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This is a guide on Wyvern Riding, a new mechanic introduced in Monster Hunter Rise (MHR) for the Nintendo Switch. If you want a tutorial guide on how to ride monsters as well as the controls, read on!
List of Contents
Wyvern Riding is a newly introduced mechanic in Monster Hunter Rise (MHR). This allows you to ride and control any large monster!
The mounting from past games has been completely replaced with Wyvern Riding. Not only will you ride monsters this time, but you also have to control them as well. This introduces new things to master and techniques to learn!
The Riding Timer shows you how long you can ride a certain monster. Time replenishes whenever you land an attack and depletes when you are hit. You can't ride monsters forever!
|1||Put the monster in a Mountable State using Silkbind, Wirebug, and Aerial Attacks.
You may also launch monsters onto another monster to put the other monster in a mountable state. Damage numbers will have a blue shine whenever you are dealing mounting damage.
Use Puppet Spiders to instantly put monsters in a mountable state.
|2||When they are mountable, mount by pressing A or by attacking the monster.|
|3||If there is a monster nearby, attack the monster and fill the Wyvern Riding Gauge to execute a Mounted Punisher!|
|4||Launch monsters into walls or obstacles using the Y button. Don't forget that you can do this multiple times by pressing B after each launch!|
|5||After launching the monster to a wall / obstacle, the monster will go down and will be open for free hits!|
Use Silkbind, Wirebug and Aerial Attacks
Use Puppet Spiders
Make monsters fight each other
To ride monsters, you have to put them in a mountable state first. This can be accomplished in several ways: using Silkbind and Wirebug Attacks consistently, using Puppet Spiders, or monsters attacking each other!
Take note, Wyvern Riding replaces the traditional mounting we know from the past games so consider these methods if you want to ride these monsters!
Using Silkbind Attacks, Wirebug Attacks, and Aerial Attacks consistently against a monster accumulates mounting damage onto a monster. When your wirebugs are fully charged, always try to execute silkbind attacks!
Also, a blue shine will appear behind the damage numbers whenever you deal mounting damage so look out for those!
Puppet Spiders are a type of Endemic Life that puts monsters in a mountable state instantly! Like the usual Endemic Life, they can be picked up around the map and will be stored like an item.
To use the Puppet Spiders, highlight it on the Item Bar and Press Y to use.
A monster attacking another monster will eventually wear it down to its mountable state! This could happen by either attacking another monster while riding on one or monsters wearing themselves out in a turf war.
A turf war can be instigated by luring monsters to the same area. This can be done using certain endemic life like the Stinkmink or the Wailnard. The loser will always be mountable after the turf war so be alert for when you can ride!
Putting monsters in the mountable state requires multiple aerial or silkbind attack hits. You cannot wear them down by hitting them once. Repeatedly use aerial or silkbind attacks to mount monsters faster - silkbind attacks like the Hunting Horn's Earthshaker and the Bow's Aerial Aim make for a faster Wyvern Riding.
If you have just mounted a specific monster, you cannot mount it again after a short while. Based on our testing, a cooldown of 5 minutes is required before you can mount the same monster again.
The Arzuros in Wyvern Riding tutorial is a bit different because it only requires 1 wirebug or silkbind attack hit before you can mount it. This is intentional so you would not waste time trying to mount the monster. The wyvern riding threshold in the full game is increased to balance the game. Do not be confused if you are not mounting a monster after a single hit!
Recover health or sharpen weapons before mounting.
Learn how to Dodge Cancel.
Use Evade / Emergency Evade to counter another Monster's attack.
If there is another monster, launch the ridden monster to the other monster so you can Wyvern Ride again.
If there is no other monster, launch the ridden monster to any wall or obstacle.
Only use Mounted Punisher when the gauge is almost depleted.
Monster Attacks can deal blights or status ailments to other monsters.
|1||Put the Monster in a Mountable State|
|2||Place additional bombs near the monster (optional)|
|3||Fly over the head using Wirebugs and throw a Large Barrel Bomb (or Mega Barrel Bomb) while airborne|
|4||Press Y while airborne to throw the bomb Large Barrel Bomb (or Mega Barrel Bomb) downward|
If you have bombs in your inventory and there is a mountable monster in front of you, you might want to maximize the damage you deal before mounting by throwing a bomb while airborne. This makes sure that the single-hit attack damage is maximized! If you have time, you may even lay down bombs before going airborne to add more boom to your attack!
Throw bombs by equipping them in your Item Selector, going airborne using Wirebugs, and pressing Y to throw the bomb downward.
After putting a monster in a mountable state, the monster will not move for about 10 seconds. Maximize this time by recovering your health, sharpening your weapons, or crafting items before you deal that single-hit to commence Wyvern Riding!
Since being in a mountable state gives you free hits, we suggest attacking the monster once than pressing A. This deals additional damage - however small that may be.
After using a weak (X) or strong (A) attack, if you still have wirebugs in your gauge, you can dodge after an attack to cancel the remaining attack animation and follow-up with another attack! This can greatly increase your overall Wyvern Riding DPS and speed up the charging time of your Wyvern Riding gauge so you can execute the Mounted Punisher faster!
While Wyvern Riding, there is a possibility for your monster to go down because of another monster's attack. When this happens, use emergency evade to stand up again!
The health of hunters does not go down when the monster you are riding gets hit! Do not worry too much about your health when you are on top of a monster - just focus on attacking!
You can also use Evade to counter another monster's attack. This will stagger them and deal damage!
When there is another monster in the area, we suggest launching the monster you are riding onto the other monster. This puts the attacked monster into a mountable state so you can Wyvern Ride again!
Of course, be aware if the other monster has been mounted already! You cannot mount the same monster again - you have to wait for about 5 minutes!
Press the Y button when in front of a wall/obstacle to slam the monster. Take note that you can do this multiple times as long as you have wirebug charges by pressing B after every successful wall slam.
Not only does this deal big damage, but it also restrains the monster using ironsilk threads that greatly reduce its movements!
When in a multiplayer session, your friends cannot hit a monster you are riding on which can cause a significant DPS drop. In that case, it is better to just launch monsters to walls as soon as possible when in a multiplayer session allowing your friends to dish damage!
When the Riding Gauge fills up, this allows you to execute a Mounted Punisher, however, this knocks the hunter off the monster's back. With this in mind, it is more efficient to execute Mounted Punisher when the gauge is almost out. This allows you to dish a hit or two against the other monster!
All monsters can be ridden but not all of them are very helpful with the monsters. Yes, additional damage is always helpful but other effects like status or blights should be accounted as well. Here are some that we suggest riding when they are in the locale!
|Monster||Wyvern Ride Merits|
|Rathalos's Mounted Punisher deals both poison and fireblight to an opposing monster. We highly suggest mounting Rathalos when he is in the locale!||
|For pure raw damage Magnamalo and Diablos are the best choice! The blast attacks from the Malice wyvern deals so much damage against other monsters and Diablos' horns deal a huge amount of damage especially the strong attack.|
|Great Baggi's Mounted Punisher puts the other monster to sleep - giving you the opportunity to deal massive damage via wake-up attacks.|
|Barioth's Mounted Punisher procs iceblight to an opposing monster, greatly reducing their movement speed.|
|Zinogre's and Tobi-Kadachi's Mounted Punisher both proc thunderblight to an opposing monster, making stuns more likely!|
|Mizutsune||Mizutsune's light attack can vary between a normal bite attack and a water beam attack - we want to get the water beam attack so that it would proc waterblight.
There is no definite way to make Mizutsune choose the water beam attack but with our testing, it does the water beam light attack more when used from a distance.
When you have successfully mounted the monster, know how to ride it! Here are all the things you need to know!
Costs 1 Wirebug.
Only available when your Wyvern Riding Gauge is full.
While riding a monster, use the Left Analog Stick while holding the R Button. You can take the monster anywhere on the map so ride to your heart's content!
Execute a light attack by pressing the X Button.
Execute a strong attack by pressing the A Button. A strong attack is slower than a light attack but packs more punch. It is advisable to use this only when there is a huge attack window!
You can evade by pressing the B Button. You can execute an Emergency Evade when your monster is attacking or being hit at the cost of your Wirebug gauge.
You can launch monsters onto a wall, an obstacle, or another monster by pressing the Y Button. This costs one Wirebug per hit and this can be chained multiple times! This will cause you to dismount so keep this in mind!
To chain wall slams, press B to recover your grip onto the monster. Be careful though, the subsequent launches will be timed so try launching a monster in an area with opposing walls!
Also, launching the monster you are currently riding onto another monster will cause that monster to enter its mountable state!
Filling up the Wyvern Riding Gauge enables you to execute the Mounted Punisher. This is more like a finishing move when you have successfully filled up the Wyvern Riding Gauge.
To fill up the Wyvern Riding Gauge, attack other monsters or evade before you get hit.
|Village Facility Guides|
|Room Guide: Things To Do Inside Your Room||Training Area Guide|
|Canteen and Food Skills||Gathering Hub Guide|
|Character Creation Guide||List of Controls|
|Palico Guide||Palamute Guide|
|Cohoot Guide||List of Settings|
|Can I Change My Name?||Can I Change Gender?|
|Hunter and Monster Stats|
|Explanation of Hunter Stats||Monster Stats Explained|
|Attack and Elemental Attack||Defense and Elemental Defense|
|Affinity and Negative Affinity||Monster Size and Effects|
|Wirebug Moves and Controls||Silkbind Attacks|
|Wyvern Riding Guide||Turf Wars|
|Hunter Rank (HR) Guide||Rampage Guide|
|Crafting List||What is the Rampage?|
|How to Lock-On and Target Settings||Switch Skills Guide|
|Abnormal Status and Elemental Blight Guide||How to Use Photo Mode|
|Unchangeable Features||How to Fast Travel|
|Fishing Guide||Quest Completion Rewards|
|How to Carry Eggs||Respawn Timers|
|Melding Pot Guide||How to Upgrade Kinsects|
|How to Change Armor Pigment||How to Hide Armor Pieces|
|Solo and Offline Play Guide||How Does Sharpness Work?|
|How to Rollback Weapons||How to Forge Weapons and Armor|
|Damage Types: Difference Between Sever, Blunt, Projectile Damage||How to Use Weapon and Armor Designs|
|Multiplayer and Co-op Guide||Hunter Connect and Like Function|
|How to use the Chat Feature||How to Use Gestures|
|Join Requests Guide||How Does Difficulty Scaling Work?|
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Wyvern Riding | How to Mount and Ride Monsters | Monster Hunter Rise
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Each upgrade level adds 2 points to defense. Depending on rarity the armor will have different levels to max up to. Take the total levels minus one and multiply by 2 to get the total defense plus what the armor started with.
Thunder God's Armor
Pigment 2 for all is 160, 50, 15
Head and chest 1: 35, 65, 20
Arm1: 35, 70, 50
Waist1: 35, 65, 40
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