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This is a guide to the Guard Skill in Monster Hunter Rise (MH Rise). Learn what the Guard Skill does at each level, which Armor and Decoration have this skill, and our builds that use Guard.
List of Contents
Skill Effect | |
---|---|
Reduces knockbacks and stamina depletion when guarding. | |
Level | Effect by Level |
1 | Very slightly decreases the impact of attacks. |
2 | Slightly decreases the impact of attacks and reduces stamina depletion by 15%. |
3 | Decreases the impact of attacks and reduces stamina depletion by 15%. |
4 | Decreases the impact of attacks and reduces stamina depletion by 30%. |
5 | Greatly decreases the impact of attacks and reduces stamina depletion by 50%. |
YES. Guard can be obtained as an extra skill on your armor when you try rolling for skills via Qurious Armor Crafting.
Best Armor Augments and Armor Recommendations
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Armor | Base Defense | Skills |
---|---|---|
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50 |
Defense Boost Lv. 1
Guard Lv. 2
|
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50 |
Defense Boost Lv. 1
Guard Lv. 1
Offensive Guard Lv. 1
|
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52 |
Guard Lv. 1
Load Shells Lv. 1
|
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52 |
Guard Lv. 2
Speed Sharpening Lv. 1
|
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72 |
Guard Lv. 1
Load Shells Lv. 1
|
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72 |
Artillery Lv. 2
Guard Lv. 1
|
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72 |
Artillery Lv. 1
Guard Lv. 1
|
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32 |
Botanist Lv. 1
Guard Lv. 1
|
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64 |
Guard Lv. 1
Stamina Surge Lv. 1
|
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64 |
Guard Lv. 1
Offensive Guard Lv. 1
|
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64 |
Guard Lv. 1
Stamina Surge Lv. 1
|
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64 |
Guard Lv. 2
Offensive Guard Lv. 1
|
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66 |
Flinch Free Lv. 1
Guard Lv. 1
Wind Alignment Lv. 1
Stormsoul Lv. 1
|
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76 |
Artillery Lv. 1
Guard Lv. 1
Thunder Alignment Lv. 1
Stormsoul Lv. 1
|
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76 |
Guard Lv. 1
Partbreaker Lv. 1
Thunder Alignment Lv. 1
Stormsoul Lv. 1
|
Armor | Base Defense | Skills |
---|---|---|
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18 |
Guard Lv. 1
|
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18 |
Guard Lv. 1
|
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22 |
Guard Lv. 1
|
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22 |
Guard Lv. 1
Speed Sharpening Lv. 1
|
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4 |
Guard Lv. 1
|
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30 |
Guard Lv. 1
Offensive Guard Lv. 1
|
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30 |
Guard Lv. 1
Stamina Surge Lv. 1
|
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30 |
Guard Lv. 1
|
Builds and Best Armor for Each Weapon
Available Builds | |
---|---|
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Critical Pierce Ammo
Hub 6★-7★ |
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Stable Non-Elemental
Hub 7★ |
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Shield Slugger Lance
Hub 7★ |
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Defense into Offense
Hub 6★-7★ |
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Starter Armor
Hub 4★-5★ |
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Balancing Lancing
Hub 4★-5★ |
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All-Rounded Gunlancing
Hub 7★ |
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Pure Shelling
Hub 7★ |
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All-Rounded Shelling
Hub 6★-7★ |
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Artillery Starter
Hub 4★-5★ |
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Critical Lance Build
HR 40+ |
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Raw Damage Monster
HR 40+ |
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2.0 Normal Shelling Build
HR 40+ |
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2.0 Long / Wide Shelling Build
HR 40+ |
Builds and Best Armor for Each Weapon
Available Builds | |
---|---|
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Max Guard
Village 4★-6★ |
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Starter Set
Village 1★-4★ |
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Barroth Set
Village 1★-4★ |
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Guarding Lance
Village 4★-6★ |
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Critical Eye + Guard Combo
Village 1★-4★ |
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Mid-Game Artillery Build
Village 4★-6★ |
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Defensive Set
Village 4★-6★ |
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Built Around Artillery (Low Rank)
Village 1★-4★ |
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Mid Game Morpher
Village 4★-6★ |
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Charged Bunker
Village 4★-6★ |
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Artillery/Impact Phials
Village 4★-6★ |
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Balanced Blading
Village 1★-4★ |
Builds and Best Armor for Each Weapon
Rampage Skill List: Best Rampage Skills
I know that the general consensus is that Guard 3 is all you need, but I've always liked to idea of Guard 5 in my builds. However since "Monster Hunter World" (and previous MH games) I feel that they nerfed Guard 5. Maybe it's just me, but if there are other players that might know or have tested it, I would appreciate the feedback.
Guard Skill Effects | Monster Hunter Rise
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I switched from Guard 5 to Guard 3 and I cant even really tell a difference. I’m sure there is one but it’s your skills are probably useful elsewhere.