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This is a hunting guide for Almudron, a Large Monster in Monster Hunter Rise (MH Rise). Read on to learn Almudron's weaknesses, forgeable weapons, forgeable armor, drops, and more!
|All Almudron Related Articles|
|Almudron Guide||Almudron Weapons||Almudron Armor|
List of Contents
|Threat Level||7/10||Rampage Type||ー|
|Major Weakness||Other Weakness|
|Blight / Elemental Damage||Abnormal Status||ー|
|As its name implies, Almudron spends a great deal of time lurking in mud—at least until it emerges to smother approaching prey. From its tail oozes a strange golden fluid, which Almudron uses to dissolve the ground beneath its prey, arresting them in a mire so that it can drag them under. When enraged, it produces more fluid, turning the mud golden. When you see gold, watch out!|
Bold are the recommended Weapon Type and Elemental Damage.
Higher numbers indicate higher potential damage to the monster.
The mud-covered tail is what makes this species strong; attacking this outer layer will chip away at it, so removing this muddy shroud should be your priority. The gold-glimmering mud is harmful to the touch, so mind the color of your surroundings while hunting these beasts.
Status Effect Vulnerabilities
The more stars, the more advantageous it will be for the player.
|Pitfall Trap||Shock Trap||Flash Bomb|
|Sonic Bomb||Meat Effects||Dung Bomb|
◯ = Vulnerable; ✕ = Fully Resistant; ▲ = Situational
Red = Attack Increase, White = Movement Boost, Orange = Anti-knockback When Attacking
Use Mud Platforms to Your Advantage
Almudron's Half-Submerged Stance
Break Almudron's Mud Ball
Positioning Around Almudron's Hind Legs is Recommended
Use Meat Bait
Hunting Horns are Recommended
Sometimes, Almudron's mud can be used against it! Aside from being dangerous traps, Almudron's mud can also create terrain mud terrain that you jump on and perform midair attacks with.
They can also be used to dodge the waves moving mud that Almudron sends out.
Almudron usually goes into its Half-Submerged Stance after the following attacks:
Most of Almudron's body is completely submerged into the water below, leaving only the tail, forelegs, and head exposed. Surprisingly, the safest area during this stance is the gap between its tail and forelegs because this only leaves you vulnerable to Mud Pockets.
You can also position behind its head to deal damage towards its back if you need to break it.
As previously stated, Almudron's Mud Ball improves the damage of every Tail Attack and unlocks Mud Ball Hammer. Breaking the Mud Ball not only makes the fight against Almudron easier, but can also knock Almudron down!
Positioning around Almudron's Hind Legs is a good way to safely deal damage since most of its attacks originate from its head or tail.
In a fight where quick repositioning and stamina management are key, Waterblight is an extremely deadly status to have! In light of this, we recommend that you always bring a full stack of Nulberries into the hunt.
Be on the lookout for Giganha-infested waters as these particular fish can help you in the fight against Almudron! Place the Meat Bait directly under Almudron whenever it is incapacitated or when you're sure it wouldn't move away.
Giganha will shortly attack the immediate area, dealing damage and staggering Almudron in place for a few seconds. You can use this window of opportunity to dish out your heaviest attacks on Almudron!
Check your base camp's Supply Box for Meat Bait before starting the fight!
Many of Almudron's attacks will constantly knockback hunters, but the Self Improvement song from the Hunting Horn is the easiest way to access knockback resistance for any hunter's having trouble.
|Dual Blades||During Demon Mode|
|Switch Axe||During Sword Mode|
Sword Mode: When the Sword is empowered
Axe Mode: During phial attacks
|Golden Mud||Deals damage over time as long as hunters are inside it.|
|Lunging Attacks||Use its insanely long body to easily lunge at unsuspecting hunters who think they're safe from a distance.
Quick Bite, Double Foreleg Slam, Foreleg Slam + Tail Swipe Combo
|Mud Attacks||Almudron can use mud in a variety of ways to deal high damage and inflict Waterblight to hunters.
Mud Pockets, Mud Fling, Mud Wave, Mud Rush, Mud Pillar Assault
|Tail Attacks||Its tail attacks have huge, sweeping wind-up motions, so it will be easy to tell when an attack is coming.
Tail Uppercut, Tail Swipe, Heavy Tail Slam, Transitional Tail Slam, Tail Jab, Tail Slap
|Whirlpool||Creates a whirlpool, dragging anyone towards the center before launching out of the water.|
|Mud Ball||Almudron gathers mud at the tip of its tail to form a large ball.|
|Mud Ball Hammer||Almudron slams its tail with a mud ball.|
Similar to Barroth and Jyuratodus, Almudron can send mud towards hunters to hinder their movement but hunter's should also beware of Almudron's Golden Mud. The Golden Mud deals damage over time as long as hunters are inside it and can lead to an easy knock-out!
Almudron can use its insanely long body to easily lunge at unsuspecting hunters who think they're safe from a distance. See this particular attack's variations below:
Almudron lunges forward and performs a quick bite towards the target. This particular variation can cover a very large distance — always stay on your toes! This attack can be followed-up by a Tail Slam.
Almudron slams its forelegs at the target in a diagonal pattern, with each foreleg covering a large distance.
Almudron slams one foreleg at the target, followed-up by a quick Tail Swipe.
Almudron can use mud in a variety of ways to deal high damage and inflict Waterblight to hunters. See all of its attack varations below:
Almudron plants its two forelegs into the ground, resulting in small pockets of Mud in the immediate area to explode. These pockets transform into Mud Traps or Golden Mud Traps after the attack.
Almudron positions its tail on either side before flicking it upward to unleash a column of mud towards the target. It is important to note that Mud Traps or Golden Mud Trapscan form as the column travels towards the target.
Almudron repositions away from the target before performing a quick version of its Tail Slam. It will then prep its tail horizontally, unleashing a wave of mud towards the target as soon as it swipes. Like the first two variations, this attack can form Mud Traps or Golden Mud Traps as the wave travels towards the target.
Almudron submerges underwater or underneath soft ground and burrows towards its target — Similar to Diablos' burrow attacks. Almudron can also fling mud all over the place as this happens. It is possible for Almudron to repeat this process two to three times before settling down.
Almudron summons four large pillars of mud to block hunter mobility before sending waves of mud or causing localized mud erruptions. Hunters should avoid standing still and wirebug their way around the pillars to strike at Almudron.
Almudron likes to use its long tail to attack you. Its tail attacks have huge, sweeping wind-up motions, so it will be easy to tell when an attack is coming. Guard up or evade accordingly! See all of its variations below:
Almudron hops forward and positions its tail on one side. This is followed by a quick jump and upward tail flick. This attack is usually a follow-up to Almudron's Quick Bite.
Almudron coils up. Once enough tension is built up, Almudron swipes its tail in a large cone.
Almudron slams its tail across a large distance towards the target. This deals incredibly high damage and must be evaded or blocked at all costs!
This variation of Almudron's tail slam covers less distance and allows Almudron to transition into its Half-Submerged Stance.
Almudron positions its tail on one side before quickly slamming it towards the target. This is a relatively quick attack so be prepared to dodge or block at all times!
Almudron can slap unsuspecting hunters with its tail whenever Almudron is in its Half-Submerged Stance. This is another quick tail attack so always be mindful of your position.
Almudron transitions out of its Half-Submerged Stance by creating a whirlpool, dragging anyone towards the center before launching out of the water. This deal massive damage and launches anyone caught in the attack so unless you have a shield, time your leap of faith or dodge correctly!
Almudron assumes a special coiled stance. Once enough tension is built, Almudron will spin in place — Unleashing waves, pockets, traps, and platforms of mud in the immediate area.
After the initial mud salvo, Almudron gathers mud at the tip of its tail to form a large ball. This mud ball increases the damage of all every Tail Attack and unlocks Almudron's most dangerous move, Mud Ball Hammer.
Almudron assumes a special stance as the camera pans out. This signifies that it is about to jump up high and slam its massive Mud Ball towards the target area, dealing incredibly high damage and inflicting Waterblight to anyone caught in the attack.
This attack is usually done whenever Almudron is about to move to a new zone with a Mud Ball attached to its tail. Always make sure you break that ball to prevent this devastating attack!
|Map||Starting Area||Visited Areas||Rest Area|
|Shrine Ruins||9 / 10 / 13||1 / 2 / 6 / 9 / 10 / 13||10|
|Sandy Plains||5 / 7 / 11||3 / 5 / 6 / 7 / 8 / 11||2|
|Flooded Forest||7||1 / 2 / 4 / 5 / 6 / 7 / 10 / 11 / 14||11 / 14|
|Quest Type||Lvl||Quest Name|
|Hub Quest||★3||Tail to Tail|
Down 'n' Dirty |
|Urgent Village Quest||★6||Hermit of the Swamp|
|Village Quest||★6||Special License Quest 3|
|Almudron Tail||80% (Tail)|
|Almudron Scale+||36% (Body)|
|Almudron Shell+||26% (Body)|
|Almudron Fin+||22% (Body), 12% (Tail)|
|Almudron Whisker+||12% (Body)|
|Golden Almudron Orb||3% (Tail), 1% (Body)|
|Almudron Plate||3% (Body), 5% (Tail)|
|Golden Almudron Orb||3%|
|Almudron Claw+||90% (Foreleg x2)|
|Almudron Whisker+||80% (Head)|
|Almudron Scale+||70% (Torso), 10% (Foreleg)|
|Almudron Shell+||30% (Torso), 20% (Tail)|
|Almudron Fin+||12% (Head), 80% (Tail)|
|Almudron Plate||5% (Head)|
|Golden Almudron Orb||3% (Head)|
|Golden Muck||13% (x2)|
|Almudron Claw||90% (Foreleg x2)|
|Almudron Whisker||80% (Head)|
|Almudron Scale||70% (Torso), 30% (Foreleg)|
|Almudron Shell||30% (Torso), 20% (Tail)|
|Almudron Fin||17% (Head), 80% (Tail)|
|Almudron Plate||3% (Head)|
|Large Wyvern Tear||40%|
|Almudron Scale+||18%, 36%|
|Almudron Plate||1%, 3%|
|Golden Almudron Orb||1%|
|All Almudron Related Articles|
|Almudron Guide||Almudron Weapons||Almudron Armor|
|2-Star Large Monsters|
|Great Izuchi||Arzuros||Great Baggi||Lagombi|
|3-Star Large Monsters|
|Great Wroggi||Royal Ludroth||Khezu|
|4-Star Large Monsters|
|5-Star Large Monsters|
|6-Star Large Monsters|
|High Rank Large Monsters|
|Narwa the Allmother|
|Wind Serpent Ibushi||Thunder Serpent Narwa||Crimson Glow Valstrax|
|Apex Arzuros||Apex Rathian||Apex Mizutsune|
|Apex Rathalos||Apex Diablos||Apex Zinogre|
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Give us the ability to change our layered armor display. What I mean is, ya know how armor looks different on the male and female models? well, I wish there was the ability to change the appearance from the male models of armor, to the female models, and the reverse without changing the gender of your character itself. This would be really nice, as imo some armor pieces look better as the male model version.
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