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This is a ranking page for the hero Seliph - Heir of Light from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Seliph.
Heroes With the Same Name | |
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Seliph
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List of Contents
Overall Rating | 8.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Powerful effect obtainable through the Weapon Refinery ・High Atk and Hp stats ・Can raise his allies' Spd |
Might: 16 Range: 1 If unit’s HP ≤ 50%, grants Def+4 during combat. |
Range: 1 Grants Spd +4 to an adjacent ally until the end of the turn. |
Grants +5 to max HP. |
If unit initiates combat against a foe that can counter and unit’s HP ≤ 50%, unit makes a guaranteed follow-up attack. |
Resplendent Attire has been released for Seliph. With their Resplendent Attire equipped, they will have a different appearance, have new voice clips, and additionally, gain +2 to all stats. If you really like Seliph or you want to make them stronger, you may want to buy a FEH pass and get the Resplendent Attire.
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★☆☆☆ | |
Atk (24) | ★★★★★ | |
Spd (7) | ★★★☆☆ | |
Def (8) | ★★★★☆ | |
Res (5) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Seliph are +Atk and -HP. A +Atk IV adds to his already high Atk stat. This allows Seliph to defeat many foes in one turn.
It is not worth trying to increase his low Spd as he can rely on Brash Assault for follow-up attacks. HP is slightly important to him as he will be tanking physical attacks but it is pretty high so he can afford to take a bane in it. You can argue that he can take a bane in Def instead as it is high as well, but it is a superbane so you will be losing more if you take the -IV in this stat.
We recommend a +Atk IV when merging Seliph to 10. Even if Res is a low stat, the refine for Divine Tyrfing remedies this, making him bulkier.
A +Atk IV will give Seliph even more firepower in order to potentially one-shot enemy units that he attacks.
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Tyrfing
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Pavise
:
-
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:
-
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This build aims to amplify the effects of Seliph's default skill Brash Assault 3 to take down enemies. Pavise and Armored Blow 3 will reduce the power of a foe’s counterattack, allowing him to reliably obliterate the foe with a follow-up attack.
HOT | |
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Bonfire
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-
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:
-
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This build is based around the refined version of Seliph's weapon skill Divine Tyrfing and is useful for making an Infantry Pulse team for use in Aether Raids Defense. You can also run Vantage 3 as his B skill but only if you have Distant Counter. If you don't have Distant Counter, you can use Steady Stance 3. With Deflect Missile 3, no Ninja Lyn can take you down!
HOT | |
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:
-
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:
-
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This is a build designed to give Seliph the most points in Arena. R Duel Infantry 4 will help with his scoring, while he has other premium skills that help him deal a lot of damage. Any dual Rally skill will do for his Assist, and you can replace Blue Flame with either Ruptured Sky or Aether if you are not using the Atk/Def Bond seal. If you opt for not using Atk/Def Bond, you can use Atk/Def Solo 3.
Skill | Evolved Form | Hero |
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Seliph
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Divine Tyrfing's Effect: Grants Res +3. If in combat against foe using magic, unit receives 50% less damage from the first attack.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: +3 Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat and unit makes a guaranteed follow-up attack. :500 :200 |
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After evolution, an upgrade to Divine Tyrfing is available. It adds a ton of Atk/Def to Seliph when at least at 50% HP or above. The special effect refine grants him another batch of Atk/Def and a guaranteed follow-up attack. This is a great upgrade to Seliph and improves both his defensive and offensive abilities.
This upgrade also makes Seliph a very tanky unit that is fit in Aether Raids teams as he will be tricky to take down. Divine Tyrfing's special refinement is also good in Aether Raids as it can cost the enemy an additional turn to defeat Seliph—a turn that can mean victory for your Aether Raids team.
Compared to the Tyrfing special effect discussed below, this upgrade is generally better as it is useful in more situations.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: +3 At start of combat, if unit’s HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)” If unit is adjacent to an ally, grants Atk/Def+5 during combat. :500 :200 |
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While the Miracle effect of Tyrfing seems useful at first, Divine Tyrfing is the superior weapon choice here for both general use and Aether Raids.
In an Aether Raids situation, even if Seliph survives a lethal it, the enemy team can have an extremely bulky unit as per the current meta that he cannot get through.
Neutral Stats at Lv. 40 (5★) | ||
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157 | ||
HP |
47 |
Rank: 42/1173 |
Atk |
34 |
Rank: 836/1173 |
Spd |
24 |
Rank: 980/1173 |
Def |
30 |
Rank: 501/1173 |
Res |
22 |
Rank: 899/1173 |
Note that the graph reflects the units stats without bonuses from resplendent attire.
HP | Atk | Spd | Def | Res | Total' | |
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Resplendent Base Stats With Skills |
59 | 57 | 30 | 37 | 28 | 211 |
Resplendent Base Stats | 54 | 41 | 30 | 37 | 28 | 190 |
Resplendent +HP | 56 | 40 | 30 | 36 | 28 | 190 |
Resplendent +Atk | 53 | 43 | 30 | 36 | 28 | 190 |
Resplendent +Spd | 53 | 40 | 33 | 36 | 28 | 190 |
Resplendent +Def | 53 | 40 | 30 | 39 | 28 | 190 |
Resplendent +Res | 53 | 40 | 30 | 36 | 31 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
Neutral +Skills | 57 | 55 | 28 | 35 | 26 | 201 |
Neutral | 52 | 39 | 28 | 35 | 26 | 180 |
+HP | 54 | 38 | 28 | 34 | 26 | 180 |
+Atk | 51 | 41 | 28 | 34 | 26 | 180 |
+Spd | 51 | 38 | 31 | 34 | 26 | 180 |
+Def | 51 | 38 | 28 | 37 | 26 | 180 |
+Res | 51 | 38 | 28 | 34 | 29 | 180 |
HP | Atk | Spd | Def | Res | Total | Resplendent 5★ Lv 40 +Skills |
54 | 52 | 26 | 32 | 24 | 188 |
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Resplendent 5★ Lv 40 |
49 | 36 | 26 | 32 | 24 | 167 |
Resplendent 4★ Lv 40 |
46 | 34 | 24 | 30 | 22 | 156 |
Resplendent 3★ Lv 40 |
45 | 32 | 23 | 28 | 21 | 149 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 52 | 50 | 24 | 30 | 22 | 178 |
5★ Lv.40 | 47 | 34 | 24 | 30 | 22 | 157 |
4★ Lv.40 | 44 | 32 | 22 | 28 | 20 | 146 |
3★ Lv.40 | 43 | 30 | 21 | 26 | 19 | 139 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
Resplendent 5★ Lv.1 |
21 | 26 | 9 | 10 | 7 | 73 |
Resplendent 4★ Lv.1 |
20 | 21 | 8 | 10 | 6 | 65 |
Resplendent 3★ Lv.1 |
20 | 17 | 8 | 9 | 6 | 60 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
43 | 39 | 23 | 37 | 34 | 176 | |
46 | 40 | 26 | 35 | 25 | 172 | |
46 | 31 | 27 | 33 | 26 | 163 | |
44 | 35 | 26 | 30 | 22 | 157 | |
47 | 32 | 24 | 36 | 18 | 157 | |
Seliph
|
47 | 34 | 24 | 30 | 22 | 157 |
43 | 35 | 25 | 32 | 22 | 157 |
Note: Stats bonuses from skills are not taken into account.
Seliph is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Seliph can choose from an upgraded Tyrfing or evolve it into a Divine Tyrfing as his upgrade choices. Both make him bulkier and hard to take out making him a great unit in Aether Raids. To read more about these two weapons, click here!
Seliph has access to a powerful special effect refine if he chooses to get Divine Tyrfing. It improves both his offensive and defensive ability. You can read more about it in the weapon refine section. Said section also discusses Tyrfing's special effect refine.
Seliph's HP and Def sit at 47 and 30 respectively. This allows him to survive huge amounts of punishment. However, his Spd is very low so high Spd attackers might be able to take him out. If you are able to patch his susceptibility to follow-up attacks somehow, he can make for a great tank. A good option is giving him Null Follow-Up 3 to prevent opponents from having a guaranteed follow-up attack on him!
Seliph's Res only sits at 2 at Lv.40. This makes it easy for magic users to take him out. Be mindful of Seliph's positioning in relation to magical units that can easily take him out.
Additionally, his Spd is very low as well. Many high-Spd attackers can take him out with a follow-up attack. If you are in a competitive game mode like Aether Raids, always be mindful of your foes' stats in relation to your units.
Seliph's base kit is rather outdated and he will have a hard time dealing with newer units in modes such as the Arena. If you plan to use him competitively, we strongly recommend using the Inherit Skill feature to boost his power before doing so. Some build recommendations can be found here!
Legendary Azura | Peony | New Year Alfonse | Sonya |
Thrasir | New Year Peony | Eir | Bramimond |
Seliph can fit in a wide variety of teams as he can mostly take care of himself.
He can be paired with those that can boost his firepower even more, like Legendary Eliwood's Bonus Doubler effect on his Ardent Durandal or any of the dancers above.
Seliph can be a good candidate to inherit Infantry Pulse 3, as he can take lots of punishment with his Divine Tyrfing refine and due to his high HP.
He works well if you're building a full Infantry Pulse team for Aether Raids defense. Teammates like Sonya, Bramimond, Thrasir, and Seiros can all have their Special charged by Turn 1 if most of them have Infantry Pulse 3 in their kits!
However, be careful if you want to invest in this type of team as it completely shuts down when faced with a team that has Pulse Smoke 3.
Brave Hector | Brave Dimitri | Petrine | Legendary Dimitri |
Seiros | Shinon | Young Innes | Fallen Edelgard |
While Seliph can take less damage due to his refine, he will struggle against extremely bulky units like Brave Hector or Fallen Edelgard.
Fallen Edelgard can use her extra action provided by her kit to take him down over the course of a turn, while Brave Hector is just extremely tanky.
Legendary and Brave Dimitri both have damage reduction in their kits. Paired with their color advantage, Seliph will have a difficult, if not near impossible chance to punch through.
Units like Petrine and Seiros sport high Def and both their weapons target Seliph's Res, which is his lower stat.
Other tanky blue dragons should work just as well, such as Legendary Tiki or a highly invested Nowi.
Deadeye is an extremely powerful Special that allows the unit that has it to ignore any damage reduction skills their target has.
Shinon has this as a Special, while Young Innes has this effect on his weapon. Both are good candidates as counters for Seliph, as they ignore his Divine Tyrfing refine's effect.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Seliph - Heir of Light from 4 Stars to 5 Stars. Seliph - Heir of Light is a very useful Aether Raid defense, so we recommend you Unlock Potential for Seliph - Heir of Light if your team lacks a strong Aether Raid defense.
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
11 | 1 | No Effect | 3★ | |
16 | 1 | If unit’s HP ≤ 50%, grants Def+4 during combat. | 5★ |
Skill Name | Range | Effect | Learned At |
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1 | Grants Spd +4 to an adjacent ally until the end of the turn. | 3★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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Grants +3 to max HP. | 3★ | |
Grants +4 to max HP. | 3★ | |
Grants +5 to max HP. | 4★ | |
If unit initiates combat against a foe that can counter and unit’s HP ≤ 30%, unit makes a guaranteed follow-up attack. | 3★ | |
If unit initiates combat against a foe that can counter and unit’s HP ≤ 40%, unit makes a guaranteed follow-up attack. | 4★ | |
If unit initiates combat against a foe that can counter and unit’s HP ≤ 50%, unit makes a guaranteed follow-up attack. | 5★ |
Value of Skills | ★★☆☆☆ |
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Seliph does not posess any skills that are worth inherting onto another unit. Thus, we recommend training and building him instead. In the event that you get multiple copies of Seliph, you should just create a merged unit off of the one with the best IVs.
Distribution Date | 3/10/2022 - 3/24/2022 |
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Resplendent Seliph can be obtained by buying a FEH Pass. After the distribution period has ended, they can also be purchased by FEH pass subscribers.
Feh Pass Benefits and Special Features
Illustrator | hou | ||
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Attire | Askr |
Seliph is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Christian La Monte |
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Illustrator | Sata (沙汰) |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
With all my strength! I will never yield! I will protect everyone! Until the end! |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
People laud me as a hero and legend, but I feel like I owe my whole world an apology. You know me better than most, so you must realize the truth. I am too weak, too cowardly, to live up to such a legend. I have truly only ever wanted one thing—to run away. Still, I have always done the opposite, fighting whoever I must. And do you know why? Because I have friends who inspire me, and you more than most. I need you... in order to be me. You see? I pledge to help you any way I can, ever at your side—now and well into our future. |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Seliph Builds and Best IVs
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