Power Modules are a type of module that you can place in an Outpost in Starfield. Read on to see a list of all Power Modules, their types, and their functions!
List of Contents
Solar Arrays are the cheapest and most unconditional source of power amongst the other Power Modules. They only need raw materials to be crafted while Wind Turbines and Fueled Generators, cost building materials to craft.
Even though Wind Turbines and Fueled Generators produce more power, they need a source of Helium or Wind in order to work, whereas Solar Arrays will function virtually anywhere.
Power modules include components that generate and manage your outpost's powerーthe energy it needs to build other modules and to keep your whole base running.
Name | Function | Types |
---|---|---|
Generators | Produces power to keep outpost running. | ・Solar Array ・Fueled Generator ・Wind Turbines |
Switches | Activates or deactivates a module | ・Powered Switch |
Lights | Decorative; lights outpost at night | ・Industrial Light ・Industrial Wall Light ・Light Post |
Module | Required Power | Required Resources |
---|---|---|
Fueled Generator | 1 HE-3 |
・Tungsten x4
・Austenitic Manifold x1 ・Isocentered Magnet x1 ・Tau Grade Rheostat x1 |
Industrial Light Post 01 | None |
・Xenon x4
・Adaptive Frame x4 ・Zero Wire x3 |
Industrial Light Post 02 | None |
・Xenon x4
・Adaptive Frame x4 ・Zero Wire x3 |
Industrial Wall Light 01 | None |
・Aluminum x1
・Argon x1 ・Copper x1 |
Industrial Wall Light 02 | None |
・Aluminum x1
・Argon x1 ・Copper x1 |
Industrial Wall Light 03 | None |
・Aluminum x1
・Argon x1 ・Copper x1 |
Light Post 01 | None |
・Aluminum x4
・Copper x3 ・Xenon x2 |
Light Post 02 | None |
・Aluminum x4
・Copper x3 ・Xenon x2 |
Light Post 03 | None |
・Aluminum x4
・Copper x3 ・Xenon x2 |
Light Post 04 | None |
・Aluminum x4
・Copper x3 ・Xenon x2 |
Powered Switch | None |
・Aluminum x2
・Copper x2 |
Reactor | None |
・Lead x10
・Adaptive Frame x6 ・Supercooled Magnet x5 ・Tau Grade Rheostat x3 ・Paramagnon Conductor x4 ・Nuclear Fuel Rod x8 ・Control Rod x3 |
Reactor - Advanced | None |
・Lead x20
・Adaptive Frame x10 ・Power Circuit x3 ・Control Rod x5 ・Tasine Superconductor x4 ・Rothicite Magnet x5 ・Vytinium Fuel Rod x8 |
Solar Array | None |
・Aluminum x4
・Copper x3 ・Beryllium x2 |
Solar Dome | None |
・Aluminum x4
・Tau Grade Rheostat x2 |
Wind Turbine | None |
・Aluminum x5
・Nickel x3 ・Cobalt x2 |
Wind Turbine - Advanced | None |
・Aluminum x5
・Isocentered Magnet x2 |
All modules have a required amount of resources to craft them. Once you've acquired these resources, you can store them in your inventory, with your companion, or on your ship and the game will still consider the crafting conditions met.
Take note that some modules also require power while others have a hard limit on how many of those modules you can craft.
All Outpost Modules and How to Build
All Outpost Modules | ||
---|---|---|
Extractors | Power | Storage |
Structures | Crafting | Defenses |
Furniture | Decorations | Displays |
Miscellaneous | Robots | Builders |
Outpost Building FAQs |
All Outpost Power Modules
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