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Qurious Armor Crafting allows you to augment your armor pieces to improve its Skills, Defense, and Decorations slots. Read on for the best skills to roll for when augmenting armor, as well as a list of the best armor to augment!
Qurious Crafting Guides | ||
---|---|---|
Qurious Crafting |
Weapon Augmentation | Armor Augmentation |
Anomaly Research | ||
---|---|---|
Anomaly Investigations | Anomaly Research Lab | Anomaly Research Level |
List of Contents
Bonus Update: Release Date and Monsters
A new way to augment armor is now available in the Bonus Update. The Slots+ option guarantees either extra slots or higher slot levels, making builds more flexible than before!
This option is available after updating to Version 16 and reaching Anomaly Research Level 221.
Frenzied Bloodlust, which used to be exclusive to the Virtue / Prudence armor set, can now be rolled as a skill in Qurious Armor Crafting! It's also now available as a skill for Qurious Melding - Vigor.
Frenzied Bloodlust Skill Effects
Skills Added in Title Update 5 | |||||
---|---|---|---|---|---|
Dragon Conversion | Frostcraft | ||||
Skills Added in Title Update 4 | |||||
Powder Mantle | Wind Mantle | Strife | |||
Mail of Hellfire | Intrepid Heart | Dragonheart | |||
Embolden | |||||
Skills Added in Title Update 3 | |||||
Bloodlust | Adrenaline Rush | Blood Rite | |||
Sneak Attack | Buildup Boost | Element Exploit | |||
Furious | Status Trigger | Guts | |||
Chameleos Blessing | Kushala Blessing | Teostra Blessing |
The best skills to get when augmenting your armor are mostly skills that boost your offensive potential, especially those that are difficult or impossible to add with decorations. Any skills that boost your Attack stat or Affinity are worth it as they allow you to deal more damage when hunting monsters.
Several armor pieces lack these skills, so it is a good idea to augment those armor and try to get one of the mentioned skills to free up decoration slots and allow the use of armor that normally can't have the skills.
Unfortunately, the skills listed above also have a low chance of being rolled when augmenting armor pieces. If you want to obtain these skills, you need to keep rolling until you get them when augmenting, as well as getting a steady supply of the required materials to keep augmenting armor.
Rarity 8 Armor Augment Rate (After 112 Augments) |
|||||
---|---|---|---|---|---|
Skill | No. of Times Appeared | ||||
Weakness Exploit | 0 | ||||
Attack Boost | 0 | ||||
Critical Eye | 1 | ||||
Critical Boost | 1 | ||||
Burst | 2 | ||||
Rarity 9 Armor Augment Rate (After 100 Augments) |
|||||
Skill | No. of Times Appeared | ||||
Weakness Exploit | 0 | ||||
Attack Boost | 0 | ||||
Critical Eye | 0 | ||||
Critical Boost | 0 | ||||
Burst | 0 | ||||
Rarity 10 Armor Augment Rate (After 211 Augments) |
|||||
Skill | No. of Times Appeared | ||||
Weakness Exploit | 1 | ||||
Attack Boost | 0 | ||||
Critical Eye | 0 | ||||
Critical Boost | 1 | ||||
Burst | 1 |
The skills listed above are some examples of commonly-used skills in builds that do not see much priority and rather support the featured skills in a certain build.
Consider keeping the armor when one of these skills pops up in your augments!
Your augment rolls might give you additional decoration slots instead of a skill. In fact, you can guarantee this with the Slots+ augment.
Increasing an armor piece's Decoration slot can make it more functional than its original state, as you can insert more Decorations and add quality of life or safety skills to your build.
After checking with the skill pool for Qurious Armor Crafting, we have confirmed that these skills cannot be rolled as of the Bonus Update.
If you do happen to obtain these skills in your augments, please do let us know in the comments!
All three additional Augment methods, Stability, Skills+, and Slots+, are easily unlocked as you increase your anomaly research level or update the game.
These new ways of augmenting armor greatly reduce the RNG when rolling for stats by focusing on Defense, Skills, or Slots!
Method | Unlock Condition |
---|---|
Augment: Stability | Unlocked upon updating to Title Update 3 |
Augment: Skills+ | Update to Title Update 3 and reach Anomaly Research Level 121. |
Augment: Slots+ | Update to the Version 16 and reach Anomaly Research Level 221. |
Augment: Stability is a more stable way of augmentation that makes large defense boosts more likely to appear. Don't expect to get amazing skills for these!
DISCLAIMER |
---|
This augment method assures huge defense boosts & skills not getting removed, but also prevents skills from being rolled at all. If you're specifically looking for Skills to add to your armor, don't waste your essences here! |
Augment: Skills+ is another way of augmentation that results in more superior skills appearing! Use this if you're targeting armor skills rather than defenses.
DISCLAIMER |
---|
This augment method assures more powerful skills show up more commonly but guarantees that one or more skills will be removed from the armor. Be careful when you use Augment: Skills+! |
Augment: Slots+ is the last additional option for armor augments and guarantees at least one slot upgrade. Additional skills can still be rolled with this method. However, defenses will likely drop, and you'll have to lose at least one of the skills on the armor.
With Title Update 3, a new augment method called Augment: Skills+ was introduced in the game. This method makes more powerful augments appear more frequently but guarantees that one or more skills would be removed from your armor.
The Bonus Update adds Augment: Slots+, which gives better slots instead but can also add new skills. Like Skills+, this will also give up one of your skill levels. Use this if you're aiming for skills that have decorations.
Notably, Ibushi - Pure and Narwa - Pure armor sets can't use either method. If you want to keep all the skills in your armor, use the normal Augment method instead.
As mentioned in the title, Augment: Stablility assures that your skills will be more intact but this also means you won't be able to roll any skills at all. This method focuses solely on Defense so skills won't be touched.
If you're rolling for skills, do not use this. We recommend using this for 'final armors' with your preferred armor skills though - I mean who doesn't like increased defense?
If the armor you augmented came up with a skill that you think will be useful, accept the augment result and keep the armor, as it is better to have it in your inventory than to throw away a good roll.
If you want to keep rolling for better skills, simply create a new armor piece from scratch and use the newly-crafted item to continue your augment attempts.
Augmenting Low Rarity Armor | Augmenting High Rarity Armor |
---|---|
When augmenting armor pieces, the lower the rarity of your armor, the better the changes you can get after the process!
After making several armor augments, we have ascertained that the Defense stat changes for low-rarity armor are higher than the rarer ones.
Average Defense Increase | |
---|---|
Rarity 8 | 16 |
Rarity 9 | 5.8 |
Rarity 10 | 3.86 |
Armor augmenting may be relatively tedious as it relies on luck, so it is recommended to clear high-level Anomaly Investigations and obtain Amber Essence, Amber Essence+, Prime Amber Essence, Royal Amber Essence, and Pure Amber Essence to have a stock of materials to use when augmenting your armor.
Armors suggested here either have really good base skills or have unnecessary skills.
Best Armor to Augment | ||
---|---|---|
Head | Torso | Arms |
Waist | Legs |
Armor | Decoration Slots | Skills |
---|---|---|
Arc Helm / Storge Helm Rarity 9 |
③ーー |
Coalescence Lv. 2
Bloodlust Lv. 1
|
Kaiser Crown X Rarity 9 |
①①① |
Critical Eye Lv. 3
Critical Boost Lv. 1
|
Malzeno Helm Rarity 9 |
②②ー |
Weakness Exploit Lv. 1
Wirebug Whisperer Lv. 2
|
Lunagaron Helm Rarity 9 |
②②ー |
Critical Eye Lv. 2
Wirebug Whisperer Lv. 1
|
Chaotic Helm / Nephilim Helm Rarity 10 |
④②ー |
Critical Eye Lv. 2
Element Exploit Lv. 1
Strife Lv. 1
|
Risen Kaiser Horns Rarity 10 |
③②ー |
Critical Eye Lv. 2
Weakness Exploit Lv. 1
Powder Mantle Lv. 1
|
Archfiend Armor Cerato Rarity 10 |
④②ー |
Resentment Lv. 2
Weakness Exploit Lv. 1
|
Flaming Espinas Brain Rarity 10 |
③②ー |
Attack Boost Lv. 2
Razor Sharp Lv. 1
Spare Shot Lv. 1
|
Onmyo Toukan Rarity 10 |
④①① |
Evade Extender Lv. 3
Adrenaline Rush Lv. 1
|
Valstrax Helm - Epoch Rarity 10 |
④②ー |
Attack Boost Lv. 1
Latent Power Lv. 2
Dragon Conversion Lv. 1
|
Armor | Decoration Slots | Skills |
---|---|---|
Rathalos Coil X Rarity 8 |
②ーー |
Attack Boost Lv. 2
Windproof Lv. 3
Critical Boost Lv. 1
|
Anjanath Coil X Rarity 8 |
④①① |
Attack Boost Lv. 2
|
Malzeno Coil Rarity 9 |
①①ー |
Attack Boost Lv. 1
Partbreaker Lv. 1
Blood Rite Lv. 2
|
Utsushi True Tassets (H) / Channeler's Obi (Spring) Rarity 9 |
②ーー |
Agitator Lv. 2
Attack Boost Lv. 1
Wirebug Whisperer Lv. 1
|
Sailor Skirt Rarity 9 |
③ーー |
Protective Polish Lv. 3
Wirebug Whisperer Lv. 1
Ballistics Lv. 3
|
Chaotic Faulds / Nephilim Tassets Rarity 10 |
③①① |
Critical Eye Lv. 2
Resentment Lv. 2
Strife Lv. 1
|
Risen Kushala Cocoon Rarity 10 |
③①ー |
Attack Boost Lv. 2
Recovery Up Lv. 3
Kushala Blessing Lv. 2
|
Risen Kaiser Coil Rarity 10 |
④③ー |
Ballistics Lv. 2
Master's Touch Lv. 2
Powder Mantle Lv. 1
|
Valstrax Coil - Epoch Rarity 10 |
④①① |
Attack Boost Lv. 1
Stamina Surge Lv. 3
Dragon Conversion Lv. 1
|
Virtue / Prudence Coil Rarity 10 |
④②ー |
Weakness Exploit Lv. 2
Bloodlust Lv. 1
Frenzied Bloodlust Lv. 1
|
Armor pieces that already have useful skills, usually those commonly used in a variety of builds, can be improved even further when augmented.
It is possible to increase the level of an armor piece's skill which can make a big difference in hunts, especially if it is a skill that you are trying to maximize but do not have enough Decoration slots to do so.
Additionally, you may also add more Decoration slots or raise its Defense after augmenting.
Some builds have armor pieces that possess skills that do not contribute anything to the build. You can augment these armor pieces and try to replace the unnecessary skill with something else that may improve your build.
Furthermore, you can also improve its Defense and add additional Decoration slots to further improve the armor, especially if your build includes low-rarity armor.
Rampage Skills | Qurious Crafting Weapon Augment Skills |
Qurious Crafting Armor Augments |
Qurious Crafting Skill List | |||
---|---|---|---|
Attack Boost | Affinity Boost | Elemental Boost | Status Effect Boost |
Sharpness Boost | Rampage Slot Upgrade | Shelling Level Boost | Add Anomaly Slot |
The best has to be the very first kind of roll, I’ve found epic things like dragon heart and strife, no lost skills only defense, or blood lust and handicraft. No skill loss there also. The problem is that the chance of getting somthing like that is really bad. I spent over 600 rolls to find those and most of the other rolls were mediocre. But since it’s a very long time till anomaly level 300 quests come… it’s worth some time.
Best Armor Augments and Armor Recommendations
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I was able to obtain heaven sent when augmenting armor