The Demo has been released in the Nintendo eShop!
★How to Beat Mizutsune
・Demo Guide and Features
・Weapon Tier List
New Monsters, Moves and more – our full summary of the livestream event is here!
・Digital Event - January 7th
Follow our Twitter to keep updated with new information for Monster Hunter Rise!
・Game8 Monster Hunter on Twitter
This is a guide and gameplay preview of the Dual Blades weapon in Monster Hunter Rise (MHR). Learn about the new changes and moves available for the Dual Blades, with details on its new Silkbind Attacks.
List of Contents
Tier List Ranking | ![]() |
---|
The King of Status and Element is back! The Dual Blades is still a great choice when it comes to status and elemental attacks. Also, the dual blades now have counterattack opportunities as well as increased movement speed while on Archdemon Mode. If you are a Dual Blades main, rejoice because the Dual Blades only got better!
Button | Action |
---|---|
![]() |
Double Slash |
![]() |
Lunging Strike |
![]() ![]() |
Blade Dance (Demon Mode) |
![]() |
Demon Mode / Cancel |
Demon Mode (in the air or on a ledge) + ![]() |
Midair Spinning Blade Dance |
![]() ![]() |
Silkbind Attack: Piercing Bind |
![]() ![]() |
Silkbind Attack: Shrouded Vault |
Basic Combo | |||
---|---|---|---|
Double Slash![]() |
Double Slash Return Stroke ![]() |
Circle Slash![]() |
Demon Mode Combo | |||
---|---|---|---|
Demon Fangs![]() |
Twofold Demon Slash![]() |
Sixfold Demon Slash![]() |
Blade Dance![]() ![]() |
Stationary Combo | |||
---|---|---|---|
Lunging Strike![]() |
Spinning Slash![]() |
Double Slash![]() |
Lunging Strike![]() |
Archdemon Mode Combo | |||
---|---|---|---|
Demon Flurry I![]() ![]() |
Demon Flurry II![]() ![]() |
Demon Flurry III![]() ![]() |
Shrouded Vault is a Silkbind Attack that sends the Dual Blades user forward, then does a spinning attack when hit. It's also a Countering move. When you take a hit when moving, you'll both avoid the attack and execute a counterstrike.
Input | ![]() ![]() |
---|
The hunter thrusts an explosive Throwing Kunai into the monster. When that body part is attacked again, it will inflict additional blows. After some time has passed, the Kunai will explode, dealing additional damage based on the number of attacks dealt to that body part.
Input | ![]() ![]() |
---|
While in Demon Mode, your attacks, movement and evasion will change, and you'll become immune to knockback. While in Demon Mode, your Stamina Gauge will deplete, and you'll revert to normal when it runs out or you leave Demon Mode.
Input | ![]() |
---|
Archdemon Mode is a buffed version of your normal state. The Archdemon gauge can be built up by attacking enemies while in Demon mode. While it is a fairly weaker mode than the Demon mode, it doesn't consume stamina and is a pretty safe state to stay in. Depleting the Archdemon gauge will exit it.
Input | Automatically gained after exiting Demon Mode and the Archdemon Gauge is full/hasn't depleted yet after being full. |
---|
In Demon Mode or Archdemon Mode, this move will be executed automatically when using a jumping attack either from a ledge or from midair. It might seems like an underwhelming move but hitting it at a monster will cause the attack to spin until the hunter reachest the monster's opposite end. Use it at a good angle to make every hit count!
Input | While in mid-air, ![]() |
---|
The Dual Blade's signature move is returning to Monster Hunter Rise! It's a move that locks you in place but in return, allows you to deal massive damage. While the individual hit may not seem much, totalling the damage can allow an optimized build to deal roughly the same damage as a Great Sword's True Charge Slash.
Input | While in Demon Mode, ![]() ![]() |
---|
Button Inputs |
---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
This is a high damage combo that uses the added damage from Piercing Bind. It is suggested that you execute this combo whenever the monster is down to maximize your damage output!
Button Inputs |
---|
![]() ![]() ![]() ![]() |
This combo is used when your wirebug gauge is in cooldown and you need a good damage dealing combo. This is not as good as the Piercing Bind infused combo but it gets the job done!
Button Inputs |
---|
![]() ![]() ![]() ![]() ![]() |
This is the usual combo you have to master to efficiently use the Dual Blades. It is useable at all times - in normal mode, demon mode, and archdemon mode. Master this one because you would use this combo more often than not!
![]() ![]() ![]() ![]() |
Dual Blades have high elemental damage compared to other weapons. Hunters that are prepared with the Dual Blades that are the right element will be greatly rewarded.
In addition, the rate of hits which can be executed with Dual Blades is unmatched by any other weapon.
Dual Blades' attack animations do not take too long, so you can dodge whenever you need to. Demon Mode also turns the dodge into a quick dash.
The Dual Blades' great mobility will allow you to easily target a monster's weak point to get the upper hand.
Dual Blades gives you access to Demon Mode and Archdemon Mode. Demon Mode has a stronger moveset and a better evade. It also builds up the Archdemon gauge which allows you to keep your DPS up without using Demon mode.
The Dual Blades is capable of dishing massive damage rapidly. It's ability to weave in and out of fights is also unparalleled. Against a large monster, it becomes easy to choose a part you wish to break which can allow you to pile damage. Further more, the Dual Blade's spinning attack also deals more damage the more hits it can do and it will be able to do it the larger the enemy.
![]() ![]() ![]() |
Because of its high attack speed, Dual Blades lose sharpness quicker than other weapons. It is highly suggested to use skills that reduce sharpness consumption or sharpness increasing skills to alleviate this problem.
Demon Mode can cosume a lot of stamina very quickly, so getting skills that lessen stamina consumption like Constitution will be very useful to Dual Blades users.
Dual Blades is one of the weapons that have the shortest reach. Monster parts that are higher up like the head and the tail might often be out of reach for Dual Blades users.
While Dual Blades usually does not have any defensive moves, Shrouded Vault brings a new countering option to the Dual Blades' paltry defenses. It's certainly a game changer for the Dual Blades, so try to use it whenever you know the enemy is going to be attacking.
With the Dual Blades' short reach, it can be hard to get the Monster in melee range. The Wiredash can help close the distance on the Monster before it knows what stabbed it.
Even if you don't use the Wiredash specifically, simply moving around with the Wirebugs improves your mobility, making them a great pair that lends the Dual Blades increased potential compared to previous games.
But when Shrouded Vault is unavailable, you would want to enhance your evading with skills like Evade Window or Evade Extender. While this is one of the best ways to improve the Dual Blade's survivability, it is still unsure whether these skills will make a return in Rise so stay tuned for more info!
Demon Mode, although very stamina-heavy, is a mode you want to be in as much as possible since it increases your attack by a lot. Same goes for Archdemon Mode, so build that meter up with your combos!
![]() ![]() ![]() |
The Piercing Blind is a powerful silkbind attack that's added in Rise. It allows you to deal more damage the more times you hit the monster while they have the dagger lodged in them. It however, consumes one wirebug which is needed to dodge attacks using the new Shrouded Vault move.
While this is still the demo, attempting to use Iframes seems to be harder. It is still unsure whether the official release will have skills that extends Iframes but for now, it is better to rely on the defensive abilities of Shouded Vault.
The Piercing Blind is a move that deals more damage the more times you hit the monster. It has a short duration so maximizing it's damage via Demon mode's attacks is the best way to maximize your DPS in Rise. Using the Blade Dance together with Piercing Blind ensures great effects!
All Weapons and How to Use Them
All Weapon Guides | |||
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
The Like Feature
You can save a comment for later by giving it a Like.
As a member:Get access to several features!
Dual Blades Controls and New Moves | Monster Hunter Rise
Genshin Impact Guide & Walkthrough Wiki
Animal Crossing: New Horizons (Switch) Wiki Guide
Pokémon Sword and Shield Guide & Walkthrough Wiki
Fire Emblem Heroes (FEH) Guide & Walkthrough Wiki
Hyrule Warriors: Age of Calamity Guide & Walkthrough Wiki
Cyberpunk 2077 Guide & Walkthrough Wiki
Assassin's Creed: Valhalla Guide & Walkthrough Wiki
Demon's Souls PS5 Guide & Walkthrough Wiki
Epic Seven Guide & Walkthrough Wiki
Fire Emblem: Three Houses (FE3H) Guide & Walkthrough Wiki
I saw that Magnamalo has two names: some shoos are selling Magnamalo Amiibo and some shops and selling Magbanaki Amiibo but they’re both the same monster. Why is that?
I hope they have different accessories for the Palamute like how the Palico can use Palico Gadgets! Maybe fang accessories which could inflict Poison, etc.?
©CAPCOM CO., LTD. ALL RIGHTS RESERVED.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.