Sigurd Builds and Best IVs | Fire Emblem Heroes (FEH)

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This is a ranking page for the hero Sigurd - Holy Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Sigurd.

Heroes With the Same Name
Sigurd - Holy Knight Icon Sigurd

Focus - Heroes with Ward Skills Featured Heroes
Sigurd Icon Sigurd
[8.5/10]
Brave Ike Icon Brave Ike
[9.5/10]
Brave Lyn Icon Brave Lyn
[9.0/10]

Sigurd Rating and Basic Information

FEH Sigurd Banner

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Sigurd - Holy Knight: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Very resilient to magic attacks
・Defensive stats range when attacked at close range
・Inflicts a Spd over a wide range of foes

Sigurd Skills at 5★

Skill Name Might Range Effect
16 1 Grants Res +3. If in combat against foe using magic, unit receives 50% less damage from the first attack.
-
Cooldown = 5
If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP.
-
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat.
-
If unit receives consecutive counter attacks from a foe 2 spaces away, damage from second attack onward reduced by 80%. (Skill cannot be inherited)
-
After combat, inflicts Spd -7 on foes within 2 spaces of target through their next actions.

Sigurd Best IVs and Stats at Lv. 40

Stats

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 56 37 38 24 201
Lv.40 +10 46 40 37 38 21 182

See Lv 40 +10 Stats With IVs
HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 39 36 38 21 182
+Atk
Lv.40 +10
45 42 36 38 21 182
+Spd
Lv.40 +10
45 39 39 38 21 182
+Def
Lv.40 +10
45 39 36 41 21 182
+Res
Lv.40 +10
45 39 36 38 24 182

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 51 32 34 20 178
5★ Lv.40 41 35 32 34 17 159

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 25 8 6 7 65

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★☆☆☆
Atk (25) No Attack IV ★★★☆☆
Spd (8) No Spd IV ★★★★★
Def (6) No Def IV ★★☆☆☆
Res (7) Res Bane ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

+Spd/-Def

The best IVs for Sigurd are +Spd and -Def. A higher Spd stat allows Sigurd to prevent follow-up attacks against him and helps him make follow-up attacks on his own. This boosts both his offensive and survivability capabilities. With this IV at Lv. 40, he will reach 35 Spd—a decent level. Taking a bane in Def will balance his stats and that is ideal for survival. Thus, it is the best bane he can take. You should still aim for a merge to get rid of it though, as Sigurd is mainly a defensive unit.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Suigurd to 10. This is for the same reasons as above. At this point, he will have a Spd of 39. If you prefer, you can also go for a +Atk IV if you plan to supplement his Spd using buffs etc.

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Sigurd Icon Sigurd
41 35 32 34 17 159
41 37 28 34 17 157
43 34 28 30 20 155

Note: Stats bonuses from skills are not taken into account.

Sigurd Best Builds

DC Riposte SigurdHOT

See Explanation and Source Heroes

How to Use, Explanation

An explanation is not yet available.

Source Hero

Skill Hero
Sigurd - Holy Knight Icon Sigurd - Holy Knight (5★)
Sigurd - Holy Knight Icon Sigurd - Holy Knight (5★)

▶Other information regarding skills can be found here

Def Tank Sigurd

Special Skill IconAether

See Explanation and Source Heroes

How to Use, Explanation

An explanation is not yet available.

Source Hero

Skill Hero
Sigurd - Holy Knight Icon Sigurd - Holy Knight (5★)
Sigurd - Holy Knight Icon Sigurd - Holy Knight (5★)
Sigurd - Holy Knight Icon Sigurd - Holy Knight (5★)

▶Other information regarding skills can be found here

Source Heroes for All Skills

Sigurd Best Weapon Refine

Effect of Sigurd's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: +3
Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%.
At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat and unit makes a guaranteed follow-up attack.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Divine Tyrfing

An upgrade to Divine Tyrfing adds a ton of Atk/Def to Sigurd when at least at 50% HP or above. The special effect refine grants him another batch of Atk/Def and a guaranteed follow-up attack. This is a great upgrade to Sigurd and improves both his defensive and offensive abilities.

Weapon Refinery Tier List

About the Weapon Refinery

Sigurd Roles, Strengths, and Weaknesses

Sigurd Roles

Sigurd - Holy Knight Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counterattack RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo/Harmonized No Resplendent ImageResplendent

Sigurd is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Sigurd Strengths

Susceptibly very strong in taking tome-sourced damage

Despite Sigurd's low Res stat, Divine Tyrfing reduces the damage taken from the first attack of a tome users. This means that unless the enemy scores a follow-up attack on Sigurd, he will be taking very little damage from this unit type. Fifty percent (50%) damage reduction is so powerful that Sigurd can even survive an attack from the mighty Reinhardt's Dire Thunder. That says a lot because Reinhardt is known to be one of the most powerful tome attackers in the game and he posseses an attribute advantage over Sigurd!

Though Sigurd's ability to survive an attack from Reinhardt is not solely because of Divine Tyrfing. His weapon only halves the damage taken from the first attack. This means that Reinhardt's second attack will still deal full damage. This is where his C skill, Crusader's Ward, kicks-in. His C skill reduces the damage taken from consecutive ranged attacks by 80%. This means that he only takes 35% of Reinhardt's wrath. Thankfully for him, these skills also work against other units making Sigurd susceptibly durable despite his low Res stat.

Access to a powerful special effect refine

Sigurd has access to a powerful special effect refine. It improves both his offensive and defensive ability. You can read more about it in the weapon refine section.

Strong Against Melee Units

Close Def 3 grants +6 Def/Res is Sigurd is attacked by a sword, axe, lance or dragonstone unit. This makes him a decent tank unit in the enemy phase if all enemies are of said unit types. It patches his weakness of having a low Res against dragonstone units. This skill does not affect tome and staff users, but Divine Tyrfing reduces the damage taken from magic users. With that said, watch out for staff users with Wrathful Staff upgrades as Sigurd does not possess any defense mechanism against staff damage.

Spd Smoke is a Great Debuff Skill

Sigurd's C skill, Spd Smoke 3 inflicts -7 Spd to units within 2 spaces of target through their next actions. If you are able to take out the unit that you attacked, the units affected will have a hard time executing follow-up attacks on Sigurd and his team. It also makes it easy for your allies to swoop in and score follow-up attacks on these affected units. This gives your teams a huge offensive and defensive advantage. Because Sigurd is a cavalry unit with decent defenses, he will not have a hard time diving deep into enemy territory and spreading Spd debuffs.

Sigurd Weaknesses

Weak to dragonstone and staff units

Sigurd has a very low Res stat, but Close Def 3 grants him +6 Res against dragonstone units—this is but a band-aid solution as 26 Res would not save you from the more powerful dragons. Additionally, this skill does not work against tome and staff users. However, Divine Tyrfing and Crusader's Ward provide defensive mechanisms against tome users so keep Sigurd out of the way of powerful dragonstone units and staff users with the Wrathful Staff effect. Use his high mobility to grant him advantageous positioning!

Weak to Cavalry Effective Weapons

Sigurd takes 1.5x damage from cavalry-effective weapons like Ridersbane, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential for Sigurd?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Sigurd - Holy Knight Only Appears as a 5 Star Hero!

Sigurd - Holy Knight only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sigurd - Holy Knight if a 4 Star version is released!

Unlock Potential Tier List

Sigurd - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Grants Res +3. If in combat against foe using magic, unit receives 50% less damage from the first attack. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. 5★

Passives

Skill Name Effect Learned At
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. 5★
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. 5★
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. 5★
If unit receives consecutive counter attacks from a foe 2 spaces away, damage from second attack onward reduced by 80%. (Skill cannot be inherited) 5★
After combat, inflicts Spd -3 on foes within 2 spaces of target through their next actions. 5★
After combat, inflicts Spd -5 on foes within 2 spaces of target through their next actions. 5★
After combat, inflicts Spd -7 on foes within 2 spaces of target through their next actions. 5★

Sigurd as a Source Hero

Sigurd Avatar

Value of Skills ★★★★☆

Inheriting Close Def 3 and Spd Smoke 3

Sigurd can be used to inherit the skills Close Def 3 or Spd Smoke 3. However, Sigurd is a powerful hero that provides lots of value to your team. Please think carefully before fodderring him off for these skills.

How to Get Sigurd / Illustrations / Voice Actor / Quotes

How to Get Sigurd

Obtain Through Regular Summon

Sigurd is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

▶Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Grant George
Illustrator Sata (沙汰)
Appears In

Illustration

Sigurd.pngEnlarge Sigurd.pngEnlarge Sigurd.pngEnlarge Sigurd.pngEnlarge

Quotes: Special Triggered

See Special Triggered Quotes
Here I come!
One strike will decide it all!
I cannot allow this.
Raise your sword!

Quotes: Castle

See Castle Quotes
I love Deirdre—so much so that even were my love for her a crime, I would continue to love her without regret.
Eldigan, my dear friend... Why were you fated to die?
I know there’s a lot of work to do, and many rely on you.
Surely, though, you can find others willing to take on some of these tasks. I, for one, would be happy to help.
My son, Seliph, is safe. Nothing else could make me happier.
When the fighting is done, I will rejoin my son, Seliph. This is the promise I made him.

Lv 40 Dialogue

See Lv 40 Dialogue
When others schemed against us, my father and I were branded as traitors. Our family’s honor was lost.
I fought to bring the truth to light and honor back to our name. But I failed.
Seliph fought so hard to dispel the regrets I left behind, even at his young age…
The Scion of Light, eradicating the darkness, and avenging his father— that’s how people must see him.
Of course, there’s more than one way to look at things. Evil can be seen as good—and good, evil.
This is, unfortunately, something I learned too late.
I must explain this to Seliph. It is my duty as his father—I must do what I can to help him become a true king.

FEH: Related Links

Focus: Heroes with Ward Skills

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Heroes from Focus - Heroes with Ward Skills
Sigurd Icon Sigurd
[8.5/10]
Brave Ike Icon Brave Ike
[9.5/10]
Brave Lyn Icon Brave Lyn
[9.0/10]

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    • >>[184]
      Congrats bro. That's really special. I'm approaching the 40th summon so yeah i probably will get her or shamir. Really wanted both tho.

    • >>[20]
      Idunn is best built as a sustain omni-tank. Sol or Aether are both good options (I would personally prefer Sol). Atk Smoke 3 and her default B skills are good. You should switch the A skill to at least Distant Ward and ideally Distant Counter. The S Seal should be a Sturdy or Mirror Stance skill, whichever you think would fill the niche better on your team.

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