
No Sudden Moves is a main quest in Starfield. See if you should persuade or attack Petrov, how to unlock No Sudden Moves, rewards, and how to complete it.
| ◄ Previous Quest | Next Quest ▶ |
|---|---|
| Short Sighted | High Price to Pay |
List of Contents
| Starting Location | The Eye, Jemison |
|---|---|
| Recommended Level | 10 |
| Prerequisites | None |
| Previous Quest | Short Sighted |
| Next Quest | High Price to Pay |
| Rewards |
・EXP: 750
・Credits: N/A ・The Collector's Outfit (x1) |
| No Sudden Moves Objectives ▼ | |
|---|---|
| 1 | Talk to Vladimir |
| 2 | Travel to the Scow |
| 3 | Board the Scow |
| 4 | Find Captain Petrov |
| 5 | Follow Petrov |
| 6 | Steal the Artifact |
| 7 | Leave the Scow |
| 8 | Add the Artifact to the Collection |

Talk to Vladimir in the Eye and he'll ask you to head over to the Scow to meet with Captain Petrov. The ship is located on the orbit of Procyon V-B in the Procyon A system.

Approach the Scow flying in the airspace and hail it. To board the ship, you can talk your way in or attack the spacecraft and disable the engines.
You can persuade the Scow to let you in the ship by successfully filling up 4 persuasion meters within 3 turns.
Persuasion Guide - How to Build Persuasion Meter
If you decide to go the violent route, you'll have to disable the engines. You can easily destroy them if you have the Targeting Control Systems skill as this lets you lock on a ship's parts individually.
Targeting Control Systems Skill Rank Up Guide

Proceed through the hallway until you run into a guard named Tau Xun. You can exit the conversation as he won't really play a key role in the quest.
Make your way to the upper levels of the Scow until you find two guards standing watch by the entrance of the captain's quarters. Head inside and talk to Captain Petrov.

When talking to Petrov, you can persuade him or let Barrett talk to him so he can lead you to the vault where the Artifact is located.
If you fail the Persuasion check, you can pickpocket the key from him or lockpick the vault door to gain access inside. You can also attack and deal damage to him until he surrenders the vault key to you.

If you successfully persuaded Captain Petrov, follow him to the vault and quickly grab the Artifact Phi mounted on the display. This will make Petrov and everyone aboard the Scow hostile!
You can knock Petrov down by damaging him, then ask him to order his crew to stand down and let you leave peacefully.

Another way to steal the Artifact is to talk to Erin September, Raptor, and Bull in the captain's quarters and pay them 1000 Credits. They'll reveal that the back end of the vault is beside the conveyor belt system.
Additionally, you can pay them an extra 2500 Credits to help you fight Petrov's men during your escape.
Before heading there, release the Zoo aliens located one floor below you, so they could fight the Scow soldiers as a distraction when you make your escape later on.

At the conveyor belt's thin wall, use the cutter to remove the safety pins. Kill all the hostiles inside and there will be another thin wall. Again, remove the pins and you'll find yourself inside Captain Petrov's vault. Grab the Artifact and leave the ship while fighting hordes of Scow soldiers!

With the Artifact in your possession, head back to your ship and return to the Lodge at Jemison. Add the Artifact to the collection to end the quest.

At any point from meeting Petrov, you can attack him, but make sure he stays alive. Dealing damage to Petrov causes him to cower and surrender, where he will allow you to take the artifact without further conflict.
However, you’ll still receive a small UC bounty, though it’s less severe than if you had gone on a full rampage.

Killing Petrov and his Security Detail will result in you becoming a Wanted Criminal, where you will be hunted down by the UC Navy.
How to Get the Artifact from Petrov

No matter how you approach it, you’ll end up with a UC bounty after obtaining the artifact from Petrov. Even if you spare him and avoid unnecessary violence, the act of taking the artifact is still considered theft in UC space. Luckily, the bounty is relatively small and can be easily cleared later at any Self-Service Bounty Clearance Kiosks.

The companion Vladimir assigns to join you will usually be one of the two with the highest affinity toward you. This choice matters, as it directly affects what happens in the upcoming mission, High Price to Pay.
| ◄ Previous Quest | Next Quest ▶ |
|---|---|
| Short Sighted | High Price to Pay |

| # | Main Quest | Unlockables |
|---|---|---|
| 1 | One Small Step | ・The Lodge |
| 2 | The Old Neighborhood | ・Unlock Sarah Morgan as companion |
| 3 | The Empty Nest | ・Unlock Sam Coe as companion |
| 4 | Back to Vectera | ・Unlock Barrett as companion |
| 5 | Into the Unknown | ・Unlock Andreja as companion ・Anti-Gravity Field |
| 6 | All That Money Can Buy | None |
| 7 | Starborn | ・Artifact |
| 8 | Further Into the Unknown | None |
| 9 | Short Sighted | None |
| 10 | No Sudden Moves | None |
| 11 | High Price to Pay | ・Armillary |
| 12 | Unity | None |
| 13 | In Their Footsteps | None |
| 14 | Final Glimpses | ・Artifact |
| 15 | Entangled | None |
| 16 | Unearthed | None |
| 17 | Missed Beyond Measure | None |
| 18 | Revelation | ・Artifact |
| 19 | One Giant Leap | ・New Game Plus |
| 20 | Among the Stars | None |
| 21 | Foreknowledge | None |
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