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This is a complete list of all Perk IDs in Starfield. Learn all Perk and Skill item IDs, codes, the add perk points command, and how to add Perks on PC with console commands.
Jump to a Skill Type! | |||||
---|---|---|---|---|---|
Physical | Social | Combat | |||
Science | Tech |
To unlock the following perks and skills, press the tilde (~) key to open the console command and type the following code:
• player.addperk [perk id]
Skill | ID | Rank 4 Effect |
---|---|---|
Boxing | 002C59DF | Unarmed attacks do 100% more damage and have a chance to knock down opponents. |
Fitness | 002CE2DD | Sprinting and power attacks now use significantly less oxygen. |
Stealth | 002CFCB2 | You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies. |
Weight Lifting | 002C59D9 | Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger. |
Wellness | 002CE2E1 | Increase your maximum health by 40% |
Energy Weapon Dissipation | 002C59E2 | 25% chance to reflect energy damage back to an attacker when your health is below 50%. |
Environmental Conditioning | 0028AE17 | Reduced chance to gain afflictions from environmental damage sources. |
Gymnastics | 0028AE29 | Increased jump height. Run faster after combat sliding or mantling. |
Nutrition | 002CFCAD | Food and drink are now 50% more effective. |
Pain Tolerance | 002CFCAE | 5% chance to ignore physical damage when your health is low. |
Cellular Regeneration | 0028AE14 | 20% chance of not gaining an injury when you otherwise would. |
Decontamination | 002CE2A0 | 20% chance of not gaining an infection when you otherwise would. |
Martial Arts | 002C5554 | Reflect 50% damage back when blocking a melee or unarmed attack. |
Concealment | 002C555E | Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage. |
Neurostrikes | 002C53B4 | After stunning an enemy, you also knock down any enemies within close range. |
Rejuvenation | 0028AE13 | Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat. |
Jump to a Skill Type! | |||||
---|---|---|---|---|---|
Physical | Social | Combat | |||
Science | Tech |
To unlock the following perks and skills, press the tilde (~) key to open the console command and type the following code:
• player.addperk [perk id]
Skill | ID | Rank 4 Effect |
---|---|---|
Commerce | 002C5A8E | Buy for 20% less and sell for 25% more. |
Gastronomy | 002C5A94 | Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes. |
Persuasion | 0022EC82 | 50% increased chance of success when persuading someone. |
Scavenging | 0028B853 | Tracked resources will get highlighted when using the hand scanner. |
Theft | 002C555B | 50% greater chance to successfully pickpocket, Can now pickpocket holstered weapons. |
Deception | 002CFCAF | Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective. |
Diplomacy | 002C59E1 | You can force target NPCs to permanently stop fighting (unless they're attacked again) |
Intimidation | 002C59DE | Intimidated targets now flee for substantial amount of time. |
Isolation | 002C53AE | Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew. |
Negotiation | 002C555F | Occasionally, bribery won't cost any money. |
Instigation | 002C555D | Enemies affected by Instigation will attack their allies until they are dead. |
Leadership | 002C890D | Doubles the bonuses of Combat and Physical Crew Skills Companions. Companions have a chance to pick themselves up from a downed state. |
Outpost Management | 0023826F | Outpost extractors produce twice as fast. |
Manipulation | 002C5555 | Manipulated targets now obey commands for a substantial amount of time. |
Ship Command | 002C53B3 | You can have up to eight active crew members. |
Xenosociology | 002C53B0 | You can force a target creature up to 10 levels higher than you to obey commands for a limited time. |
Jump to a Skill Type! | |||||
---|---|---|---|---|---|
Physical | Social | Combat | |||
Science | Tech |
To unlock the following perks and skills, press the tilde (~) key to open the console command and type the following code:
• player.addperk [perk id]
Skill | ID | Rank 4 Effect |
---|---|---|
Ballistics | 002CFCAB | Ballistic weapons range is increased by 30% |
Dueling | 002CFCB0 | Melee kills heal you for 10% of your health. |
Lasers | 002C59DD | Laser weapons have a 5% chance to set a target on fire. |
Pistol Certification | 002080FF | Pistol kills grant +25% critical hit chance for 5 seconds. |
Shotgun Certification | 0027DF97 | Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time. |
Demolitions | 002C5556 | All previous bonuses are doubled. |
Heavy Weapons Certification | 00147E38 | Gain 25% Physical resistance while aiming down sights with a heavy weapon. |
Incapacitation | 0027DF96 | EM weapons have a 15% chance to do 300% EM damage |
Particle Beams | 0027BAFD | Particle beam weapons have +5% crit chance. |
Rifle Certification | 002CE2E0 | Reload rifles 30% faster while you're standing still. |
Marksmanship | 002C890B | Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot. |
Rapid Reloading | 002C555A | Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds. |
Sniper Certification | 002C53B1 | Scoped weapons do 50% more damage while using the scope. |
Targeting | 002C59DA | 10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you. |
Armor Penetration | 0027DF94 | Enemy armor is decreased by 25% for 6 seconds after critical hit. |
Crippling | 0027CBBA | Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies |
Sharpshooting | 002C53AF | Ranged critical hit kills increase your critical chance with all ranged weapons by 25% for 20 seconds |
Jump to a Skill Type! | |||||
---|---|---|---|---|---|
Physical | Social | Combat | |||
Science | Tech |
To unlock the following perks and skills, press the tilde (~) key to open the console command and type the following code:
• player.addperk [perk id]
Skill | ID | Rank 4 Effect |
---|---|---|
Astrodynamics | 002C5560 | Reduced fuel cost of jump drives by 50%. |
Geology | 002CE29F | Occasionally harvest additional rarer resources from surface objects. |
Medicine | 002CE2DF | Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction. |
Research Methods | 002C555C | Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%. |
Surveying | 0027CBC1 | Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters. |
Botany | 002C5557 | Occasionally harvest additional rarer resources from plants, and learn information about them more quickly using the scanner. |
Scanning | 002CFCB1 | You can detect unique inorganic resources on planet and moon surfaces, and gain a complete list of cargo on ships in space. |
Spacesuit Design | 0027CBC3 | Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources. |
Weapon Engineering | 002C890C | You can research and craft master-level weapon mods. |
Zoology | 002C5552 | Occasionally harvest additional rarer resources from creatures, and learn information about them more quickly using the scanner. |
Astrophysics | 0027CBBB | You can scan any planet or moon within 30 Light Years. You have a 50% chance to discover a trait when scanning. |
Chemistry | 002CE2C0 | Crafting chems occasionally triples the amount created. |
Outpost Engineering | 002C59E0 | Outpost modules now cost 50% fewer resources to build. |
Aneutronic Fusion | 002C2C5A | Ship reactors produce 5 extra unit of power. |
Planetary Habitation | 0027CBC2 | You can build outposts on planets with extreme gravity. Increase the maximum number of Outposts you can build by 16. |
Special Projects | 0004CE2D | You can craft unique manufactured components at an Industrial Workbench. Outpost extractors have a chance to produce additional resources. |
Jump to a Skill Type! | |||||
---|---|---|---|---|---|
Physical | Social | Combat | |||
Science | Tech |
To unlock the following perks and skills, press the tilde (~) key to open the console command and type the following code:
• player.addperk [perk id]
Skill | ID | Rank 4 Effect |
---|---|---|
Ballistic Weapon Systems | 002CE2C2 | Ballistic ship weapons do 50% more damage to individual systems. |
Boost Pack Training | 00146C2C | Doubles previous bonuses. |
Piloting | 002CFCAC | Unlock the ability to pilot Class C ships. |
Security | 002CE2E2 | Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked. |
Targeting Control Systems | 002C5559 | Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode. |
Energy Weapon Systems | 002C59DB | Energy ship weapons recharge 30% faster. |
Engine Systems | 002CE2DE | While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting. |
Payloads | 00143B6B | Ship cargo holds have 50% more capacity. |
Shield Systems | 002C2C59 | Your shields will occasionally resist 100% of all damage received. |
Missile Weapon Systems | 002C5558 | Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed. |
Particle Beam Weapon Systems | 002C2C5B | Increased critical hit chance with ship particle beam weapons. |
Robotics | 002C5553 | You can force a target robot up to 10 levels higher than you to obey commands for a limited time. |
Starship Design | 002C59DC | Allows the installation of experimental ship modules. |
Starship Engineering | 002AC953 | Occasionally, repairing one block of a system will repair the entire system. |
Automated Weapon Systems | 0027B9ED | Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems. |
Boost Assault Training | 0008C3EE | While hovering, time slows down and the world moves 70% slower around you. |
EM Weapon Systems | 002C53B2 | EM ship weapons have a small chance of instantly disabling enemy engines. |
Command | player.addperk [perk id] |
---|---|
Example | player.addperk 002C5552 |
Perk Item IDs are used in the Console Command with the addperk command. Each time you use the addperk command, it will increase the level of the Perk by 1. This feature is only available on the PC, so you can't level up Perks with this method if you're playing on the Xbox.
Here's how to open the Console Command and put in your Perk IDs:
Game.AddPerkPointsX
Command | CGF "Game.AddPerkPoints" [perk points] |
---|---|
Example | CGF "Game.AddPerkPoints" 2 |
This command will add X skill points, but does not unlock any skills. You still have to do the necessary challenges associated with that skill to allocate it or upgrade its rank. For example, if you're level 12 (and have 12 Skill Points) and set the addperkpoints command to 3, then you'll end up having 15 skill points at Level 12.
Note that the quotation marks (" ") are required for this command.
This is good for players that just want to unlock Rank 1 of everything. There is no need to type all Perk IDs individually. But again, if you would want to level them up, you would still have to complete the challlenges.
List of All Perk IDs and Codes
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Your energy Weapon Dissipation ID is incorrect. The ID is 002C59E2 This is the second site I have seen it incorrectly listed so I am assuming you all copy paste your info from the same incorrect info source.