The Demo has been released in the Nintendo eShop!
★How to Beat Mizutsune
・Demo Guide and Features
・Weapon Tier List
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・Digital Event - January 7th
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This is a list of Weapon Types appearing in Monster Hunter Rise (MHRise), with guides on how to use each weapon and the new moves introduced for them.
Weapon Guides | |
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All Weapon Types | Weapon Tier List |
List of Contents
All Weapon Guides | |||
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While we would love to see more weapons in MHRise, there are currently no announcements about new weapons in the game. An addition doesn't seem likely at this point, but we're keeping our eyes peeled in future DLCs!
It might be hard to imagine new weapons added into the roster, but there were weapons that existed in spin-off Monster Hunter games that never made it into the main games. There was the Tonfa, the Magnet Spike, the Accel Axe, and the Medium Bowgun.
With the introduction of Silkbind Attacks via the Wirebugs, Weapons have had an overhaul. There are also some changes to the basic movesets of each Weapon, so catch up on the big changes in our full list!
Great Sword | Long Sword | Sword and Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charge Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
Hunting Edge is a silkbind attack that launches the hunter upward and while charging the Great Sword. This is similar to the charging attack while airborne in Aerial Style from Monster Hunter Generations.
Power Sheathe is a silkbind attack that temporarily increases the damage for the next sheathing attack. Power Sheathe works well with this weapon because hunters usually sheath the Great Sword for better mobility.
True Charge Slash can now be achieved after the Hunting Edge Silkbind Attack or any Airborne Attack then a Tackle.
New Way to Achieve True Charge Slash |
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Airborne Attack → Tackle → True Charge Slash |
Great Sword | Long Sword | Sword and Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charge Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
The Soaring Kick is a silkbind attack that looks similar to Helmbreaker in Monster Hunter World (MHW). If the monster is successfully hit by the downward slash, the spirit gauge level decreases by one level.
Serene Pose is a silkbind attack that scatters wirebugs in front of the hunter and puts them in a ready state
for a specific timeframe. Any monster that attacks the hunter during the timeframe will be countered!
This attack looks very similar to the Sakura Slash from Monster Hunter Generations. Since it only appeared in trailers, there is no information on the power yet nor if it is a silkbind attack.
Great Sword | Long Sword | Sword and Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charge Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
Falling Shadow is a Silkbind Attack that makes you jump up into the air. When you land the attack, you can combo it to fly into the air again and land another hit with an attack like Charged Slash.
Windmill is a Silkbind Attack that attaches your sword to the end of the Silk and whips it around. This attack grants invincibility frames, so using it with good timing will allow you to avoid Monsters' fierce attacks.
A guard point opportunity is now added to the Guard Slash! Whenever you have successfully triggered the guard point, you can execute the Perfect Rush!
Great Sword | Long Sword | Sword and Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charge Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
Shrouded Vault is a Silkbind Attack that sends the Dual Blades user forward, then does a spinning attack when hit. It's also a Countering move. When you take a hit when moving, you'll both avoid the attack and execute a counterstrike.
The hunter thrusts an explosive Throwing Kunai into the monster. When that body part is attacked again, it will inflict additional blows. After some time has passed, the Kunai will explode, dealing additional damage based on the number of attacks dealt to that body part.
Great Sword | Long Sword | Sword and Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charge Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
Silkbind Spinning Bludgeon sends the hunter flying while making a spinning attack. You can opt to charge the attack initially for more damage!
Impact Crater is a silkbind attack that launches the hunter in the air then slamming the hammer downwards with great force, creating a crater on the ground.
The hammer gains an alternate charge attack for Monster Hunter Rise! It's a new move that changes the hammer's default spinning charge attack into one strong slam. To know what mode you currently have, refer to the color of the hammer icon on the right side of your sharpness.
Great Sword | Long Sword | Sword and Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charge Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
Magnificent Trio is a new technique that plays three Hunting Horn Notes at once. In addition to executing a multi-hit attack, it also allows you to provide the effects from all stored Hunting Horn notes, making it a highly powerful action.
Infernal Melody is a super song that requires you to fill the Hunting Horn's gauge to unleash the move. While the demo shows that it can play the Song of Raging Flame which greatly boosts your attacks for a period of time, it is still unknown whether other effects is available.
Slide Beat is a Silkbind Attack that leaps forward and does damage. In the video, it also appears that it can shake off attacks and continue moving.
Earthshaker is a Silkbind Attack that attaches the Ironsilk to a blade and drives it into the monster. The hunter then uses the horn to pound sonic waves into the afflicted body part, dealing damage to it.
Great Sword | Long Sword | Sword and Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charge Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
The Twin Vine silkbind attack attaches the hunter to the monster. While connected, the hunter can freely jump back beside the monster to close the gap faster.
The Anchor Rage is a silkbind attack that increases your attack damage when hit by an attack. The attack increase also depends on the power of the attack received!
They improved the backstep and increased the distance greatly! This helps in mobility and avoiding attacks.
Doing a Wide Sweep with the Lance allows you to charge the attack before it relases automatically. Lance attacks are usually in precise pinpoints but this attack covers a wide area which is new.
Great Sword | Long Sword | Sword and Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charge Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
Hail Cutter is a Silkbind Attack that launches the hunter airborne while reloading the Gunlance. The move finishes with a downward slam where you may opt to use 'full burst' or Wyvern Fire with a shortened charge time!
Guard Edge is a Silkbind Attack that acts like a counter-guard but restores sharpness. Considering how Gunlance shelling eats up sharpness at a rapid rate, this is a great addition to the Gunlance's arsenal!
You unload all your shells, concentrating its immense firepower in front of your barrel and firing. This move leaves you exposed for a short while so make sure to use this when a monster is incapacitated.
You charge your gunlance and unload a single burst of fire onto a monster. Unlike the Unload Burst, charged shelling only consumes 1 ammo at the cost of dealing less damage.
The Wyrmstake Cannon uses a large metallic stake or harpoon-like ammo which deals a massive amount of damage when fired. Accompanied by this cannon is two attacks which in turn makes the combo a devastating blow to any enemy monster. There are multiple ways to achieve this combo so practice what feels comfortable the most to you.
It is also observed that when using Wyvern Fire, the hunter is capable of guarding against attacks!
Great Sword | Long Sword | Sword and Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charge Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
You are launched forward with the help of a Wirebug as you quickly regenerate your Switch Gauge. This move also negates Switch Gauge decrease for a short period of time.
While doing an Invincible Gambit, you are immune to flinching or being knocked back.
Great Sword | Long Sword | Sword and Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charge Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
Morphing Advance is a silkbind attack where the hunter will dash in the input direction while morphing into Axe Mode.
This silkbind attack holds your hunter to the ground with threads. When hit by an attack, the charge blade phials will be fully charged and can be chained to a Super Elemental Discharge!
Great Sword | Long Sword | Sword and Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charge Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
Silkbind Vault is a Silkbind Attack, where you can jump forward and upward midair, making you gain more air time. This move can be comboed into a variety of attacks, making it a highly useful lead.
Recall Kinsect is a Silkbind Attack where you can recall your Kinsect while simultaneously avoiding attacks from opponents. Players can also recall their Kinsect midair, whereas you would normally have to be on the ground to do it. While moving, the Kinsect will also execute spinning attacks. When your Kinsect returns to you, you will get healed and your Kinsect's stamina will be fully restored.
Great Sword | Long Sword | Sword and Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charge Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
Herculean Draw is a Silkbind Attack that makes the Bow user evade then temporarily buff their attack power.
Focus Shot is a Silkbind Attack that makes the Bow user backflip with the help of the Wirebug, crouch, then rapidly recover stamina.
Great Sword | Long Sword | Sword and Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charge Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
The Silkbind Glide is similar to a combat slide wherin you close the distance between you and the enemy monster which makes you a smaller target. You can also fire off an attack by the end of your glide.
The Fanning Vault is an excellent addition to the Light Bowgun's kit, giving it added mobility. It grants you the action of flying high up in an in arc, dodging incoming attacks and performing additional actions while in midair.
Button | Action |
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Attack |
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Reload |
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Wyvernblast |
Great Sword | Long Sword | Sword and Shield | Dual Blades |
Hammer | Hunting Horn | Lance | Gunlance |
Switch Axe | Charge Blade | Insect Glaive | Bow |
Light Bowgun | Heavy Bowgun |
The Free Silkbind Glide is similar to a tactical slide. It helps close the gap between you and the monster. If you time it right, you can also hit a sneaky attack by the end of your glide.
With Counter Shot, you plant yourself firmly on the ground with the wirebug and block incoming attacks. If you block an attack, you can quickly recover and do a counter shot.
You can now do charged shots which deal a higher amount of damage, but at the expense of using a Wirebug gauge.
Monster Hunter Rise Guide & Walkthrough
Hunting & Equipment | |||||
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Gathering & Exploring | |||
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Other | ||
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I saw that Magnamalo has two names: some shoos are selling Magnamalo Amiibo and some shops and selling Magbanaki Amiibo but they’re both the same monster. Why is that?
I hope they have different accessories for the Palamute like how the Palico can use Palico Gadgets! Maybe fang accessories which could inflict Poison, etc.?
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