Miscellaneous Modules are a type of module that you can place in an Outpost in Starfield. Read on to see a list of all Miscellaneous Modules, their types, and their functions!
List of Contents
The most difficult thing about having a bounty on your head is trying to access major cities and settlements. Sometimes, there are multiple factions patrolling a planet's atmosphere, and if one of them have a bounty on you, that faction ship will turn hostile and start firing at you.
This results in your ship exploding, or you destroying that faction ship. If you destroy that faction's ship, then the other faction ships will also turn hostile against you, and the process starts over again.
Having a Self-Service Bounty Clearance on an uninhabited planet or moon allows you to avoid that viscious cycle.
The Crew Stations allow you to assign crew members to outposts that have them. These assigned crew members can increase the productivity of your outposts, exponentially increasing the amount of resources and credits you can earn.
Cargo Link - Inter-Systems allow you to autonomously move the resources from one of your outposts to any of your other outposts across the universe. Having all of your resources readily available in one convenient location can save you plenty of time and effort.
Miscellaneous modules grant the outpost various utility functions such as building ships, clearing your bounty, and stationing crew members.
These modules can also help with Outpost management, allowing you to create an Outpost for resource farming, and having all the resources transferred to your main outpost.
Name | Function | Types |
---|---|---|
Scan Booster | Increases the range of Scans. | ・Scan Booster ・Scan Booster - Advanced ・Scan Booster - Military Grade |
Cargo Links | By building one in two separate Outposts, these allow you to transfer goods from the outgoing cargo link to the incoming cargo link. | ・Cargo Link ・Cargo Links - Inter-System |
Crew Station | Allows you to assign Crew Members to your Outposts. | ・Crew Station |
Landing Pads | Allows you to land directly in your Outpost, and the shipbuilder variant allows you to buy and modify ships. | ・Landing Pad - Small ・Landing Pad with Ship Builder |
Mission Boards | Review Missions while at your Outpost. | ・Mission Board ・Constellation Mission Board |
Self-Service Bounty Clearance | Remove any bounties placed on your character. | ・Self-Service Bounty Clearance |
Module | Required Power | Required Resources |
---|---|---|
Cargo Link | None |
・Aluminum x12
・Iron x20 ・Beryllium x2 ・Zero Wire x2 |
Cargo Link - Inter-System | 5 HE-3 |
・Aluminum x12
・Iron x20 ・Reactive Gauge x3 ・Comm Relay x1 |
Constellation Mission Board | None |
・Aluminum x4
・Beryllium x2 ・Zero Wire x2 |
Crew Station | None |
・Aluminum x5
・Iron x2 ・Nickel x3 |
Landing Pad - Small | None |
・Aluminum x8
・Iron x20 |
Landing Pad with Shipbuilder | None |
・Iron x30
・Beryllium x2 ・Adaptive Frame x18 ・Zero Wire x2 |
Mission Board | None |
・Aluminum x4
・Aluminum x4 ・Beryllium x2 ・Beryllium x2 ・Zero Wire x2 |
Scan Booster | 3 Power |
・Aluminum x4
・Copper x3 ・Beryllium x2 |
Scan Booster - Advanced | 6 Power |
・Aluminum x5
・Isocentered Magnet x1 ・Zero Wire x3 ・Comm Relay x1 |
Scan Booster - Military Grade | 12 Power |
・Aluminum x6
・Supercooled Magnet x1 ・Comm Relay x2 ・Paramagnon Conductor x1 |
Self-Service Bounty Clearance | None |
・Aluminum x4
・Beryllium x2 ・Zero Wire x2 |
All modules have a required amount of resources to craft them. Once you've acquired these resources, you can store them in your inventory, with your companion, or on your ship and the game will still consider the crafting conditions met.
Take note that some modules also require power while others have a hard limit on how many of those modules you can craft.
All Outpost Modules and How to Build
All Outpost Modules | ||
---|---|---|
Extractors | Power | Storage |
Structures | Crafting | Defenses |
Furniture | Decorations | Displays |
Miscellaneous | Robots | Builders |
Outpost Building FAQs |
All Outpost Miscellaneous Modules
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