This is a guide on the best build for the Industrialist Background in Starfield. Find out the best Industrialist build, the best traits for Industrialist, its starting skills, and how to play as a Industrialist!
List of Contents
Astrodynamics |
Astrophysics |
Commerce |
Gastronomy |
Outpost Engineering |
Outpost Management |
Payloads |
Persuasion |
Research Methods |
Security |
Special Projects |
Surveying |
As an Industrialist, you know a thing or two about making credits, which means that Commerce is an important skill you should max out. When possible, you can use Persuasion to avoid fighting directly. Learning Payloads is also a good choice so you can carry more items to sell with your ship.
As your background would benefit from crafting, it's adivsable to learn Gastronomy and Special Projects for your survival and offense during exploration.
Industrialists can explore the Settled Systems in search of more resources for their industry. You'll want Astrodynamics to improve your grav drive and learn more about the planets you visit with Astrophysics and Surveying. Having outpost-related skills like Outpost Engineering and Outpost Management can make resource gathering more efficient.
Weapon | Type | Damage | Ammo Type |
---|---|---|---|
Keelhauler | Pistol | Phys | .43 MI |
Sir Livingstone's Pistol | Pistol | Phys | .45 Caliber |
Tanto | Melee Weapon | Phys | N/A |
While violence is never a good look for business, there will be times when you'll need to take up arms. In these cases, you could carry pistols or melee weapons with you for self-defense.
Best Weapons: Weapon Tier List
You'll want to equip armor that can reduce all types of damage so you can safely deal with all kinds of situations.
Empath |
You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But. performing actions they don't like will have the precise opposite effect. |
---|---|
Extrovert |
You're a people person. Exerting yourself uses less oxygen when adventuring with human companions. but more when adventuring alone. (Can't be combined with Introvert.) |
Taskmaster |
Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire. |
Having the Taskmaster trait is recommended to maintain your systems even if your crew costs more. When you're out exploring, having Empath and Extrovert together should help boost your combat effectiveness, health, and oxygen with the right companions.
Starting Skills | Description |
---|---|
Persuasion |
In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later. |
Security |
While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training. |
Research Methods |
By skilfully employing both new and time tested methods, a researcher may complete projects faster, and even gain unexpected insights. |
Industrialist Flavor Text |
---|
There was a time when all you wanted to be was a titan of industry, maybe a ship designer or megacorp exec. Thankfully, that skillset never goes out of style in the settled systems. |
List of All Backgrounds and Starting Jobs
Background Builds | ||
---|---|---|
Beast Hunter | Bouncer | Bounty Hunter |
Chef | Combat Medic | Cyber Runner |
Cyberneticist | Diplomat | Explorer |
File Not Found | Gangster | Homesteader |
Industrialist | Long Hauler | Pilgrim |
Professor | Ronin | Sculptor |
Soldier | Space Scoundrel | Xenobiologist |
Stealth Sniper | Space Pirate | Space Cowboy |
Unarmed | Pacifist | - |
Best Industrialist Build
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