Fire Emblem Heroes (FEH)

Lion King Fang: Best Fodder, Best Units to Inherit

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☆ Free Units - Candace

Here you can see how to get Lion King Fang, a weapon skill in Fire Emblem Heroes (FEH). Check out Lion King Fang, Lion King Fang's effects, units with Lion King Fang, as well as Inherit Skill Information!

Lion King Fang Effect and Basic Information

Basic Information

Skill
Lion King Fang
Type
Mt 14 Range 1
Effect Grants Atk+3. If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
Required SP 400
Sacred Seal None

Skill Family

Lion King Fang Fire Emblem Heroes FEHLion King Fang

Lion King Fang Weapon Refinery Information

Res Upgrade Stats and Effect

Might 14 Range 1
HP 5
Atk - Spd -
Def - Res 4
Effect Grants Atk+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe initiates combat, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and foe's follow-up attack by 70%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Def Upgrade Stats and Effect

Might 14 Range 1
HP 5
Atk - Spd -
Def 4 Res -
Effect Grants Atk+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe initiates combat, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and foe's follow-up attack by 70%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Spd Upgrade Stats and Effect

Might 14 Range 1
HP 5
Atk - Spd 3
Def - Res -
Effect Grants Atk+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe initiates combat, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and foe's follow-up attack by 70%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Mt Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd -
Def - Res -
Effect Grants Atk+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe initiates combat, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and foe's follow-up attack by 70%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Special Effect Upgrade Stats and Effect

Might 14 Range 1
HP 3
Atk - Spd -
Def - Res -
Effect Grants Atk+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe initiates combat, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and foe's follow-up attack by 70%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and unit makes a guaranteed follow-up attack, and also, if unit is transformed, grants bonus to unit's Atk/Def/Res during combat = 25% of foe's Atk at start of combat, - 8 (min 0, max 10).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Lion King Fang Rating

Rating 9.5/10.0 Ranking Unranked

Inherit Skill Restrictions for Lion King Fang

Units able to Inherit Lion King Fang

Inheritable? Move Type that can Inherit this Skill
No -
Weapon Type that can Inherit this Skill
-

Units who have Lion King Fang as Fodder

Hero Name Learns At
FEH icon Caineghis 5★

Which Units Should Inherit?

This skill cannot be Inherited!

Lion King Fang is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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