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This is a ranking page for the hero Asbel - Windswept Youth from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Asbel.
| Heroes With the Same Name | |
|---|---|
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List of Contents
| Mythic Heroes - Ashera: Order Goddess Featured Heroes | |||
|---|---|---|---|
Legendary Roy[8.5/10] |
Legendary Eliwood[8.5/10] |
Legendary Azura[9.0/10] |
Peony[9.0/10] |
Ronan[9.0/10] |
Freyja[8.5/10] |
Triandra[9.0/10] |
Asbel[8.0/10] |
Dedue[9.0/10] |
Legendary Corrin (F)[8.5/10] |
Legendary Claude[8.5/10] |
Ashera[8.5/10] |

| Overall Rating | 8.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Refined Grafcalibur deals effective damage against flying foes, inflicts Spd/Res penalties and Sabotage onto foes, and grants Asbel bonus stats, bonus true damage, and Special cooldown count -2 before his first follow-up attack. |
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Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
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Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
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Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit. |
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Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. |
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At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (22) |
|
★★★★☆ |
| Spd (12) |
|
★★★★★ |
| Def (4) |
|
★★☆☆☆ |
| Res (7) |
|
★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Asbel are +Spd and -Res. A higher Spd stat allows Asbel to get a ton of follow-up attacks on his foes. Additionally, it protects him from hostile follow-up attacks. Taking a bane in Res would balance his defensive stats and that is ideal for survival so it is the best bane he can take.
We recommend a +Spd IV when merging Asbel to 10. This is for the same reasons as above. He will be able to nail consistent follow-up attacks at this point even without support. It will also boost his durabiity by a lot since only the fastest units can score follow-up attacks on him. You can also go for a +Atk IV if you prefer supplementing his Spd with support instead.
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| Updated on 02/10/2025 | |
This offensive build pre-charges Flare for Asbel's first attack, and then pre-charges it again with refined Grafcalibur for his follow-up attack.
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This is a build that uses little skill inheritance. With Quickened Pulse and Asbel's weapon, he can trigger his Special from the start. Alternatively, you can use Swift Sparrow as a Sacred Seal and have an ally with Infantry Pulse to reduce your Special cooldown.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 14 Range: 2 HP: Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Spd during combat (excluding area-of effect Specials). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-7 and 【Sabotage】 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 10% of unit's Spd at start of combat + 5 and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. |
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Refined Grafcalibur deals effective damage against flying foes and grants Asbel Atk/Spd/Def/Res+10 during combat, an additional Atk/Spd/Def/Res equal to 10% of his Spd, bonus true damage equal to 20% of his Spd, neutralizes his foe's stat bonuses, and grants Asbel Special cooldown count -2 before his first follow-up attack.
Refined Grafcalibur also inflicts Spd/Res-7 and 【Sabotage】 on closest foes and foes within 2 spaces of those foes at the start of each turn.
Grafcalibur has multiple offensive effects that allow Asbel to burst down his foes with ease, making it a good weapon to refine.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 165 | ||
| HP |
40 |
Rank: 489/1322 |
| Atk |
36 |
Rank: 666/1322 |
| Spd |
42 |
Rank: 217/1322 |
| Def |
21 |
Rank: 912/1322 |
| Res |
26 |
Rank: 596/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 59 | 51 | 29 | 34 | 218 | Lv.40 +10 | 45 | 41 | 47 | 25 | 30 | 188 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 40 | 46 | 25 | 30 | 188 |
| +Atk Lv.40 +10 | 44 | 43 | 46 | 25 | 30 | 188 |
| +Spd Lv.40 +10 | 44 | 40 | 50 | 25 | 30 | 189 |
| +Def Lv.40 +10 | 44 | 40 | 46 | 28 | 30 | 188 |
| +Res Lv.40 +10 | 44 | 40 | 46 | 25 | 34 | 189 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 54 | 46 | 25 | 30 | 195 |
| 5★ Lv.40 | 40 | 36 | 42 | 21 | 26 | 165 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 22 | 12 | 4 | 7 | 63 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 38 | 49 | 48 | 26 | 32 | 193 | |
| 40 | 47 | 28 | 24 | 49 | 188 | |
| 40 | 47 | 27 | 26 | 48 | 188 | |
| 40 | 48 | 35 | 17 | 48 | 188 | |
| 40 | 48 | 41 | 17 | 41 | 187 | |
| 40 | 45 | 16 | 39 | 43 | 183 | |
| 40 | 45 | 47 | 21 | 30 | 183 | |
| 38 | 47 | 32 | 20 | 45 | 182 | |
| 43 | 45 | 46 | 22 | 26 | 182 | |
| 40 | 45 | 34 | 16 | 47 | 182 | |
| 37 | 41 | 44 | 17 | 38 | 177 | |
| 39 | 42 | 44 | 21 | 31 | 177 | |
| 38 | 46 | 27 | 22 | 44 | 177 | |
| 38 | 45 | 45 | 29 | 20 | 177 | |
| 40 | 45 | 30 | 31 | 31 | 177 | |
| 40 | 44 | 28 | 20 | 45 | 177 | |
| 41 | 39 | 23 | 32 | 36 | 171 | |
| 40 | 42 | 41 | 30 | 18 | 171 | |
| 40 | 41 | 30 | 18 | 42 | 171 | |
| 41 | 37 | 17 | 40 | 36 | 171 | |
| 40 | 39 | 41 | 25 | 21 | 166 | |
| 40 | 38 | 39 | 19 | 30 | 166 | |
| 43 | 37 | 36 | 20 | 30 | 166 | |
| 40 | 40 | 24 | 24 | 37 | 165 | |
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40 | 36 | 42 | 21 | 26 | 165 |
| 41 | 34 | 41 | 21 | 25 | 162 | |
| 40 | 38 | 38 | 18 | 28 | 162 | |
| 40 | 33 | 39 | 23 | 27 | 162 | |
| 37 | 35 | 39 | 19 | 31 | 161 | |
| 37 | 35 | 36 | 17 | 31 | 156 | |
| 38 | 34 | 37 | 17 | 25 | 151 |
Note: Stats bonuses from skills are not taken into account.
Asbel is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Asbel's refined Grafcalibur deals effective damage against flying foes and grants Asbel Atk/Spd/Def/Res+10 during combat, an additional Atk/Spd/Def/Res equal to 10% of his Spd, bonus true damage equal to 20% of his Spd, neutralizes his foe's stat bonuses, and grants Asbel Special cooldown count -2 before his first follow-up attack.
Refined Grafcalibur also inflicts Spd/Res-7 and 【Sabotage】 on closest foes and foes within 2 spaces of those foes at the start of each turn.
Grafcalibur has multiple offensive effects that allow Asbel to burst down his foes with ease, making it a good weapon to refine.
Asbel's Def only sits at 21 at Lv.40. This makes it very easy for physical units to take him out. Be mindful of Asbel's positioning in relation to physical units that can easily take him out.
His Res can be unreliable too depending on the situation. At +0 merges and if you get a -Res bane, it will sit at 23 making it very low too. One quick fix to this of course is to get a merge! Having said all this, make sure that the unit Asbel will attack cannot take him out with a counterattack. If possible, have him buffed or have his allies shave some HP off them before finishing them off with Asbel.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Asbel - Windswept Youth only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Asbel - Windswept Youth if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | No Effect | ||
| 6 | 2 | No Effect | ||
| 9 | 2 | No Effect | ||
| 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
| (Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Grants Atk/Spd/Def/Res +1. Unit take 2 damage after combat. | 5★ | |
| Grants Atk/Spd/Def/Res +2. Unit take 4 damage after combat. | 5★ | |
| Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat. | 5★ | |
| Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit. |
5★ | |
| At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
| At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
| Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
| At start of turn, if unit is adjacent to an ally, grants Spd/Res+3 to unit for 1 turn. | 5★ | |
| At start of turn, if unit is adjacent to an ally, grants Spd/Res+4 to unit for 1 turn. | 5★ | |
| At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. | 5★ |

| Value of Skills | ★★★★★ |
|---|
Asbel can be used to inherit the skills Fury 4 or Spd/Res Oath 3. However, Asbel is a powerful green tome unit. He is very reliable as he has many great matchups because of Grafcalibur. If you do not have a reliable green tome unit yet, then you might want to train and invest in Asbel instead. You can also get Null Follow-Up 3 from him.
If you are able to get Fury 3 from another unit, you can get both Fury 4 and another skill of your choice.
Asbel is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Kylen Deporter |
|---|---|
| Illustrator | Wada Sachiko |
| Appears In |
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| Heroes from Mythic Heroes - Ashera: Order Goddess | |||
|---|---|---|---|
Legendary Roy[8.5/10] |
Legendary Eliwood[8.5/10] |
Legendary Azura[9.0/10] |
Peony[9.0/10] |
Ronan[9.0/10] |
Freyja[8.5/10] |
Triandra[9.0/10] |
Asbel[8.0/10] |
Dedue[9.0/10] |
Legendary Corrin (F)[8.5/10] |
Legendary Claude[8.5/10] |
Ashera[8.5/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Asbel Builds and Best IVs



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