Outposts in Starfield are modular base camps throughout the galaxy which are built using the Resources you collect. Read on to learn how to build an outpost, their uses, how to manage them, and to see a list of all outpost modules.
List of Contents
Outpost Module Types | |||
---|---|---|---|
Extractors | Power | Storage | Structures |
Crafting | Defenses | Furniture | Decorations |
Displays | Miscellaneous | ||
Robots |
Outpost extractor modules let you mine and gather resources passively. You will need to build these modules on resource veins, which is why it's best to build your outposts in planets and moons with different resource types.
This module type includes everything you need to power your outpost and manage your power output. This can also include modules that directly use or need power to function.
Outpost storage modules cover bulk storage of different materials, resources, and items. These modules can also facilitate the transfer of goods from your ship's cargo hold.
Outpost structures are modules that consist mostly of habs, hallways, and the like. These modules are the rooms and spaces within your outpost.
Outpost crafting modules allow you to modify your weapons, armor, and gear. In addition, these modules give you access to your own Research Lab and lets you craft food and drink, pharmaceuticals, and components.
Defense modules protect your outposts from any enemy or wildlife attacks. These modules are especially useful on planets and moons with hostile forces.
Your outpost is your home away from home, and the furniture modules allow you to bring comfort, style, and function to your space. Furniture modules include beds and chairs that let you pass time in-game.
Decoration modules add personality to your outpost, depending on what theme or design you are going for.
Outpost display modules let you put up any spacesuits, helmets, apparel, gear, and weapons as decor or for easy access.
Miscellaneous modules improve the accessiblity of your outpost or enhance the functionality of other modules.
All Outpost Miscellaneous Modules
This module type allows you to add robots as helpers. Each module has its own role in keeping your outpost running.
Outpost building gives you the freedom to personalize your base camp. Most modules have variants with different styles and functions to choose from.
Outpost Engineering |
Level up your Outpost Engineering skill, craft Outpost Development projects through the Research Lab, and complete quests to unlock more modules.
Outpost Development is a type of research project that you can do to enhance existing modules or craft new types.
All Outpost Development Research Projects
The outpost build size isn't numerical but is governed by the build limit bar found at the bottom left side of the screen while building your outpost. You will be able to build reasonably-sized outposts with several rooms, but gigantic megastructures may be out of the question.
Adding modules to your outpost increases the build limit. Maxing out this build limit removes your ability to add more objects to the outpost. Carefully plan out your rooms along with your decorations and furniture so you don't hit the limit.
How to Build an Outpost |
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You will need Resources to build your outposts as each module will need specific ones. Make sure to stock up on them before starting construction—especially Lead, Aluminum, and Sealant.
List of All Resources and Materials
Use your scanner and place an Outpost Beacon. Once built, a perimeter is established and you can start adding modules to your outpost.
The Fly Cam mode helps you plan and build your outpost efficiently. Its top-down view gives you a wider perspective of your outpost’s layout and how your modules are arranged.
Outposts can be used as storage, your home on different planets, a base to mine Resources, or a crafting and research hub. Choose the appropriate modules to make the most out of your outpost.
Aside from Resources, certain outpost modules have operating costs or the amount of power needed to build and keep them running. Some modules will also need resources to fuel their operations.
Get a better grasp of your outpost's decorations and fine-tune details to best suit your aesthetics and comfort. The on-foot, first-person mode gives you a closer look of your outpost's interior design and set up unlike the Fly Cam.
While modular, outposts still have Build Limits and module restrictions. Some modules may not be connected or placed in certain areas and a Build Limit gauge is filled as you add components to your outpost.
Your companions and crew can be assigned at outposts. Some companions will have skills that boost an outpost’s productivity, so choose wisely. Additionally, there will also be generic crew members that you can hire to maintain outposts and ships, and these will be separate from your selection of companions.
Assigning crew members to outposts only costs a one-time payment, and you won't need to continously pay crew members for operations.
You can live in the outposts that you build. Here, you can sleep and rest to pass time or prepare food and drinks.
Craft research projects, equipment, aid, other outpost items, and weapon mods using Resources and materials. These are important to power up your character and further your explorations.
Outposts are also spaces were you can store items, cargo, and equipment that you would rather not have in your inventory. However, there is a limit to how much you can keep in your Outposts.
Outposts are incredibly useful when it comes to gathering Resources. You can boost results with the right crew and companions.
Starfield Walkthrough and Guides Wiki
All Outpost Modules
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Is it possible to get an update with resource costs for everything?