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This is a guide on the best build for the Xenobiologist Background in Starfield. Find out the best Xenobiologist build, the best traits for Xenobiologist, its starting skills, and how to play as a Xenobiologist!
List of Contents
Astrophysics |
Botany |
Decontamination |
Fitness |
Lasers |
Pistol Certification |
Rifle Certification |
Surveying |
Xenosociology |
Zoology |
As a Xenobiologist, you've got experience with Surveying all sorts of alien life across the Settled Systems. You've also got knowledge in Fitness to boost your endurance while surveying, and you can add Decontamination to help against infections. If you want to further pursue your studies, you can add skills like Astrophysics to learn more about unknown planets, Botany to learn about plants, and Zoology to study creatures.
Aliens can be hostile, and fortunately, you've got experience defending yourself with Lasers. You can improve their effectiveness by learning skills like Pistol Certification and Rifle Certification. For a more humane approach to dealing with alien lifeforms, you can learn the Xenosociology skill later in the game to control them instead.
Weapon | Type | Damage | Ammo Type |
---|---|---|---|
Ember | Laser Pistol | Engy | 1.5KV LZR |
Orion | Laser Rifle | Engy | 3KV LZR |
Solstice | Laser Pistol | Engy | 1.5KV LZR |
Unmitigated Violence | Laser Rifle | Engy | 3KV LZR |
Xenobiologists already have an aptitude for laser weapons, so weapon types that use these, such as laser rifles and pistols, are good picks for this build.
Best Weapons: Weapon Tier List
You'll need armor that protects you from hostile aliens with good physical damage reduction. You might also need other armor to deal with any humans in your way.
Alien DNA |
You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen, but healing and food items aren't as effective. |
---|---|
Introvert |
You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions, (Can't be combined with Extrovert.) |
Terra Firma |
You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space. (Can't be combined with Spaced.) |
For someone with a background in Xenobiology, it makes sense to have Alien DNA which can give you more health and oxygen at the cost of less effective healing. You can also choose the Introvert trait, which should pair well with Fitness if you'd rather not be with human companions.
Terra Firma has the opposite effect of Spaced, where you'll gain more health and oxygen if you're on the surface of planets. This works well when surveying alien lifeforms since they probably won't be roaming in space.
Starting Skills | Description |
---|---|
Lasers |
Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness. |
Surveying |
Humanity now has access to untold alien worlds, and the ability to decipher all that data while on the ground has become an essential skillset. |
Fitness |
In space, the greatest commodity is oxygen, and the increased lung capacity gained by a regular physical fitness regimen is essential to survival. |
Xenobiologist Flavor Text |
---|
The Settled Systems is home to untold alien species. And while none of them have yet proven sentient, that never deterred you. So you sought out and studied them for whatever gifts they offered. |
List of All Backgrounds and Starting Jobs
Background Builds | ||
---|---|---|
Beast Hunter | Bouncer | Bounty Hunter |
Chef | Combat Medic | Cyber Runner |
Cyberneticist | Diplomat | Explorer |
File Not Found | Gangster | Homesteader |
Industrialist | Long Hauler | Pilgrim |
Professor | Ronin | Sculptor |
Soldier | Space Scoundrel | Xenobiologist |
Stealth Sniper | Space Pirate | Space Cowboy |
Unarmed | Pacifist | - |
Best Xenobiologist Build
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