This is a list of all Mod IDs in Starfield. Learn all Mod IDs, codes, and how to spawn Mods on PC with console commands.
List of Contents
※ Search for a specific Mod ID below or select between the mod types then press Search to filter the data.
Mod | Type | ID | Console Command |
---|---|---|---|
Armor-Piercing Rounds | Weapon Mod ID | 002BDD72 | REFID.amod 002BDD72 |
Explosive Rounds | Weapon Mod ID | 002BDD74 | REFID.amod 002BDD74 |
Medium Magazine | Weapon Mod ID | 0004A741 | REFID.amod 0004A741 |
Whitehot Rounds | Weapon Mod ID | 002BDD73 | REFID.amod 002BDD73 |
Fully Automatic | Weapon Mod ID | 00133A91 | REFID.amod 00133A91 |
Iron Sights | Weapon Mod ID | 00245FAE | REFID.amod 00245FAE |
Drum Magazine | Weapon Mod ID | 001230C6 | REFID.amod 001230C6 |
Muzzle Brake | Weapon Mod ID | 0014629D | REFID.amod 0014629D |
Small Magazine | Weapon Mod ID | 00133A79 | REFID.amod 00133A79 |
Electromagnetic Beams | Weapon Mod ID | 00133669 | REFID.amod 00133669 |
Removed Cover | Weapon Mod ID | 0005B98F | REFID.amod 0005B98F |
Laser Sight | Weapon Mod ID | 001F0A2C | REFID.amod 001F0A2C |
Focal Lens | Weapon Mod ID | 0012DF14 | REFID.amod 0012DF14 |
Ignition Beams | Weapon Mod ID | 003997AF | REFID.amod 003997AF |
Long Barrel | Weapon Mod ID | 0014AFD8 | REFID.amod 0014AFD8 |
Recon Laser Sight | Weapon Mod ID | 001341F0 | REFID.amod 001341F0 |
Short Scope | Weapon Mod ID | 001341E9 | REFID.amod 001341E9 |
Tactical Magazine | Weapon Mod ID | 0012A78A | REFID.amod 0012A78A |
Reflex Sight | Weapon Mod ID | 00132C43 | REFID.amod 00132C43 |
Tactical Stock | Weapon Mod ID | 0013381D | REFID.amod 0013381D |
Flechette Rounds | Weapon Mod ID | 001285F2 | REFID.amod 001285F2 |
Recon Scope | Weapon Mod ID | 0012C812 | REFID.amod 0012C812 |
Compensator | Weapon Mod ID | 12A79E | REFID.amod 12A79E |
Large Magazine | Weapon Mod ID | 00132C4A | REFID.amod 00132C4A |
Suppressor | Weapon Mod ID | 00245FB7 | REFID.amod 00245FB7 |
Standard Magazine | Weapon Mod ID | 00245FB3 | REFID.amod 00245FB3 |
Hair Trigger | Weapon Mod ID | 00245FAB | REFID.amod 00245FAB |
High Velocity | Weapon Mod ID | 00133A74 | REFID.amod 00133A74 |
Binary Trigger | Weapon Mod ID | 00128C60 | REFID.amod 00128C60 |
Burst Fire | Weapon Mod ID | 0012C5B3 | REFID.amod 0012C5B3 |
Semi-Automatic | Weapon Mod ID | 001341F9 | REFID.amod 001341F9 |
Standard Barrel | Weapon Mod ID | 0010BCD9 | REFID.amod 0010BCD9 |
Glow Sights | Weapon Mod ID | 00132C44 | REFID.amod 00132C44 |
High Powered | Weapon Mod ID | 00133A72 | REFID.amod 00133A72 |
Stabilizing Barrel | Weapon Mod ID | 001462A1 | REFID.amod 001462A1 |
Long Scope | Weapon Mod ID | 0012A783 | REFID.amod 0012A783 |
Medium Scope | Weapon Mod ID | 0012D04D | REFID.amod 0012D04D |
Shock Charge Band | Weapon Mod ID | 0012A787 | REFID.amod 0012A787 |
Depleted Uranium Rounds | Weapon Mod ID | 0012FFAC | REFID.amod 0012FFAC |
Penetrator Rounds | Weapon Mod ID | 001298AE | REFID.amod 001298AE |
Short Barrel | Weapon Mod ID | 00129F42 | REFID.amod 00129F42 |
Choke | Weapon Mod ID | 00132C55 | REFID.amod 00132C55 |
Stock | Weapon Mod ID | 000193E5 | REFID.amod 000193E5 |
EM-Charged Shot | Weapon Mod ID | 001285F1 | REFID.amod 001285F1 |
Slug Shots | Weapon Mod ID | 001285F0 | REFID.amod 001285F0 |
Ergonomic Grip | Weapon Mod ID | 001230CE | REFID.amod 001230CE |
Tactical Grip | Weapon Mod ID | 00133A80 | REFID.amod 00133A80 |
Amplifier | Weapon Mod ID | 0013366E | REFID.amod 0013366E |
Overclocked | Weapon Mod ID | 001230C2 | REFID.amod 001230C2 |
Precision Tuning | Weapon Mod ID | 0012DF12 | REFID.amod 0012DF12 |
Shielded Tool Grip | Weapon Mod ID | 0012454F | REFID.amod 0012454F |
Tesla Pylons | Weapon Mod ID | 001230F5 | REFID.amod 001230F5 |
Foregrip with Laser Sight | Weapon Mod ID | 0015F475 | REFID.amod 0015F475 |
Foregrip with Recon Laser Sight | Weapon Mod ID | 0013136C | REFID.amod 0013136C |
Double Barrel Muzzle | Weapon Mod ID | 0012B493 | REFID.amod 0012B493 |
Focus Nozzle | Weapon Mod ID | 0012DF15 | REFID.amod 0012DF15 |
Annihilator Rounds | Weapon Mod ID | 0012C81B | REFID.amod 0012C81B |
Stealth Lasers | Weapon Mod ID | 0012A7C7 | REFID.amod 0012A7C7 |
Large Battery | Weapon Mod ID | 0012DF0D | REFID.amod 0012DF0D |
Small Battery | Weapon Mod ID | 0012DF0C | REFID.amod 0012DF0C |
Standard Battery | Weapon Mod ID | 0002EE2F | REFID.amod 0002EE2F |
Tactical Battery | Weapon Mod ID | 0012DF0B | REFID.amod 0012DF0B |
Hornet Nest | Weapon Mod ID | 001230F4 | REFID.amod 001230F4 |
Standard Explosive Rounds | Weapon Mod ID | 000445A6 | REFID.amod 000445A6 |
Folding Stock | Weapon Mod ID | 0004A7A8 | REFID.amod 0004A7A8 |
Tactical Folding Stock | Weapon Mod ID | 0012B475 | REFID.amod 0012B475 |
Flechette Drum Magazine | Weapon Mod ID | 0012B478 | REFID.amod 0012B478 |
Flechette Large Magazine | Weapon Mod ID | 0012B47A | REFID.amod 0012B47A |
Flechette Tactical Magazine | Weapon Mod ID | 0012B479 | REFID.amod 0012B479 |
Standard Flechette Magazine | Weapon Mod ID | 0009B736 | REFID.amod 0009B736 |
Gut Buster Rounds | Weapon Mod ID | 001230D8 | REFID.amod 001230D8 |
Magnetic Rails | Weapon Mod ID | 0012A79F | REFID.amod 0012A79F |
Bullet Hose | Weapon Mod ID | 0000C521 | REFID.amod 0000C521 |
Tech Barrel | Weapon Mod ID | 000191F1 | REFID.amod 000191F1 |
Red Dot Sight | Weapon Mod ID | 00087533 | REFID.amod 00087533 |
Short Suppressor | Weapon Mod ID | 0008342F | REFID.amod 0008342F |
Standard Whitehot Rounds | Weapon Mod ID | 00044C42 | REFID.amod 00044C42 |
Stabilizing Stock | Weapon Mod ID | 0012DF04 | REFID.amod 0012DF04 |
Fluted Barrel | Weapon Mod ID | 00094C5E | REFID.amod 00094C5E |
Bull Barrel | Weapon Mod ID | 001230EF or 00094C5C | REFID.amod 001230EF or 00094C5C |
Large Muzzle Brake | Weapon Mod ID | 000A936C | REFID.amod 000A936C |
Holographic Sight | Weapon Mod ID | 0012A7C0 | REFID.amod 0012A7C0 |
Extended Barrel | Weapon Mod ID | 000965DA or 0012A0BE | REFID.amod 000965DA or 0012A0BE |
Ergonomic Stock | Weapon Mod ID | 001341FC or 0012B487 | REFID.amod 001341FC or 0012B487 |
Extended Magazine | Weapon Mod ID | 00132C49 | REFID.amod 00132C49 |
Extra Large Magazine | Weapon Mod ID | 00132C48 | REFID.amod 00132C48 |
Spread Nozzle | Weapon Mod ID | 001CEF6F or 001CEF71 | REFID.amod 001CEF6F or 001CEF71 |
Extra Capacity | Armor Mod ID | 0024529A | REFID.amod 0024529A |
Hazard Protection | Armor Mod ID | 001CAC94 | REFID.amod 001CAC94 |
Oxygen Reserve | Armor Mod ID | 00050AB3 | REFID.amod 00050AB3 |
Emergency Aid | Armor Mod ID | 0034BAA3 | REFID.amod 0034BAA3 |
Medic | Armor Mod ID | 0034BAA4 | REFID.amod 0034BAA4 |
Regeneration | Armor Mod ID | 0034BAA6 | REFID.amod 0034BAA6 |
Balanced Boostpack | Armor Mod ID | 003E612F | REFID.amod 003E612F |
Basic Boostpack | Armor Mod ID | 003E6131 | REFID.amod 003E6131 |
Power Boostpack | Armor Mod ID | 003E6130 | REFID.amod 003E6130 |
Skip Capacity Boostpack | Armor Mod ID | 003E6132 | REFID.amod 003E6132 |
Ballistic Shielding (Spacesuit) | Armor Mod ID | 0011A478 | REFID.amod 0011A478 |
EM Shielding (Spacesuit) | Armor Mod ID | 000E6935 | REFID.amod 000E6935 |
Energy Shielding (Spacesuit) | Armor Mod ID | 000E6936 | REFID.amod 000E6936 |
Explosive Shielding (Spacesuit) | Armor Mod ID | 000F77AA | REFID.amod 000F77AA |
Optimized Servos | Armor Mod ID | 003A83E1 | REFID.amod 003A83E1 |
Exo Servos | Armor Mod ID | 003A83E7 | REFID.amod 003A83E7 |
Heavy Shielding (Spacesuit) | Armor Mod ID | 000F77AF | REFID.amod 000F77AF |
Gravitic Composites (Spacesuit) | Armor Mod ID | 000F77B7 | REFID.amod 000F77B7 |
Pocketed | Armor Mod ID | 003A83EA | REFID.amod 003A83EA |
Ballistic Shielding (Helmet) | Armor Mod ID | 003AD4D9 | REFID.amod 003AD4D9 |
EM Shielding (Helmet) | Armor Mod ID | 003AD4DA | REFID.amod 003AD4DA |
Energy Shielding (Helmet) | Armor Mod ID | 003AD4DB | REFID.amod 003AD4DB |
Explosive Shielding (Helmet) | Armor Mod ID | 000F77AA | REFID.amod 000F77AA |
Sensor Array | Armor Mod ID | 003A83D9 | REFID.amod 003A83D9 |
Heavy Shielding (Helmet) | Armor Mod ID | 003A83E6 | REFID.amod 003A83E6 |
Gravitic Composites (Helmet) | Armor Mod ID | 003D6D3B | REFID.amod 003D6D3B |
Best Weapons: Weapon Tier List
Command | REFID.amod MODID |
---|---|
Example | FF00BB78.amod 002BDD72 |
Mod IDs are used in the Console Command. This feature is only available on the PC, so you can't get mods with this method if you're playing on the Xbox.
The command for spawning Mods is different from other Item IDs, and it even requires an additional REFID (which changes everytime your weapon is dropped). Here's how to open the Console Command and put in your Mod Item IDs:
You can add multiple Mods on both your Weapons and Armors using this method and changing the MODID as long as they are applicable to your item.
If you want to remove the mod you just added to your weapon, you can use the "REFID.rmod MODID" command instead.
Console Commands List and Best Cheats
extended mag perk ID is 000FFA3B the one in the list is wrong currently. and the rifle is called AA-99 not Ar-99
List of All Mod IDs
Genshin Impact Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Call of Duty Black Ops 6 (BO6) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Dragon Age: The Veilguard Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
© 2023 Bethesda Softworks LLC, a ZeniMax Media company. Trademarks belong to their respective owners. All Rights Reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
Weapon and Armor mods have specific Slots (1, 2 and 3). Your list doesn't specify which mods go to each slot, like I've seen a few sites doing. If someone wants to keep the item mods consistent with the game design limitations, knowing the id is not enough. Also, it'd be nice if armor IDs were separated (helmet, pack, armor). Your site is my go-to for all Starfield things related and I thought I'd just provide a constructive feedback.