This is a hunting guide for Diablos, a Large Monster in Monster Hunter Rise (MH Rise) and the Sunbreak DLC. Read on to learn Diablos's weaknesses, forgeable weapons, forgeable armor, drops, and attack patterns for Master Rank!
|Diablos Guide||Apex Diablos Guide||Diablos Weapons||Diablos Armor|
List of Contents
|Type||Flying Wyvern||Previous Games||MHF2, MH3, MH4U, MHW|
|Threat Level||7/10||Rampage Type||Stalker|
|Major Weakness||Other Weakness|
|Blight / Elemental Damage||ー||Abnormal Status||ー|
|Known as the "Tyrant of the Desert." The Diablos is extremely territorial and will use its massive horns to charge at invaders. Diablos have the ability to borrow underground and use this ability to strike from below, however, their sensitive ears make them susceptible to Sonic Bombs. Despite their predatory appearance, they are herbivorous and mostly feed on cactus.|
|Dust Devil Despot (Key Quest)||
Finish the Quest "Ice Wolf, Red Moon"
MR Diablos is unlocked by completing the Urgent Quest Ice Wolf, Red Moon and reaching M★4 in the Sunbreak expansion.
Finish the Quest "Can't Kill It with Fire"
High Rank Diablos is unlocked by completing the Urgent Quest Can't Kill It with Fire and reaching HR 7.
A Few Bumps Along the Way
Clear ★5 Village Special License Test 2
Low Rank Diablos is unlocked by completing the ★5 Village Special License Test 2 and reaching HR 3.
Bold are the recommended Weapon Type and Elemental Damage.
Higher numbers indicate higher potential damage to the monster.
Diablos can be forcibly brought to the surface by using loud sounds. And its charging attack, while devastatingly powerful, can be baited into colliding with anthills, momentarily getting the Diablos stuck.
Status Effect Vulnerabilities
If an ailment has more stars it means that it has better effectiveness.
|Pitfall Trap||Shock Trap||Flash Bomb|
|Sonic Bomb||Meat Effects||Dung Bomb|
◯ = Vulnerable; ✕ = Fully Resistant; ▲ = Situational
Red = Attack Increase, White = Movement Boost, Orange = Anti-knockback When Attacking
|Map||Starting Area||Visited Areas||Rest Area|
|Sandy Plains||9 / 12||5 / 6 / 8 / 9 / 10 / 11 / 12||12|
|Quest Type||Lvl||Quest Name|
|Anomaly Quest||A★5||Anomaly Research: Diablos|
Dust Devil Despot |
|Hub Quest||M★4||Monju Mashup!|
|Hub Quest||M★4||Wicked Wyvern Trilogy|
|Follower Quest||M★5||Front Row Seat|
|Hub Quest||M★5||Life is Full of Ups and Downs|
|Support Survey||M★5||Dangers in the Dark Desert|
|Quest Type||Lvl||Quest Name|
|Event Quest||★7||Heart of a Hero|
|Event Quest||★7||Kunai Ask You a Favor?|
|Hub Quest||★7||Fought, Failed, Fired Up|
|Hub Quest||★7||A Quartet of Horns|
Subterranean Disturbances |
|Hub Quest||★7||Advanced: Proof of Power|
Break Diablos' Horns
Stay Close to Diablos' Rear
Use Environmental Traps
Sonic Bombs Can Disable Diablos
While staying near Diablos' head is risky, breaking its horns makes the fight easier as it reduces the range of its Charge Attacks. However, it is important to note that Diablos' horns are tough enough to deflect most weapons below blue sharpness.
When aiming to break Diablos' horns, consider using Hammers and Gunlances, as their charged swings and shelling damage can bypass the horns' durable nature. Alternatively, consider using Mind's Eye against Diablos so you can strike its horns without fear of bouncing attacks off of them.
Some melee weapons may have a difficult time hitting Diablos' head due to the monster's tall height. Staying close to Diablos' rear and focusing attacks on its legs and chest is a safer strategy that can still result in knockdowns, allowing you to target the head afterwards.
Hunters can use walls and pillars in the environment to their advantage by baiting Diablos into charging at them, causing the monster to get stuck. Using environmental traps such as these can create large openings that hunters can use to deal massive damage to Diablos.
When destroyed, the pillars in the Sandy Plains uncover quicksand pits. These quicksand pits act like Pitfall Traps, making them great environmental traps to take advantage of when Diablos performs its charging attacks.
Hunters can use Sonic Bombs to force Diablos out of the ground. In particular, if Diablos is burrowing towards a target, throwing a Sonic Bomb towards the crumbling earth will cause it to end its attack prematurely. Doing this leaves it vulnerable for a few seconds, giving hunters a window of opportunity to easily deal damage to the monster.
In addition to its attacks in Low and High Rank quests, Diablos uses the following attacks in Master Rank.
|Delayed Horn Slam||Diablos rears its head far back before slamming its horns down on the hunter.|
Diving Horn Slam
|Diablos rears backward before quickly diving forward to slam its horns on top of the hunter.|
Charging Gore Feint
|Diablos performs a Charging Gore before stopping short to suddenly slam its horns on top of the hunter.|
|Delayed Horn Slam Attack Information|
Delayed Horn Slam: Diablos rears its head far back before slamming its horns down on the hunter, dealing heavy damage on contact.
Diablos takes a significant amount of time to wind this move up, so prepare to guard, parry, or move out of the way when this attack begins to avoid getting hit.
|Diving Horn Slam Attack Information|
Diving Horn Slam: Diablos rears backward before quickly diving forward to slam its horns on top of the hunter, dealing massive damage.
This move covers a surprising amount of distance and also tracks the hunter, so prepare to dodge at the last moment or dive-evade to avoid getting hit.
|Charging Gore Feint Attack Information|
Charging Gore Feint: Diablos performs a Charging Gore before stopping short in its tracks to suddenly slam its horns on top of the hunter, dealing massive damage on hit.
The follow-up horn slam covers a surprising amount of distance and also tracks the hunter, so don't hesitate to perform a dive-evade to avoid getting hit by this attack when it occurs.
Diablos uses the following attacks in Low and High Rank quests.
|Double Gore||Diablos swings its horns from side to side.|
|Quick Bite||Diablos performs a quick bite towards hunters in front of it.|
|Hip Check||Diablos uses its hips to tackle sideways.|
|Tail Attacks||Diablos uses its tail to assault the hunter. This attack has several variations.|
|Diablos charges at the hunter, horns first. This attack has several variations.|
|Diablos burrows underground to ambush the hunter. This attack has several variations.|
|Double Gore Attack Information|
Double Gore: Diablos rears back before performing two frontal horn swings, sweeping its head from one side to another. This attack covers a massive area in front of Diablos so prepare to dodge or block twice if caught in its path.
|Quick Bite Attack Information|
Quick Bite: Diablos performs a quick bite towards hunters in front of it. This attack deals minor damage but can potentially knock you back, leaving you open for deadlier attacks.
|Hip Check Attack Information|
Hip Check: Diablos rams its hips sideways similar to other Wyverns like Barioth, dealing massive damage and knocking anyone down in its path. Its best to dodge towards Diablos' tail when it begins to posture for a Hip Check.
Diablos can use its massive tail to inflict high damage towards unsuspecting hunters.
|Tail Attack Variations|
Tail Spin: Diablos spins in place two times, flinging its massive tail towards anyone positioned around it. Each spin covers 180 degrees.
Tail Slam: Diablos quickly slams its tail towards anyone who stays directly behind it for too long! Getting hit with this attack knocks you down and leaves you open to devastating follow-up attacks.
Diagonal Tail Whips: Diablos whips its tail two times in a diagonal fashion, dealing high damage and launching anyone caught in the attacks.
Boulder Fling: Diablos spins around and slaps its tail at the earth in front of it. This results in a boulder flying towards the target.
One of Diablos' signature sets of moves is its Charging Attacks. Diablos lowers its horns before locking on a target and running towards them at full speed, dealing massive damage on contact.
Each variation of Diablos' Charging Attacks can easily knock out careless hunters.
|Charging Attack Variations|
Charging Gore: Diablos assumes a low stance before charging towards its target, ending its stampede by thrusting its horns upward in an attempt to gore them.
Dodging this attack is fairly easy as long as you are a considerable amount of distance away from Diablos prior to the charge. Walk towards one side as Diablos readies itself, then start evading or sprinting in the same direction when it begins charging towards you.
Horn-Dragging Charge: Diablos slowly tilts its head down before quickly charging towards the hunter, dragging its horns through the ground as it moves.
The key to dodging this attack is to run away in a straight line perpendicular to Diablos as it positions for the charge. This makes it easier to determine and avoid the path of Diablos' attack.
Sudden Charge: Diablos assumes a low stance similar to its Charging Gore, but performs a rapid charge forward instead of its usual long stampede. This attack usually occurs whenever a hunter is too close to Diablos, or after it sprints towards a target.
This is the fastest Charging Attack variation out of the three, so always be prepared to dodge or block whenever Diablos lowers its head.
Another one of Diablos' signature sets of moves is its Burrowing Attacks. In these attacks, Diablos burrows underground and prepares to ambush its target from the air or from underneath them.
|Burrowing Attack Variations|
Burrowing Assault: Diablos picks a target as it burrows underground. After it completely burrows itself, it will travel towards the target and emerge underneath them, launching them upward and dealing an incredibly high amount of damage.
Sheathe your weapon and begin sprinting as soon it starts burrowing if you cannot block the attack!
Aerial Ambush: Diablos burrows underground and begins traveling away from the hunter. After making enough distance, it breaches the ground and leaps towards its target, dealing massive damage on impact.
This move is particularly dangerous as Diablos' entire body turns into a hitbox during the attack. Don't hesitate to perform a dive-evade when caught in the path of this attack!
|Diablos Tailcase+||70% (Tail)|
|Diablos Chine||48% (Body)|
|Diablos Cortex||39% (Body), 13% (Tail)|
|Afflicted Dire Horn||20% (Anomaly Investigations)|
|Diablos Medulla||12% (Tail), 10% (Body)|
|Large Wyvern Gem||5% (Tail), 3% (Body)|
|Large Wyvern Gem||5%|
|Twisted Stouthorn||100% (Both Horns)|
|Diablos Chine||80% (Back)|
|Diablos Medulla||20% (Back)|
|Afflicted Dire Horn||20% (Anomaly Investigations)|
|Diablos Tailcase||70% (Tail)|
|Diablos Carapace||40% (Body), 13% (Tail)|
|Diablos Ridge+||33% (Body)|
|Diablos Fang||12% (Body x2)|
|Diablos Marrow||7% (Body)|
|Wyvern Gem||3% (Body), 5% (Tail)|
|Diablos Fang||11% (x2)|
|Majestic Horn||100% (Both Horns)|
|Diablos Ridge+||50% (Back)|
|Diablos Marrow||30% (Back)|
|Diablos Medulla||20% (Back)|
|Twisted Horn||100% (Both Horns)|
|Diablos Ridge||80% (Back)|
|Diablos Marrow||20% (Back)|
|Large Wyvern Tear||50%|
|Large Wyvern Gem||1%|
|Large Wyvern Tear||40%|
|Diablos Carapace||24%, 50%|
|Dash Extract||15% (x2), 25% (x2)|
|All Diablos Related Articles|
|Diablos Guide||Diablos Weapons||Diablos Armor|
|Sunbreak Monster Lists|
|Sunbreak Monsters List||Monster Subspecies List||Sunbreak Small Monsters List|
|Sunbreak Large Monsters|
|Daimyo Hermitaur||Blood Orange Bishaten||Garangolm||Aurora Somnacanth|
|Magma Almudron||Gore Magala||Espinas||Pyre Rakna-Kadaki|
|Sunbreak Title Update 1 Monsters|
|Seething Bazelgeuse||Silver Rathalos||Gold Rathian||Lucent Nargacuga|
|Sunbreak Title Update 2 Monsters|
|Flaming Espinas||Risen Chameleos||Violet Mizutsune|
|Sunbreak Small Monsters|
|Other Large Monsters|
|Great Izuchi||Arzuros||Great Baggi||Lagombi|
|Great Wroggi||Royal Ludroth||Khezu||Bishaten|
|Narwa the Allmother|
|Wind Serpent Ibushi||Thunder Serpent Narwa||Crimson Glow Valstrax|
|Apex Arzuros||Apex Rathian||Apex Mizutsune|
|Apex Rathalos||Apex Diablos||Apex Zinogre|
Sunbreak Diablos: Weakness and Drops
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