Starfield

List of All Weaponry Research Projects

Starfield - List of All Weaponry Research Projects

Weaponry Research Projects can be completed at a Research Lab in Starfield. Read on to learn the different Weaponry Research Projects, how to complete and unlock them, the Resources and Skills needed to complete them, as well as what each project unlocks.

All Weaponry Research Projects

All Weaponry Research Projects
Barrel Mods Grip and Stock Mods Optic and Laser Mods
Muzzle Mods Magazine and Battery Mods Internal Mods
Receiver Mods - -

Barrel Mods

Project Requirements Unlocks
Barrel Mods 1 Sealant x2
Iron x3
Nickel x3

Skill: None
Extended Barrel
Fluted Barrel
Long Barrel
Barrel Mods 2 Tungsten x2
Nickel x4
Lubricant x2

Skill:
Weapon Engineering (Rank 1)
Bull Barrel
Magnetic Rails
Stabilizing Barrel
Tech Barrel

Grip and Stock Mods

Project Requirements Unlocks
Grip and Stock Mods 1 Aluminum x3
Sealant x3
Nickel x3

Skill: None
Ergonomic Stock
Tactical Folding Stock
Tactical Grip
Tactical Stock
Grip and Stock Mods 2 Adhesive x4
Tungsten x3
Polymer x2

Skill:
Weapon Engineering (Rank 1)
Shielded Tool Grip
Grip and Stock Mods 3 Titanium x4
Adhesive x8
Polymer x4

Skill:
Weapon Engineering (Rank 2)
Stabilizing Stock

Optics and Laser Mods

Project Requirements Unlocks
Optics and Laser Mods 1 Aluminum x3
Sealant x3
Chlorosilanes x2

Skill: None
Holographic Sight
Short Scope
Optics and Laser Mods 2 Aluminum x4
Adhesive x3
Chlorosilanes x3
Zero Wire x3

Skill:
Weapon Engineering (Rank 1)
Long Scope
Optics and Laser Mods 3 Adhesive x8
Vanadium x8
Iridium x8
Zero Wire x4

Skill:
Weapon Engineering (Rank 2)
Foregrip with Recon Laser Sight
Recon Laser Sight
Recon Scope

Muzzle Mods

Project Requirements Unlocks
Muzzle Mods 1 Sealant x5
Titanium x5
Tungsten x10

Skill:
Weapon Engineering (Rank 1)
Choke
Muzzle Brake
Short Suppressor
Muzzle Mods 2 Titanium x4
Tantalum x4
Polymer x4
Zero Wire x3

Skill:
Weapon Engineering (Rank 2)
Focus Nozzle
Large Muzzle Brake
Spread Nozzle
Stealth Lasers
Suppressor
Muzzle Mods 3 Titanium x8
Adhesive x8
• Isotopic Coolant x4
Polymer x4
Ytterbium x4

Skill:
Weapon Engineering (Rank 3)
Special Projects (Rank 1)
Double Barrel Muzzle
Shock Charge Band

Magazine and Battery Mods

Project Requirements Unlocks
Magazine and Battery Mods 1 Lead x8
Titanium x5
Adhesive x5

Skill:
Weapon Engineering (Rank 2)
Flechette Large Magazine
Large Battery
Slug Shots
Standard Whitehot Rounds
Whitehot Rounds
Magazine and Battery Mods 2 Lead x8
Adhesive x4
Uranium x4
Isocentered Magnet x3
Tau Grade Rheostat x3

Skill:
Weapon Engineering (Rank 3)
Armor-Piercing Rounds
Depleted Uranium Rounds
Drum Magazine
Electromagnetic Beams
EM-Charged Shot
Explosive Rounds
Extra Large Magazine
Flechette Drum Magazine
Flechette Rounds
Magazine and Battery Mods 3 Lead x12
Adhesive x8
Toxin x8
Positron Battery x3
Ytterbium x8

Skill:
Weapon Engineering (Rank 3)
Special Projects (Rank 1)
Annihilator Rounds
Gut Buster Rounds
Hornet Nest
Ignition Beams
Penetrator Rounds
Tesla Pylons

Internal Mods

Project Requirements Unlocks
Internal Mods 1 Sealant x10
Tungsten x10
Iridium x8
Zero Wire x5

Skill:
Weapon Engineering (Rank 2)
Hair Trigger
Internal Mods 2 Titanium x4
Adhesive x4
Tantalum x4
Isocentered Magnet x3
Zero Wire x3

Skill:
Weapon Engineering (Rank 3)
Amplifier
High Velocity
Internal Mods 3 Titanium x8
Europium x8
Polymer x4
Power Circuit x1
Ytterbium x4
Zero Wire x4

Skill:
Weapon Engineering (Rank 4)
Bullet Hose
High Powered
Overclocked

Receiver Mods

Project Requirements Unlocks
Receiver Mods 1 Titanium x30
• Isotopic Coolant x5
Lubricant x10
Microsecond Regulator x3
Ytterbium x10

Skill:
Weapon Engineering (Rank 3)
Burst Fire
Semi-Automatic
Receiver Mods 2 • Isotopic Coolant x3
Lubricant x8
Microsecond Regulator x2
Polymer x8
Ytterbium x8

Skill:
Weapon Engineering (Rank 4)
Binary Trigger
Fully Automatic

How to Complete Weaponry Research Projects

Complete at a Research Lab

Starfield Research Lab Terminal

You can research Weaponry Research Projects at a Research Lab. These can be found in your ship, outposts, and major settlements in the game like New Atlantis.

Once you're at the Research Lab, you can do the following.

  1. Access the Research Lab terminal and select the "Weaponry" category.
  2. Next, choose a research project that you want to work on. Each project will have a list of requirements, such as the types of resources you need and the skills needed to complete it.
  3. Gather the resources and unlock the skills needed to complete the project, then go back to the Research lab to complete it.
  4. You can contribute resources to the project at any time, and you can also speed up the research by assigning crew members to the Research Lab. Once the project is complete, you will be able to craft mods for your weapons at a Weapon Workbench.

How to Unlock Weaponry Research Projects

Complete More Research Projects

There are seven Weaponry Research Project trees in the game. The first tier of each tree is already unlocked the first time you access the Research Lab terminal.

You need to complete the pre-requisite Research Projects in a tree in order to unlock all succeeding Research Projects in that tree.

What Are Weaponry Research Projects?

Unlock Weapon Mod Recipes

Craft Ammo

Weaponry research projects provide crafting recipes for weapon mods. These are individual parts you can attach to weapons to modify their stats and function.

List of All Weapon Mods

Starfield Related Guides

Starfield - Research Projects

List of All Research Projects

All Research Project Types

Research Project Types
Pharmacology Food and Drink
Outpost Development Equipment
Weaponry

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