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This is a guide to the Heaven-Sent Skill in Monster Hunter Rise (MH Rise): Sunbreak. Learn what the Heaven-Sent Skill does at each level, which Armor and Decorations have this skill, and our builds that use Heaven-Sent.
Skill Effect | |
---|---|
Activates when not taking damage for a while during combat with a large monster. The effect is lost when you are knocked back or stray too far away from the monster. | |
Level | Effect by Level |
1 | Decreases damage once and reduces stamina consumption while active. Performing a Switch Skill Swap will recover sharpness and reload ammo. |
2 | Reduces time until activation. |
3 | Also nullifies stamina and sharpness consumption. Performing a Switch Skill Swap removes or reduces status ailments. |
NO. Heaven-Sent is not obtainable as an extra skill on your armor when you try rolling for skills via Qurious Armor Crafting.
Best Armor Augments and Armor Recommendations
Skill Level | Estimated Time (Melee) | Estimated Time (Ranged) |
---|---|---|
1 | 30 seconds | 60 seconds |
2 | 15 seconds | 30 seconds |
3 | 15 seconds | 30 seconds |
Tested using 1-3x Amatsu pieces with Heaven-Sent. The rest the armor pieces are from the Kamura Legacy set. |
This has been tested by starting the timer the moment the player runs past the large door into the Training Area.
The effects of Heaven-Sent are activated after a fixed period of time without taking damage during combat with a large monster. Conditions like weapon strikes and varied distance to the monster are found to have no effect on the timer.
However, activation time differs on weapon type. Ranged weapons have a longer time of activation than melee weapons.
Static Vertical Reference | |
---|---|
Static Horizontal Reference | |
Vertical | Horziontal |
4 Upward Wirebug Dashes |
6 Dodge Rolls |
Testing center of reference is the Toadversary in the Training Arena.
On the horizontal plane, we found that the furthest point that the skill can stay active before deactivating can be observed at the foot of one of the four waterfalls away the Toadversary. Alternatively, it also disappears when exiting the Training Area doorway. Consecutive dodge rolls were used for measurement (without Evade Extender).
For the vertical plane, we observed the effect by using the infinite Wirebug option from Sekirei the Trainer by the item box. From the doorway, the effect can stay active at a distance of four (4) consecutive upward Wirebug dashes before disappearing. This can also be observed by Wirebug dashing upwards once from one of the two closest rope-like bridges.
In conclusion, this shows that there is ample room for moving around with the skill active, even with ranged weapons. This makes it even reliable for large boss arenas involving large monsters like Thunder Serpent Narwa and Amatsu.
At Lv. 3, the skill prevents stamina drain and sharpness loss and gives you a one-time hit reduction while it is active. Lower levels decrease stamina use instead. This is equivalent to having both the Blue Scroll effect of Furious and Protective Polish. Make sure that you are at the highest sharpness level if you intend to get the most out of infinite sharpness!
Using the Switch Skill Swap with Heaven-Sent Lv. 3 will give the Quick Breath effect, curing or reducing the effect of an abnormal status!
This has been observed to reduce the Frenzy bar and the duration of elemental blights like Fireblight. Helpful if you need to cure a abnormal status effect. Note that like Quick Breath, this also has a 10 second cooldown for some statuses.
This can be used to activate Coalescence quickly if you have it on!
Using Switch Skill Swap with this skill active will also allow you to recover 50 points of sharpness and automatically reload your weapon. This also includes Gunlance shells and Wyrmstake/Erupting Cannon.
The skill's effects end and its activation timer is reset when the hunter is knocked back by a monster, strays too far away from the monster, or if the monster starts travelling to another area.
Skills | Explanation |
---|---|
Maximum Might | A great skill to pair with since Heaven-Sent Lv. 3 gives infinite stamina. |
Intrepid Heart | Negates damage reactions and reduces knockback, making Heaven-Sent much safer to keep active. Have this at full bar to protect your Hunter and Heaven-Sent completely for one hit. Having it only partially full would still deactivate the Heaven-Sent Effect. |
Defiance | Negates interrupts like monster roars, tremors, and wind pressure. Ideal for making the skill effect also safer to keep active. |
Coalescence | Using the Switch Skill Swap with Heaven-Sent Lv. 3 can help trigger the effects of Coalescence faster. |
When using Lv. 3 skill, using any sharpness and stamina skills become optional, since infinite stamina and sharpness makes them redundant. Prioritize using skills that raise raw damage, status, elemental, or affinity instead.
With traditional comfort skills filled in by Heaven-Sent, you can focus on improving your Wirebug performance with Wirebug Whisperer, Wind Mantle, or even Frenzied Bloodlust.
Heaven-Sent is compatible with all weapon types, but it is highly suggested for weapons like the Dual Blades that are heavy on stamina consumption and sharpness degradation.
Having fast and mobile weapons with moves and Wirebug skills that can help you dodge monster attacks will also help you keep Heaven-Sent protected from deactivation!
Armor | Base Defense | Skills |
---|---|---|
Tempest Hakama | 125 |
Critical Boost Lv. 2
Heaven-Sent Lv. 1
|
Tempest Robe | 125 |
Critical Boost Lv. 1
Heaven-Sent Lv. 1
|
Tempest Sleeves | 125 |
Latent Power Lv. 1
Heaven-Sent Lv. 1
|
Builds and Best Armor for Each Weapon
Rampage Skill List: Best Rampage Skills
Heaven-Sent Skill Effects
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Do blocked attacks (like Lance or GL guards) deactivate Heaven-Sent?