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Starborn Powers are unlockable space magic that you can wield in Starfield and can be used in combat or exploration. Continue reading to learn the Starborn Powers Tier List, what are the best Starborn Powers, how they work, and how to use them in battle or exploring the game!
List of Contents
Starborn Powers | |
---|---|
Best Powers for Combat | Best Powers for Exploration |
Tier | Starborn Power | Explanation |
---|---|---|
S Tier | Reactive Shield | ・Increases your overall durability and can reflect projectiles ・Long duration offsets relatively high cost |
A Tier | Life Forced | ・Restores your HP while also damaging the enemy ・Useful against enemies with high HP |
B Tier | Grav Dash | ・Increases your mobility and provides an attack buff ・Can be used aggressively or defensively |
Sense Star Stuff | ・Highlights enemies and allies in the surrounding area ・Great utility skill for Stealth builds |
|
C Tier | Gravity Wave | ・Launches a cone of gravity that knocks or staggers opponents ・Great secondary skill for melee-oriented builds |
Starborn Powers that are not included in the list are considered niche. They are only useful within a specific playstyle and they often require support to be effective.
Power | Cost | Temple | Description |
---|---|---|---|
Reactive Shield |
35 | Tau | Envelop yourself in a metastable shell of antimatter that reflects projectiles and increases your resistance to attacks. |
Reactive Shield is one of the best combat-oriented Starborn Powers since all kinds of builds can benefit from the increased damage resistance and the ability to reflect projectiles back at the enemy.
Its high cost is offset by its long duration, allowing you to reapply Reactive Shield almost immediately after the first one runs out without expending too much power.
Power | Cost | Temple | Description |
---|---|---|---|
Life Forced |
25 | Pi | Drain the life force out of a living being and transfer it to yourself. |
Life Forced is another powerful Starborn Ability that heals you while damaging an enemy and is a relatively low-cost skill at only 25 Power.
The true utility of this skill is that it helps you conserve your food and med packs, allowing you to save them for when you need burst healing after a fight.
Power | Cost | Temple | Description |
---|---|---|---|
Grav Dash |
15 | Zeta | Manipulate gravity to propel yourself forward, and briefly increase any damage you inflict. |
Grav Dash propels you forward with gravity, increasing your mobility while also giving you a slight damage increase on all of your attacks, and is one of the most cost-efficient powers at just 15 Power.
You can use this skill both aggressively as a gap closer, or defensively to give you space when groups of enemies are after you.
Power | Cost | Temple | Description |
---|---|---|---|
Sense Star Stuff |
15 | Chi | Channel the power to detect all life around you for a duration. |
Sense Star Stuff is a utility skill that highlights enemies and allies in an area around you, allowing you to see their position through walls or obstacles.
Although any build benefits from seeing where enemies are, this power is especially useful for Stealth Builds and allows you to better track where enemies are so you can sneak past them or take them out.
Power | Cost | Temple | Description |
---|---|---|---|
Gravity Wave |
25 | Beta | Launches a gravity wave in a cone ahead of you that staggers and knocks down enemies. |
Gravity Wave unleashes a cone of gravity in front of you that can knock down enemies or interrupt their attacks by staggering them.
This power is very useful for melee builds that need a range attack and a way to knock back enemies from a distance and is also useful as a defensive skill, allowing you to knock back a charging enemy.
Tier | Starborn Power | Explanation |
---|---|---|
S Tier | Personal Atmosphere | ・Allows you to run and jump without expending oxygen until the power lasts ・Can speed up traveling and exploring on foot |
A Tier | Creators' Peace | ・Pacifies enemies in your surrounding area ・Also disarms enemies for the duration of the power |
B Tier | Precognition | ・Allows you to predict future dialogue options and dialogue paths during conversations |
C Tier | Eternal Harvest | ・Allows you to regrow flora in an area around you that you can harvest again |
Elemental Pull | ・Allows you to harvest resources that you can't reach |
Starborn Powers that are not included in the list are considered niche. They are only useful within a specific playstyle and they often require support to be effective.
Power | Cost | Temple | Description |
---|---|---|---|
Personal Atmosphere |
45 | Alpha | Create a small area of unlimited oxygen around you for a duration. |
Personal Atmosphere infuses your character with unlimited oxygen, even in areas that lack oxygen, allowing you to run and jump freely without losing health.
With oxygen functioning as Stamina in the game, this power essentially gives you a burst of speed and allows you to quickly traverse the planet's surface as long as the duration lasts.
Power | Cost | Temple | Description |
---|---|---|---|
Creators' Peace |
25 | Nu | Pacifies all enemies in an area and disarms them for a duration. |
Creators' Peace pacifies enemies around you, stopping their attacks and even disarming them for the duration of the power.
Although it only works in a relatively small space within your character, it's very useful if you accidentally harm a civilian in places like New Atlantis, allowing you to paying a fine or the wrath of the guards.
Power | Cost | Temple | Description |
---|---|---|---|
Precognition |
35 | Iota | Look into the multiverse and visualize the future actions of actors, conversational and otherwise. |
Precognition is a power mostly used during conversation with NPCs, allowing you to predict their dialogue and their responses when picking certain dialogue paths.
This power is very useful during missions that require you to Persuade, Intimidate, or Deceive, characters and can let you know if your dialogue option will be successful or not.
Power | Cost | Temple | Description |
---|---|---|---|
Eternal Harvest |
25 | Lambda | Regrows flora that has been harvested in a large area around you. |
Eternal Harvest allows you to regrow harvested flora within a large area around you, and is very useful during gathering runs since it essentially doubles the amount of plants you can gather in a planet.
Power | Cost | Temple | Description |
---|---|---|---|
Elemental Pull |
25 | Psi | Blasts inorganic resources in an area around you and pulls them towards you. |
Elemental Pull causes your character to blast and pull inorganic resources towards you.
Compared to harvesting with a Cutter, using this skill allows you to gather resources faster and reach nodes that you otherwise can't reach.
S Tier | These Starborn Powers greatly enhance your playthrough and gameplay experience with minimal downtime. |
---|---|
A Tier | Starborn Powers that offers significant advantage and benefits that can affect your playstyle. |
B Tier | These Starborn Powers are less prominent than others. However, they can still be beneficial to use in certain situations. |
C Tier | Starborn Powers in this tier are not very useful and are only viable in specific situations. Use them only when no other Starborn Powers are available at the moment. |
Starborn Powers are first unlocked during the quest Into the Unknown. During the quest, you'll need to investigate an Anomaly, which then grants you the Anti-Gravity Field powers.
Once you complete the quest, the quest Power from Beyond unlocks which allows you to track other temples housing artifacts that will grant you more Starborn powers.
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