 23 | 192 |
Resplendent +HP | 50 | 41 | 38 | 40 | 23 | 192 |
Resplendent +Atk | 47 | 44 | 38 | 40 | 23 | 192 |
Resplendent +Spd | 47 | 41 | 41 | 40 | 23 | 192 |
Resplendent +Def | 47 | 41 | 38 | 43 | 23 | 192 |
Resplendent +Res | 47 | 41 | 38 | 40 | 26 | 192 |
HP | Atk | Spd | Def | Res | Total | |
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Neutral +Skills | 46 | 56 | 37 | 38 | 24 | 201 |
Neutral | 46 | 40 | 37 | 38 | 21 | 182 |
+HP | 48 | 39 | 36 | 38 | 21 | 182 |
+Atk | 45 | 42 | 36 | 38 | 21 | 182 |
+Spd | 45 | 39 | 39 | 38 | 21 | 182 |
+Def | 45 | 39 | 36 | 41 | 21 | 182 |
+Res | 45 | 39 | 36 | 38 | 24 | 182 |
HP | Atk | Spd | Def | Res | Total | Resplendent 5★ Lv 40 +Skills |
43 | 53 | 34 | 36 | 22 | 188 |
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Resplendent 5★ Lv 40 |
43 | 37 | 34 | 36 | 19 | 169 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 51 | 32 | 34 | 20 | 178 |
5★ Lv.40 | 41 | 35 | 32 | 34 | 17 | 159 |
HP | Atk | Spd | Def | Res | Total | |
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Resplendent 5★ Lv.1 |
21 | 27 | 10 | 8 | 9 | 75 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 25 | 8 | 6 | 7 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Sigurd
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41 | 35 | 32 | 34 | 17 | 159 |
41 | 37 | 28 | 34 | 17 | 157 | |
43 | 34 | 28 | 30 | 20 | 152 |
Note: Stats bonuses from skills are not taken into account.
Sigurd is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Despite Sigurd's low Res stat, Divine Tyrfing reduces the damage taken from the first attack of a tome users. This means that unless the enemy scores a follow-up attack on Sigurd, he will be taking very little damage from this unit type. Fifty percent (50%) damage reduction is so powerful that Sigurd can even survive an attack from the mighty Reinhardt's Dire Thunder. That says a lot because Reinhardt is known to be one of the most powerful tome attackers in the game and he posseses an attribute advantage over Sigurd!
Though Sigurd's ability to survive an attack from Reinhardt is not solely because of Divine Tyrfing. His weapon only halves the damage taken from the first attack. This means that Reinhardt's second attack will still deal full damage. This is where his C skill, Crusader's Ward, kicks-in. His C skill reduces the damage taken from consecutive ranged attacks by 80%. This means that he only takes 35% of Reinhardt's wrath. Thankfully for him, these skills also work against other units making Sigurd susceptibly durable despite his low Res stat.
Sigurd has access to a powerful special effect refine. It improves both his offensive and defensive ability. You can read more about it in the weapon refine section.
Close Def 3 grants +6 Def/Res is Sigurd is attacked by a sword, axe, lance or dragonstone unit. This makes him a decent tank unit in the enemy phase if all enemies are of said unit types. It patches his weakness of having a low Res against dragonstone units. This skill does not affect tome and staff users, but Divine Tyrfing reduces the damage taken from magic users. With that said, watch out for staff users with Wrathful Staff upgrades as Sigurd does not possess any defense mechanism against staff damage.
Sigurd's C skill, Spd Smoke 3 inflicts -7 Spd to units within 2 spaces of target through their next actions. If you are able to take out the unit that you attacked, the units affected will have a hard time executing follow-up attacks on Sigurd and his team. It also makes it easy for your allies to swoop in and score follow-up attacks on these affected units. This gives your teams a huge offensive and defensive advantage. Because Sigurd is a cavalry unit with decent defenses, he will not have a hard time diving deep into enemy territory and spreading Spd debuffs.
Sigurd has a very low Res stat, but Close Def 3 grants him +6 Res against dragonstone units—this is but a band-aid solution as 26 Res would not save you from the more powerful dragons. Additionally, this skill does not work against tome and staff users. However, Divine Tyrfing and Crusader's Ward provide defensive mechanisms against tome users so keep Sigurd out of the way of powerful dragonstone units and staff users with the Wrathful Staff effect. Use his high mobility to grant him advantageous positioning!
Sigurd takes 1.5x damage from cavalry-effective weapons like Ridersbane, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Sigurd - Holy Knight only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sigurd - Holy Knight if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Res +3. If in combat against foe using magic, unit receives 50% less damage from the first attack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. | 5★ |
Skill Name | Effect | Learned At |
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If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. | 5★ | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. | 5★ | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | 5★ | |
If unit receives consecutive counter attacks from a foe 2 spaces away, damage from second attack onward reduced by 80%. (Skill cannot be inherited) | 5★ | |
After combat, inflicts Spd -3 on foes within 2 spaces of target through their next actions. | 5★ | |
After combat, inflicts Spd -5 on foes within 2 spaces of target through their next actions. | 5★ | |
After combat, inflicts Spd -7 on foes within 2 spaces of target through their next actions. | 5★ |
Value of Skills | ★★★★☆ |
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Sigurd can be used to inherit the skills Close Def 3 or Spd Smoke 3. However, Sigurd is a powerful hero that provides lots of value to your team. Please think carefully before fodderring him off for these skills.
Distribution Date | 06/10/2023 - 06/24/2023 |
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Resplendent Sigurd can be obtained by buying a FEH Pass. After the distribution period has ended, they can also be purchased by FEH pass subscribers.
Feh Pass Benefits and Special Features
Illustrator | Niji Hayashi | ||
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Attire | Hel |
Sigurd is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Grant George |
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Illustrator | Sata (沙汰) |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
Here I come! One strike will decide it all! I cannot allow this. Raise your sword! |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
When others schemed against us, my father and I were branded as traitors. Our family’s honor was lost. I fought to bring the truth to light and honor back to our name. But I failed. Seliph fought so hard to dispel the regrets I left behind, even at his young age… The Scion of Light, eradicating the darkness, and avenging his father— that’s how people must see him. Of course, there’s more than one way to look at things. Evil can be seen as good—and good, evil. This is, unfortunately, something I learned too late. I must explain this to Seliph. It is my duty as his father—I must do what I can to help him become a true king. |
Heroes from Focus - Heroes with Ward Skills | |||
---|---|---|---|
Sigurd [8.5/10] |
Brave Ike [9.0/10] |
Brave Lyn [8.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Sigurd Builds and Best IVs
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