Starfield

All Outpost Power Modules

Power Modules are a type of module that you can place in an Outpost in Starfield. Read on to see a list of all Power Modules, their types, and their functions!

Best Power Modules to Get

Solar Arrays For Convenience

Solar Arrays are the cheapest and most unconditional source of power amongst the other Power Modules. They only need raw materials to be crafted while Wind Turbines and Fueled Generators, cost building materials to craft.

Even though Wind Turbines and Fueled Generators produce more power, they need a source of Helium or Wind in order to work, whereas Solar Arrays will function virtually anywhere.

All Outpost Power Modules Explained

Manage Your Outpost Power

Power modules include components that generate and manage your outpost's powerーthe energy it needs to build other modules and to keep your whole base running.

All Outpost Power Module Types and Functions

Name Function Types
Generators Produces power to keep outpost running. ・Solar Array
・Fueled Generator
・Wind Turbines
Switches Activates or deactivates a module ・Powered Switch
Lights Decorative; lights outpost at night ・Industrial Light
・Industrial Wall Light
・Light Post

List of All Outpost Power Modules

All Known Outpost Power Modules

Module Required Power Required Resources
Fueled Generator 1 HE-3 Tungsten x4
Austenitic Manifold x1
Isocentered Magnet x1
Tau Grade Rheostat x1
Industrial Light Post 01 None Xenon x4
Adaptive Frame x4
Zero Wire x3
Industrial Light Post 02 None Xenon x4
Adaptive Frame x4
Zero Wire x3
Industrial Wall Light 01 None Aluminum x1
Argon x1
Copper x1
Industrial Wall Light 02 None Aluminum x1
Argon x1
Copper x1
Industrial Wall Light 03 None Aluminum x1
Argon x1
Copper x1
Light Post 01 None Aluminum x4
Copper x3
Xenon x2
Light Post 02 None Aluminum x4
Copper x3
Xenon x2
Light Post 03 None Aluminum x4
Copper x3
Xenon x2
Light Post 04 None Aluminum x4
Copper x3
Xenon x2
Powered Switch None Aluminum x2
Copper x2
Reactor None Lead x10
Adaptive Frame x6
Supercooled Magnet x5
Tau Grade Rheostat x3
Paramagnon Conductor x4
Nuclear Fuel Rod x8
Control Rod x3
Reactor - Advanced None Lead x20
Adaptive Frame x10
Power Circuit x3
Control Rod x5
Tasine Superconductor x4
Rothicite Magnet x5
Vytinium Fuel Rod x8
Solar Array None Aluminum x4
Copper x3
Beryllium x2
Solar Dome None Aluminum x4
Tau Grade Rheostat x2
Wind Turbine None Aluminum x5
Nickel x3
Cobalt x2
Wind Turbine - Advanced None Aluminum x5
Isocentered Magnet x2

How to Get Outpost Power Modules

Craft Them Using Resources

All modules have a required amount of resources to craft them. Once you've acquired these resources, you can store them in your inventory, with your companion, or on your ship and the game will still consider the crafting conditions met.

Take note that some modules also require power while others have a hard limit on how many of those modules you can craft.

Starfield Related Guides

Starfield - Outposts Structures

All Outpost Modules and How to Build

Outpost Modules

All Outpost Modules
Extractors Power Storage
Structures Crafting Defenses
Furniture Decorations Displays
Miscellaneous Robots Builders
Outpost Building FAQs

Outpost Building FAQs

All Outposts Building FAQs
Best Outpost Locations How to Delete Outposts How to Add Doors to Habs
How to Delete Outpost Links Transfer Container Storage How to Raise Flora
How to Domesticate Fauna How to Craft a Greenhouse Animal Husbandry Facility Guide

Author

    Walkthrough Menu

    All rights reserved