Seliph Builds and Best IVs | Fire Emblem Heroes

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This is a ranking page for the hero Seliph - Heir of Light from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Seliph.

Heroes With the Same Name
Seliph - Heir of Light Icon Seliph

Seliph Rating and Basic Information

FEH Seliph Banner

Overall Rating 8.0/10
Reroll Ranking (excluding Inherit Skill) Unranked
(▶Reroll Ranking)
Ranking (including Inherit Skill) B
(▶FEH Tier List)

Seliph - Heir of Light: Basic Information

Color / Weapon Type / Move Type
What Kind of Character Are They? ・Powerful effect obtainable through the Weapon Refinery
・High Atk and Hp stats
・Can raise her allies' Spd

Seliph Skills at 5★

Skill Name Might Range Effect
16 1 If unit’s HP ≤ 50%, grants Def+4 during combat.
1 Grants Spd +4 to an adjacent ally until the end of the turn.
Grants +5 to max HP.
If unit initiates combat against a foe that can counter and unit’s HP ≤ 50%, unit makes a guaranteed follow-up attack.

Seliph Best IVs and Stats at Lv. 40


Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 57 55 28 35 26 201
Lv.40 +10 52 39 28 35 26 180

See Lv 40 +10 Stats With IVs
HP Atk Spd Def Res Total
Lv.40 +10
54 38 28 34 26 180
Lv.40 +10
51 41 28 34 26 180
Lv.40 +10
51 38 31 34 26 180
Lv.40 +10
51 38 28 37 26 180
Lv.40 +10
51 38 28 34 29 180

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 52 50 24 30 22 178
5★ Lv.40 47 34 24 30 22 157
4★ Lv.40 44 32 22 28 20 146
3★ Lv.40 43 30 21 26 19 139

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 24 7 8 5 63
4★ Lv.1 18 19 6 8 4 55
3★ Lv.1 18 15 6 7 4 50

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) Normal HP ★★☆☆☆
Atk (24) No Attack IV ★★★★★
Spd (7) No Spd IV ★★★☆☆
Def (8) Def Bane ★★★★☆
Res (5) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws


The best IVs for Seliph are +Atk and -HP. A +Atk IV adds to his already high Atk stat. This allows Seliph to defeat many foes in one turn. It is not worth trying to increase his low Spd as he can rely on Brash Assault for follow-up attacks. HP is slightly important to him as he will be tanking physical attacks but it is pretty high so he can afford to take a bane in it. You can argue that he can take a bane in Def instead as it is high as well, but it is a superbane so you will be losing more if you take the -IV in this stat.

+Res for a +10 Merge

We recommend a +Res IV when merging Seliph to 10. A +Spd IV will result in a somewhat balanced statline that is ideal for the wide range of foes that are out to get him in Aether Raids defense, the role where he does best. Balanced defenses also helps him safely get into Brash Assault range.

Stat Comparison of Similar Heroes

43 39 23 37 34 176
46 40 26 35 25 172
46 31 27 33 26 163
Seliph Icon Seliph
47 34 24 30 22 157
43 35 25 32 22 157
44 35 26 30 22 157
47 32 24 36 18 157

Note: Stats bonuses from skills are not taken into account.

Seliph Best Builds

Brash Seliph

Weapon Skill IconTyrfing
Special Skill IconPavise

DC Refined SeliphHOT

Special Skill IconBonfire

See Explanation and Source Heroes

How to Use, Explanation

This build is based around the refined version of Seliph's weapon skill Tyrfing. This build will make him incredibly powerful against mage units. If you do not have an available Distant Counter to fodder, or you would like to have him counter consecutively attacking mages like Reinhardt, you can change the seal to Deflect Magic 3.

Source Hero

Skill Hero

▶Other information regarding skills can be found here

Source Heroes for All Skills

Seliph Best Weapon Refine

Tyrfing's Evolution: Divine Tyrfing

Skill Evolved Form Hero
Seliph - Heir of Light Icon Seliph

Divine Tyrfing's Effect: Grants Res +3. If in combat against foe using magic, unit receives 50% less damage from the first attack.

Effect of Seliph's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: +3
Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%.
At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat and unit makes a guaranteed follow-up attack.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Divine Tyrfing for general usage

After evolution, an upgrade to Divine Tyrfing is available. It adds a ton of Atk/Def to Seliph when at least at 50% HP or above. The special effect refine grants him another batch of Atk/Def and a guaranteed follow-up attack. This is a great upgrade to Seliph and improves both his defensive and offensive abilities.

Compared to the Tyrfing special effect discussed below, this upgrade is generally better as it is useful in more situations.

Effect of Seliph's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: +3
At start of combat, if unit’s HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)”
If unit is adjacent to an ally, grants Atk/Def+5 during combat.
Arena Medal:500 Divine Dew:200

We recommend Evolving Seliph's Weapon into Divine Tyrfing if you plan to run him in Aether Raids defense

Divine Tyrfing greatly increases Seliph's ability to absorb magic damage. This reduces his only weakness to his susceptibility to follow-up attacks as he can always depend on Brash Assault to score follow-ups. This upgrade makes Seliph a very tanky unit that is fit in Aether Raids teams as he will be tricky to take down. Tyrfing's special refinement is also good in Aether Raids as it can cost the enemy an additional turn to take Seliph down—a turn that can mean victory for your Aether Raids team.

Compared to the Divine Tyrfing upgrade discussed above, this upgrade is better in Aether Raids defense for the reasons discussed.

Weapon Refinery Tier List

About the Weapon Refinery

Seliph Roles, Strengths, and Weaknesses

Seliph Roles

Seliph - Heir of Light Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counterattack RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo/Harmonized No Resplendent ImageResplendent

Seliph is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Seliph Strengths

Strong Weapon Upgrade Choices

Seliph can choose from an upgraded Tyrfing or evolve it into a Divine Tyrfing as his upgrade choices. Both make him bulkier and hard to take out making him a great unit in Aether Raids. To read more about these two weapons, click here!

Access to a powerful special effect refine

Seliph has access to a powerful special effect refine if he chooses to get Divine Tyrfing. It improves both his offensive and defensive ability. You can read more about it in the weapon refine section. Said section also discusses Tyrfing's special effect refine.

High Physical Durability

Seliph's HP and Def sit at 47 and 30 respectively. This allows him to survive huge amounts of punishment. However, his Spd is very low so high Spd attackers might be able to take him out. If you are able to patch his susceptibility to follow-up attacks somehow, he can make for a great tank.

Possesses Rally Speed

Rally Speed is an assist skill that grants an ally +4 Spd. This Spd buff might be the difference between making a crucial follow-up attack or avoiding a lethal follow-up attack from an enemy.

Seliph Weaknesses

Low Res and Spd

Seliph's Res only sits at 2 at Lv.40. This makes it easy for magic users to take him out. Be mindful of Seliph's positioning in relation to magical units that can easily take him out.

Additionally, his Spd is very low as well. Many high-Spd attackers can take him out with a follow-up attack. If you are in a competitive game mode like Aether Raids, always be mindful of your foes' stats in relation to your units.

Needs Investment to be Competitive

Seliph's base kit is rather outdated and he will have a hard time dealing with newer units in modes such as the Arena. If you plan to use him competitively, we strongly recommend using the Inherit Skill feature to boost his power before doing so. Some build recommendations can be found here!

Should you Unlock Potential for Seliph?

Should You Unlock Potential for this Hero? A Rank Icon

We Recommend You Unlock Potential for Seliph - Heir of Light!

We recommend that you use Unlock Potential to bring Seliph - Heir of Light from 4 Stars to 5 Stars. Seliph - Heir of Light is a very useful Aether Raid defense, so we recommend you Unlock Potential for Seliph - Heir of Light if your team lacks a strong Aether Raid defense.

Unlock Potential Tier List

Seliph - List of Skills


Skill Name Might Range Effect Learned At
6 1 No Effect 3★
8 1 No Effect 3★
11 1 No Effect 3★
16 1 If unit’s HP ≤ 50%, grants Def+4 during combat. 5★


Skill Name Range Effect Learned At
1 Grants Spd +4 to an adjacent ally until the end of the turn. 3★


This Hero has no Special skills that can be learned.


Skill Name Effect Learned At
Grants +3 to max HP. 3★
Grants +4 to max HP. 3★
Grants +5 to max HP. 4★
If unit initiates combat against a foe that can counter and unit’s HP ≤ 30%, unit makes a guaranteed follow-up attack. 3★
If unit initiates combat against a foe that can counter and unit’s HP ≤ 40%, unit makes a guaranteed follow-up attack. 4★
If unit initiates combat against a foe that can counter and unit’s HP ≤ 50%, unit makes a guaranteed follow-up attack. 5★

Seliph as a Source Hero

Seliph Avatar

Value of Skills ★☆☆☆☆

Not Recommended for Skill Inheritance

Seliph does not posess any skills that are worth inherting onto another unit. Thus, we recommend training and building him instead. In the event that you get multiple copies of Seliph, you should just create a merged unit off of the one with the best IVs.

How to Get Seliph / Illustrations / Voice Actor / Quotes

How to Get Seliph

Obtain Through Regular Summon

Seliph is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

▶Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
Christian La Monte
Illustrator Sata (沙汰)
Appears In


Seliph.pngEnlarge Seliph.pngEnlarge Seliph.pngEnlarge Seliph.pngEnlarge

Quotes: Special Triggered

See Special Triggered Quotes
With all my strength!
I will never yield!
I will protect everyone!
Until the end!

Quotes: Castle

See Castle Quotes
My father once taught me two valuable lessons. That a ruler should know the sorrows of his people.
And that there is more than one truth, no matter what anyone says to the contrary.
I know how valuable you must be to Prince Alfonse as his tactician. I once had one of my own.
Anyone who’s borne the heavy weight of saving the world knows how nice it is to have the support of others.
Such people also know how daunting it can be their expectations.
Do you fear war? To be honest, I am often scared of it, to the extent that it keeps me up at night.
To save everyone that I can, I must train hard to become every bit as strong as my father was.

Lv 40 Dialogue

See Lv 40 Dialogue
People laud me as a hero and legend, but I feel like I owe my whole world an apology.
You know me better than most, so you must realize the truth.
I am too weak, too cowardly, to live up to such a legend. I have truly only ever wanted one thing—to run away.
Still, I have always done the opposite, fighting whoever I must. And do you know why?
Because I have friends who inspire me, and you more than most. I need you... in order to be me. You see?
I pledge to help you any way I can, ever at your side—now and well into our future.

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    • >>[184]
      Congrats bro. That's really special. I'm approaching the 40th summon so yeah i probably will get her or shamir. Really wanted both tho.

    • >>[20]
      Idunn is best built as a sustain omni-tank. Sol or Aether are both good options (I would personally prefer Sol). Atk Smoke 3 and her default B skills are good. You should switch the A skill to at least Distant Ward and ideally Distant Counter. The S Seal should be a Sturdy or Mirror Stance skill, whichever you think would fill the niche better on your team.

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